:CONGRAT: :HOT: Sweet, I'm as giddy as a little school girl!
SirSmiley
Haven't found anything but, never searched too hard. Details view is my primary view also. I'm with you on this and would even settle for a boost to 32px. For now I just sort in details & switch to tile view. Don't know why Microsoft didn't give the option to at least customize the number of columns in tile view?
A shovel, tarp, duct tape, bag of lime and rope...papa always said you can never be too prepared. ;) Wanna go for a car ride? :D
[quote]Yes, but it needs to be a little less complicated, for the noobies.[/quote] It's actually the easiest compared to other equal platforms. There is a ton of things you can do without touching the scripting engine. My problem is when something already exists that does something that DX could do, then the only reason to create it in DX is for my own interest. A good example is Launchy and other text based app launchers. This can be done easily and I've been testin
If we are to give some credit to the comparison of mp3's vs skins then let's compare apples to apples. Independent artists recording, producing and distributing their own songs are more of an accurate comparison. Realistically I suspect they make as little as a master skinner. Personally I doubt any of the masters would have a problem with making 10 cents a skin if every skin sold a million copies or more. Mind you I can't fathom any "legal" place selling songs for that. The transaction cost
Yet another Expose type clone...yawn. You can get the same on XP, google Expose Clone. I use a custom AutoHotKey script and left + middle (wheel click) get's me expose style or hold left button while pressing right button does traditional Alt+Tab navigation. ;)
:CONGRAT: :HOT: Well deserved. Good to see Tycus back in the mix.
Glad, you worked it out. If the last and first frames are the final respective frames than you do only need the two "ani" states. Since they are only activated on mouse down than they will remain on the ending frame of the animation.
Create the following four states: 1. open 2. closed 3. aniopen 4. aniclosed Set "aniopen" state to your animated png and set to forward(assuming forward means open) Set "aniclosed" state to your animated png and set to backward(assuming backward means close) Set "open" state to the image when open. Set "closed" state to the image when closed. *Note: This could be done with two or three states but, trying to keep this simple. Here's the script:<br
There's a couple ways to do this. Need to clarify a few things first. Are you just using two images, the heart and the picture? Or is your door an animated png?
No problem. If you need or are looking for help post in the DesktopX Forum here [link="https://forums.wincustomize.com/forum/37"]https://forums.wincustomize.com/forum/37[/link] Most of the scripters are all over that thread like seagulls on a french fry. ;)
Yes and no. By default if your variable is declared external to a sub or function than it is global to that script. You can reference that script from a script in the calling object using the DesktopX ScriptObject namespace or do everything from one main script. IMO the best way is to use one main script but, you need to make sure all the objects are children of the main script object. You would use something like below to do states. [code="vbscript"] 'Called on
Is it really a promotion? Don't they keep the developers in the basement? :p Congratulations Mike!
[quote]Keep them wagons a'headed forward,Stardock,just mind them there bumps![/quote] ..and don't step in the cow pies! :D
I'm with you on the search engine but, sadly they aren't the only site lacking in that department. Personally, I always use Google and do a site search if I'm looking for a specific answer. One thing I've noticed in all the years of being here is that people complain about this or that bug but, then when you ask them if they submitted a bug report to Stardock the predominant answer is "no". Have you submit your bugs to tech support? While most developer's are fairly intelligent
It's about time he was featured. :CONGRAT: He (as well as Martin, Tiggz, Cerebro, RomanDa) is the main reason I became interested in DesktopX. I would also disagree on the graphics. All your widgets mesh well with one another, not to mention are clear and concise. Keep up the great work! :d
What is your name?: Adam 4 letter word: Anus Boy's name: Angus Girl's Name: Astrielle An Occupation: Astronaut A color: Alibaster? A song: Adam's Song Something people wear: Alcohol Beverage: Any Alcohol Food: Ants Something found in a bathroom: Alcohol.
Hey, thanks for the bump because I missed zakai's last post. I'm not going to get to this for a few days as I'm on some groovy pain & muscle relaxants as my right side is acting up. What I think I'll do is remove the resizing feature, leave auto sizing based on the list and the page navigation/scrolling. That way if someone wants to put it in their sidebar it should ber esier I thnik?
Widgia is the crapiest widget site I've ever seen. Kudo's to you for an unique way of pimping your blog though! ;)
:HOT: :CONGRAT: Great going guys. With an extra shout out to Bilbo and sViz. :d
No worries Jim. Actually, if you look through the DX Themes that's kind of the way it goes with one skinner releasing quite a few at a time.
Nice. :CONGRAT: I found the ShellApp with dialog's disabled is quicker than FSO also. How's WMI speed on folder collections?
I did a simple one last night but, Box.net wasn't playing nicely. Here it is for anyone who wants it. [link="http://www.box.net/shared/g5p2z33swk"]http://www.box.net/shared/g5p2z33swk[/link]
[quote]Ok...I have DeskTop X Pro 3.1...but now I would like to be able to create Vista side bar gadgets. So how do I upgrade?THNX 7evier[/quote] Get Stardock Central or Impulse and log in. You need to note that the sidebar gadget feature is in a beta version to the best of my knowledge
This sub didn't post fully, try it. If it doesn't work then send it to me. Sub CursorPos posX=System.CursorX ' Cursor Left posY=System.CursorY ' Cursor Top objX=Object.Left ' Object's Left Position objX2=Object.Right ' Object's Right Position objY=Object.Top ' Object's Top Position objY2=Object.Bottom ' Object's Bottom Position If posX objY And posY If posX>objX2 And posY>objY And posY<objY2 Then Object.State="