I´ll rook you down! :D
Nokthra
Maybe you could change the font of the ingame chat? Smilies aren´t looking like smilies right now, because of the appearance of the bracket "(" & ")"
Hi. Don´t know if this is already reported (I checked the roundup but didn´t find anything). As you can see, there are some bad looking shapes around the selected demigods (I´ve zoomed a little bit, in order to enlarge those problem areas):
I don´t think Demigod will be game of the year. There are enough other over hyped games out there :-/ But Demigod is funny. I first heard about it in a little article, in which it was said that Demigod will be similar to DotA. Because of this analogy I was just like: "omfg, great!" But I´ve learned very fast, that Demigod isn´t DotA (but still, a good game!). So, first I was disappointed about it. The problem is, that Demigod has been compared very of
I downloaded a 7kb update. Now Demigod is broken. Will reinstall now. Think I tried to update too early ^.^
I don´t get your point at those short-handed situations TBO. It´s just logical that you´ll most likely lose those situations if you´re facing 2 enemies. Except you´re hard feeded etc.
I hope the connection speed will be improved :)
Yes, this connection code isn´t ready for release yet. Maybe it works for ~70% or something like that. But you´ll have to wait up to 2 minutes in order to join a game. This isn´t acceptable :(
I´m running on a E8400 and a 4850. With /nosound I get ~60-70fps, even in battles. But when I´m running the game with sounds, I get ~40 in battles. It´s still fine for playing, but such a huge drop? I´m using onboard sound.
Yes, I have exact the same issue. I´m using ATI 4850, driver version is 9.2 Running on 1280x1024, everything on high, AA x2. I thought I messed my driver settings (I never touched them btw.).
This page is totaly bugged for me, sry :(
Sounds really great. [e digicons]k1[/e] Too bad, that this will be only possible with code change, which won´t be happen anymore until release.
Hi. I just played a 3on3 with only QoT in it. Everytime an enemy casts groundspikes or spike wave, the icon for it is displayed on the left side, not on the right side :)
Na, no stun. We have enough of them right now :) Meteor sounds nice, another idea could be that the TorchBearer could summon Hydras =)
There is something like that. Let me just quote some short IRC log: [@Frogboy]: I would like to see flag combos. [@Frogboy]: so if you control certain flags, you get access to special powers. [@Frogboy]: that appear as icons on the screen.
World in Conflict was hosted on dedicated servers :) So, Garena is something like Hamachi? As far as I´ve unterstood this, we´ll have something like that with ImpulseReactor. Be aware, that the devs are still pimping it :)
WC3 uses a peer-to-peer variante, too.
Don´t remember my gamereplay account datas. If someone needs +1 for a team, I´ll be there :)
Everytime it´s possible, I´m going for the Finger of God, just because I like this effect :D I once played a game with hard towers. So, upgrading to tribuchets was a must have :) (ok, those settings were an accident, but funny^^). I agree with you Ke5trel, the basis of the upgrades is set, now we need fine tuning [e digicons]k1[/e]
Don´t know if the AI is currently knowing which mode is played. In the domination mode (in which you´ll have to capture those flags in order to increase your counter) they aren´t really going for the flags. They´re just playing like allways. The AI could maybe a little bit more passive attitude towars towers. They´re often running into them and when they´ll recognize, that their hps aren´t that good, they decided to go back, or using a telepor
TB is tended to be weak at early game. So i don´t understand why you want to change this. He´s not a 1on1 character on his first levels. You´re right, I didn´t commented on those late game skills, because I´ve just not played enough games to get a solid opinion about it. But it seems that everyone is complaining on this high hp monster rook, so .. :) This "warp me in scotty" story has to be changed, that´s true. But my point is, that every d
Problem of AoE Stuns So, there´s one guy argueing with dota. In DotA we have mass stun chars too, yes. But the big point is (please, somebody plays the drums right now!): Those AoE stuns are in DotA declared as such called ultimates, they´re special attacks with extremly long cooldowns ( 120sec + ). I know, this isn´t DotA, but maybe increasing the cooldown for AoE stuns would be a smart move. Just a random thoug
Hm, for color-blinded people (like me [e digicons]8(|[/e] ) it´s erm ... hrm ... not very usefull [e digicons]8O[/e]
Don´t know if it will work, but maybe you want to try to rename those movie files?
This would be possible if demigod would provide some attributes like (for instance): Strength Agility Intelligence But demigod doesn´t have something like that. Just hp, armor, attack speed, movement speed (boring :P )