Can you tell me some other games that let you print the key bindings? I'm just curious. Thanks.
mehoo462
you really have to make a move for diplomacy. Especially the first couple of missions you recieve. You can't just do the missions that happen to coincide with your plans. You have to let the missions determine your plans. It's unfortunate, but true. There's talk about the diplomacy system getting a little more developed in 1.1 The other thing is don't wait too long to begin producing carriers and heavy cruisers. About the time the AI starts spamming utility cruisers, you n
Since we got an IC post in this thread I thought it would be worth asking, is it true that Missile Barrage is completed bugged and does no damage? (I haven't looked closely enough myself to tell)
Hi, Unfortunately there's no way for you to do what you describe. Activating abilities applies only to the single subselected unit. In stack view, only the unit on top of the stack is subselected, and there's no way to subslected other units in the stack. (This MAY be addressed in an upcoming patch.) So if you want to force the ability on all twenty illuminators, you would have to First, make sure your not in stack mode. Then hit q to cast, tab over to the next illuminator,
unless you're trying to retreat...
agreed... it seems like a decision designed to INCREASE micromanagement, where the mantra of this game is to reduce it. So what about subverters... which are capable of quickstunning enemy units en masse. Does this mean it's virtually impossible to manage your fleet if the enemy has large numbers of subverters? can somebody verify this? It seem very bogus.
It costs antimatter to build a fighter. This puts a limit on the number of fighters that can be replenished in battle before significant slowdown. It also costs up to 100 antimatter to jump. If the Ship doesn't have an antimatter pool this doesn't apply. If the ship has less than 100 antimatter, it will just take what's left.
[link="https://www.sinsofasolarempire.wikia.com/wiki/Culture"]WWW Link[/link]
At no point can static D stand alone against a determined strike, however they can be very useful it deterring "non-determined" strikes. Turret defenses are useful in the early game to deter early harassment and rushes before other defenses become available. If you notice the enemy building 10 or 15 light frigates and coming your way, build four or 5 turrets covering your critical targets and that will make him think twice. Once you're economy is on its feet, probably m
Fighters will cut LRMs pretty easily. So if it's just LRMs then fighters are a simple clear and obvious answer. If small amounts of flak are giving you trouble you might consider scouts. Scouts are like big fighters, similar damage output and more resistant to flak. If he has large numbers of flak and LRMs you're going to need heavies, as they are the only that can knock out flack in a reasonable timeframe. You'll need to use some tactics here, and keep your f
How does a trade agreement with another player affect trade income?
Well maybe our little empire tree bug will be fixed in 1.1 also? Here's to hoping. It's not due for at least another month though, right?
yah me too... grumble grumble grumble, fix fix fix... pleeeeaaaase. :) It's unfortunate, because there are surprisingly few visible bugs that really affect the game. (stability issues are a different matter) There's this and the fact that occasionally ships will insist on returnign to the planet they were built at (not sure what the conditions are for this, but I know they're documented). Fix these two, and at least my experience (which is relatively free of stabil
okay, i put it on the wiki, attributed to you :) https://www.sinsofasolarempire.wikia.com/wiki/Shield_Mitigation
Annatar, I think I remember that post. (back from when I was just lurking) I don't know if it was an official acknowledgement as much as a "really, it should be working? I'll have to check on that." The fact that there's been 2 or 3 patches since then with no mention of it makes me wonder if it really is working as they intended it, we just have no idea how to use it ourselves. It wouldn't be the first time a feature seemed broken or missing, but it was really just user er
bleh... clamor clamor clamor, fix fix fix. please please please :)
if you posted a replay of the thing we would be better able to help you. :)
anybody have any ideas here?
Hi All, Does anybody know if selecting a bunch of units and right clicking a stack of 10 enemies in the empire tree will cue up orders to shoot down all ten units? Or will it just shoot down the one unit on the "top" of the stack then return to default operations? My experience is the latter, which is really unfortunate and makes overriding the default attack behaviors a severe pain. But perhaps somebody knows a solution or work around for this. I'm thinking specifically
Just thought I'de ressurrect this to see if anybody has any fresh ideas. It seems to be less of an issue in recent games because somebody is always ahead in something. For example, he went LRMs so I went carriers, then he went flaks, but since I had a headstart on him, I was able to kill most of the LRMs before he got critical mass of flaks. By the time he did, the LRMs weren't a threat anymore. So the pacing, tempo, economy, and many many other factors seem much more importa
homefleet you should add this to the Wikia Wiki that you just referred us to! :) If you don't i will. (attributed to you of course) :)
it depends on how your fleets are grouped. If you create a fleet with LRMs and support cruisers/flaks... your LRMs will move into position to attack the target you click on and the support cruisers/flaks will stay close by. If they are not in a fleet however your units may scatter all about. Your flaks may chase fighters and bombers all over the grav well unless they are in a fleet. They they will stay close to that fleet and provide defense cover. Turning off auto-a
sounds like he might be beating you in other ways as well. You should look into how your economy compares with his. Flaks do okay against Illuminators... if he's got JUST illuminators and you're feeling gutsy you might trying swarming scouts... but you will need at least twice as many scouts than he has illiminators for this to be effective.
Hi, there are threads with some good information about culture here: [link="https://forums.sinsofasolarempire.com/310771"]WWW Link[/link] and here: [link="https://forums.sinsofasolarempire.com/310834"]WWW Link[/link] It's unfortunate that the forum search stinks and that there's no consolidated WIKI to post this stuff, otherwise you would've been able to find all this information yourself. Asking again, this stuff should probably be posted o