A little cleaner script. [code="vbscript"] Dim MinW,MaxW MinW = 64 MaxW = 128 MinH = 64 MaxH = 72 Sub Object_OnScriptEnter object.width = MinW Object.Height = MinH End Sub 'Called on mouse over object Sub Object_OnMouseEnter Call Grow End Sub 'Called when mouse leaves object Sub Object_OnMouseLeave Call Shrink End Sub Function Shrink object.KillTimer 200 object.SetTime
SirSmiley
There's an error MaxW=128 should be MaxW=72.
You won't get the same smoothness as objectdock without a timer. Pretty sure I have something in my code base...here you go. [code="vbscript"] Dim MinW,MaxW MinW = 64 MaxW = 128 MinH = 64 MaxH = 72 Sub Object_OnScriptEnter object.width = MinW Object.Height = MinH End Sub 'Called on mouse over object Sub Object_OnMouseEnter Call Grow End Sub 'Called when mouse leaves object Sub Object_OnMouseLeave Call
[code="vbscript"] 'Called on mouse over object Sub Object_OnMouseEnter Object.Resize 72,72 End Sub 'Called when mouse leaves object Sub Object_OnMouseLeave Object.Resize 64,64 End Sub[/code]
Really appreciating the feedback. Haven't been able to recreate the menu issue but, will see if I can streamline it somehow. There are a lot of statements in it. As for the columns did you get message box warning before they disappeared? I know what the main issue is with the columns and was trying to save a bunch of extra settings/variables. Will have a work at those tomorrow.
Thanks for trying out guys. This should fix some of the issues and I'm probably going to do away with the widget close when you first run it. It was suppose to fix the text issue. zakai, I'm wondering if the menu issue isn't the button itself. It may be too small and perhaps should be sent over to the upper left corner. The other thing with the menu is it is quite large and takes a few seconds to build itself. [link="http://www.box.net/shared/x3bt027ksg"]Get
Good to know. Looking for usability issues like this because of the animation/paging features. The normal right click menu should a appear wherever the "move" cursor is but, you should also have access to it in the system tray. The widget menu is a a left click menu at the top left just above the name title and your cursor will change to a hand when you hover it plus show a tooltip called "menu". Want to know more about the resize issue. There are only two sizers, one
Take it for a test run. [B]Head these warnings or perish in a pit of fire.[/B] When you first run, you'll get a message box asking for the folder and the data file. I've included one that has 25 names/birthdays. Browse to the folder in the folder dialog and type "birthday" in the file name. - Uncheck Use settings file if you want to use the registry to store all of the settings - Make sure to check the "Use Existing file" since there is one provided - The wi
[quote]I want something so well commented and so clearly and cleanly built...[/quote] That rules me out on helping. :D
:CONGRAT: Way to go guys!
Right click your taskbar. Select Properties, Taskbar tab, select customize button beside hide inactive icons, then set DesktopX to always hide.
From my email this morning. ANOTHER REASON TO BUY LOCAL!! FRESH LETTUCE Look closely at the package. Just below the words Fresco Lavado... Don't forget this brand of fresh lettuce. What probably happened is, the water the lettuce was washed in contained polliwogs and these became fresh new frogs, right in the packages. So if you're looking for salad fixins with a little more body, then be sure and try this
You can't internally but, there is a plugin SDK [link="https://www.stardock.com/products/desktopx/documentation/index.asp"]Your DesktopX Documentation Resource Guide[/link] if that helps?
:LOL: I'm thinking the toilet pic is more of a poor man's pool for synchronized swimming...look at the proper leg formation? ;p
Oops, mislabeled open and closed...sort of obvious though. [quote]I had no idea of how much work went into these things. "Verrry Interesting"![/quote] Some of them can go really fast and others don't. Just like when you are putting a skin together and tweaking some of the finner items takes time the same goes with scripting various functions together.
I've affectionately codenamed this "Big Daddy" due to the script size. Anyways, I've put aside making this skinnable for the time being due to other commitments. It should be easy enough to skin on your own without touching the script. Just the alarm function and a better basic skin & we're good to go...at least until you guys find what I missed! ;) [img]http://img139.imageshack.us/img139/2301/wippreviewzc8.jpg[/img]
[quote]Zubaz's Happy Birthday Suit[/quote] ...um...too easy! :p
Nicely done. :CONGRAT: [quote]...Origional...[/quote] Spending a little too much time with Zubaz lately? ;p
If you're set on doing something that way then your only option would be to use an external script via an Include Function. That probably wouldn't function when compiled to a widget or gadget though.
Not possible.
I'm thinking it was one of RomanDA's tutorials? The way I do it is by having a base object containing top, bottom, left, right, background and four corner objects.
No problem. ;) The only issue might be in the size of the classes and how many objects you're calling.
I don't think this is possible through objects. One reason is it wouldn't be possible from a standard script accessing another script; unless you read/imported the entire class object through a function, which kind of defeats the purpose of using an external script "class" (in DesktopX). Just tried doing this using an external script with the same results. The closest work-a-round - if you're set on using classes - is to declare the object in "Object01" script and access it the same as
Looks like Bebi owes Jafo one trip to Tropical Fruit World! ;)
Patience young jedi! ;) There's 57 functions/sub procedures and I haven't added the alarm feature, sounds, skinning or font themes yet! Those should go fairly quick it's the minutiae of sizing, hiding, etc. that takes the most time.