The year is 2190 you know all the Majors and only at this point you go for an alliance win. Start at the weakest Major bribe it with techs until it is close. If you can grab the Alliance and more techs, Work you way up. The Last Major you may need to sweeten the bribe with Cash. And if the Major is not Freindly bribe it wait a few turn and then bribe it to alliance.
Technician
Keep pressing turn only stopping to add Social Projects to the Queue. Assign major systems the projects. If you have the Max number of trade routes and found all majors stop build ships. turn, turn, turn until 2190.
The only time I invade minor races is when they are. 1) In range of a System 2) Majors are about to take them out If majors leave them alone I leave them alone. If they are about to fall I rush build a Transport or Combat Transport send them to the Minor plants and steal the from the major.
I meet Major races I ignore them, They are all set to friendly and I have a huge diplomatic bonus not need to bribe them. Minors I trade for all the tech I can get.
Set the planets that are best in building Social Projects on the Diplomatic Translator etc... But all other systems are build from the Social queue. The only ships being built are constructors and once I get trade I set the low class planets building freighters.
I go for Diplomatic Translator First, the Habitable improvement. Adding technology to the govenors queue. Allow all systems to build Soil Enhancement, Habit improvemet, Enetertainment Centre, the add social improvements which wil increase moral first. I always research the cheapest technology.
The year should be 2183. and you should be about -500BC. Set spending and Taxes lower. Taxes such that your planets moral is not too low. Spending to a rate where you have positive income. I set Military Slider at about 10% Social about 35% and Reasearch at about 55%.
One all the good local systems are colonized. Build constructors and start the off to the corners of the maps. Try to grab a few more inhabitable systems if you can.
I set the Spending to 100% and Tax Rate at about 50%. You Know where the good local systems are build colony ships and get them first. Colonize class 14 systems you have 5% class bonus.
Generate a Map. Save the game. Enable cheat codes, Reveal the Map. Find our where the other Alien AI is and Local habitable systems, and resources. I like the be able to capture 5 or 6 good systems, If the Aliens are going to beat me to them or are to close. I creat a new map and repeat.
Start Up. I play all Alien races set to incredible. Gigantic Map, Tight clusters, Rare Planet. All the Media stuff and Auto Save are disable. This content turn an one hour game to a two plus hour game. The Party I use is Research.inc and my 10 points I add a 5% class improvement and 50% diplomatic bonus.
Second you must have a state of the art machine. I was only able to crank up my submission rate when I bought a 3.4GHh P4 with 1 Meg of Memory.
First you must be willing to spend 4 hours or so a day playing. I go home from work at 4:30 start my first game some nights I play to 10-11PM most nights I quit at about 8:30 PM.
There is a Strategies Board which I admit is not well used so I will start a new thread here to describe how you can win 1000 games and play 3 6000 point masos every night. Do not read any more if you want to learn my tricks yourself.
Very Nice Face lift on the Site.
I got to try them huge maps.
Thanks for the support guys. To the player who started this thread, In the future instead of starting with your untrue statement, that you can not post 2 or 3 60000 point masos a day without cheating try this. Tech how do you post two or three 60000 point masos each day and why are the all exactly 60000 points? Then I will tell you how I do it and about the 60000 point cap. Winning the games is easy but you need to invest 3 or 4 hours each day to win
The reasoning is Military wins in Theory are harder. For example you can sit in the corner of a large map keep pressing the turn button and research all techs. Note it is easy to get a 60000 point Alliance win playing Maso on a gigantic map as my last 600-700 wins demostrate..
All that matters is the number of game you submit.
What happened the pictures in the profiles are gone ?
Hi Apollo.
I like the idea of being able to pick your own colours.
IBH is not a bad empire. Please check out the Embassy, http://www.diplomats-empire.com/new-embassy/
Congrats on winning a normal game :CONGRAT: [quote]Also, to end with a question, What is the advantage of influence points? Are they just for the edge in the galactic senate, or could I trade for enough of them to help me flip sectors to my side?[/quote] With influence points you can control and maybe flip Alien systems.