I'm not sure if this counts, but autosave has been going off every 2 min. Also; the neutral extractors are spawning w/ damage when I use vas.
anteachtaire
Wait, are you talking hardcode? Or is this something that modders can have fun with?
rofl, gotta love the irony! Good thing it's beta.
yay! I'm not the only one! I'm not going crazy!
yeah, but if you put SC on hold posistion then they're super easy to kill. Its more effective to set flak to hold posistion or local area. Truth be told, most of my ships are always on one of those two.
Has anyone gotten the AI to do missions? I managed to get an AI up to 40% allig. and the silly bugger wouldn't even accept a trade agreement. Whenever I try to issue missions (like destroy 1 ship for an insane amount of cred. metal and crys,) they take the money, but never accept the mission. So whats the trick?
TXT entityType "Buff" onReapplyDuplicateType "PrioritizeNewBuffs" buffStackingLimitType "ForAllPlayers" stackingLimit 1 allowFirstSpawnerToStack FALSE buffExclusivityForAIType "ExclusiveForAllPlayers" isInterruptable FALSE isChannelling FALSE  
Don't be alarmed, this only happens because Advent rock.
[quote who="Pbhead" reply="9" id="2451400"]It was rigged before... now it feels like it costs almost more to use it than to just build the ships... anyone ever done a pay-off analysis of the current ra? how long would it actually take to break even with the required research... an extra lab or two, and the phase gate... with two phase gates? with 10 phase gates? Anyway... added more stuff. not done yet but its getting there. I also need to clean u
Increase build penalty in hostile wells? Nay, I was thinking a ten sec. increase'd be nice, but after having just tried it w/ a mini-mod nvm. SB constructors trigger phase monitoring alarm? Yes.
spoken like someone who doesn't know how to use it. Don't worry prole, it isn't the size that matters.
use the z-axis; there's a whole dimension of movement that most players don't use.
Starbases as capitals, levels = more abilities and stuff, then you can also jump 'em. But if you go that route, they are wayy over-powered.
rofl, darvin always has to add in his 2 (hundredzillion cents.) Dick Cheney. He's the little-known 3rd hard counter; *BLAM* "Oops! I thought you were big bird!" But yeah Darvin, I did leave quite a bit of info out, I guess thats just 'cause I'm lazy and don't really feel like typing out a whole lot unless someone goes "wait, wtf?" Yeah, the vas fleet did have shield bypass, and luck had nothing (okay, maybe a bit, lolz) to do with the subverters t
rofl, darvin always has to add in his 2 (hundredzillion cents.) Dick cheney. He's the little-known 3rd hard counter; *BLAM* "Oops! I thought you were big bird!"
Ha! Marzabater!
talk to teal.
Well, you're assuming quite a bit there darvin... one jump away lay a sizeable force of assailants, the advent player knew that and realized he was being baited. Just because a unit isn't fielded doesn't mean the player doesn't have it. The guardians were the first thing to be taken out by the sc. You assume that the guardians had repulse; the player was attacked just as he was trying to research repulse. 5 subverters was enough to deal with the guardians; in this case a 20 second window was
10 scouts+ 38 lums+ lvl5 mothership+ lvl3 radiance+ lvl4rapture +lvl5 halcyon +6 Iconus +5domina +3 carrier cruisers+ 4 defense v. 16 Skarovas+ 10 carrier cruisers+ 12 flak+ lvl5 egg+ lvl4Kortul+ lvl1 Skinatra+ 5 subverters. =============== the only real advantage about HC is you don't have to replace 'em every 5 min.
Its an unhygenic act that makes you go blind. My friend does it whenever his Marza hits lvl 6. One time his mom walked into the room while he was doing it; she was shocked.
Use Hamachi. Seriously.
just go above or below the mines.
spefcial!!! Dey Spefcial!!!
shoots bradah, sounds good eh!
yup. Another thing to look at, Dark Troopers. Those thing'sd slaughter Fremen.