TS22

TS22

Joined Member # 640221
0 Posts 1 Replies 1,083 Reputation

Same thing here. Also, I don't think the wildflower tile is giving the right amount of prestige. Meaning, you only get 1 prestige for the wildflowers, yet it costs a whopping 50 materials and takes 8 turns to build. The prestige number should be increased to reflect this higher cost.

9 Replies 2,677 Views

[quote who="Juggzor" reply="9" id="2655870"] Just FYI Elementium ore/bars are already in World of Warcraft. It's an epic ore needed for crafting Thunderfury - legendary sword. http://www.wowhead.com/item=18562[/quote] Thanks for the info, I had never heard of it in the fantasy genre. I suppose it is Stardock's nod to WOW.

134 Replies 482,533 Views

+ New rare resource: Elementium - required for some very rare equipment + Removed Ale from the game (thanks ESRB...) Elementium? Is that like Unobtainum? How about just calling it mithril? Unless, of course, mithril is already in. Perhaps adamantium then? I am surprised about the “ale” issue. Ale could refer to alcoholic beverages, ginger ale, or similar beverages. Perhaps you could keep the resource in and

134 Replies 482,533 Views

Title says it all, how is battle combat rating figured? The reason I ask is because I think there should be some easy way to calculate this from the player’s standpoint. If there is and I haven’t noticed, please let me know!

24 Replies 18,375 Views

I think there are two ways to approach this. First, I agree that sovereigns should be able to block major spells that are targeted at them and the army accompanying them. There should be a significant cost associated with this. Second, for your cities, I think there should be a structure that you could build to aid in blocking major spells targeted at that city. This building could come at later research levels and could have a s

23 Replies 13,120 Views

Would it be possible for Stardock to add a few turbans to the custom sovereign screen and character set-up? This could be done as a cosmetic headdress, or alternatively, it could be added with bonus/magic properties. There are several historical figures to model a few turbans on, including Saladin and Sikh warriors.

5 Replies 5,981 Views

I may be wrong, but I vaguely recall having this issue as well. I think it has to do with the timing of when Stardock makes the charge and Paypal's inability to handle the preorder. I ended up using a credit card for my order.

44 Replies 7,872 Views

Yeah, that is what I figured. But Frogboy didn't mention it when he released the FAQ last week indicating that the Beta 2 wouldn't be that week. It would be nice to have it this week!

60 Replies 33,314 Views

I believe Tridus is right on the money. I personally dig the art style. It’s a new and fresh change from other games. However, the issue is that there are abrupt geography “blocks” next to empty “blocks.” Using the example provided by Tuco above, one of the top blocks is filled with the swamp moss trees. The block is filled all the way to the edges. But most of the surrounding blocks are totally empty. There is no flow betwee

179 Replies 439,701 Views

There has got to be a list. The names have to come from somewhere! My question is whether the game pulls from the list at random or just pulls from the first name in the file (like GC2).

4 Replies 5,595 Views

Are the AI default city names coming from a text file like the “Stars.txt” file in GalCiv2? The reason I ask is that in GC2, there would be hundreds of stars, and each game had a different flavor by pulling from the huge “Stars.txt” list. For instance, on larger maps, you might not even see the “Skowbo” system. Seeing the same names every game would get repetiti

4 Replies 5,595 Views

The creature editor, more than any other editor, is where I would spend most of my time. There is such a wealth of creatures that could be created based on myth, D&D, etc. I realize that Stardock would probably have to spend a significant amount of time to add parts, animations, and other stuff to make a viable editor. Ideally, it would work like the ship editor in GalCiv2 with hundreds of varied pa

25 Replies 22,167 Views

Winner.Take.All If Stardock is still reading this, I’m definitely on the side of allowing retreat options. This is a standard and useful feature of tactical battles. I think a good solution is to allow a retreat option, but then the retreating team loses a certain percentage of units. Consider that loss the winning team’s continued attack on the withdrawing team. That solution penalizes the retreating team considerably, but still

469 Replies 1,486,222 Views

I personally don’t like the idea of using actual units, whether it is special envoy units or actual heroes/family members. The Total War series used that method and it just gets bogged down late game with envoys all over the place. It’s too much micromanagement and lessens the “fun factor.” Similar to what was suggested above, I do like a point based system. A simple way to accommodate this would be similar to

77 Replies 252,256 Views

[quote]The Empire also scoffs at the Civics concepts of markets. Deals are made on the basis of leverage alone. Instead of relying on institutions, the Empire relies on leaders of capitalism to deal with it. Players can build Financiers (until we have a better name, feel free to suggest a better one) who enhance the city’s money making.[/quote] How about using the term "Tycoons." The word has several negative or nefarious connotations, and seems to fit well

211 Replies 364,090 Views