Prof_Hari_Seldon

Prof_Hari_Seldon

Joined Member # 4121032
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That makes sense. All I heard about Eternal and Infinite is that it will be a strategy game. Which is why I brought up multi-ship combat AI vs AI. sco-talk NDA: Volasaurus - 01/10/2018 Eternal and Infinite was supposed to be a more conquest and strategy oriented expansion for SC:O that would have used elements of SC1 to create a sort of 4X-lite. Afaik you would've controlled multiple fleets, establish colonies and mines, build Starbases. I th

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[quote who="HenriHakl" reply="51" id="3704516"] @Prof Hari Seldon I'm not sure if we're on the same page. Kavik Kang and I refer to multi-ship combat, with (for example) 5 enemy ships and 5 friendly ships in combat at the same time . This is distint from the classic fleet battles. [/quote] Sorry I should not have called it fleet battles. I was talking about multi-ship combat. <p

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The planned expansion for SCO called Eternal and Infinite, being a strategy game, pretty much requires more than 1v1 battles (fleet battles). I mean Star Control 1 did that you sent your fleet vs the enemy fleet and they fought automatically without input from you. So I hope there is time to put fleet battles (more than 1v1) in SCO and I hope that I could control my flagship in my fleet instead of relying on the AI. When fleet battles are implemented the cam

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There was a technological singularity and strong AI until those robots and cyborgs left. Maybe if you found where they went and found a surviving strong AI then you could bring it back to the starbase and the strong AI could do some research as powerful as another technological singularity if you gave it the right data on alien stuff.

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Mowlings vs Dan'nath: High crew damage on both sides. You call for help and Jeff has time to appear once, which is not enough to kill the Dan'nath. Then if you are lucky with beam carver you might win, but almost always you lose. But it's a good point and crew trade. Mowlings vs Earthling Cruiser: You have time to call for Jeff twice. If Jeff appears he can take the Earthling Cruiser down to half health (for some reason Jeff that he can't come ba

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Scout vs Dan'nath: The Dan'nath has so much health, don't try to Scout Shot it to death. Self-destruct from the beginning. Just watch out for directly hitting a black hole because you could die in 2 hits. Scout vs Earthling Cruiser: You can win so long as you dodge the nukes. Scout vs Menkmack: Win always no damage. The Menkmack runs away and calls reinforcements, does not fire canisters. Scout vs Phamyshed

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Drenkend vs Dan'nath: Win but high crew damage. Constantly release boarding parties slowly, so they don't all die to one black hole. You may even get a de-energizer bolt or two to hit, but the Drenkend turns so slowly that's hard to do. Drenkend vs Earthling Cruiser: You can get de-energizer bolts to hit the Cruiser, but they take a long time to line up. The de-energizer bolts do almost no damage, so it all comes down to how fast you can get your board

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Trandals vs Dan'nath: You can dodge the black holes if you try hard. It is hard to get a bola to hit the Dan'nath, but you can keep dodging until it does hit. It may be a one-hit kill if done perfectly (the bola does a lot more damage on the big curve than the neck). If not, 2-hit kill. Trandals vs Earthling Cruiser: You can easily dodge the nukes. The Earthling Cruiser is faster than you, so you can't speed boost behind it and bola up its tailpi

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Tywom vs Dan'nath: Surprisingly easy to win. Tywom is so fast and maneuverable that it can dodge black holes. Be economical with your Bolts because it is surprisingly hard to hit the Dan'nath and your energy recharges slowly. Tywom vs Earthling Cruiser: Easy win. Tywom is so fast and maneuverable that it can dodge nukes. 2-3 Bolts kill the Cruiser Tywom vs Menkmack: Always win. Menkmack never fires canisters.</p

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Pinthi vs Dan'nath: You can almost kill the Dan'nath (so the matchup is balanced). I do not understand why (it is so hard to hit with Infection but I still can). On paper the Dan'nath seems to have much faster weapons. Pinthi vs Earthling Cruiser: It all depends on whether you can hit the Cruiser with the Infection, one hit and the Cruiser is dead. It actually is not that hard because the computer is much worse at dodging the Infection than I am.

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Battlecruiser vs Dan'nath: laser the Dan'nath to death at long range and you win a lot. The black holes are too slow and they miss at that range. Battlecruiser vs Earthling Cruiser: If you are good you can kill the Cruiser with your laser, without taking damage Battlecruiser vs Menkmack: easy win. The Menkmack are very passive Battlecruiser vs Phamysht: One good hit kills the Phamysht, but more often it takes two

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Measured vs Dan'nath: balanced, but you can quickly lose if you don't dodge the black holes Measured vs Earthling Cruiser: as expected the Measured can dodge nukes easily (although you have to pay close attention sometimes or the nuke will hit you) and kill the Cruiser easily with Red Tape Measured vs Menkmack: the Menkmack never releases canister mines even a long time after calling in reinforcements. So I always win. But as I f

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Phamysht vs Dan'nath: Too easy. It is surprisingly hard to hit with Charbroiled, but Invitation can kill the Dan'nath so easily. Phamysht vs Earthling Cruiser: Too easy. It is surprisingly hard to hit with Charbroiled, but Invitation can kill the Earthling Cruiser so easily. Phamysht vs Menkmack: Too easy. The menkmack is so slow that mid or short range Charbroiled can actually hit (Charbroiled may never hit very well at long ran

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Menkmack is so slow it has a lot of difficulty escaping the planet's gravity well. Menkmack vs Dan'nath: The reinforcements used to fly towards the enemy and fire canister mines, but they don't do that anymore. They are far less suicidal now, which makes it easier to defeat Menkmack (in my previous post, the Earthling Cruiser never had to worry about reinforcements before it killed the Menkmack) but it makes it much harder to play as Menkmack. Maybe this is

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I am not playing Dan'nath because I am bad at it. Earthling Cruiser vs Basic Cyborg Dan'nath: The Dan'nath is not good at dodging nor throwing gravity waves in the proper direction to deflect nukes. The best strategy seems to be to fly the Cruiser adjacent to the Dan'nath because then it does not want to fire black holes. Earthling Cruiser vs Menkmack: I can reliably two or three shot (if I miss one) the Menkmack before anything bad happens.

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Cool. I read a scifi story that gives me an idea for how the Phamysht could claim that what eating their own species is morally justified. http://lesswrong.com/lw/y4/three_worlds_collide_08/ This is a bit of a spoiler, but one of the alien species has lots of offspring because it evolved from an r-strategy reproduction species. See the below link for an explana

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I like the non-random map. At least the star systems and planets need to be non-random so players can help each other find rare items (if it's random then finding stuff must become much easier). At best the amount of resources and maybe enemies would be randomized but I don't see the point to that. I have two ideas about where to add the fun in planets. Text adventures (like in the game Faster than Light) are out because if this game is like

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