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Q+A regarding Star Control and Paul and Fred

Q+A regarding Star Control and Paul and Fred

Given the ongoing discussion of the legal dispute between Stardock and Paul Reiche and Fred Ford, designers of Star Control I and II, I wanted to take time to make Stardock's position clear and address inaccuracies that have been promoted.

As the need arises, I’ll continue to update this post with additional questions and answers.

Q: What are the issues in dispute?

A: On the eve of launch of the beta of Star Control: Origins in October 2017, a game Stardock has spent the past four years working on, Paul Reiche III and Fred Ford, the designers of Star Control II for Accolade 25 years ago announced a new game, Ghosts of the Precursors as a “direct” sequel to Star Control even going so far as to promote it as Star Control: Ghosts of the Precursors.

They did this despite knowing Stardock had acquired the Star Control IP in 2013 and knowing before hand our announcement schedule. Their actions created confusion in the market as to the origin of Star Control games which is why we have trademark laws. 

When Stardock asked that they cease and desist marketing their game as a sequel to Star Control they refused and began demanding that the sale of the DOS games, which had been on sale continuously since before Stardock acquired the IP and for which they had been receiving royalties for during the entire time cease and began to disparage Stardock publicly in the press. 

Despite Stardock's best efforts to reach a private, mutually beneficial co-existence agreement, Paul and Fred responded with increasingly hostile, misleading public attacks and served Steam and GOG with DMCA take-down notices on all of the classic DOS games, including Star Control 3 which they had no involvement with all while continuing to promote their new game as the "true" sequel to Star Control.

In addition, Paul Reiche and Fred Ford also began to claim that various features of Star Control: Origins violated their copyrights such as the ship designer, user interface similarities and other elements that are not subject to copyright protection (you can’t copyright an idea and Star Control itself was inspired by many other games). They also began to demand special access to Star Control: Origins to inspect it and demanded the removal of the ship designer,

As a result of their broad interpretation of what they believe they have rights to combined with their willingness to instruct their lawyers to issue a DMCA take down notices, even on titles in which they had no involvement in, combined with their refusal to cease promoting their game as the sequel to Star Control, Stardock was forced to file a complaint over their continuing trademark infringement.

In retaliation, Reiche and Ford filed a countersuit seeking to cancel the Star Control trademark and for copyright infringement due to the sale of the classic Star Control games on GOG and Steam and are even suing GOG despite the fact that Reiche and Ford were the ones who claim to have helped get the classic Star Control games onto GOG.

Q: Why did Stardock file the initial lawsuit against Paul and Fred?

A: We had no choice after Paul and Fred filed DMCA claims against the distribution not only of Star Control 1 and 2 but also Star Control 3 which they admit they had no involvement.  The DMCA claims were reversed, but it was clear that our ability to create more experiences in the Star Control multiverse for fans would be at risk if they are allowed to continue to misrepresent their new game as being associated with Star Control without a license while simultaneously making broad, unsupportable claims of ownership on ideas and concepts that are present not just in Star Control games but games in general.  

Q: How did these unfortunate events come to pass?

A: Here is a timeline of the order of events:

  1. Stardock acquires the Star Control brand, copyright to Star Control 3, the license to use the Star Control classic characters, lore and the right to distribute the classic DOS games.  The DOS games are already available on GOG  with Atari listed as the publisher. (2013)
  2. Stardock discuss plans for the new Star Control.  They state that their employment by Activision prevents them from working on a new Star Coxntrol game and request that we not use the aliens from Star Control 2 but do not contest Stardock's right to do so.  (2013)
  3. Upon learning that Activision has blocked their ability to be involved and that Paul and Fred hope to one day to continue their stories, Stardock offers to transfer its rights to Star Control to them, thus uniting the Star Control brand with Paul and Fred's licensed IP.  (2013)
  4. Paul and Fred ask what Stardock acquired from Atari to which Stardock responds: The trademark, assets to Star Control 3 and the right to sell distribute, market and promote the original trilogy.
  5. Paul acknowledges Stardock's position and asks how much it cost.
  6. Paul and Fred politely decline the offer to acquire the Star Control IP. (2013)
  7. Stardock announces a reboot of Star Control and explicitly states that it will not include the characters from the classic series out of respect for Paul and Fred. (2013)
  8. Stardock spends the next 4 years and millions of dollars developing Star Control: Origins. (2013-2017)
  9. Stardock provides Paul and Fred regular updates on progress including video of pre-alpha footage, design notes, screenshots.  Relations are amicable and supportive. (2013-2017)
  10. Stardock updates Paul and Fred on Star Control: Origins release schedule and begins planning its 25th anniversary which will include releasing the classic games onto more channels.  Stardock asks if there would be any interest in having SC2 ships appear in Super-Melee. The games are submitted and approved by Steam in preparation (Summer 2017).
  11. Paul and Fred contact Stardock to inform them that they will be announcing a new game that will utilize the characters from their universe.  (Fall 2017)
  12. Stardock is both pleased and concerned about the timing of their plan, points out the licensing agreement would allow Stardock to use their IP (albeit at a higher royalty than Stardock was hoping for). Stardock asks that they coordinate these announcements together ensure there is no confusion and about the games appearing competitive. (Fall 2017)   
  13. Paul and Fred state they plan to make a sequel to Star Control II which would violate Stardock's trademark rights (you can't claim your product is a sequel to another company's product).  Paul and Fred also assert that Stardock does not have a license to their IP.
  14. In the email below Paul and Fred state that each party should work within its respective rights: Stardock having the Star Control trademarks and Paul and Fred owning all the IP rights to the works they created. Note that at this point, Paul and Fred recognized that owning the registration to the Star Control trademark also includes many common law trademarks. Hence "trademarks" plural.
  15. Stardock responds stating that as far as Stardock is aware, while Paul and Fred own the IP they created, Stardock does have an active licensing agreement that controls how that IP can and can't be used.  Stardock also reiterates that it has not used this license out of respect for Paul and Fred. (October 2017)
  16. Stardock states its concern at the idea of Paul and Fred representing their game as a "direct sequel", asks to schedule a call to discuss.  Note that at this point, Brad, like many, is under the impression that Paul and Fred essentially created Star Control on their own, a two-man team with licensed music was not uncommon thing back in 1992 (Stardock later re-evaluates that position after learning that the project had a large budget for 1990 and immense talent on it). (October 2017)
  17. Paul and Fred respond that they simply don't agree but provide no evidence as to why the licensing agreement would have expired. (October 2017)
  18. Stardock provides its reviewed legal position.  Stardock isn't using any IP from the classic games other than the right to market and sell them as they have been for several years.  (October 2017)
  19. Stardock points out that it has a license to the IP to use provided it pays a royalty of 10% (which is why Stardock has asked in the past for a new licensing agreement as 10% is too much for a cameo of a classic character). Stardock CEO, Brad Wardell suggests talking on the phone to iron things out. (October 2017).
  20. Email includes proposal:
  21. Paul and Fred refuse Stardock's proposal and begin to demand changes to Star Control: Origins.
  22. Paul and Fred, knowing the date Stardock was planning to announce the Fleet Battles beta, preemptively announce Ghosts of the Precursors as a direct sequel to Star Control II; use the Star Control II box (which is owned by Stardock) as the only art on the page for it; promote it to the media and to social media as the "true" sequel to Star Control.  (October)
  23. Despite having just stated that their efforts should be "separated" by each parties rights (Stardock with the trademarks) Paul and Fred almost immediately violate that understanding by using the Star Control trademarks throughout their announcement.
  24. The Star Control trademark is mentioned 4 times in the announcement, each with an (R) without mentioning Stardock leading a reasonable consumer to believe it is their mark (Ghosts of the Precursors is listed once). 
  25. Paul and Fred claim they "released" Star Control II on the same page that shows Star Control II with the Accolade mark misleading the relationship between Accolade and Paul and Fred (who, regardless of their tremendous work, were contracted by Accolade to create content that was then licensed into Accolade's product).
  26. The media follow-up by referring to it as "Star Control: Ghosts of the Precursors". (October)
  27. Paul and Fred promote the idea that it's Star Control: Ghosts of the Precursors and not its own game:
  28. The above is one example among dozens.
  29. Paul and Fred publicize coverage of their new game with each post using the Star Control mark but not a single one using the term "Ghosts of the Precursors".  Looking below, what's the name of their new game?
  30. Many posts and articles appear, endorsed by Paul and Fred that state that their new game is a "direct sequel" to Star Control.  Some refer to it as Star Control: Ghosts of the Precursors.
  31. Stardock moves forward on its 25th anniversary plans, release the beta of Star Control: Origins - Fleet Battles beta and relaunches the classic DOS games for the 25th anniversary on Steam. (October)
  32. Paul and Fred's attorney contacts Stardock's CEO.  This is the first time lawyers have been involved.  Lawyers take over. (October)
  33. Paul and Fred begin to demand that Stardock begin policing the Star Control community for fan art that they believe violates their rights (including members of this forum and on Steam). (October)
  34. Paul and Fred begin demanding the removal of features from Star Control: Origins including the ship designer (a feature that has been part of Stardock's games for over a decade). (October)
  35. Paul and Fred begin demanding insider builds of Star Control: Origins for inspection and begin insisting various broad features are their property despite having no right to do so. (October)
  36. Paul and Fred reject numerous attempts to create a co-existence agreement that would permit Ghosts of the Precursors to go forward independently.   (November)
  37. Paul and Fred insist they have the right to associate their game with Stardock's trademarks including referring to their game as the "true" sequel to Star Control. (November)
  38. Paul and Fred demand that the DOS games be removed from distribution while still providing no evidence to support their claim that the agreement had expired. (November)
  39. Paul and Fred begin to make public defamatory blog posts and tweets about Stardock. (December)
  40. Paul and Fred file DMCA notices against Steam and GOG not just for Star Control 1 and 2 but also Star Control 3 which Stardock holds the federally registered copyright for and that Paul and Fred had no involvement in. (December)
  41. Stardock's attorneys file a suit against Paul and Fred for trademark infringement and other causes of action. (December)
  42. Paul and Fred's attorney files a lawsuit against Stardock alleging copyright infringement and other causes of action. (February).
  43. Paul and Fred's PR firm releases a press release to the wire services accusing Stardock of "copyright theft" do press interviews attacking Stardock. (February)
  44. This post is initially made. (February)
  45. Paul and Fred post an email exchange they claim is between themselves and Atari, something they had not shown to Stardock and still have not provided to Stardock to evaluate. 
  46. Paul and Fred post what they claim is a Stardock settlement proposal in violation of federal rule 408. Stardock denies the accuracy. (March)
  47. Paul and Fred's PR firm targets Stardock CEO, Brad Wardell personally on Twitter for abuse with an inflammatory and completely inaccurate social media post. (March)
  48. Paul and Fred like a tweet that purports that these activities have cost Stardock up to 50% of potential sales and may lead to review bombing of the final game:  (March)
  49. To make clear that Stardock's concern is regarding the protection of its Star Control IP and not the sales of Star Control: Ur-Quan Masters, it decides that it will be suspend sales of the classic games until the dispute is resolved starting April 4. (March 2018).

Q: Don't Paul and Fred contend that the 1988 licensing agreement with Accolade has expired?

A: That is their position.  However, since the dispute began, Stardock has chosen to err on the side of caution and operate as if that is the case.   Stardock requested that GOG and Steam remove the games for sale pending a resolution.  The 1988 agreement, however, does not have anything to do with the Star Control trademarks were were always owned by Accolade and were assigned to Stardock.   

Stardock's ownership of the Star Control trademark is incontestable.  You can review the federal registration that dates back to the 1990s here.

Q: But isn't it true that Star Control: Origins has very similar gameplay to Star Control II? That you explore planets, travel through hyperspace to different star systems, meet with aliens? Couldn't their copyright of Star Control II mean that Star Control: Origins is too similar?

A: You cannot copyright an idea.  Putting aside that Star Control itself borrowed many ideas from many other games, copyright protects creative expression. Not game play.  

There are articles you can read that discuss this:

https://en.wikipedia.org/wiki/Video_game_clone 

https://venturebeat.com/2013/03/16/defeating-mobile-game-clones-why-copyright-protection-is-not-enough/ 

https://gamedev.stackexchange.com/questions/11752/is-it-legally-possible-to-make-a-clone-of-the-game 

Obviously, anyone who has ever played Angry Birds or Candy Crunch already knows this.

That said, Star Control: Origins is not a clone of Star Control II.  The 25-year gap in game technology allows Star Control: Origins to deliver a much richer experience.  So while the core concepts remain true: You are the captain of a starship traveling through this part of the galaxy, meeting aliens, engaging in battles, exploring planets, the implementation is very different.

In short: Gameplay clones aren't illegal and even if it were illegal, Star Control: Origins is not a clone. 

 

Q: Why does Stardock claim that Paul and Fred were not the creators of Star Control?

A: Paul and Fred were the designers of Star Control I and II.  In the credits, on the box and elsewhere they had previously officially listed themselves as either developers or designers.  

While Stardock has no objection to “creators” in the casual sense, legally, and when trying to promote a product in commerce, they are not. Most of the Copyrighted material people think of as being important to Star Control was created and owned by others. 

For 25 years, Designer was their official designation.   

It is Stardock's opinion that they have begun to focus on referring to themselves as "creators" in their marketing in order to give the impression that Ghosts of the Precursors would have the the same creative core as Star Control II.   This is not the case.

What most people do not realize is Star Control II had, in essence, the dream Sci-Fi team as mentioned in this 25th anniversary tribute. The lead animator went on to lead the animation at Pixar and is the director of the Minions movies.  Many of the alien designs were created by the artist who went on to design Darth Maul and other Star Wars and Marvel movie characters.  Many of the most quoted lines came from seasoned Sci-Fi writers.  The engaging music was created by others.

We respect Paul and Fred’s crucial contributions as well as the rest of the talented team who worked on Star Control.  

Q: Who owns the Star Control trademark?

A: Stardock is the legal owner of the federally registered trademark for Star Control.  You can view it here. https://www.trademarkia.com/star-control-75095591.html 

Q: What does Stardock want out of this lawsuit?  

A:  Our ONLY goal is to protect our ability to tell more stories in the Star Control multiverse.  We remain fans of Paul and Fred and their contributions to Star Control.  However, given the confusion they’ve created in the market by promoting their new game as a “true sequel” to Star Control II combined with their abuse of the DMCA system to take down even Star Control games they had no involvement with, we are forced to act to prevent them from continuing to create confusion.   

Consider some of your favorite games or movies. Now imagine if someone instrumental to the development of that game or movie went on to claim to be making a sequel to that game or movie without the consent of the owners of that trademark? What would be the result?

Q: But doesn't Paul and Fred own all the in-game IP?

A: Paul and Fred own whatever IP they created.  What that is remains to be seen. Stardock does not claim to own any copyrighted material within Star Control II which is why the new Star Control: Origins is set in its own universe with its own characters and story.

However, as of April 2018, neither Paul or Fred had any rights to any of the art and much of the writing in Star Control II. However, even if they did, it would be irrelevant as Stardock isn't using any copyrighted material from Star Control 1, 2, or 3 in the new Star Control games.

On the trademark side, simply because you were contracted to work on a game does not grant you the right to make a new game and claim it is related regardless of what copyrights you think you may own (otherwise, you could argue that Unity and Epic could start to make sequels to other people's games).

For example, Paul Reiche is the President of an Activision studio.  Blizzard is another Activision studio.  Stardock was once contracted to develop a StarCraft expansion (StarCraft: Retribution). One can imagine the response Stardock would receive it it were to announce a new game as a "direct sequel" to StarCraft: Retribution.

By contrast, not only did Paul and Fred announce their new game as a "direct" and later "true" sequel to Star Control, they even used the Star Control II box, that was acquired by Stardock, to promote it.

As much as we respect Paul and Fred, the fact is, Paul Reiche was contracted as an independent contractor (not as a company) by Accolade to develop Star Control for Accolade.  This is a fairly routine method that developers get products made (Stardock's own Fences, WindowBlinds, Groupy, IconPackager, etc. were developed using the same method).

Q: Do these legal issues have any impact on Star Control: Origins?

A: UPDATE:

Apparently yes.  Despite Star Control: Origins having nothing to do with Reiche and Ford's games, they have filed DMCA take down notices to Steam and GOG to take down Star Control: Origins.  They claim (with not specificity) that they own copyrights in Star Control: Origins

Game sites don't make legal judgments on the merits.  They simply remove the content.  No one, to our knowledge, has ever tried to do this on a shipping game before.  

You can read our response here.

 

Q: Why did Stardock trademark Ur-Quan Masters, Super Melee, and other names from the original games? 

A: Once Paul and Fred began to challenge the validity of our intellectual property we were forced to take steps to solidify our common law rights. Specifically, Paul and Fred have worked to try to separate Stardock's Star Control mark from its association with the classic games.  

The reason companies were bidding to acquire the Star Control trademarks and willing to pay $300,000 for it was for the association with the classic series.  The trademarks, being in active use in connection with the beloved classic series, made it valuable.  

When Paul and Fred began to seek to cancel the Star Control mark and make public statements that Star Control: Origins isn't related to the classic series Stardock felt obligated to respond by reinforcing its intellectual property rights to the classic series.  

As background: Stardock always had the common law trademark to Ur-Quan Masters. It's the sub-title to Star Control II after all and was, by Paul and Fred's admission, available in commerce on GOG even before Stardock was involved. Super-Melee is literally a promoted feature from Star Control. The alien names are so strongly associated with Star Control that if you Google Star Control aliens they come up as the first entry.  

They have made it very clear that they believe that they have the right to associate their new game with Star Control on the basis that they have previously licensed content to Star Control games. They have no such right.

Q: Why did Stardock really need to trademark the Star Control 2 alien names?

A: Star Control fans expect new Star Control games to have the Spathi, Ur-Quan, Orz, etc.   We originally chose not to include them in Star Control: Origins in deference to Paul and Fred who asked us not to.  

However, in December 2017, Paul and Fred posted:

This creates confusion because Stardock alone owns the Star Control universe. That doesn’t mean it owns any lore or stories created by others. It just means that Stardock has the right to determine what is canon in the Star Control universe.  

The Star Control aliens are associated with Star Control. That doesn’t mean Stardock can use expressions and stories of those aliens without permission. But it does mean Stardock has the right to create its own stories and expressions for the Ur-Quan, Spathi, etc.

When Paul and Fred were contracted to develop Star Control I and Star Control II for Accolade, they were allowed to keep certain copyrights to the works they created. But all trademarks were explicitly defined as being owned by Accolade. 

Incidentally, their name was put into a diagram because they literally announced their game as a sequel to Star Control II.  They associated their new game with Star Control, not the other way around.

Q: Is Stardock trying to prevent Paul and Fred from making new games in their universe?

A: No.  Stardock wants them to create new games in the universe they created.  However, this needs to be handled in such a way that there is no confusion as to the relationship between Star Control and the works they licensed for Star Control II.

Q: If Stardock wants a new game from Paul and Fred, why did the settlement offer that Paul and Fred publicly posted that they claim came from Stardock demand that they "surrender" their IP?

A: It is regrettable that Paul and Fred chose to violate confidentiality and post, without context, a settlement offer.  Paul and Fred have been offered many settlement proposals with many different terms and are intended for negotiation by both parties to try to reach an amicable settlement.

Stardock paid over $300,000 for the Star acontrol IP which included the trademark and copyright to Star a Control 3. The Star Control brand is, in our view, far more valuable than any copyrighted material within a 25 year old DOS game. Source code and alien art. Nothing else, as far as we can discern, falls under copyright protection. You can’t copyright “lore” or timelines, or alien names, or game designs or UI.  

Thus, all we would gain would be the ability to have Ur-Quan that look just like the old Ur-Quan and space ships that look like the classic space ships. The greater value would be to make sure this kind of dispute didn’t happen again. But that value would still not overcome the damage they’ve caused in the market place due to the confusion on who owns Star Control and the ill will due to their PR company issuing false and misleading press releases and publicizing the dispute in a way to maximize ill will. Not to mention the considerable and rising legal costs.

None of this would prevent Paul and Fred from making a new game if that really is their desire. Stardock, in turn, would have been happy to license, free of charge, any IP they needed to make their new game.

Our respect for the work Paul and Fred did 25 years ago remains undiminished.  However, that respect does not give them the right to disrupt our product development at the 11th hour or misrepresent their new endeavors as the "true" sequel to our products.

Our dedication to bringing you a new Star Control game remains unchanged.  BETA 2 of Star Control: Origins is due in a few weeks.

For those interested in reading the details, our complete initial filing available online:

https://www.documentcloud.org/documents/4385277-Stardock-Legal-Complaint-2635-000-P-2017-12-08-1.html

Stardock 25th anniversary post documenting the creation of Star Control:

https://www.stardock.com/games/article/485810/star-control-ii-25th-anniversary---on-the-shoulders-of-giants  

 


Thank you for being fans of Star Control, and supporting our effort to make a great new game in the Star Control franchise.

And if you have questions that you’d like to see added to this post, feel free to reach out to me directly via Twitter at @kevinunangst

Kevin Unangst

Vice President, Marketing and Strategic Partnerships

Stardock Entertainment

1,789,822 views 728 replies
Reply #626 Top

Quoting Frogboy, reply 615



I haven't really been paying attention to this debacle for a few weeks, cuz...yikes.

But I have to say that I like this.

 

I mean, yeah...in my ideal world, SCO would have been a direct sequel to SC2, ignoring SC3. But whatever; SCO has grown on me. So what if these Melnorme aren't canon; like I said, I like that.

In fact, my biggest problem with the Melnorme is that I first played SC2 without a voice pack, and in my head, I pronounced their name as if that 'e' wasn't there, like it was 'mell-norm'; plenty of words do that, like 'biome'. So when I finally played SC2 with voices and I first heard the name said, I was like, "Whaaaaa...???"

But, oh well.

Reply #627 Top

Yeah, they named the Melnorme after Mel Tormé, the lounge singer.  Your version is like their original name in, the Mael-Num.

Reply #628 Top

Mel Torme, jeez. :|  

Silly people.

Reply #629 Top

Quoting TenkoTAiLS, reply 625

Activision and Spyro might not be the best example to use. Technically the same studio has owned them since their creation. Universal just went through a string of corporate buy-outs which ended with them in Activisions hands. The IP was never individually sold as Universal owned it, not Insomniac, they were only contracted by Universal to create the game.

Paul and Fred were only contracted by Accolade to create the game (well the first two).   An apples and apples comparison would be if Insomniac announced "Ghosts of the Dragon" and said it was the true sequel to Spyro the Dragon.

Reply #630 Top

Quoting eride, reply 619

Can you provide a citation for your belief, GMOrz? 

You've seriously misread my posts if you think I'm trying to assert facts there - my belief has no basis other than a vague gestalt of trademark law I've absorbed from pop culture, and I'm quite open to being shown I'm wrong!

I'm just curious if there's any examples where the trademark holder was forced to market / develop things differently based on trademark infringement, since I've never heard of any such thing. I've heard of defending the trademark, legal requirements, court cases. But I've never heard of a company having an obligation to alter the plot and content of the work itself, in response to a trademark violation.

 
Reply #631 Top

Quoting GMOrz, reply 630

I'm just curious if there's any examples where the trademark holder was forced to market / develop things differently based on trademark infringement,

Pretty much any and every instance.

It's actually what Trademark constraints/restrictions are all about....preventing others from what/how they market their 'stuff' that causes market confusion.

Try something like...Coca Cola .... and attempt to market pretty much ANYTHING with the name Coke-A- Koler.

I seriously don't understand how someone can enter a discussion armed only with a "vague gestalt of trademark law I've absorbed from pop culture".

It's a bit like saying "I know fuck-all about the subject but allow me to chime in with my 5 cents"...;)

Oh, and heaven forbid that the 'gestalt' is actually what's currently bouncing around in various Reddit channels.   You're on a hiding to nothing there...;)

Reply #632 Top

.....and then I reread the quote.   A Trademark HOLDER isn't going to have to change something....the change is wholly the infringer's responsibility.

Perhaps there was a typo ...;)

Reply #633 Top

That post is part of a chain of posts wherein I wasn't clear enough as to "which" story was infringing upon the Star Control trademark. GMOrz interpreted my post to meaning that the SCO game was somehow infringing, when I was actually talking about the GotP game.

Reply #634 Top

Stardock

Quoting Jafo, reply 631


Quoting GMOrz,

I'm just curious if there's any examples where the trademark holder was forced to market / develop things differently based on trademark infringement,



Pretty much any and every instance.

It's actually what Trademark constraints/restrictions are all about....preventing others from what/how they market their 'stuff' that causes market confusion.

Try something like...Coca Cola .... and attempt to market pretty much ANYTHING with the name Coke-A- Koler.

You misread my question: Stardock is saying that because of Paul & Fred's actions, they are now required to use the Arilou, Melnorme, etc. against their previous wishes. I'm trying to find an example of when the trademark holder (not the infringer!) was required to change their product in response to infringement, because I've not run in to that concept before, and can't find any examples with a quick Google search (and I don't know enough about trademark law to do better than a quick Google search :))

I seriously don't understand how someone can enter a discussion armed only with a "vague gestalt of trademark law I've absorbed from pop culture".

This... is a Q+A  thread, right? Isn't the whole point to ask questions and clear up things I don't understand? If I was trying to convince anyone else, I'd agree - but I'm just trying to get a question answered and a Q+A thread seemed like a really obvious place to ask...

I'm fine admitting that my knowledge comes from reading about, say, the Star Trek fan projects being closed down for copyright infringement, or a Harry Potter fan-convention cancelled for trademark violations. I'm trying to make it clear that I don't know the subject, and I realize I might be asking some 102-level questions or making bad assumptions :)

Reply #635 Top

Quoting GMOrz, reply 634

Stardock is saying that because of Paul & Fred's actions, they are now required to use the Arilou, Melnorme, etc. against their previous wishes. I'm trying to find an example of when the trademark holder (not the infringer!) was required to change their product in response to infringement, because I've not run in to that concept before,

It's all about a timeline and subsequent cause-and-effect..... aka History.

There was a time when 'everyone' made assumptions about the status quo of the entity that is 'Star Control'. Once upon a time there were communications between Stardock and Paul & Fred re the potential of co-operative input and/or the latter's purchase of rights etc from the former re what was acquired in the sale from Atari.

Subsequent actions on the part of Paul & Fred changed the climate of co-operative discussion, and following the current process of court action and its 'Discoveries' Stardock has been obliged to reevaluate what needs to be done.

Unfortunately there's still a small group of die-hard devotees who [to use a quaint Aussie slang phrase] are 'running around like headless chooks' trying with all their might to find a 'spin' that paints Paul & Fred's actions in a squeaky-clean light.

The problem with this [and probably any other] situation is that it is 4 dimensional, not 2.  Its timeline is important...;)

Being that the issue[s] is before a court there are 'gag orders' in place and both parties will be instructed by their respective Counsel to NOT go into detail about pretty much everything, so, if you're an outside observer you're S. O. O. L. when it comes to full enlightenment.

Sadly that means there will be numerous IANAL speculators who do little more than simply damage the reputations of BOTH parties with FUD.

 

What CAN be disclosed is amended 'as and when' to the OP of this thread [the Q and A], but if anyone's looking for 'the full story' it actually needs to be played out through the court process first...;)

Reply #636 Top

Could you point to other examples of the trademark holder being obliged to change their product, without violating the gag order?

Reply #637 Top

Quoting GMOrz, reply 636

Could you point to other examples of the trademark holder being obliged to change their product, without violating the gag order?

 

What do you mean? Those two things aren't related.

Reply #638 Top

Quoting Frogboy, reply 624


Quoting zwabbit,

Quite point of clarification for my curiosity, when you say "they then knock down." Which "they" are you referring to?



Paul and Fred.  Their counter-claim essentially posits that Stardock believes it owns their copyrights and then meticulously sets up why it doesn't when in fact Stardock has no interest in their copyrights.

 

Emphasis mine. Technically correct. Stardock has interests in every alien name in SC2 though, and everything that can be considered a sequel to The Ur Quan Masters.

But never the copyrights.

Reply #639 Top

Names cannot be copyrighted, only trademarked, so how does this show an interest in copyright?

Reply #640 Top

Quoting shayvaan, reply 639

Names cannot be copyrighted, only trademarked, so how does this show an interest in copyright?

Quoting Frogboy, reply 602


Quoting tingkagol,

Well now that Stardock has recently supposedly "registered" trademarks* for the classic aliens (Chenjesu, Arilou, etc) your theory will no longer apply. P&F's copyrights to the aliens are now at the mercy of those trademarks in question. How convenient. ^__^



They always were, tingkagol.

Still technically no interest in those copyrights.

Reply #641 Top

Quoting GMOrz, reply 636

Could you point to other examples of the trademark holder being obliged to change their product, without violating the gag order?
this is coming from someone who has only read this post, and the wiki on this. Every court case I know of tries to strengthen it's possition when in court. 

Reply #642 Top

Quoting Astrobia, reply 637


Quoting GMOrz,

Could you point to other examples of the trademark holder being obliged to change their product, without violating the gag order? 


What do you mean? Those two things aren't related.

When I've asked why Stardock is going back on their word not to use the Arilou, I'm told that they were required to use them because of Paul & Fred's actions. I've never heard of any such legal theory, and can't find any court cases that would establish precedent. When I asked for examples, Jafo said that the case couldn't be discussed due to a gag order. So, I'm... still trying to find any examples or citations for this theory that Stardock is legally obliged to break it's word to the community.

Stardock have to use some of those elements now, in order to strengthen their trademarks. If you don't use a trademark (or don't defend it) you can lose it. Paul and Fred have literally forced Stardock to use them.

Reply #643 Top

I think you are taking "required" too literally here, which is why you may have trouble understanding this.  There is not a court somewhere saying "thou shalt restore the Arilou in SCO". :)

Instead, I believe it's some rather basic game theory around being prepared for future legal arguments that could come up.

Pure hypothetical here:  Let's say that P&F release a game containing the Arilou that continues the story from SC2, and they call it GotP without using the Star Control name at all.  Some percentage of the gaming community (15%?) consider it to be the "real" sequel to SC2 since it has the game elements they care most about, even if P&F have learned their lesson and don't actually call it that in the future.  (The numbers, as long as they are non-zero, don't matter too much so let's not quibble the details)

If both games (SCO and GotP) are available at this future date, and a Star Control fan wants to buy a game, which one should he/she buy?  In my purely hypothetical situation, maybe 15% buy GotP and 85% buy SCO.  This is a problem for Stardock. 

As the number of people who equate "Star Control sequel" with anything other than something released or approved by Stardock, the mark gets weaker and more diluted.  At the limit, eventually the words "Star Control" cease to have any useful meaning if there are a ton of other perceived-as-sequels out there that are officially unrelated.  (Losing distinctiveness is one main reason why trademarks can be cancelled)  But that extreme doesn't have to actually happen to have partial negative effects.  Every single company out there will want it's marks to be as "strong" as possible.

By including a race called the Arilou in SCO, that makes one fewer reason why someone may look at a competing product and consider it to be a more legitimate sequel to SC2.  Same thing for having a super-melee mode.  Etc.  Etc.

This is a matter of degree, not one of absolutes.  And it's one where legal terms of art don't directly map onto common definitions of words, which adds even more grey for lay-readers like me.  

Put me in the list of people who, as a gamer, absolutely wants to play both SCO and RotP.  If I think as a business person, I need to protect the value of my huge assets, like the Star Control trademark.  That can happen in one of two ways: either GotP makes very few people think "Star Control" (leading to market confusion), or GotP signs an agreement to officially BE Star Control (whether Stardock is deeply involved in development or not involved at all beyond the trademark license agreement).

 

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Reply #644 Top

Quoting Gnome_De_Plume, reply 643

I think you are taking "required" too literally here, which is why you may have trouble understanding this.  There is not a court somewhere saying "thou shalt restore the Arilou in SCO". :)

Instead, I believe it's some rather basic game theory around being prepared for future legal arguments that could come up.

Pure hypothetical here:  Let's say that P&F release a game containing the Arilou that continues the story from SC2, and they call it GotP without using the Star Control name at all.  Some percentage of the gaming community (15%?) consider it to be the "real" sequel to SC2 since it has the game elements they care most about, even if P&F have learned their lesson and don't actually call it that in the future.  (The numbers, as long as they are non-zero, don't matter too much so let's not quibble the details)

If both games (SCO and GotP) are available at this future date, and a Star Control fan wants to buy a game, which one should he/she buy?  In my purely hypothetical situation, maybe 15% buy GotP and 85% buy SCO.  This is a problem for Stardock. 

As the number of people who equate "Star Control sequel" with anything other than something released or approved by Stardock, the mark gets weaker and more diluted.  At the limit, eventually the words "Star Control" cease to have any useful meaning if there are a ton of other perceived-as-sequels out there that are officially unrelated.  (Losing distinctiveness is one main reason why trademarks can be cancelled)  But that extreme doesn't have to actually happen to have partial negative effects.  Every single company out there will want it's marks to be as "strong" as possible.

By including a race called the Arilou in SCO, that makes one fewer reason why someone may look at a competing product and consider it to be a more legitimate sequel to SC2.  Same thing for having a super-melee mode.  Etc.  Etc.

This is a matter of degree, not one of absolutes.  And it's one where legal terms of art don't directly map onto common definitions of words, which adds even more grey for lay-readers like me.  

Put me in the list of people who, as a gamer, absolutely wants to play both SCO and RotP.  If I think as a business person, I need to protect the value of my huge assets, like the Star Control trademark.  That can happen in one of two ways: either GotP makes very few people think "Star Control" (leading to market confusion), or GotP signs an agreement to officially BE Star Control (whether Stardock is deeply involved in development or not involved at all beyond the trademark license agreement).

 


This.. this right here is why SD is being forced to use the Names....         

 

Reply #645 Top

Those emails to the patent office were pretty enlightening. Not sure why there's all this extra discussion around copyrights when it looks like all they got is the code, which is frankly worthless. This case is feeling more and more open and shut. Oh and I wonder when P&F stop paying the PR firm bills how many anti-Stardock posters vanish. Has that started happening yet given P&F's cry for $$ to support their legal bills? I guarantee you those guys have done little outside of discussion amongst themselves around the setting of GotP and what they want to do. That game is vaporware.

Despite how they came to be in SC:O, I'm excited to see familiar aliens appearing in the game. It will make the game feel a lot more like Star Control and I'm excited to see what lore we get and whether we're going to see the formation of an "Alliance" again. I guess the starships in melee won't fight the same as in SC1/2, but hopefully conceptually they will be similar (e.g., Arilou are weak, but quick). Two months away now right?

Reply #646 Top

Quoting Starkillr, reply 645

Those emails to the patent office were pretty enlightening. Not sure why there's all this extra discussion around copyrights when it looks like all they got is the code, which is frankly worthless. This case is feeling more and more open and shut. Oh and I wonder when P&F stop paying the PR firm bills how many anti-Stardock posters vanish. Has that started happening yet given P&F's cry for $$ to support their legal bills? I guarantee you those guys have done little outside of discussion amongst themselves around the setting of GotP and what they want to do. That game is vaporware.

Despite how they came to be in SC:O, I'm excited to see familiar aliens appearing in the game. It will make the game feel a lot more like Star Control and I'm excited to see what lore we get and whether we're going to see the formation of an "Alliance" again. I guess the starships in melee won't fight the same as in SC1/2, but hopefully conceptually they will be similar (e.g., Arilou are weak, but quick). Two months away now right?

Indeed, the whole case is a huge nothing burger.  It continues to baffle me that this is even going on.

The whole thing could be summarized into 5 points:

  1. Stardock acquired the Star Control IP (trademark to Star Control and the Star Control 3 copyright minus anything owned by someone else)
  2. After 4 years and millions spent on this IP, Paul and Fred, the designers (or now, self-promoted to be "the creators") of Star Control II announce that they, not Stardock, are making the "true sequel" to Star Control with the "genuine" Star Control aliens.
  3. Stardock asks Paul and Fred to stop doing this.  They refuse so Stardock files a complaint in federal court.
  4. Paul and Fred counter-sue claiming that Stardock doesn't really have the Star Control trademarks and seeks to cancel its registration.
  5. Stardock begins registering the trademarks already associated with Star Control in response to the attempted cancellation of Star Control.

There are zero Star Control II creatives (derivative or otherwise) in Star Control: Origins other than the music which we contracted the original authors to obtain which has nothing to do with Paul and Fred. You cannot copyright an alien name and our expressions of the Star Control alien civilizations are not only not similar to what was in SC2 but very different based on the needs of our story.

We're not interested in Paul and Fred's copyright.  They don't even have the source code so it's not like that would be useful. We're not interested in any art expressions. And you can't copyright ideas or game designs -- which is lucky for them since SC2 is effectively Starflight + Space War.  The SC2 ships would have been nice but we can live without them. And I would have loved to bring back the Orz as expressed in SC2 but again, we can live without that.

From our vantage point, it just appears like they want to capitalize on the renewed interest in Star Control without having had to contribute to that renewed interest.  They had 25 years to do that and they had the opportunity to acquire the IP on multiple occasions.  They chose not to. 

I've yet to see a Paul and Fred defender who doesn't resort to emotional appeals or magical interpretations of the law.

And for the record: WE WANT THEM TO MAKE THEIR GAME. But there can only be one Star Control game and that is Star Control: Origins.  Their game should succeed or fail based on its own merits.

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Reply #647 Top

Quoting Frogboy, reply 646

I've yet to see a Paul and Fred defender who doesn't resort to emotional appeals or magical interpretations of the law.

I'd hardly say "I don't approve of Stardock breaking their word" is an emotional appeal. Stardock gave their word to the audience, not just P&F. Nothing P&F does can justify going back on the word given to us, the audience. I'd make an exception if there was genuinely some legal requirement to do so, but no one is willing to offer any actual evidence towards that particular magical interpretation of the law - just emotional appeals about how P&F are the "real" villains.

I don't particularly care about P&F. I'll judge them and GOTP on their own merits when and if it ever comes out. What I want to know about is Stardock and SC:O. But instead of answers, you keep lumping me in with whoever it is that you've got a problem with. I'm not Elestran. I'm not writing wild legal theories. I've openly admitted that no one should put weight in my legal knowledge, because I don't have much - and for that I got insulted and told I had no place in a Questions and Answers thread.

Reply #648 Top

Your questions have been continuously answered. Your latest one about Stardock being "forced" to include the original aliens was directly addressed in Gnome_De_Plume's post, wherein it was pointed out you were taking far too literally the statement from Brad and co and he also provided an explanation of what is actually happening in regard to using the original aliens to defend the trademark. You not acknowledging an answer doesn't mean your question went unanswered.

You also come off as extremely disingenuous about the whole original aliens "promise" since you're pretty much stating that P&F attempting to cause Stardock financial harm is not grounds for Stardock to withdraw their prior offer of keeping the door open to a continuation of the SC2 story made by P&F, since you've just stated that the only reason you'd forgive Stardock was if they "needed" to incorporate the original aliens to defend the trademark. That P&F was and is costing Stardock money, from either potential lost sales, bad PR due to their attempts to rally the SC fanbase against Stardock, and the continuing litigation costs, is apparently less important to you than P&F having the opportunity to make another game that needs to use IP that Stardock owns. If you honestly think that isn't going to irritate some of Stardock's employees, or Brad, Stardock's CEO, well...

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Reply #649 Top

Quoting GMOrz, reply 647


Quoting Frogboy,

I've yet to see a Paul and Fred defender who doesn't resort to emotional appeals or magical interpretations of the law.



I'd hardly say "I don't approve of Stardock breaking their word" is an emotional appeal. Stardock gave their word to the audience, not just P&F. Nothing P&F does can justify going back on the word given to us, the audience. I'd make an exception if there was genuinely some legal requirement to do so, but no one is willing to offer any actual evidence towards that particular magical interpretation of the law - just emotional appeals about how P&F are the "real" villains.

I don't particularly care about P&F. I'll judge them and GOTP on their own merits when and if it ever comes out. What I want to know about is Stardock and SC:O. But instead of answers, you keep lumping me in with whoever it is that you've got a problem with. I'm not Elestran. I'm not writing wild legal theories. I've openly admitted that no one should put weight in my legal knowledge, because I don't have much - and for that I got insulted and told I had no place in a Questions and Answers thread.

 

There are 2 ways to lose a trademark.  You either don't use the trademark or you allow others to use it without challenge.  From my laymen viewpoint, when P&F turned this into a litigious endeavor they forced SD's hand.  SD could no longer just allow others to use their trademark without losing the right to the SC trademark completely, something they spent a lot of money on, I'm sure.  Then when the lawyers got involved and the law was discussed, it was discovered by SD the aliens from SC needed to be used or they would lose those trademarks for non-use.  SD has been forced to defend their right to their piece of the SC pie or lose them forever.    Here is a link to a brief explanation:

https://secureyourtrademark.com/blog/trademark-101-can-lose-trademark/

 

A trademark has to be used or it will be lost, SD runs the risk of losing the aliens if they do not use them.  Something I'm sure was brought to their attention when this turned legal.  Here is a case involving the LA Dodger losing the trademark to the Brooklyn Dodgers name for non-use.

http://cyber.harvard.edu/metaschool/fisher/domain/tmcases/majleag.htm

 

A trademark has to also be monitored and controlled by the owner or it can be lost.  SD runs the risk of losing the SC trademark by allowing others to use the trademark without their permission.  Here is a case on that : 

http://cyber.harvard.edu/metaschool/fisher/domain/tmcases/dawn.htm

 

 

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Reply #650 Top

Will we be seeing our old friends the Arilou, etc. in SC:O, now or in future DLC? I've heard conflicting accounts that they were added to the game, added as separate DLC, or not included except for some bonus music tracks by Riku.