Here is a small text I want you to read: http://www.ataricommunity.com/forums/showthread.php?t=637984
Hi everyone,
My name is Keehwan Her and I am the Atari producer for Mysteries of Westgate (MoW) among other D&D products. Most of you know that the release of Mysteries of Westgate has been delayed because of ongoing development of a new security system. Near the end of MoW’s development last year, we realized that the traditional protection of the .exe file would not work with it so we scrambled to find a reliable commercial method that would do the job. At the time, there was no solution that met our requirements. That is why, since the end of 2007, Atari has been working hard to develop a new security system that can be used not just for MoW but for all Atari products that need protection for data files without using the traditional route of wrapping the .exe file. Unfortunately, developing this system has taken longer than we anticipated and MoW’s release has suffered as a result, because it is the first product that will use this new system.
Atari has been working closely with Obsidian and Ossian to try to integrate the new system with NWN2 and MoW specifically. Although we wanted the security modifications to go out with Update 1.12, it simply was not ready in time so we unfortunately had no choice but to push it into Update 1.13.
I realize that many of you are anxious to get your hands on Mysteries of Westgate, and I know from firsthand experience that it is a fantastic adventure. MoW has been ready to ship for a while now and we are close to finalizing the new security system that will ensure that it has its proper day in the sun. In the meantime, we are working hard to keep cool information about the game coming.
So... We see a game developper that refused to publish a game in the CHRISTMAS SEASON just to have the best-top-notch possible anti-piracy program. They clearly are stating that the game was at the end of the development! THE GAME WAS READY TO SHIP!
If I remember right, those anti-piracy programs are meant to protect losses for the company. Do you think they would have lost more money if they had shipped the game in Christmas with nil anti-piracy programmation, or when they will publish it in the near future with this anti-piracy that (I hope for their sake) maybe will stop the pirates for 1 week.
Gaming companies have to set their priority straight. They want to EARN money by selling games, not creating the greatest challenge for pirates..
(I once more comment Stardock for their great anti-piracy policy, which I am sure kept their losses to a minimal!)