colsona

colsona

Joined Member # 2506718
0 Posts 0 Replies 7,610 Reputation

First off thank you for your help.. So even though I had done the name change thing before, and had no success. I did it again anyways. My first try without mods enabled on a l udicrous map, 21 players all default civs, abundant everything, with no workshop items. IT WORKED[e digicons]:P[/e] . <span style="background-color: #fdfdfd; font-size: 16

8 Replies 44,718 Views

No it does not but I went ahead and followed your suggestions about forcing the dedicated GPU and it still is a no go at fixing the issue. Here are screen shots of the issue and the resources it is using. This was on a ludicrous map, 36 players, abundant everything. The first was of the GPU and the second is the memory used. You can see to the right what I see or don't see. No planets, No ships, no other objects or icons other than th

8 Replies 44,718 Views

Solved it!!! So I found a post in the 2.70 patch notes by Old-Spider (reply#6), that talked about how his mods weren't showing up in game and found out that it was due to his naming convention of his mod folders. He used a period in his name, (i.e. "2.61") to show that they were updated to the latest patch. When he removed the period from the folder name, his mods started to work in the game. I had also done a similar naming convention (ALS_Star Trek_2018_Crusade 2.71). So I rem

3 Replies 9,168 Views

That is what I'm doing,, I first tried a mod in Crusades mod folder and then also in the base game mod folder. I read in the forums that if you are modding a base game aspect or file it needed to be in the base game mod folder. I'm not sure i buy it though, because it still did really nothing. Thanks

3 Replies 9,168 Views

First of all I am using Crusades 2.71 with no other mods other then described below. So in previous versions I was able to use the file ShipHullStatDefs.xml to change the MassCap number to increase the total space available for a ship size to use for components. Now In 2.71 I seem to only get a minor increase and not the increase I modded/edited in ShipHullStatDefs.xml. Example being the default MassCap setting for a cargo ship is 90. I modded it to 160. I

3 Replies 9,168 Views

Yep done those things, the debug.err file doesn't seem to show any errors or failures and I've done the troubleshooting page also. I guess if the game can't handle large quantities of Civs or fractions then just say so StarDock. But I thought that one of the benefits behind having the game in 64bit.

7 Replies 12,216 Views

So I'm told you can play 64 Civs on a Ludicrous map. So why does the game crash to the desktop any time I have more than 32 civs selected? According to the link below I should be able to. <a href="https://forums.ashesofthesingularity.com/482955/galciv-iii-crusade---ludicrous-upda

7 Replies 12,216 Views

Ok, First I have opened a help ticket for this: Ticket ID: MZD-228-43619 Subject: galciv 3 crashes on "starting a new turn" Department: GalCiv III - SDGame Type: Crash / Freeze - Games Status: Open I've got version 2.0 and have had two different games that will crash to

6 Replies 15,553 Views

Ok, so what am I doing wrong that my upgraded ships are not showing up in the upgrade list. I take a ship and "Use Design" to add new techs to it and save it as "Ship Name I" using "I" to note that it is a upgrade from original version "ship name". Should be that simple. The upgraded ship is in the size. Please help,,, I searched the forums but no one else seems to have this problem.

0 Replies 7,084 Views

I would like to be able to turn off the default ship designs from the get go. I know you can just mark them as obsolete right now or as the game plays out. But If I know I do not want to use them for the race I'm going to be playing then why not turn them off at the start of the game. It would also save me a lot of clutter in the ship list. Leave the user designed ships on and just be able to turn off the core ships. I usually play the terrain race a

1 Replies 9,336 Views

Is there a limit to how many extras or items you can use on one ship design? I currently designed a large ship in the likeness of the Star Trek Ambassador Class model. I'm guessing i have 100+ items on it. Now when i go to add functional items,, other pieces start to disappear and i get strange lines or graphic anomlies for every item i add. If I subtract the newly installed item,,, the old item that disappeared,, returns and any lines that were there ar

1 Replies 2,713 Views