I probably got that half-wrong, but you get the idea. You are not wrong. I'm a computer engineer myself and I write a lot of code in some huge applications (not games). You are right, when you are this close to a release date and are still in the BETA testing, the last thing you want to do is try adding some new big features unplanned. The main reason is not only that it takes time to develop (textures, model, behavior, etc...), but it takes a lot of ti
dthif1980
Expansions...expansions. Even if it won't be in the initial release, I really LOVE your answer Yarlen
Hi, I recently bought the game and I'm still playing my first BETA 2 game (having a baby and a full time job is quite time consuming!) I just want to say that this game is fantastic. I like long strategic games, like SW Rebellion and Gal Civ 2. I was a little concerned that Sins would look like SW Empire at war more than the kind of game I love (SW EaW is extremly fast, almost like an arcade game and I was extremly disappointed). But no. Even in BETA 2, the game pace is perfect
Certain tech trees will prohibit certain techs from being able to be traded. The diplomacy screen will be updated to make it a lot easier to know what different techs do. Thanks for the answer! Looking forward to try that!
and what about tech trading? I do have some questions: 1- at first, I'll no idea what the Yor's "x" technology do if I don't have it in my tree (to check the info) ??; 2- by ignoring the behavior of the "x" technology, how can I evaluate it's value to me when offering something in exchange?; 3- if I do trade some techs, how the new techs will show in my tech tree if I don't have space for them? The new trees look awesome! This will be very effective at making each civ u
Hi, just want to share a thought with you all. I want to compare two gaming companies : Stardock and EA Sports PC using a simple example: NHL08 for PC. Last year, I was one of the most interested in the 07 game they were about to release. I had checked all the videos showing the new features, graphics, etc. The day the game came out, I tried it. I was trying to use and find the new announced features, trying to not loose 13-1 in Hard mode or win 18-0 in medium mode, hoping that
It got broken on our end when some work was being done at the server level. I fixed it yesterday afternoon. No problem at all. I currently really enjoy BETA 2
Well, turns out that US2 worked. Game is running. Actually, don't know if the US2 server was the solution or if my ISP DNS tables were updated at that time. Thanks Yarlen.
@Yarlen: yeah, I wouldn't be surprised about the DNS tables issue. At my job, we had a problem regarding those tables and it took some days to update (I have the same ISP). If that's the case, what are my options? Call them? I'll try US2 at lunch (I'm using US1 right now) Thanks.
sin.sdc sounds like the data file I downloaded -- I believe its an archive file that decompresses. Yep, I think so too... but I'm d/l it in loop. When it reaches 100% (~380Mb), it restart at 0% and the sin.sdc file returns to 0kb, like if it was overwriten. I contacted support about this.
Kryo: Hum... I'm trying to d/l Beta 2 from SDC (according to what you told me in another post). It's the third time sin.sdc gets downloaded... Any idea? Please, I'm about to reach my d/l limit for the month!
If you buy via TGN tokens, you get access immediately (loophole, tokens are deducted immediately so you get it immediately). If you preorder otherwise the 'normal' way, you'll get access, just not until the next phase begins (beta 3, later this month). Thanks for the info Kryo (again). I just bought my TGN account and I'm downloading BETA 2 right now yaaa
hum... so I must get a TotalGaming account at 70$ and then spend 5 tokens on Sins. And if I decide to buy the game directly from: https://www.stardock.com/products/ at 44$, I won't be able to download the Beta? I do already have SD Central (I already bought GalCiv2 + DA).
I'm interested in the question about the right to download the game if I just bought it and if I haven't downloaded Beta 1 and 2? Will I be able?? How do I have to buy it to be able to download the Beta 3? Thanks
STOP TEASING AND START BLOWING!!! hmmm... that sounds REALLY wrong... haha dthif1980, Beta 3 will blow you away! I can't wait! Really looking forward to try and see (thanks to Multianna's videos). I read that it is supposed to come out mid-september. Any info on that??
ah ok. Well, that's a good thing
Dead asteroids -- you can put defenses around them, but thats it. No logistics, no population. Ok. And I suppose that there is a setting at the game creation where you can decide the amount of Dead asteroids in the map? If not, would be nice. I personally would play with some, to make some remote, hidden bases. But I presume that "No logistics" means no interesting structures (like research station, shipyard, etc...) Am I wrong?
By the way, GameDevs, the planetary bombardement is AWESOME (and of course all the graphics in general)
4- Just an idea which is probably impossible, but I'm just saying it. Is there any uncolonizable worlds? Would be nice to have some of them around a system where you could hide a base or infrastructures in their gravity well. Could make the path to those world hidden by some sort... If you ever read Star Wars books, it is always intriguing to hear about an hidden pirate base in sector X amoug the asteroids... hehe <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 align="ab
a question for ya are you watching them on gametrailers or the downloadable onces? I have downloaded the files (part 1 to 4 so far) from your forum post.
3- Another comment/question. In the early stages of the game, I see a capital starship attack some pirates at a near planet. It is clear that the pirates will be destroyed. Why aren't they trying to flee (for regrouping or just to save their arses!!) ? Can the AI (for other players or pirates) flee a battle?
Hi, I don't have the game so far. I'm waiting for the next beta to buy (and try). But I'm currently watching Multianna's videos (beta 2) and I have 2 comments so far: 1- Would be really nice to see the Capital ships move and try evasive maneuvers instead of being steady. Also, would be nice to see some shots missing the target (even if the engine doesn't support this, just a visual effet and no change in the damages would make really more realistic). It must have some dynamic!<
I guess what I'm trying to say is, I'm frustraded that I neither have a starbase strong enough to defend itself in the long run, nor do I have a fortify command that would make my fleets, that are strong enough to defend starbases, to act like one and keep quite... Pleeeeeaaaaasssee listen to him! I too want a real starbase. @Kyle: Amen, you speak my mind. Please listen to him also.
I like having lots of empty space between worlds. It makes viable worlds much more valuable (and worthy of taking by invasion or culture), and better simulates the vast distances between stars. The bigger and roomier, the better! Good point and idea! I will surely try a map like this with that in mind.
Will there be an official german version (I've heard I-mod Productions is working on a translation right now...)? If so, when will it be released and will there be a pre-order-option, too? If not, can I purchase an english version and translate it into german later on? I think it has been released already by I-MOD. Check this thread