At least Stardock doesn't engage in the same type of marketing, which many other software producers do. ElWhop0: I'm with you on all your reply, and more than agree with this comment. The best example of bullshitting is EASports. Big publicity... showing you, for example NHL 07 for XBox360... Then you buy it for PC and realize that it is a "/$"/!" emulation, with crappy controls (you cannot even use the mouse correctly when making your lines!), crappy g
dthif1980
Yep I could not agree more. I even tried to mod it to add some zing to it but in the end lost all interest in it. Sadly it had so much potential... You speak truth ! I thought that this game was Rebellion 2... (I'm still a huge fan of SW Rebellion) Well, I was wrong! I'm still dreaming of a Rebellion 2...
Maybe he should buy a console, then he would be able to play without Vista (and video drivers) and without getting frustrated because he didn't find the problem (which was not GalCiv2)
Yep those are words to live by. well, good then. I was just wondering if it was possible. I bought (some time ago) SW Empire at War and was pretty disappointed with the game speed (unit building, research, movement between planets, etc...) It is just too arcade for me and I didn't found an easy way to slow things down.
Big applause to Kryo (and others) for keeping their calm when posts like these are posted.
Hi, just started to watch Multianna's videos, and I have a question. Will it be possible to enhance the delays in the game? What I mean by delay is: - Time to complete researches; - Time to build ships/upgrades/installations (whatever); So basically, you could slow down the technology advancement (and ships construction), which would enhance the time a game takes to complete, making it maybe a little more strategical. Just a thought.
Nice !! Thanks, I'll have a look as soon as I can.
Thanks for thinking about us, the ones that are not beta testers Those screenshots are nice!
Hi, I know that the game is still in early stages, but I was wondering if it was possible to try it on a demo. The thing is I would really like to be a beta tester, but before buying a game at 45$, I would like to know if I like it! Probably not available, but I decided to give it a try! And a demo would not be necessary a playable demo, maybe just a movie of gameplay example could convince me. I would like to give the devs my inputs.. I'm a computer engineer, so I know the dri
Hi, I have experienced those in my newest game of DA. I started the game, saved before doing nothing cause I liked the map, and reloaded today. The game has been started, saved and reloaded with the newest version of DA(1.6). Here are the bugs: 1- Duplicate opponents. I tend to randomly select my opponents. I always play with a custom race. In my newest game, well the first opponent I encounter is... me ! Yep, I play against myself. So there is at least two of the same race
can somone give me his/her credit card number so i can use it pplz!!! I really hope he doesn't think he'll get one.
ok, understood. More processors = less waiting time between turns. Thanks again Kryo.
ok, thanks for the answer. That drives me to another question. Because I'll have more memory, can I enable the AI option for multi-cpus? Does the AI directly depends on the processing power of the PC, or it can help to have more RAM? And if I enable the option (without multi-cpus in my PC), what will happend? Will the AI computation use the maximum power of my CPU to run certain algorithym and discard other that can't be run because I'm single CPU even with the option checked? <
Hi, I currently have a PC having these specs: - AMD Athlon 64 3400+ (2.20GHz) - ATI Radeon 9800 All-In-Wounder - 1 GB RAM - WinXP For some reasons, I decided to upgrade my memory to 2 GB (1 new GB). I currently have virtual memory configured for using 2-3 GB on my HDD. My question is: now that I will have 2 GB of RAM, should I disable the virtual memory to let Windows (and GalCiv2) use only the real RAM? Does Windows is smarth enough to not use the virt
You guys and gals are great! A great game keeps getting better. Thanks! resumes what I had to say. Thanks again ! Can't wait to try a new game !
Like I wrote in many threads: Irregularities: - You can learn exactly which technology the opponent has in the trade screen, without any spying involved. - You can upgrade a ship anywhere in space, even at the opposite side of the galaxy where you have absolutly no presence. - You can visualise every planet's terrain and content when you want to place a spy. Just cycle through the planets on the screen to learn many things about your opponents. - Sp
hum... the check box is already enabled... but I just found out that SD Central doesn't update my games automatically if the updates are alphas or betas ? Am I right? I thought that when it was updating automatically (when starting SD Central), it was doing it to the latest available version regarding its state (which is not a good idea after I think about it heheh). So I updated everything. The problem is that I lost my saved game (damn). It was still an auto-save and I s
Hi, just sent a report to SD (with SmartException). But wanted to post it anyway, maybe to get a quicker response. I currently have the latest version of DL and DA (just updated with SDCentral) - I load a game I last saved on march 11 (don't remember the version at that time) (I know, long time ago, but had so much to do past few weeks, haven't got the time to play) - I acknowledge the Research Screen and the Planet screen without doing nothing else; - I click the D
Sorry if I post somebody else ideas, but there is to much to read for me right now in this thread. Anyway, here are my dream requests for this already wonderful game: - Above everything else, better starbases. Make them more expensive, more long to build, I don't know, but please more powerful, especially military ones. Starbases only stand 1 or 2 attacks. Who, in a galaxy where war is always present, would want to go work on a starbase that will not last one attack? - T
While the upgrade part probably works, I have a problem with theupgrade system. It doesn't make sense that a ship anywhere in the galaxy, whether in orbit or deep in enemy space, can all of a sudden, upgrade into something new with new parts. I honestly think either there should somehow be a limitation that a ship can only be upgraded either in orbit, near a planet you control with a starbase, or not at all. JMO. I'm not alone ! I find it weird also. IM
- Long life to carriers. - Why do ships can upgrade themself, lost in space? They receive lasers from a portable worm hole? Carriers could allow upgrade away from starports and starbases (IF a patch or expansion limit upgrading to starport and starbases, which is logical in my mind) - Carriers adds a surprise element to battles. You never know what's in this targeted ship! - Carriers let you concentrate on attack/defense when designing your starfighters instead of Life Support and Sp
Will Stardock tells us what will be included and the release date soon ? Can't wait to know!
true transports should be large to make room for all those people and shops and training and entertainment ?? Transports are for troops, for war. Do you think the army guys sent around the world in real life bring their families? Transports are for battles. When you conquere a planet, you should have approximatly the same population has before (depending on the way you invaded), but with a real support % problem (also depending on the w
I've asked for this before: An option to turn starbases off or severely limit their number (say 2 per civilization). Every game of Galciv that I've won outside of campaigns (and most inside of them) has been built around building a massive starbase based economy. I've built tens of thousands of constructors playing this game and my brain is exploding from clicking "battle station 3", "subspace projector" and "mining drones +4%". I really really hate s
A way to play our own mp3 in-game ? I do like the music you made for the game, very much, but that would be cool to be able to hear other things ? Everybody has a good sci-fi soundtrack (SW in my case). And another thing, the defense system. It has been mentionned in this thread that it could be shields (or other defense type) damage first, then hull damage and a regeneration time for shields if the hull survives (pretty much like in ST and SW). I do approve !