Nastytang

Nastytang

Joined Last seen Member # 5409326
1 Posts 5 Replies 10,540 Reputation

[quote quoting="post"] I see that solar system planet names are earth 1 - 2 -3, please can you change it in the next build with the real name, Venus, Mars etc. You cannot change the names only on mars. Thanks [/quote] OK,,, I though it was something I did to the game,,,,, I have the same issue.[e digicons]:S[/e] [e digicons]o_O[/e] [e digicons]o_O[/e]

1 Replies 2,116 Views

[quote who="AdamMG" reply="3" id="3836711"] Quoting Draver, reply 1 From what was said in the Discord, it was intentional. They're trying it out. Brad gave a solution to revert the behaviour. Just go in \Epic Games\GCIVTestEdition\Data\Core folder and open GraphicsDefs.xml. Then swap the numbers of these two lines so they

8 Replies 30,259 Views

[quote who="Frogboy" reply="3" id="3833440"] I think 1920x1080 is the min resolution. [/quote] I am stuck with using 1580 X 1050 on my TV and 1280 X 1024 on my puter,,, on my monitor it wont do higher res,,, on my tv well,,,,, my eyes are that bad [e digicons]:([/e] ,,, I was hoping for lower res.

4 Replies 11,213 Views

[quote quoting="post"] Hey Creatures, I like experimenting with console but now the usual add " -cheat" to the launcher doesnt seem to work Is there a workaround? [/quote] hey there add just cheat not any of the "" it should work then ,,,, BTW i added short cut on my desktop. and used it for my console. also some times I have to relaunch game if the console does not work ,, it will work after relaunch.

5 Replies 21,665 Views

[quote who="ScrivenerOfLight" reply="12" id="3745530"] 2) Append/Replace : I'm not sure this is simple... maybe it is. Allow data with duplicate internal names in mods to replace the data with the same internal name. For example, instead of forcing me to mod the MasterTechDefs.xml (replaces the whole thing), let me just modify a single tech via internal name reference. [/quote] yes this needs to be easier.,,,, also i lik

28 Replies 48,748 Views

OK I ran in to this ,,, weather this is right or wrong I had to mod in the last two exp packs and in my mod files too. it did not work till I modded the last exp pack this EXP3_Intrigue even tho we are suppose to have to only change the ones in EXP2_Crusade ,, it did not work, I,m not saying this is right i,m just saying this is what I had to do.

7 Replies 23,963 Views

[quote who="Frogboy" reply="25" id="3585121"] Just to be clear: the global wheel is staying. The per planet wheel is going. [/quote] Please Please don`t take this as disrespect it is NOT!!! And there you have it from the Top Frog!! The wheel is gone and any debate is meaningless!!Yes I`m upset over it but If not for Brad we would not have the game or even this post!! I set out o do what I wanted which was get his attention! on wanting to keep the wheel. Or as

36 Replies 112,831 Views

[quote]We ARE going to get rid of the per planet spending wheel. I know many of you like it but it is just incredibly tedious to deal with and violates the general spirit of GalCiv (there's a reason we never had this in previous GalCivs, it's not like we hadn't thought of it). In its place will be something different. We'd like to hear what YOU would like to see in there. [/quote] Well I don`t like this!!..... Altho I don`t tweak i

95 Replies 589,196 Views

OK I`m not going to rant a make a Big scene,......... But I`m not happy with the lost of the wheel. I use 3 to 4 settings on my planets and NO I don`t change them each turn I`m not That OCD about it!!! I do change them to one of the other settings as needed! I usually set my global setting around here

36 Replies 112,831 Views

[quote who="Tetrasodium" reply="3" id="3584666"] Quoting Larsenex, reply 2 I will install this and give it a run tonight and this weekend. They still seem to like running at 28/28/44, but at least it's somewhat usable. Barring some way of setting the planet sliders by governor

7 Replies 8,421 Views