Therlun

Therlun

Joined Member # 707246
0 Posts 1 Replies 137 Reputation

Haha! The same happened to me when the new patch reset all the options. :P Luckily I wrote it down somewhere. :) For you I see two solutions: Stardock has a "look up serial" option in the tools menu, which sends you information on all the games you registered. Perhaps this option gives info on your ICO account. If not I would try mailing [email protected] your problem. Have fun, and write it down next time. :P

2 Replies 5,731 Views

You dont "need" crystal or the population upgrade. But they are effective. Crystal is the "bottleneck" resource in the beginning. Everything but the light frigs needs large amounts (for the beginning of the game) of crystal and you start with only one mine. You want the population upgrade, so you need crystal if you want to expand normally too (cap factory etc). Which brings us to the next point: population upgrade. Yes it takes a while to pay off. In the beginning ther

46 Replies 23,243 Views

Hiho I saw that video about cap ships, and making abilities their weapons. Perhaps you thought of it already, but maybe you could also implement ammunition that way. If the abilities cost small amounts of antimatter and you manage to reduce the natural regeneration to 0 cap ships could have a limited supply of ammo. They would need mobile or stationary supply ships (which give/regenerate antimatter)to replenish then.

558 Replies 1,148,535 Views

[quote]It is not overpowered. Please see attached. 3 returning armadas! Not one, not two but 3!!!! Vs 2 Advent and one TEC.REPLAYNerf of Returning Armada is pointless. It sucks! You still need to research to upgrade everything, and you need to build support cruisers or you die! It only overpowers noobs.[/quote] Heh, no offense, but that replay just shows just how strong RA is if nubs play it. At 50 minutes only two of the three Vasari had researched phase gates and one wa

22 Replies 35,084 Views

I haven't actually played Lost Empires yet, but from what I gathered it is a classic turn based 4X game with some nice ideas and a "story". Sins on the other hand is a RTS and has very little 4X elements and the ones it has are not THAT important. If you want a MoO sequel with nice ideas go for lost empires (but wait for the iron legion or something version). If you want a slow Dawn of War in Space go for Sins. I'd also suggest that if you want singleplayer mostly/

6 Replies 9,979 Views

Mir and ISS are research stations for the most part, and we have much more trouble with space travel than the humans in Sins. :) There could be several reasons. Zero gravity or dangerous experiments. Testing "space technology" in actual space is also logical I would assume. The shortened travel time might also be a reason, since even with advanced technology the energy and effort to bring something into orbit makes some things more effective if they are completely orbit bound.<b

49 Replies 56,222 Views

Hiho Sometimes giving TEC scouts the order to place a remote sensor on a planet gives an error message like => "only works on neutral targets". From what I gathered this happens when you scout a planet with an enemy colony on it. If that colony is destroyed by something without you seeing it the colony is still "visible" for you through the fog of war despite being dead. If you now give a remote sensor order it will be denied.

1 Replies 2,316 Views

I dont think any amount of support ships would have helped, considering that my fleet would have even less direct firepower then. Also, I'm not saying he is a bad player who won just by using RA! I'm saying that there is no way I could have beat him from 47 minutes on, because his fleet grew about three times as fast as mine from that point on without him having to spend a single credit for it.

54 Replies 22,160 Views

Hiho I think returning Armada needs a rework. I played several time against it, and pretty much the only way to defeat it is destroying the Vasari before it gets completed. I would like to discuss a replay from a game I just played, if you like. [link="http://rapidshare.com/files/95097950/mp27v.rar.html"]WWW Link[/link] (since the file is so small rapidshare shouldnt cause much trouble) Its a 4ffa on the map Backstab. Its about 1h 20 mins long IIRC.<br

54 Replies 22,160 Views

[quote]For the sake of ending this debate, I'm going to tell you the answer, before this degenerates any further.Diplomacy is the answer. All 4x games feature a diverse and complicated diplomacy setup, that changes on a whim, and forces you to adapt your play-style to the changing situation. Sins' diplomacy is much more predictable, and easier to control allowing a more laxed and fixed playstyle - That is the only thing that makes Sins more RTS than 4X.[/quote] Every non-locked multi hu

37 Replies 34,478 Views

Perhaps you should ask yourself that question. Is Age of Empires 4X? Is Heroes of Might and Magic 4X? Is the Total War series 4X? Is Age of Wonders 4X? All these games share strong similarities to traditional 4X games like Master of Orion or Civilization, yet I wouldn't call any of them 4X. They are based in one "period" and while there are certain tiers of advancement they stay enclosed in that period. 4X games on the other hand try to cover the develo

37 Replies 34,478 Views

Dairuka, I'm not saying Sins is bad or a "clone RTS", but as mad_axemen pointed out already almost all the points you mention are just as suitable for any of the standard RTS games. Both game types describe actually somewhat similar gaming concepts. If you take it word by word even Warcraft 3 or Starcraft are actually 4X games, as even with given maps scouting (exploration) is a big part in any game, and the other three Xs are the core parts of any RTS anyway. I agree that

37 Replies 34,478 Views

[quote]I play this game off-line about 90% of the time, and it seems to keep me very entertained.You probably expected it to be a 4x game, or an RTS. Sorry it didn't meet your expectations - but it's a RT4X.[/quote] I disagree. Sins is a perfectly normal, slow paced RTS and has very little 4X elements.

37 Replies 34,478 Views

Even backstabbing "carefully" (only every few games when it makes really sense) will probably earn you a bad reputation with some players. Just find like-minded people, which can accept that a game session is a somewhat contained entity. There are enough people who have no problem with well done backstabs. It only becomes a problem if you backstab without much reason or simply for the sake of it all the time. I can understand "honourable" players, who wont even break a

54 Replies 24,735 Views

But the point is, since sins is a RTS for the most part, putting in technology quantum leaps would be a very bad thing. If the abilities and combat strength of individual unit types could be changed in unforeseeable ways the game would become a pure gamble.

17 Replies 11,344 Views

Flaks receive less damage from (Tec and Vasari) LRMs due to armour type and do more damage to LRMs due to damage type they do. Flaks also have the advantage that if you position them right they fire at multiple targets at the same time, which you cannot read out of the damage charts(!). Additionally Flaks have much HP and armour, giving them some staying power vs LRMs. Flaks are not the "perfect" counter, fighters and heavy cruisers are more effective at killing LRMs quickly.<br

11 Replies 5,552 Views

[quote]But I think you're ALL missing one VERY important peice of information. Quitting DOES register as a loss. Look at their info card, it'll say 'Games played: (Wins: Losses:)' or something to that affect. Now, if it says they played 5 games, yet no wins are listed. Take a guess what happened? Geez, some people just have no common sense.[/quote] A Dev said something similar yesterday in ICO and just to emphasize again, it is completely wrong. Half of the games under "ga

175 Replies 267,635 Views