(Opinion begins here)SEV is great if you like playing with a spreadsheets. But, hey, there are some guys out there who like that. I think they are a bit of a niche, though. So GalCiv simply may not be their cup of tea. No game will ever be all things to all people.I find GalCiv2 to be a perfect balance...not too complex but never a cakewalk either. It oozes with that "just one more turn" factor...the mark of the best 4X games.
Nah, common misconception. Actually, you don't need spreadsheets to play SE5. Since SE5 AI rivals MoO3 AI in stupidity and inactivity, you can't possibly lose if you make at least a few basic things (like expanding fast, making a lot of a trade agreements etc.). After that, you just slowly conquer AIs and win. In reality, SE5 is much easier than GalCiv 2 because there is no opposition in SE5.
"my point being, if you could drop that AI into a game like SE V, it would be drooling as much as the stock AI drools now. the GS AI looks good because of limited choices. they did a good job hiding it behind things like the ship designer, an inch deep and a mile wide. you can spend literaly hours getting the look of your ship just right, but the meat of the design just inst there, the silly rocks, scissors, paper, combat is about as exciting as watching paper yellow."
Well, i looked at SE5 AI code and it totally blows. Like, at the very start of the game it has a 50 chance to make a colony ship or, say, a mine - that's with a huge mineral sulprus. That also means that AI doesn't try to manage economy at all, even MoO3 AI was better in that regard. Of course AI sucks. It wasn't designed to play good at all.
However, he is right that GalCiv was designed to be simple so AI can play it better.