Therlun

Therlun

Joined Member # 707246
0 Posts 1 Replies 137 Reputation

I still experience the sound issue. I found a solution that works for me though. I can now play with sound, yay! Renaming the movie folder stops the stuttering sound and performance drops (at the cost of not having the intro movies, menu backgrounds and animated demigod portraits). According to a developer from another game with similar problems (where deleting the movie folder helped me too) it is a conflict between the FMOD sound system and the BINK video system. &nb

171 Replies 440,083 Views

[quote who="Ron Lugge" reply="13" id="1932753"] I remember how in Sins people kept making that argument... and discovering just how much fun it is to try and use that mega-fleet-of-DOOM (TM) against a set of smaller fleets that scissored in behind you.[/quote] Heh, I really don't want to derail this nice thread, but Sins didnt allow that. Fleet battles were mostly dependent on the number and type of ships, the capital ships and micro management. What it D

28 Replies 75,627 Views

[quote who="vieuxchat" reply="9" id="1931936"] You retreat, then you lose a bit of morale and you're fatigued. So if the attacker has prepared for that opportunity they have some fast units in reserve. In most games there's never the need to have reserve.[/quote] That is another thing I really miss in most games. Reserves are are most vital part of any military engagement, but in almost all games the most effective strategy is to use everything you have at the same

28 Replies 75,627 Views

I'm not sure yet about your detailed morale suggestion, but I completely support the two basic premises you mention. "Fighting to the death" is something that annoys me in many strategy games too and I would really like one where a defeat does not mean the utter destruction of the losing side almost every time. I also suppot giving running water greater meanig (above a food bonus or alike).

28 Replies 75,627 Views

I dont see what the big deal is. MoM was a great game no doubt, but the fantasy setting was pretty generic. What made MoM great was successful design of game mechanics and pacing... something that has little to do with a license.

8 Replies 9,357 Views

From frogboy in another forum: [quote] The game is only going to include two races for story purposes. But players will not only be able to create their own races in-game but actually mod full-blown races, submit them, and share them with other players. So if you want the Klackons in there, you could do that. ;)[/quote]

8 Replies 11,733 Views

[quote who="Zoomba" reply="3" id="1925549"] It's annoying, I know. What we normally do is when a beta phase starts, we have a week or two period where anyone who preorders during it will get instant access to the beta. During that week or two we accept PayPal payments.[/quote] It would be nice if that would get a news entry on the main site. I'm limited to paypal too and would really dislike to miss that short window of opportunity because

12 Replies 14,712 Views

[quote]Am i the only one thinking this:Cut and run. At this point you're bleeding development time for a game that already has a dead online multiplayer. Invest in Sins of A Solar Empire 2, instead of trying to stiffle the bleeding that is SoaSE1.The game was awesomely enjoyable, and now all i can think is..."Sins 2?"[/quote] I kind of agree here. Haven't played in a while so I actually don't know what the situation looks like, but obvious MP changes like the subverter nerf or the R

574 Replies 1,725,442 Views

Sins never reached a critical mass of online players to establish itself as a long term MP game. While the general support is great the MP oriented one is not. 95% of the techs are not only "weak" they are completely useless or even disadvantageous in an MP environment and the patches only made that worse. On the other hand there are some glaring unbalances with a few techs (subverter, subjugator, RA) which are extremely powerful if you know how to use them and which dominate "h

64 Replies 167,381 Views

Hey! I'm member of Clan X, and I dont think I'm that arrogant. :P It is very difficult to play clan matches for fun though (so they are still high level, but not tainted by the stupid clan hostility). I know I played in a fun match where clan x fought 3 GE members, and the according forum thread quickly steered towards the normal clan quarrels... The game itself was fun, and very well mannered. No insults or anything. It was a great match with both sides learning somet

10 Replies 10,911 Views

I agree, a very nice guide. The only thing I miss is a dedicated section covering the (big) differences between game types (1on1, team games of various sizes, map size in general, multi system maps [if anyone actually plays those :P] and game options).

88 Replies 329,378 Views

Those clan X guys played like nubs! They were outproduced and only survived because the GE team didnt push on. The only thing that saved them was said OP combo of brilliance and malice and the fact that two of the GE players went Akkan (which add very little to fleet combat, except maybe an ion bolt to stop brilliance... which didnt happen though). @inno It also was a pure fun match... and the official position hasnt both GE and Clan X acknowledging a decision in a real clan

19 Replies 37,726 Views

[quote]@ therlum. you sure about the times?If the recharge rate is slow than the cooldown then this nerf only has effect if you research enhanced antimatter regen. enough. It's there first user request balance attempt. Give em some slack[/quote] Yes I'm pretty sure about those numbers. With no antimatter research it takes 8.5 (8.333 actually ;) ) minutes to regenerate the 250 antimatter for a cast. Antimatter research does reduce the time somewhat (to 6.5 minutes at max),

119 Replies 163,265 Views

I dont understand the RA change. The cooldown was 6 minutes before and will be 7 minutes for lv 2 and 8 minutes for lv 1 now. But it takes 8.5 minutes to regenerate the antimatter for a single cast. Which means that the cooldown change has no effect at all. Am I missing something?

119 Replies 163,265 Views

It would be nice if you would allow preordering with Paypal this time (unlike with Sins). I know Paypal doesn't allow predating payments (or somesuch), but from my experience paying part of or even the full price of the product at the time you preorder isnt that uncommon... or is it? In the worst case you could still implement a special Demigod "token", where you by a set of tokens to pay for the Demigod preorder, but dont have any left like in the 10 token packages right now

26 Replies 19,569 Views

hiho The Reverie skill on the Revelation cap ship is described as "ending if you do a certain amount of damage". Right now you cant attack a ship stunned by it though as all attack orders get ignored. If I remember correctly you could in previous patches (considering the description it would make sense too :) ). So either there is a bug with it, or the description needs to be changed to fit the actual effect.

0 Replies 1,637 Views

The online community is tiny. Tiny, tiny, tiny. Taking all players that play the game online together (all the scrubs, all the elitists, and everyone in between) is only a tiny fraction of all sins players. Personally I would prefer a different situation, but Sins seems to be a singleplayer game. If they can keep up the interest in Sins by inventing a "2nd version" of it to play they should very much do so. Expansions not only fail at that, but often successfully c

22 Replies 35,920 Views

[quote]That goes against everything this game is supposed to be about.[/quote] Dakdak, how do you know? Because after three patches players can still win in 20 minutes vs an enemy that is unable or unwilling to prepare for pressure it is obviously planned that way. You like building an empire and preparing for big battles, but sins is not [B]limited[/B] to that. Early pressure is a strategy that can be just as effective as an economic giant or a super advanced fleet.<br

118 Replies 129,900 Views