Game settings... abundant etc.

Ok this is probvably a question for people who have played a lot of games. I'm never really sure what to use as my settings for the number of suns and planets at the beginning of a game. So i'm asking about the differences in the combinations of what you set your galaxy to.

Question: What is the difference in the number of planets between Abundant stars with only common planets AND common starts with abundant planets? I figure that the "colonizable" planets just makes more of the planets non-zero.

Also, the setting for scattered stars, does this effect the number of planets or just how they get arranged? Is tight clusters the best? How does random work with this particular setting, tha is does it mix it up between tight and lose or doe it just "randomly" pick one?

thanks.
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Reply #1 Top
You will get fewer stars/planets with tight clusters. Not sure about the rest.
Reply #2 Top
In DA, tight clusters will get you less than half the amount of planets than scattered would. I have always noticed more of a difference with common stars and abundant planets.

If you have abundant planets and only common stars you will get many star systems that have no planets whatsoever. Try common stars, common planets and abundant habitable planets with scattered stars...should give a nice little mix.



Edit-Of course most of this is based before the Star cap was brought in and fiddled with...not sure how this would work out in the current build.
Reply #3 Top
Thanks. I'm still playing 1.61 i think so the fiddling hasnt effected (affected?) me.

I like to have enough plantets to work with but not so many that it takes forever to invade them all. I think i actuallly have been playing on common stars and planets with abundant habitable.

Also i have been using tight clusters so that i could use starbases to boost production and have a bunch of planets in the radius. I think i'll try scattered next.
Reply #4 Top
Loose is a nice balance. Scattered can really nul-invoid the use of Eco starbases, wheres you may only get a few planets in the bases spere of influence. Loose clusters should, with your settings, give more planets to work with whilst not making it tedious to win but alos keeping your econ bases in play.