All of these are my Mowling vs Crazy Cyborg. The only time the beam carver seemed to matter was against the Dan'nath. Mowling vs Dan'nath is surprisingly possible at Crazy Cyborg. Jeff can hit the Dan'nath for half its health. But the critical thing is you have to get right up in the Dan'nath's face and sweep your beam carver back and forth over the Dan'nath over and over. You are so close to the Dan'nath that it does not want to fire its black h
Prof_Hari_Seldon
Scout vs Dan'nath is almost balanced. I am just not good enough with the Shot. I lose and the Dan'nath is at half health. Scout vs Earthling Cruiser is surprisingly balanced. I can dodge the nukes. But the point defense is really good at shooting down my shots. I cannot just spray and pray because the point defense will only shoot down any shots that would have hit. But I have gotten good at shooting the shots so more than one will hi
Drenkend vs Dan'nath is impossible, but that's ok because the gravity wave makes it impossible for boarding parties to hit and the black holes do much more damage than the de-energizer bolts. The Dan'nath is the counter to the Drenkend. Drenkend vs Earthling Cruiser I always defeat the Cruiser. But that's ok because the boarding parties counter the nukes because the boarding parties are much better at long-range combat, so the Drenkend is the counter to the
Trandals vs Dan'nath is too hard. The crazy cyborg Dan'nath can fire so many black holes at you and the gravity wave makes it impossible to aim the bola because it jostles the Trandal. Trandals vs Earthling Cruiser is too easy, but that's ok because the Trandals is the counter to the Cruiser. Speed burst to dodge the nukes, then hit the Cruiser with a bola. Trandals vs Menkmack only one way to win and it is boring. Speed burst so
Tywom vs Dan'nath is OP. The Tywom Bolt is so much more powerful than the black hole (and the Tywom costs less than the Dan'nath!). Dodging the black holes is easy enough because you just have to stay away from the Dan'nath's front. To improve this matchup, I think the Dan'nath Crazy Cyborg needs to try to hit you with the black hole itself (for double damage, without the accretion disk) if you are too close that releasing the black hole and creating the accretion disk would
Oh, I see you're right. Menkmack is currently useless in multiplayer because no one would let themselves be herded to the planet or asteroid field.
I think the Drenkend should have no limit on how many boarding parties it can launch, because if there is a limit then if all of your boarding parties are out of position but the Drenkend Carrier gets a good firing pass on the enemy it should but CANNOT launch more boarding parties until the ones already on the field return to the Carrier or whatever. The Orz never had a limit to their boarding parties and they turned out fine. Where did a maximum of 2 Pinthi
I hope that in adventure mode the player fights either in hyperspace or across the entire solar system.
I would not mind shields or regenerating crew in adventure mode as a precursor add-on to the flagship, but otherwise I agree with you that shields and regenerating crew are hard to balance.
My opinion is that players should be able to build ships as large as the Scryve.
Don't the AI pilots already have a victory ditty just like SC2?
I just played the Earthling Cruiser in the new patch. I like how slowly the nuke turns now. I would like a discussion about whether the point defense is worth anything. I think that the point defense is great at shooting down other nukes and against the Tywom or Scout it helps if you are really close to them in a flyby and want to shoot down their projectiles so you can back away and try to nuke them again. Should the point defense als
I hope in Adventure Mode we get to fight in the entire solar system. As for Fleet Battles, I don't know how I can judge if the planet is too big or not.
I think the Crazy Cyborg Scryve laser should get better at shooting the Earthling Cruiser so there would be a chance that the player would die. I think the ships are already not balanced based on points. They are balanced based on rock paper scissors. I think the Measured is a good example of rock paper scissors with the Scryve. Yes the Measured has fewer points but it is a master of close range combat that can also dodge the Scryve la
[quote who="Volusianus" reply="10" id="3695254"] The Contagion are not fighters, though. They're new Pinthi hosts, iirc, so it makes sense that they're independent. It's not so much a carrier as an amoeba. [/quote] Yeah I like that the Plinthi Contagion have unlimited flight time. [quote who="Kavik_Kang" reply="9" id="3695250"] I am thinking of how it will work once it is actually working well, not how it works right now. 
I know the Pinthi fighters can get to really high numbers if you don't start shooting them down, but they fly so disorganized, slow, and have so slow weapons that when I was a player using them against Crazy Cyborg AI I almost always lost against any ship because the Contagion were just irrelevant. So I don't really care one way or the other that Pinthi can have so many Contagion, they just need to be fixed in general. [quote who="Kavik_Kang" reply="5" id="3695231
My opinion is both the nuke and the black hole are retrograde weapons.
The Scryve AI is better at aiming the laser than I am. But I just told you that leading the target or sweeping the laser makes it much easier for me to hit the AI. I hope you try it.
We can't doge the nuke right now (not even with Measured) because the ships are not maneuverable or fast enough.
Crazy Cyborg does not only cause the AI to cheat (more HP, etc.) but also significantly decreases AI reaction time and maybe other ways to make the AI smarter. So if Basic Cyborg is too easy then part of the reason is the AI is dumbed down.
I explain in my Crazy Cyborg Super Melee v0.69 impressions how to use the Scryve beam. Lead the target and the AI will not dodge the beam they will float into it. Trail the target when you are moving in a way that the beam will sweep across the enemy and they will not dodge that either. I also explain how to dodge the Crazy Cyborg Scryve AI's beams. The AI gives you a fraction of a second to dodge before the beam activates. Also if you are circling the Scryv
The Founder's Starbase forum has been loading for me https://forums.starcontrol.com/forum/1145
Overview: The Contagion are too slow because they only hit the enemy ship if it's Scryve. The Contagion can catch up to the Drenkend but somehow miss when they shoot at it. Infection is very slow, which makes some matchups impossible but not all of them and that's OK. Plinthi vs Dan'nath is impossible. I complement you on your Dan'nath AI it uses gravity really well to keep me at bay and kill my Contagion. The Plinthi projectiles are ju
Scryve vs Dan'nath Crazy Cyborg is ok except for a cheap exploit. If you keep your Scryve stationary and wait for the Dan'nath to approach, then it is much easier to aim your beam and I can win almost every time with no damage. But if I move my Scryve around the match is ok because it is then hard to aim my beam. Scryve vs Earthling Cruiser is ok. The Cruiser moves rapidly through my beam so it takes 2-3 beams to kill the Earthling while their nukes us
Thanks for your encouragement and I already agree with you (I am just seeing how far player skill or AI ineptitude can affect the rock paper scissors). See this I posted before: "Measured vs Scryve is impossible, but ok. With more practice I think I could dodge all of the beam shots. The flak is what kills me every time. At best I get the Scryve to half health (but that means I damaged the Scryve a lot more than they did me). I cannot think how to improve this mat