Larsenex currently has 202 karma from 202 submissions.

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  1. Oct 29, 2015
    Galactic Civilizations III v1.4 Mega AI update is now available!
  2. Oct 22, 2015
    Artifact giving whole tech
  3. Oct 16, 2015
    1.4 First Impressions
  4. Sep 25, 2015
    Who is the modern PC gamer? A look at GalCiv III players
  5. Aug 25, 2015
    Galactic Civilizations III 1.21 Update Now Available
  6. Aug 21, 2015
    Zero Gravity Construction Now 60 Turns?
  7. Aug 17, 2015
    I'd Buy a Better Ai DLC
  8. Jul 24, 2015
    The power of manufacturing!
  9. Jul 20, 2015
    Please....please.....please stop coding aggressive colonization behavior without incorporating consequences
  10. Jun 25, 2015
    Special Improvements
  11. Jun 19, 2015
    Balanced Map Starts for Tight Clusters (Also is there a way to MAKE YOUR OWN MAPS?)
  12. Jun 18, 2015
    Galactic Civilizations III - Patch 1.10
  13. Jun 17, 2015
    Warning: On Larger Maps With Lots of Planets, If you Didn't Take Patriotic or Malevolence Lvl 2 You've Screwed Yourself
  14. Jun 17, 2015
    1.3 MORALE STILL COMPLETELY BROKEN
  15. Jun 16, 2015
    Sensors
  16. Jun 12, 2015
    Some Positive feedback regarding Ai behavior.
  17. Jun 12, 2015
    Conflict Without War: How to Solve the Borders Issue
  18. Jun 08, 2015
    The Problem with Beta Testing
  19. Jun 08, 2015
    The Problem with Beta Testing
  20. Jun 08, 2015
    The Problem with Beta Testing
  21. Jun 08, 2015
    The Problem with Beta Testing
  22. Jun 08, 2015
    The Problem with Beta Testing
  23. Jun 06, 2015
    Likely Bug re: Carriers
  24. Jun 06, 2015
    So did GalCiv II have good AI or not?
  25. Jun 06, 2015
    Continuing on suggestions for Military Starbases.
  26. Jun 05, 2015
    Ahead to the future...
  27. Jun 05, 2015
    Ahead to the future...
  28. Jun 04, 2015
    Help! I've Played 8 hours or so and The Game is too Easy!!!
  29. Jun 04, 2015
    On Larger Maps, I Have 100+ Colonies by Turn 40 With an Average Population of 3 on Godlike. Game Too Easy.
  30. Jun 03, 2015
    Sooo diplomacy.... About that.... We're gonna need you to come in on Saturday to write the code for it.
  31. Jun 03, 2015
    Map Size
  32. Jun 02, 2015
    Love for Frogboy
  33. Jun 02, 2015
    [BALANCE] Cargo hull + 13 Interstellar Sensors = : |
  34. Jun 01, 2015
    Galactic Civilizations III - Patch 1.02
  35. May 29, 2015
    A note about reviews..just a ramble.
  36. May 29, 2015
    1.02 opt in, abundant stars. So where are the stars?
  37. May 29, 2015
    Ongoing patches/expansions et cetera
  38. May 27, 2015
    Real disappointment
  39. May 20, 2015
    I think I have the argument for why sensor cargo ships is too powerful as well as a solution.
  40. May 19, 2015
    Weapon balance & values
  41. May 18, 2015
    Question on fleet support ships
  42. May 18, 2015
    Disable Tech Tree Specializations!
  43. May 16, 2015
    Real disappointment
  44. May 14, 2015
    What's improved over gcII
  45. May 12, 2015
    Large empires & micromanagement hell
  46. May 12, 2015
    Feature Request: select a tile to place colony capital during colonization (NOW COMES WITH A MOD TO SOLVE THIS)
  47. May 11, 2015
    Large empires & micromanagement hell
  48. May 11, 2015
    Large empires & micromanagement hell
  49. May 11, 2015
    Large empires & micromanagement hell
  50. May 09, 2015
    Recommended # of Players per Map Size
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