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Q+A regarding Star Control and Paul and Fred

Q+A regarding Star Control and Paul and Fred

Given the ongoing discussion of the legal dispute between Stardock and Paul Reiche and Fred Ford, designers of Star Control I and II, I wanted to take time to make Stardock's position clear and address inaccuracies that have been promoted.

As the need arises, I’ll continue to update this post with additional questions and answers.

Q: What are the issues in dispute?

A: On the eve of launch of the beta of Star Control: Origins in October 2017, a game Stardock has spent the past four years working on, Paul Reiche III and Fred Ford, the designers of Star Control II for Accolade 25 years ago announced a new game, Ghosts of the Precursors as a “direct” sequel to Star Control even going so far as to promote it as Star Control: Ghosts of the Precursors.

They did this despite knowing Stardock had acquired the Star Control IP in 2013 and knowing before hand our announcement schedule. Their actions created confusion in the market as to the origin of Star Control games which is why we have trademark laws. 

When Stardock asked that they cease and desist marketing their game as a sequel to Star Control they refused and began demanding that the sale of the DOS games, which had been on sale continuously since before Stardock acquired the IP and for which they had been receiving royalties for during the entire time cease and began to disparage Stardock publicly in the press. 

Despite Stardock's best efforts to reach a private, mutually beneficial co-existence agreement, Paul and Fred responded with increasingly hostile, misleading public attacks and served Steam and GOG with DMCA take-down notices on all of the classic DOS games, including Star Control 3 which they had no involvement with all while continuing to promote their new game as the "true" sequel to Star Control.

In addition, Paul Reiche and Fred Ford also began to claim that various features of Star Control: Origins violated their copyrights such as the ship designer, user interface similarities and other elements that are not subject to copyright protection (you can’t copyright an idea and Star Control itself was inspired by many other games). They also began to demand special access to Star Control: Origins to inspect it and demanded the removal of the ship designer,

As a result of their broad interpretation of what they believe they have rights to combined with their willingness to instruct their lawyers to issue a DMCA take down notices, even on titles in which they had no involvement in, combined with their refusal to cease promoting their game as the sequel to Star Control, Stardock was forced to file a complaint over their continuing trademark infringement.

In retaliation, Reiche and Ford filed a countersuit seeking to cancel the Star Control trademark and for copyright infringement due to the sale of the classic Star Control games on GOG and Steam and are even suing GOG despite the fact that Reiche and Ford were the ones who claim to have helped get the classic Star Control games onto GOG.

Q: Why did Stardock file the initial lawsuit against Paul and Fred?

A: We had no choice after Paul and Fred filed DMCA claims against the distribution not only of Star Control 1 and 2 but also Star Control 3 which they admit they had no involvement.  The DMCA claims were reversed, but it was clear that our ability to create more experiences in the Star Control multiverse for fans would be at risk if they are allowed to continue to misrepresent their new game as being associated with Star Control without a license while simultaneously making broad, unsupportable claims of ownership on ideas and concepts that are present not just in Star Control games but games in general.  

Q: How did these unfortunate events come to pass?

A: Here is a timeline of the order of events:

  1. Stardock acquires the Star Control brand, copyright to Star Control 3, the license to use the Star Control classic characters, lore and the right to distribute the classic DOS games.  The DOS games are already available on GOG  with Atari listed as the publisher. (2013)
  2. Stardock discuss plans for the new Star Control.  They state that their employment by Activision prevents them from working on a new Star Coxntrol game and request that we not use the aliens from Star Control 2 but do not contest Stardock's right to do so.  (2013)
  3. Upon learning that Activision has blocked their ability to be involved and that Paul and Fred hope to one day to continue their stories, Stardock offers to transfer its rights to Star Control to them, thus uniting the Star Control brand with Paul and Fred's licensed IP.  (2013)
  4. Paul and Fred ask what Stardock acquired from Atari to which Stardock responds: The trademark, assets to Star Control 3 and the right to sell distribute, market and promote the original trilogy.
  5. Paul acknowledges Stardock's position and asks how much it cost.
  6. Paul and Fred politely decline the offer to acquire the Star Control IP. (2013)
  7. Stardock announces a reboot of Star Control and explicitly states that it will not include the characters from the classic series out of respect for Paul and Fred. (2013)
  8. Stardock spends the next 4 years and millions of dollars developing Star Control: Origins. (2013-2017)
  9. Stardock provides Paul and Fred regular updates on progress including video of pre-alpha footage, design notes, screenshots.  Relations are amicable and supportive. (2013-2017)
  10. Stardock updates Paul and Fred on Star Control: Origins release schedule and begins planning its 25th anniversary which will include releasing the classic games onto more channels.  Stardock asks if there would be any interest in having SC2 ships appear in Super-Melee. The games are submitted and approved by Steam in preparation (Summer 2017).
  11. Paul and Fred contact Stardock to inform them that they will be announcing a new game that will utilize the characters from their universe.  (Fall 2017)
  12. Stardock is both pleased and concerned about the timing of their plan, points out the licensing agreement would allow Stardock to use their IP (albeit at a higher royalty than Stardock was hoping for). Stardock asks that they coordinate these announcements together ensure there is no confusion and about the games appearing competitive. (Fall 2017)   
  13. Paul and Fred state they plan to make a sequel to Star Control II which would violate Stardock's trademark rights (you can't claim your product is a sequel to another company's product).  Paul and Fred also assert that Stardock does not have a license to their IP.
  14. In the email below Paul and Fred state that each party should work within its respective rights: Stardock having the Star Control trademarks and Paul and Fred owning all the IP rights to the works they created. Note that at this point, Paul and Fred recognized that owning the registration to the Star Control trademark also includes many common law trademarks. Hence "trademarks" plural.
  15. Stardock responds stating that as far as Stardock is aware, while Paul and Fred own the IP they created, Stardock does have an active licensing agreement that controls how that IP can and can't be used.  Stardock also reiterates that it has not used this license out of respect for Paul and Fred. (October 2017)
  16. Stardock states its concern at the idea of Paul and Fred representing their game as a "direct sequel", asks to schedule a call to discuss.  Note that at this point, Brad, like many, is under the impression that Paul and Fred essentially created Star Control on their own, a two-man team with licensed music was not uncommon thing back in 1992 (Stardock later re-evaluates that position after learning that the project had a large budget for 1990 and immense talent on it). (October 2017)
  17. Paul and Fred respond that they simply don't agree but provide no evidence as to why the licensing agreement would have expired. (October 2017)
  18. Stardock provides its reviewed legal position.  Stardock isn't using any IP from the classic games other than the right to market and sell them as they have been for several years.  (October 2017)
  19. Stardock points out that it has a license to the IP to use provided it pays a royalty of 10% (which is why Stardock has asked in the past for a new licensing agreement as 10% is too much for a cameo of a classic character). Stardock CEO, Brad Wardell suggests talking on the phone to iron things out. (October 2017).
  20. Email includes proposal:
  21. Paul and Fred refuse Stardock's proposal and begin to demand changes to Star Control: Origins.
  22. Paul and Fred, knowing the date Stardock was planning to announce the Fleet Battles beta, preemptively announce Ghosts of the Precursors as a direct sequel to Star Control II; use the Star Control II box (which is owned by Stardock) as the only art on the page for it; promote it to the media and to social media as the "true" sequel to Star Control.  (October)
  23. Despite having just stated that their efforts should be "separated" by each parties rights (Stardock with the trademarks) Paul and Fred almost immediately violate that understanding by using the Star Control trademarks throughout their announcement.
  24. The Star Control trademark is mentioned 4 times in the announcement, each with an (R) without mentioning Stardock leading a reasonable consumer to believe it is their mark (Ghosts of the Precursors is listed once). 
  25. Paul and Fred claim they "released" Star Control II on the same page that shows Star Control II with the Accolade mark misleading the relationship between Accolade and Paul and Fred (who, regardless of their tremendous work, were contracted by Accolade to create content that was then licensed into Accolade's product).
  26. The media follow-up by referring to it as "Star Control: Ghosts of the Precursors". (October)
  27. Paul and Fred promote the idea that it's Star Control: Ghosts of the Precursors and not its own game:
  28. The above is one example among dozens.
  29. Paul and Fred publicize coverage of their new game with each post using the Star Control mark but not a single one using the term "Ghosts of the Precursors".  Looking below, what's the name of their new game?
  30. Many posts and articles appear, endorsed by Paul and Fred that state that their new game is a "direct sequel" to Star Control.  Some refer to it as Star Control: Ghosts of the Precursors.
  31. Stardock moves forward on its 25th anniversary plans, release the beta of Star Control: Origins - Fleet Battles beta and relaunches the classic DOS games for the 25th anniversary on Steam. (October)
  32. Paul and Fred's attorney contacts Stardock's CEO.  This is the first time lawyers have been involved.  Lawyers take over. (October)
  33. Paul and Fred begin to demand that Stardock begin policing the Star Control community for fan art that they believe violates their rights (including members of this forum and on Steam). (October)
  34. Paul and Fred begin demanding the removal of features from Star Control: Origins including the ship designer (a feature that has been part of Stardock's games for over a decade). (October)
  35. Paul and Fred begin demanding insider builds of Star Control: Origins for inspection and begin insisting various broad features are their property despite having no right to do so. (October)
  36. Paul and Fred reject numerous attempts to create a co-existence agreement that would permit Ghosts of the Precursors to go forward independently.   (November)
  37. Paul and Fred insist they have the right to associate their game with Stardock's trademarks including referring to their game as the "true" sequel to Star Control. (November)
  38. Paul and Fred demand that the DOS games be removed from distribution while still providing no evidence to support their claim that the agreement had expired. (November)
  39. Paul and Fred begin to make public defamatory blog posts and tweets about Stardock. (December)
  40. Paul and Fred file DMCA notices against Steam and GOG not just for Star Control 1 and 2 but also Star Control 3 which Stardock holds the federally registered copyright for and that Paul and Fred had no involvement in. (December)
  41. Stardock's attorneys file a suit against Paul and Fred for trademark infringement and other causes of action. (December)
  42. Paul and Fred's attorney files a lawsuit against Stardock alleging copyright infringement and other causes of action. (February).
  43. Paul and Fred's PR firm releases a press release to the wire services accusing Stardock of "copyright theft" do press interviews attacking Stardock. (February)
  44. This post is initially made. (February)
  45. Paul and Fred post an email exchange they claim is between themselves and Atari, something they had not shown to Stardock and still have not provided to Stardock to evaluate. 
  46. Paul and Fred post what they claim is a Stardock settlement proposal in violation of federal rule 408. Stardock denies the accuracy. (March)
  47. Paul and Fred's PR firm targets Stardock CEO, Brad Wardell personally on Twitter for abuse with an inflammatory and completely inaccurate social media post. (March)
  48. Paul and Fred like a tweet that purports that these activities have cost Stardock up to 50% of potential sales and may lead to review bombing of the final game:  (March)
  49. To make clear that Stardock's concern is regarding the protection of its Star Control IP and not the sales of Star Control: Ur-Quan Masters, it decides that it will be suspend sales of the classic games until the dispute is resolved starting April 4. (March 2018).

Q: Don't Paul and Fred contend that the 1988 licensing agreement with Accolade has expired?

A: That is their position.  However, since the dispute began, Stardock has chosen to err on the side of caution and operate as if that is the case.   Stardock requested that GOG and Steam remove the games for sale pending a resolution.  The 1988 agreement, however, does not have anything to do with the Star Control trademarks were were always owned by Accolade and were assigned to Stardock.   

Stardock's ownership of the Star Control trademark is incontestable.  You can review the federal registration that dates back to the 1990s here.

Q: But isn't it true that Star Control: Origins has very similar gameplay to Star Control II? That you explore planets, travel through hyperspace to different star systems, meet with aliens? Couldn't their copyright of Star Control II mean that Star Control: Origins is too similar?

A: You cannot copyright an idea.  Putting aside that Star Control itself borrowed many ideas from many other games, copyright protects creative expression. Not game play.  

There are articles you can read that discuss this:

https://en.wikipedia.org/wiki/Video_game_clone 

https://venturebeat.com/2013/03/16/defeating-mobile-game-clones-why-copyright-protection-is-not-enough/ 

https://gamedev.stackexchange.com/questions/11752/is-it-legally-possible-to-make-a-clone-of-the-game 

Obviously, anyone who has ever played Angry Birds or Candy Crunch already knows this.

That said, Star Control: Origins is not a clone of Star Control II.  The 25-year gap in game technology allows Star Control: Origins to deliver a much richer experience.  So while the core concepts remain true: You are the captain of a starship traveling through this part of the galaxy, meeting aliens, engaging in battles, exploring planets, the implementation is very different.

In short: Gameplay clones aren't illegal and even if it were illegal, Star Control: Origins is not a clone. 

 

Q: Why does Stardock claim that Paul and Fred were not the creators of Star Control?

A: Paul and Fred were the designers of Star Control I and II.  In the credits, on the box and elsewhere they had previously officially listed themselves as either developers or designers.  

While Stardock has no objection to “creators” in the casual sense, legally, and when trying to promote a product in commerce, they are not. Most of the Copyrighted material people think of as being important to Star Control was created and owned by others. 

For 25 years, Designer was their official designation.   

It is Stardock's opinion that they have begun to focus on referring to themselves as "creators" in their marketing in order to give the impression that Ghosts of the Precursors would have the the same creative core as Star Control II.   This is not the case.

What most people do not realize is Star Control II had, in essence, the dream Sci-Fi team as mentioned in this 25th anniversary tribute. The lead animator went on to lead the animation at Pixar and is the director of the Minions movies.  Many of the alien designs were created by the artist who went on to design Darth Maul and other Star Wars and Marvel movie characters.  Many of the most quoted lines came from seasoned Sci-Fi writers.  The engaging music was created by others.

We respect Paul and Fred’s crucial contributions as well as the rest of the talented team who worked on Star Control.  

Q: Who owns the Star Control trademark?

A: Stardock is the legal owner of the federally registered trademark for Star Control.  You can view it here. https://www.trademarkia.com/star-control-75095591.html 

Q: What does Stardock want out of this lawsuit?  

A:  Our ONLY goal is to protect our ability to tell more stories in the Star Control multiverse.  We remain fans of Paul and Fred and their contributions to Star Control.  However, given the confusion they’ve created in the market by promoting their new game as a “true sequel” to Star Control II combined with their abuse of the DMCA system to take down even Star Control games they had no involvement with, we are forced to act to prevent them from continuing to create confusion.   

Consider some of your favorite games or movies. Now imagine if someone instrumental to the development of that game or movie went on to claim to be making a sequel to that game or movie without the consent of the owners of that trademark? What would be the result?

Q: But doesn't Paul and Fred own all the in-game IP?

A: Paul and Fred own whatever IP they created.  What that is remains to be seen. Stardock does not claim to own any copyrighted material within Star Control II which is why the new Star Control: Origins is set in its own universe with its own characters and story.

However, as of April 2018, neither Paul or Fred had any rights to any of the art and much of the writing in Star Control II. However, even if they did, it would be irrelevant as Stardock isn't using any copyrighted material from Star Control 1, 2, or 3 in the new Star Control games.

On the trademark side, simply because you were contracted to work on a game does not grant you the right to make a new game and claim it is related regardless of what copyrights you think you may own (otherwise, you could argue that Unity and Epic could start to make sequels to other people's games).

For example, Paul Reiche is the President of an Activision studio.  Blizzard is another Activision studio.  Stardock was once contracted to develop a StarCraft expansion (StarCraft: Retribution). One can imagine the response Stardock would receive it it were to announce a new game as a "direct sequel" to StarCraft: Retribution.

By contrast, not only did Paul and Fred announce their new game as a "direct" and later "true" sequel to Star Control, they even used the Star Control II box, that was acquired by Stardock, to promote it.

As much as we respect Paul and Fred, the fact is, Paul Reiche was contracted as an independent contractor (not as a company) by Accolade to develop Star Control for Accolade.  This is a fairly routine method that developers get products made (Stardock's own Fences, WindowBlinds, Groupy, IconPackager, etc. were developed using the same method).

Q: Do these legal issues have any impact on Star Control: Origins?

A: UPDATE:

Apparently yes.  Despite Star Control: Origins having nothing to do with Reiche and Ford's games, they have filed DMCA take down notices to Steam and GOG to take down Star Control: Origins.  They claim (with not specificity) that they own copyrights in Star Control: Origins

Game sites don't make legal judgments on the merits.  They simply remove the content.  No one, to our knowledge, has ever tried to do this on a shipping game before.  

You can read our response here.

 

Q: Why did Stardock trademark Ur-Quan Masters, Super Melee, and other names from the original games? 

A: Once Paul and Fred began to challenge the validity of our intellectual property we were forced to take steps to solidify our common law rights. Specifically, Paul and Fred have worked to try to separate Stardock's Star Control mark from its association with the classic games.  

The reason companies were bidding to acquire the Star Control trademarks and willing to pay $300,000 for it was for the association with the classic series.  The trademarks, being in active use in connection with the beloved classic series, made it valuable.  

When Paul and Fred began to seek to cancel the Star Control mark and make public statements that Star Control: Origins isn't related to the classic series Stardock felt obligated to respond by reinforcing its intellectual property rights to the classic series.  

As background: Stardock always had the common law trademark to Ur-Quan Masters. It's the sub-title to Star Control II after all and was, by Paul and Fred's admission, available in commerce on GOG even before Stardock was involved. Super-Melee is literally a promoted feature from Star Control. The alien names are so strongly associated with Star Control that if you Google Star Control aliens they come up as the first entry.  

They have made it very clear that they believe that they have the right to associate their new game with Star Control on the basis that they have previously licensed content to Star Control games. They have no such right.

Q: Why did Stardock really need to trademark the Star Control 2 alien names?

A: Star Control fans expect new Star Control games to have the Spathi, Ur-Quan, Orz, etc.   We originally chose not to include them in Star Control: Origins in deference to Paul and Fred who asked us not to.  

However, in December 2017, Paul and Fred posted:

This creates confusion because Stardock alone owns the Star Control universe. That doesn’t mean it owns any lore or stories created by others. It just means that Stardock has the right to determine what is canon in the Star Control universe.  

The Star Control aliens are associated with Star Control. That doesn’t mean Stardock can use expressions and stories of those aliens without permission. But it does mean Stardock has the right to create its own stories and expressions for the Ur-Quan, Spathi, etc.

When Paul and Fred were contracted to develop Star Control I and Star Control II for Accolade, they were allowed to keep certain copyrights to the works they created. But all trademarks were explicitly defined as being owned by Accolade. 

Incidentally, their name was put into a diagram because they literally announced their game as a sequel to Star Control II.  They associated their new game with Star Control, not the other way around.

Q: Is Stardock trying to prevent Paul and Fred from making new games in their universe?

A: No.  Stardock wants them to create new games in the universe they created.  However, this needs to be handled in such a way that there is no confusion as to the relationship between Star Control and the works they licensed for Star Control II.

Q: If Stardock wants a new game from Paul and Fred, why did the settlement offer that Paul and Fred publicly posted that they claim came from Stardock demand that they "surrender" their IP?

A: It is regrettable that Paul and Fred chose to violate confidentiality and post, without context, a settlement offer.  Paul and Fred have been offered many settlement proposals with many different terms and are intended for negotiation by both parties to try to reach an amicable settlement.

Stardock paid over $300,000 for the Star acontrol IP which included the trademark and copyright to Star a Control 3. The Star Control brand is, in our view, far more valuable than any copyrighted material within a 25 year old DOS game. Source code and alien art. Nothing else, as far as we can discern, falls under copyright protection. You can’t copyright “lore” or timelines, or alien names, or game designs or UI.  

Thus, all we would gain would be the ability to have Ur-Quan that look just like the old Ur-Quan and space ships that look like the classic space ships. The greater value would be to make sure this kind of dispute didn’t happen again. But that value would still not overcome the damage they’ve caused in the market place due to the confusion on who owns Star Control and the ill will due to their PR company issuing false and misleading press releases and publicizing the dispute in a way to maximize ill will. Not to mention the considerable and rising legal costs.

None of this would prevent Paul and Fred from making a new game if that really is their desire. Stardock, in turn, would have been happy to license, free of charge, any IP they needed to make their new game.

Our respect for the work Paul and Fred did 25 years ago remains undiminished.  However, that respect does not give them the right to disrupt our product development at the 11th hour or misrepresent their new endeavors as the "true" sequel to our products.

Our dedication to bringing you a new Star Control game remains unchanged.  BETA 2 of Star Control: Origins is due in a few weeks.

For those interested in reading the details, our complete initial filing available online:

https://www.documentcloud.org/documents/4385277-Stardock-Legal-Complaint-2635-000-P-2017-12-08-1.html

Stardock 25th anniversary post documenting the creation of Star Control:

https://www.stardock.com/games/article/485810/star-control-ii-25th-anniversary---on-the-shoulders-of-giants  

 


Thank you for being fans of Star Control, and supporting our effort to make a great new game in the Star Control franchise.

And if you have questions that you’d like to see added to this post, feel free to reach out to me directly via Twitter at @kevinunangst

Kevin Unangst

Vice President, Marketing and Strategic Partnerships

Stardock Entertainment

1,790,118 views 728 replies
Reply #176 Top

Okay, enough is enough. Everyone please stay on topic.

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Reply #177 Top

I'm glad I came over here and read Frogboys responses to the latest "fun."  The /r/startcontrol reddit is pretty intense right now (and if i didn't come over to find some responses I would still be upset as well).  I can see how frustrating this is for the Star Control team and I am still really excited for this game.  Not everyone is buying into this smear campaign I promise.  Sucks that this is all happening when the simple fact that we are even getting a new Star Control game is amazing.  We should have all just  be amazed that a company even revived a game that hadn't had anything for 25 years, and most people haven't even heard of today, instead just this craziness.  Hopefully the saying there is no such thing as bad publicity is true, and this is generating a lot of news articles.  A few people from work actually brought up star control last month because they saw all the articles about all the legal nonsense and I got them excited to try it.  So i guess there is some pros to this :/   

Reply #178 Top

Yes, I am, I did not mention SFB in that post.  But I am going too in this one, since you have lost your mind and are ranting and raving at me in private now.  Your mental disorder is severe, and you are in desperate need of professional psychological help.

As I have already informed this stark raving lunatic in e-mail, I will make a new post in this thread each and every time that he commands me not too.  After all, there is no subject more relevant too this thread than the PROVABLE FACT that Paul & Fred are plagiarists and thieves and that Star Control II is not their game, it is Steve Cole's game.

So... let's see... I haven't actally even thought of anything to say yet...  This is purely in response to SirPrimal's ranting and raving, displaying a psychological need to save his pathetic little ego from any perceived threat too it...

... ... ... Ok, Got it!  Here's something I can say...

It's not possible to not discuss SFB in this thread, because Star Control ***IS*** SFB.  Even if SFB is never mentioned again, you will still ALWAYS be discussing SFB because Star Control ****IS*** SFB.  Any time you are discussion Star Control, Master of Orion, Rules of Engagement, etc, etc, etc you ***ARE*** talking about SFB.  You just don't realize it, because these are the games (and the plagairists and thieves) who literally stole both the reputation of the SFU and my life.

 

Are you done yet Primal, you demented, twisted, stark-raving lunatic?  Or would you like to continue to attempt to play Vladimir Lenin's sick and twisted little game with me.  If you hadn't noticed, you are losing.  Badly.  I could actually take on the grand masters of this little game, Soviet intelligence themselves, at this little game you are trying to play with me and hold my own against them.  A pathetic psychological basket case like you isn't even worth my time, but I'll keep playing this game with you as long as you want.

But, like I said, stop sending me private emails.  That is is just plain deranged lunacy.  Like I told you in e-mail, if you want to play this insane game with me do it in public... where you will receive the humiliation that you have earned and deserve!

Reply #179 Top

Kavik, another post in this thread about SFB and I'm going to have to remove your posting privileges.  You are welcome to start a different thread.

I generally enjoy your insights but this is not the time or place.

Reply #180 Top

I understand.  If SirPirmal continues with his insanity I will start a new thread call "Sir Primal's Psychological Disorder" and discuss his demented lunacy there.  You asking me not to post about this in this thread is, obviously, a completely different thing than when he does it.

Reply #181 Top

Ok, well just to cap this off, here's my insane 'email' (forum PM) rantings. Read from bottom to top like an email chain:

No.  I am going to go make another post in that thread right now just because you have sent me this e-mail.  I will make a new post in that thread for each and every e-mail that you send me attempting to order me not too.  After all, it is the MOST relevant subject being discussed in that thread.  You are clearly too stupid to understand why Brad asked me to stop, it has nothing at all with it not being relevant.  You truly are a deranged lunatic in serious need of therapy and psychological help!

Go see my new post in that thread, and there will be another one made for every time you attempt to "command" me not too. You truly are pathetic!!!

--------------------------------------------------
From : SirPrimalform
Sent: 3/22/2018 10:05:17 PM

Whatever man, just keep it out of that thread.

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From : Kavik_Kang
Sent: 3/22/2018 8:24:46 PM

So you send me another, private e-mail, to again display your obsession with the tactics of Vladimir Lenin and attempting to paint people who you are trying to win an argument as crazy.  You truly are a pathetic brainwashed useful idiot, aren't you?

Everything I have said in that thread is true, provably so.  Easily.  There is nothing at all wrong with me, but you are clearly a completely brainwashed useful idiot.  Go learn about the history of games, and then go learn about Vladimir Lenin, the person who turned you into the fragile ego'd pathetic worthless piece of shit that you are.  I can't believe you would send me a private e-mail just to try to save your pathetic vision of greatness of yourself.

You definitely need therapy.  Lots, and lots of it.  Amazing!

And that everything I said was on topic.  It is the topic.  Paul and Fred's theft of IP, while accusing Stardock of doing that exact thing, is obviously "on topic".  Only a brainless ignorant moron like you could possibly not get that.

And stop trying to play Valdimir Lenin's pathetic game with me, it's insulting.  I've forgotten more about that game that you are capable of ever learning.  It really is pathetic.  If you want to play this pathetic game with me, do it in public, where you will get the humiliation that you deserve.



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From : SirPrimalform
Sent: 3/22/2018 3:30:46 PM

I want to keep this out of the thread so it stays on topic, but I was not calling you insane - rather I was making an observation about the writing style you are employing. I suggested talking to a therapist to try and work through some of the anger you obviously harbour rather than because I thought you were insane.

 

I don't have any more to say now, but since Kavik_Kang wants to discuss my ranting and raving in public, I thought people might be interested. I'm keeping my subscription to the thread but I don't anticipate posting any more as long as it stays on topic. Feel free to make your thread Kavik, unless of course it breaks any rules about personal attacks or whatnot.

Reply #182 Top

ENOUGH.  I'm deleting anything else on this strange subtopic.

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Reply #183 Top

So if I understand correctly. Paul and Fred, still own the rights to the intellectual property of the SC2 game. But they do not have the right to publish a new game under the broader Star Control IP.

So If you guy want to use characters and/or aliens unique to SC2 than you must ask P&F. And they need to have your permission to make a direct sequal of SC2. This is one of the rights you have bought from the Atari bankruptcy.

And the main problem is that they claim to own the entire SC publishing rights? If that was the case, Accolade couldn't have published SC3. Did they sue Accolade for publishing SC3? I've read somewhere that if you don't defend an IP you loose the right to defend it in the future.

Am I getting this right? Or am I completely wrong? 

Reply #184 Top

Quoting Kelfka, reply 183

So if I understand correctly. Paul and Fred, still own the rights to the intellectual property of the SC2 game. But they do not have the right to publish a new game under the broader Star Control IP.

So If you guy want to use characters and/or aliens unique to SC2 than you must ask P&F. And they need to have your permission to make a direct sequal of SC2. This is one of the rights you have bought from the Atari bankruptcy.

And the main problem is that they claim to own the entire SC publishing rights? If that was the case, Accolade couldn't have published SC3. Did they sue Accolade for publishing SC3? I've read somewhere that if you don't defend an IP you loose the right to defend it in the future.

Am I getting this right? Or am I completely wrong? 

I think the FAQ addresses a lot of your other statements, but I believe they are largely accurate. The last sentence is correct, if you don't defend your trademark, it basically becomes worthless. Not sure if the same applies to IP as I am not a lawyer (thank god), but I have heard this is the case for trademarks.

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Reply #185 Top

A question!
I know that now it's too late, but just wondering what could be said when they announced GotP.
Could they have said, "We worked as Designers on StarControll II"? and of course, later they could acknowledge that StarControl now is Stardock's IP

Reply #186 Top

Quoting ShadeDark, reply 185

A question!
I know that now it's too late, but just wondering what could be said when they announced GotP.
Could they have said, "We worked as Designers on StarControll II"? and of course, later they could acknowledge that StarControl now is Stardock's IP

Yep.  That would have been fine.

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Reply #187 Top

Kevin has updated it.

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Reply #188 Top

I just want to say that I'm about one or two more posts on either side away from returning Stardock's game, and just swearing off SC* forever. This is all extremely distasteful on both sides, and what is the point of escaping into a video game from the real world if the real world is so intent on clinging on like a bloodsucking leech the whole way?

Stardock's narrative appears to be, "we just really love the game, we want to have fun, we didn't care about the money until F/P started acting shady, and now suddenly we care about the money". That said, they stress their investment of millions so far, so of course they care about the money. It's all about the money, otherwise, why bother have a lawsuit in the first place?

F/P's narrative is, hey man, we made this thing, our names are on the box, and we should get to do whatever we want. But where were they for the last 20 years? False start after false start, "oh, we're trying so hard to get the rights". No. They were happy making money with whatever else was coming their way. Duh, yes, of course they want to leverage the excitement of the new Stardock game.

But what's wrong with that? Who CARES? Well, I do, a little. It's frustrating when you're watching a super-hero movie or TV show (for instance), and there's one character you love that you know should be there. That beloved character isn't there because of licensing, not because it didn't make sense for the story (actually, it was weird for the story that they weren't).

How can you tell a story about what happened before SC without the Ur-Quan? WTF? Really?

And yet, SC3 was suuuuuuuuuuuch a let down, and what I always blamed for that was that F/P weren't involved. Where's that statement we've all been waiting for from them, "please disregard SC3, it's not canon."

What I really want, as a fan: I want F/P to join forces with Stardock and make whatever game F/P want to make. Stardock is already well-situated for distribution and scaling development. Why not just make both games together and make a ton of money and make everyone happy? How about just hitting reset?

I doubt this will happen, of course, and most likely I'm just going to return this game so I can stop worrying about how this will all turn out and getting my hopes dashed.

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Reply #189 Top

Quoting mausolos, reply 188

I just want to say that I'm about one or two more posts on either side away from returning Stardock's game, and just swearing off SC* forever. This is all extremely distasteful on both sides, and what is the point of escaping into a video game from the real world if the real world is so intent on clinging on like a bloodsucking leech the whole way?

Stardock's narrative appears to be, "we just really love the game, we want to have fun, we didn't care about the money until F/P started acting shady, and now suddenly we care about the money". That said, they stress their investment of millions so far, so of course they care about the money. It's all about the money, otherwise, why bother have a lawsuit in the first place?

F/P's narrative is, hey man, we made this thing, our names are on the box, and we should get to do whatever we want. But where were they for the last 20 years? False start after false start, "oh, we're trying so hard to get the rights". No. They were happy making money with whatever else was coming their way. Duh, yes, of course they want to leverage the excitement of the new Stardock game.

But what's wrong with that? Who CARES? Well, I do, a little. It's frustrating when you're watching a super-hero movie or TV show (for instance), and there's one character you love that you know should be there. That beloved character isn't there because of licensing, not because it didn't make sense for the story (actually, it was weird for the story that they weren't).

How can you tell a story about what happened before SC without the Ur-Quan? WTF? Really?

And yet, SC3 was suuuuuuuuuuuch a let down, and what I always blamed for that was that F/P weren't involved. Where's that statement we've all been waiting for from them, "please disregard SC3, it's not canon."

What I really want, as a fan: I want F/P to join forces with Stardock and make whatever game F/P want to make. Stardock is already well-situated for distribution and scaling development. Why not just make both games together and make a ton of money and make everyone happy? How about just hitting reset?

I doubt this will happen, of course, and most likely I'm just going to return this game so I can stop worrying about how this will all turn out and getting my hopes dashed.

 

Hi mausolos,

Let me start by saying with as much humility as I can muster: I apologize.  I cannot even begin to express how much regret I have that any of this is happening.

And I don't mean just that the situation exists but also for our own handling of it.  We have plenty of blame that this has turned into a gross, public, mockery of how professional developers should behave.

I am an engineer by training.  My writing skills are better suited for stereo instructions and simple and direct statements of information than expressing nuance.  Thus, my own contribution to this embarrassing situation cannot be ignored.

Ideally, none of this would be happening in public.  None of this should be happening in public.  None of this should have been in dispute in the first place as this should have been a party for all involved.

In many of my correspondence with Paul and Fred I expressed how excited I would be even if they made a game in the future to continue their story that didn't involve us.  I also said I would love to work with them in any capacity that they found possible.

The Q & A positions things about as well as we can.  But doesn't change the fact that this is a terrible thing and for Stardock's part, I want you to know how sorry we are.

All we can do is make sure we deliver to you the best game we can make to bring back the franchise and tell great adventures.  And I genuinely hope that the universe that Paul and Fred created, the one with tens of thousands of years of lore behind it, is able to be continued in some shape or other.

With regards to Star Control: Origins, here are a few screenshots that might give you hope that we are far along into bringing you something special:

This screenshot is from a mission where I am trying to find the location of a Smuggler's base.  It isn't part of the main plot. 

The Star Control: Origins space is 40 x 40 parsecs (that's about 120 light years squared).  So for your main plot, you have your Captain's log and you ask questions and get info and can of course auto pilot (b-line it) for those destinations.  But you can, of course, go anywhere and every interaction can potentially touch something else in the universe.  It's all connected in big or small ways.

 

This is me visiting a planet in the Epsilon Eridani system.  It's an organic world that contains various life (in particular, some fairly harmless lumbering dinosaur like creatures and a not-so nice Rino like creature that can do minor damage to our lander).

I'm visiting this planet because a species asked us to help them find some life giving planets for them to colonize in the future because their home planet is dying due to a recent solar flare that wrecked their ozone layer.

Epsilon Eridani is about 11 light years from Earth but it only takes a couple weeks to get there via Hyperspace.

This is one of the species we've encountered.  They're called the Mu'Kay and they're quite friendly and love all things...other than fish.  

You may have seen concept art of this alien.  What you see here is the real deal.  This is in-game, full 3D, full lip..er..whatever synced speech connected.

Anyway, I hope that the progress we've made in trying to revive Star Control will give you some comfort that we really do care about what Star Control means and that we are doing our best to bring an amazing new game to the fan base that we hope will bring them joy while at the same time bringing a new generation of players into a genre that I think many of us have yearned for.

-Brad

(Brad Wardell, Founder and CEO of Stardock)

 

 

 

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Reply #190 Top

I hear where mausolos is coming from, but at the same time, you're not obligated to read any of the drama. Those screenshots all look great and while I also would love to see a continuation of the Ur-Quan storyline, I'm honestly just as excited to see what Stardock has put together knowing their passion for the universe and gaming. As long as SC: Origins comes out, it means I have an opportunity to explore that universe and gameplay again. By the end of this year I hope I'm talking about how much I want a sequel! If P&F get their act together and create their own game, bonus! Would be super excited to play that too. Anyways, my thoughts are that if the drama is getting to you, ignore it and wait for the game to come out. Don't judge the game by the drama!

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Reply #191 Top

Save the drama for yo momma.

Reply #192 Top

Reading all of this (both here and on Reddit) just fills me with dismay -- I wish I could respect Paul + Fred more, but my regard for them has dipped considerably. Brad seems to have been quite reasonable the entire time throughout all of this -- offering P+F the trademarks/rights for a mere $300k seems perfectly fine in my book. That they declined (out of, perhaps, the mistaken belief that the trademarks weren't necessary to make another Star Control game) makes no sense if you are planning to make a Star Control game -- a rule of thumb seems to be to buy out all major loopholes that would prevent you from making such a game. That's not just Business 101, that's common sense. 

For Paul + Fred to bypass that major mistake by "lawyering up" and then mobilizing the Star Control community via emotionally-charged PR statements to slap Brad and Stardock in the face is just a underhanded move. 

The comments on Reddit in favor of P+F seemed to be summed up thus: "Brad/Stardock have no rights whatsoever to Star Control; and it would be in everyone's interest for Brad/Stardock to simply wave a white flag and let P+F win, no matter what evidence is presented" -- and that is the polite way of saying it. The P+F fanboys (or PR personnel, or both) then proceed to reprint points that favor their side of the argument, but (conveniently) omit the context -- and this happens over and over again, in order to stir up emotions, instead of logic (the same thing happens in American courtrooms all the time, where the prosecution or defense lawyers toss out doctors/scientists/engineers in favor of "TV housewives", etc, when selecting juries). 

Before all of this, I was really happy with the idea of seeing both Star Control: Origins and Ghosts of the Precursors.  Now, it looks like I can only look forward to Star Control: Origins (as I seriously doubt that Ghosts is going to be a fully realized product within 3 years or less, regardless of the outcome of all of this).

**************

Side note: my cynical sense/gut feeling tells me that P + F may not even be the ones truly at fault here -- perhaps it's their "overlords" over in Activision/Blizzard? They are facing heavy competition in a lot of gaming areas, and A/B would love to have a "new space" in which to fashion a money-making universe. Using expensive lawsuits to drive the "competition" into the ground (due to legal expenses) is how Creative (think Sound Blaster) first demolished Aureal (Aureal won their case, but then went bankrupt due to legal expenses), then bought out Aureal's assets, only to mothball them. Paul + Fred might not have enough capital to do all of this, but Activision/Blizzard certainly does -- hiring PR firms to slam a competitor down isn't cheap. 

So, in theory: if P + F "win" (not necessarily the lawsuit, but the overall result, a la Creative/Aureal), then Activision/Blizzard win. Ghosts of the Precursors can proceed because Activision/Blizzard can just buy out the "defunct Stardock assets" at a fire-sale price, and get their people to touch them up slightly, thus significantly reducing development time and money. Or, if Activision/Blizzard no longer feel that a "Star Control Universe" is a moneymaker, they can just mothball everything. 

Win/win for Activision/Blizzard, and a major loss for all Star Control fans everywhere. 

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Reply #193 Top

I have watched Fred & Paul's many successes after they left Accolade and I have always been hopeful that they would one day make a proper Star Control sequel. We need to be realistic here though. After waiting 20+ years this had been a very long time for them not to start working towards a sequel. I really had to doubt whether it was ever going to happen. Stardock on the other hand has done much work towards a sequel. They have both made efforts to acquire rights to the franchise and afterwards they have done much work on developing the game. A game that I must say I am very excited about from what I have seen in the video released in the March update.

 

I am also very excited that Paul & Fred have now officially announced their intentions to create a sequel and I am not going to speculate on whether or not the work by Stardock has affected this decision. Where I was at first merely hopeful that Stardock would create a great sequel, I am almost certain that Fred & Paul's game will be fantastic should it ever get built. Maybe a bit of competition will even encourage them to outperform all expectations.

 

Whatever happens, while I am truly empathetic to anybody stuck dealing with allegations and lawsuits that have spill out into the various online platforms, I am optimistic that Star Control fans will do well no matter what the outcomes are in court. Hopefully this can even drum up some free publicity that will bring in new fans who are curious as to what old game could be worth such a fuss.

 

:) 

 

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Reply #194 Top

Quoting none888, reply 193
I am almost certain that Fred & Paul's game will be fantastic should it ever get built. Maybe a bit of competition will even encourage them to outperform all expectations.


I have a feeling that, if their game is ever released that the hype we've built up after 25 years will mean we end up disappointed.  Nostalgia is a helluva thing.  

Reply #195 Top

Quoting SWVRoma, reply 194


Quoting none888,
I am almost certain that Fred & Paul's game will be fantastic should it ever get built. Maybe a bit of competition will even encourage them to outperform all expectations.



I have a feeling that, if their game is ever released that the hype we've built up after 25 years will mean we end up disappointed.  Nostalgia is a helluva thing.  

This.

Plus, it seems to me that Paul and Fred believe their own story and think that they really did solely create SC2. If they try to create a new SC game and don't accept the kind of awesome help they *actually* had in making SC2 (it was a large team effort), then I suspect it'll suck.

Kind of like how the early Star Wars films were awesome, but in large part because Lucas had his wife editing and Lawrence Kazdan rewriting the scripts. Then Lucas started to believe in his own hype about how great a film maker he was, dumped his wife and Kazdan, and we ended up with the mostly awful prequel films because it turns out he's not that good unless he has talented people around him. I'm afraid the same kind of thing will happen with Paul and Fred (assuming we ever get Ghosts at all).

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Reply #196 Top

E-MAILS.
Nice~ 

Reply #197 Top

I am genuinely excited about Origins despite what's happening behind the scenes. I want a Star Control game in whatever shape or form AND I want a continuation to the Ur-Quan story.

I think both games can easily coexist when both sides agree on their respective boundaries and, most importantly, if both sides practice empathy.

Reply #200 Top

Quoting chapel976, reply 199


Quoting Frogboy,

ENOUGH.  I'm deleting anything else on this strange subtopic.



I really wish I could make this my signature

The only sig I've ever had/used was an old BIOS error code that was simply idiotic....

"Keyboard not found. Press F1 to continue."

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