GalCiv3 No ships, planets or or other graphic icons on large maps

Subject: GalCiv3 No ships, planets or or other graphic icons on large maps  
 
I trying to figure out how to fix the issue of why I can not start a new game on map larger than Gigantic and have the ships, planets and other graphical icons show up. I can start a game on gigantic with 16 players but no more, and still have the icons/graphics show. So in other words I get a blank map on larger maps with more players. The game does not crash to desktop, but yet I can not see anything other then a blank map. It does show a h

My system specs is as follows:
I9 10th 3.7 gen Intel CPU
Asus RX 5700xt 8GB
64gb ram
GalCIV3 installed on 1tb m2/ssd

Time of this report: 9/17/2020, 13:39:23
Operating System: Windows 10 Pro 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
Language: English (Regional Setting: English)
System Manufacturer: ASUS
System Model: System Product Name
BIOS: 0222 (type: UEFI)
Processor: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz (20 CPUs), ~3.7GHz
Memory: 65536MB RAM
Available OS Memory: 65408MB RAM
Page File: 14069MB used, 61065MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.0.8
DxDiag Version: 10.00.19041.0488 64bit Unicode

---------------
Display Devices
---------------
Card name: AMD Radeon RX 5700 XT
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x731F)
DAC type: Internal DAC(400MHz)
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_1002&DEV_731F&SUBSYS_04E21043&REV_C1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 40856 MB
Dedicated Memory: 8152 MB
Shared Memory: 32703 MB
Current Mode: 7680 x 1440 (32 bit) (60Hz)
44,335 views 8 replies
Reply #1 Top

It may think you do not hav enough RAM even though....

In Steam properties/startup for the game put in NoMinSpecs or something like that so you can see if it is not recogizing your RAM.

Reply #2 Top

Thanks. I gave that a shot and still no luck.

I agree with your idea that maybe GalCiv3 is not seeing all my resources. 

Because I can use a gigantic map with 22 players but if I add more I loose graphics.

Reply #3 Top

See what happens when you put the graphics to low texture.

Just curious where the bottleneck is.

Reply #4 Top

So thanks for the suggestion,, I gave that a try today and no luck.

I tried a Ludicrous map on low settings with 36 players as the recommends.

No luck,,,, Any one got any other ideas?

Reply #5 Top

Does your system also have an integrated graphics card? If so it may be using that one and not the dedicated GPU, I suggest forcing it to use the dedicated one. There are instructions here for AMD cards.

Reply #6 Top

No it does not but I went ahead and followed your suggestions about forcing the dedicated GPU and it still is a no go at fixing the issue.

Here are screen shots of the issue and the resources it is using.

This was on a ludicrous map, 36 players, abundant everything. 

 

The first was of the GPU and the second is the memory used. You can see to the right 

what I see or don't see. No planets, No ships, no other objects or icons other than the tile outline and path.

https://drive.google.com/file/d/1GcLz8p9cBgTxr5yHokrV46mPpbum5rdv/view?usp=sharing

https://drive.google.com/file/d/1h7pKH9cd9HnGI6IqJstRsKo6Ng27Yvpz/view?usp=sharing

 

Reply #7 Top

Go to the folder Documents\My Games and rename the folder GC3Crusade to something else, like OldGC3Crusade.

Reply #8 Top

First off thank you for your help..

So even though I had done the name change thing before, and had no success. I did it again anyways.

My first try without mods enabled on a ludicrous map, 21 players all default civs, abundant everything, with no workshop items. IT WORKED:P  .

 

So I tried it again with a mod(one self made changes to xml files) enabled, on a ludicrous map, 21 players all default civs, plus 21 additional players which are copies of the original default ones (so 42 civs total), with abundant everything, with no workshop items.. IT WORKED:P .

 

So this is good progress,,,, for tonight I have ran out of time. But hopefully tomorrow I can slowly start to add some workshop items back in to the game, i.e. Civs and ships and see how it goes. Any ideas on what to look for or to stay away from as to custom civs/factions or ships as to compatibility with Retribution 4.1.

Rhonin you are the wizard thank you. I will let you know what I finally come up with. 

THANKS.