In another thread where NotMoM2 is a side point, Kryo said "it looks like it'll be a GC prequel set on ancient Altaria (but that's just what I've gathered based on public comments..."
1) I thought I was trying to keep an eye on this talk, but this ancient Altaria stuff is news to me. Can someone post a couple of ref links?
2) No disrespect, but pulling off a nice narrative connection between a magic-based game and a "hi tech" game is asking an awful lot of both writers and readers. The only lit I know that's come close to satisfying me on that level is not comprable to PC games, e.g. Michael Moorcock's End of Time stuff & some Samuel R. Delaney stuff. Better a fresh start. Avoiding thoughts about how "stuff really works" should free both devs and copy writers to be more creative--it is magic, so the "laws of physics" should be based on the schools of magic you will support, not vice versa. Plus, thinking magically at base could help avoid a whole host of the common functionality complaints b/c there would be no excuse for a whinger pretending that she understands physics well enough to try tearing the game models apart.
3) I'm a latecomer to the GC2 Metaverse and still dislike some basics about how scoring works (war is just one tool in the diplomat's kit, not the only reason to play "the game"). But I have to agree with Mumblefratz that, especially in combo with this forum and the strong expansion packs, the MV has ended up being a big part of why I'm still playing. I don't have time to work on the MVL, much less real multiplayer, but the MV gives me a chance to compare my play style and skills to others. Multiplayer for NotMom2 would be an OK feature, but not one I'd require to buy it, and definitely not something I'd like to see competing for dev time with things like making each player POV unique from the ground up, instead of in the way that TA is trying to do as a final act for GC2.