anteachtaire

anteachtaire

Joined Member # 3695078
4 Posts 107 Replies 10,750 Reputation

[quote]Funny how you did not mention that CNN/ABC/NBC/ and CBS are bias too. They have stop being sources of news and are not nothing but the propagada wing for the Democrats.[/quote] You spell worse than an illegal Mexican immigrant and your grammar is crap. Just thought you should know.

1,250 Replies 3,789,591 Views

Well, I'll give you a hint; things get frantic when the raid timer starts to go out. the person that wins the bounty war is like: [e digicons]:')[/e] And the poor sob that loses is like: [e digicons]X([/e] And then: [e digicons]XO[/e] Followed by: [e digicons] fin. [e digicons]x_x[/e]

6 Replies 1,682 Views

[quote who="Ryat" reply="27" id="2461058"] Quoting StarFallArmada, reply 23rats! this would have been a great idea. Well maby moders can make it happen after the full relese count on it, I plan on using anteachaire's "tractor beam" with the domination to make it pull the targeted ship close then use domination to simulate boarding ps stay tuned here at the Distant Stars mod https://forums.sinsofasolarempire.com/335474[/quote] LOL, a

34 Replies 86,429 Views

[quote who="MindsEye" reply="22" id="2460274"]Well for me the idea of pirates taking over a military ship is a bit far fetched.Also in a game would be very annoying as your battling they are stealing ships.I mean there have been hate threads that the rapture cap ship can do it at level 6.[/quote] Thats what pirates DO, they steal!

34 Replies 86,429 Views

Cool! I was guessing that that's what they were there for; but when I added in the missing coding for the PlayerPsi and PlayerPhase entity files, the thing still crashed (guess this is not something I'm supposed to do, lol.) I copied the files from the Diplomacy GameInfo folder, then converted them. Then ran into this error. Oh well, at least I got some things for the mod working.

5 Replies 5,581 Views

hey, I've just noticed I've been having some MAJOR de-sync errors now after having used the regular cmd line .bin to .txt converter... has anyone else noticed this problem? I tried to just re-convert back to .bin, but it didn't work... or at least... not quite. Guess re-installing is the only option?

0 Replies 3,556 Views

[quote who="Raging Amish" reply="30" id="2456872"]Personally, I'm a little disappointed in the direction sins is heading with the new faster setting. The whole reason I liked sins is because it was a slightly slower paced game. By that I mean if you selected all fast and no quickstart, the game fleshed out probably in the range of 30 min to 4 hours, depending on how good a match it was. Now the game is all about speed speed speed, fleet fleet fleet, rush rush rush. Little dishearte

48 Replies 32,435 Views

Yeah, after a bunch of blundering around I kinda accepted that and my defeat [e digicons]:S[/e] BUT on the upside, I know it isn't your GUI, its the convert data that ships w/ diplomacy. (Or maybe the entity files themselves are a bit funky,) After having to use cmd for the first time in a while iI've re-affirmed my view that your GUI rocks socks. Thanks and happy thanks giving!

238 Replies 587,437 Views

Ok, the GUI is not resposible for this error, I went and took the time to run the ConvertData_Diplomacy.exe through cmd (what a blast from the past,) and I'm still running into the same error. I forgot to mention that only the TEC have those three additions, the other two races have a raceRelationsModifier count of 0, when I change this however, I still get the error. Just running the TEC player files gives me the error too. ????? btw; happy turke

5 Replies 5,581 Views

I get this error with the converted file, I'm not sure if the gui I'm using is the culprit. I was hoping someone could shed some light on this. "Text FileArchive missing Label. File: C:\Users\kaeo\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v0.85\convertme\GameInfo\PlayerTech.entity Label: raceRelationsModCount Line Number:723 Line Contents:raceRelationsModifierCount 3" I'm pretty sur

5 Replies 5,581 Views

There have been some posts on this subject, but yeah; nobody has gotten the AI to ally. In fact, besides the cease fire; none of the pacts work at all due to the "high standards" of the AI. At least thats what the guys from stardock said. Personally, I think that's a misnomer, as it makes it sound possible. But in messing around with the code and w/ the help of the dev.exe I'm pretty damn sure that as things are you could give the AI 1mil. cred and they still wouldn't do a mission. &n

11 Replies 9,410 Views

I thought that might be it, but then one got destroyed (lit. I tried capturing it after, but no beans.) so idk. Didn't think that that was possible.

29 Replies 12,028 Views