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Q+A regarding Star Control and Paul and Fred

Q+A regarding Star Control and Paul and Fred

Given the ongoing discussion of the legal dispute between Stardock and Paul Reiche and Fred Ford, designers of Star Control I and II, I wanted to take time to make Stardock's position clear and address inaccuracies that have been promoted.

As the need arises, I’ll continue to update this post with additional questions and answers.

Q: What are the issues in dispute?

A: On the eve of launch of the beta of Star Control: Origins in October 2017, a game Stardock has spent the past four years working on, Paul Reiche III and Fred Ford, the designers of Star Control II for Accolade 25 years ago announced a new game, Ghosts of the Precursors as a “direct” sequel to Star Control even going so far as to promote it as Star Control: Ghosts of the Precursors.

They did this despite knowing Stardock had acquired the Star Control IP in 2013 and knowing before hand our announcement schedule. Their actions created confusion in the market as to the origin of Star Control games which is why we have trademark laws. 

When Stardock asked that they cease and desist marketing their game as a sequel to Star Control they refused and began demanding that the sale of the DOS games, which had been on sale continuously since before Stardock acquired the IP and for which they had been receiving royalties for during the entire time cease and began to disparage Stardock publicly in the press. 

Despite Stardock's best efforts to reach a private, mutually beneficial co-existence agreement, Paul and Fred responded with increasingly hostile, misleading public attacks and served Steam and GOG with DMCA take-down notices on all of the classic DOS games, including Star Control 3 which they had no involvement with all while continuing to promote their new game as the "true" sequel to Star Control.

In addition, Paul Reiche and Fred Ford also began to claim that various features of Star Control: Origins violated their copyrights such as the ship designer, user interface similarities and other elements that are not subject to copyright protection (you can’t copyright an idea and Star Control itself was inspired by many other games). They also began to demand special access to Star Control: Origins to inspect it and demanded the removal of the ship designer,

As a result of their broad interpretation of what they believe they have rights to combined with their willingness to instruct their lawyers to issue a DMCA take down notices, even on titles in which they had no involvement in, combined with their refusal to cease promoting their game as the sequel to Star Control, Stardock was forced to file a complaint over their continuing trademark infringement.

In retaliation, Reiche and Ford filed a countersuit seeking to cancel the Star Control trademark and for copyright infringement due to the sale of the classic Star Control games on GOG and Steam and are even suing GOG despite the fact that Reiche and Ford were the ones who claim to have helped get the classic Star Control games onto GOG.

Q: Why did Stardock file the initial lawsuit against Paul and Fred?

A: We had no choice after Paul and Fred filed DMCA claims against the distribution not only of Star Control 1 and 2 but also Star Control 3 which they admit they had no involvement.  The DMCA claims were reversed, but it was clear that our ability to create more experiences in the Star Control multiverse for fans would be at risk if they are allowed to continue to misrepresent their new game as being associated with Star Control without a license while simultaneously making broad, unsupportable claims of ownership on ideas and concepts that are present not just in Star Control games but games in general.  

Q: How did these unfortunate events come to pass?

A: Here is a timeline of the order of events:

  1. Stardock acquires the Star Control brand, copyright to Star Control 3, the license to use the Star Control classic characters, lore and the right to distribute the classic DOS games.  The DOS games are already available on GOG  with Atari listed as the publisher. (2013)
  2. Stardock discuss plans for the new Star Control.  They state that their employment by Activision prevents them from working on a new Star Coxntrol game and request that we not use the aliens from Star Control 2 but do not contest Stardock's right to do so.  (2013)
  3. Upon learning that Activision has blocked their ability to be involved and that Paul and Fred hope to one day to continue their stories, Stardock offers to transfer its rights to Star Control to them, thus uniting the Star Control brand with Paul and Fred's licensed IP.  (2013)
  4. Paul and Fred ask what Stardock acquired from Atari to which Stardock responds: The trademark, assets to Star Control 3 and the right to sell distribute, market and promote the original trilogy.
  5. Paul acknowledges Stardock's position and asks how much it cost.
  6. Paul and Fred politely decline the offer to acquire the Star Control IP. (2013)
  7. Stardock announces a reboot of Star Control and explicitly states that it will not include the characters from the classic series out of respect for Paul and Fred. (2013)
  8. Stardock spends the next 4 years and millions of dollars developing Star Control: Origins. (2013-2017)
  9. Stardock provides Paul and Fred regular updates on progress including video of pre-alpha footage, design notes, screenshots.  Relations are amicable and supportive. (2013-2017)
  10. Stardock updates Paul and Fred on Star Control: Origins release schedule and begins planning its 25th anniversary which will include releasing the classic games onto more channels.  Stardock asks if there would be any interest in having SC2 ships appear in Super-Melee. The games are submitted and approved by Steam in preparation (Summer 2017).
  11. Paul and Fred contact Stardock to inform them that they will be announcing a new game that will utilize the characters from their universe.  (Fall 2017)
  12. Stardock is both pleased and concerned about the timing of their plan, points out the licensing agreement would allow Stardock to use their IP (albeit at a higher royalty than Stardock was hoping for). Stardock asks that they coordinate these announcements together ensure there is no confusion and about the games appearing competitive. (Fall 2017)   
  13. Paul and Fred state they plan to make a sequel to Star Control II which would violate Stardock's trademark rights (you can't claim your product is a sequel to another company's product).  Paul and Fred also assert that Stardock does not have a license to their IP.
  14. In the email below Paul and Fred state that each party should work within its respective rights: Stardock having the Star Control trademarks and Paul and Fred owning all the IP rights to the works they created. Note that at this point, Paul and Fred recognized that owning the registration to the Star Control trademark also includes many common law trademarks. Hence "trademarks" plural.
  15. Stardock responds stating that as far as Stardock is aware, while Paul and Fred own the IP they created, Stardock does have an active licensing agreement that controls how that IP can and can't be used.  Stardock also reiterates that it has not used this license out of respect for Paul and Fred. (October 2017)
  16. Stardock states its concern at the idea of Paul and Fred representing their game as a "direct sequel", asks to schedule a call to discuss.  Note that at this point, Brad, like many, is under the impression that Paul and Fred essentially created Star Control on their own, a two-man team with licensed music was not uncommon thing back in 1992 (Stardock later re-evaluates that position after learning that the project had a large budget for 1990 and immense talent on it). (October 2017)
  17. Paul and Fred respond that they simply don't agree but provide no evidence as to why the licensing agreement would have expired. (October 2017)
  18. Stardock provides its reviewed legal position.  Stardock isn't using any IP from the classic games other than the right to market and sell them as they have been for several years.  (October 2017)
  19. Stardock points out that it has a license to the IP to use provided it pays a royalty of 10% (which is why Stardock has asked in the past for a new licensing agreement as 10% is too much for a cameo of a classic character). Stardock CEO, Brad Wardell suggests talking on the phone to iron things out. (October 2017).
  20. Email includes proposal:
  21. Paul and Fred refuse Stardock's proposal and begin to demand changes to Star Control: Origins.
  22. Paul and Fred, knowing the date Stardock was planning to announce the Fleet Battles beta, preemptively announce Ghosts of the Precursors as a direct sequel to Star Control II; use the Star Control II box (which is owned by Stardock) as the only art on the page for it; promote it to the media and to social media as the "true" sequel to Star Control.  (October)
  23. Despite having just stated that their efforts should be "separated" by each parties rights (Stardock with the trademarks) Paul and Fred almost immediately violate that understanding by using the Star Control trademarks throughout their announcement.
  24. The Star Control trademark is mentioned 4 times in the announcement, each with an (R) without mentioning Stardock leading a reasonable consumer to believe it is their mark (Ghosts of the Precursors is listed once). 
  25. Paul and Fred claim they "released" Star Control II on the same page that shows Star Control II with the Accolade mark misleading the relationship between Accolade and Paul and Fred (who, regardless of their tremendous work, were contracted by Accolade to create content that was then licensed into Accolade's product).
  26. The media follow-up by referring to it as "Star Control: Ghosts of the Precursors". (October)
  27. Paul and Fred promote the idea that it's Star Control: Ghosts of the Precursors and not its own game:
  28. The above is one example among dozens.
  29. Paul and Fred publicize coverage of their new game with each post using the Star Control mark but not a single one using the term "Ghosts of the Precursors".  Looking below, what's the name of their new game?
  30. Many posts and articles appear, endorsed by Paul and Fred that state that their new game is a "direct sequel" to Star Control.  Some refer to it as Star Control: Ghosts of the Precursors.
  31. Stardock moves forward on its 25th anniversary plans, release the beta of Star Control: Origins - Fleet Battles beta and relaunches the classic DOS games for the 25th anniversary on Steam. (October)
  32. Paul and Fred's attorney contacts Stardock's CEO.  This is the first time lawyers have been involved.  Lawyers take over. (October)
  33. Paul and Fred begin to demand that Stardock begin policing the Star Control community for fan art that they believe violates their rights (including members of this forum and on Steam). (October)
  34. Paul and Fred begin demanding the removal of features from Star Control: Origins including the ship designer (a feature that has been part of Stardock's games for over a decade). (October)
  35. Paul and Fred begin demanding insider builds of Star Control: Origins for inspection and begin insisting various broad features are their property despite having no right to do so. (October)
  36. Paul and Fred reject numerous attempts to create a co-existence agreement that would permit Ghosts of the Precursors to go forward independently.   (November)
  37. Paul and Fred insist they have the right to associate their game with Stardock's trademarks including referring to their game as the "true" sequel to Star Control. (November)
  38. Paul and Fred demand that the DOS games be removed from distribution while still providing no evidence to support their claim that the agreement had expired. (November)
  39. Paul and Fred begin to make public defamatory blog posts and tweets about Stardock. (December)
  40. Paul and Fred file DMCA notices against Steam and GOG not just for Star Control 1 and 2 but also Star Control 3 which Stardock holds the federally registered copyright for and that Paul and Fred had no involvement in. (December)
  41. Stardock's attorneys file a suit against Paul and Fred for trademark infringement and other causes of action. (December)
  42. Paul and Fred's attorney files a lawsuit against Stardock alleging copyright infringement and other causes of action. (February).
  43. Paul and Fred's PR firm releases a press release to the wire services accusing Stardock of "copyright theft" do press interviews attacking Stardock. (February)
  44. This post is initially made. (February)
  45. Paul and Fred post an email exchange they claim is between themselves and Atari, something they had not shown to Stardock and still have not provided to Stardock to evaluate. 
  46. Paul and Fred post what they claim is a Stardock settlement proposal in violation of federal rule 408. Stardock denies the accuracy. (March)
  47. Paul and Fred's PR firm targets Stardock CEO, Brad Wardell personally on Twitter for abuse with an inflammatory and completely inaccurate social media post. (March)
  48. Paul and Fred like a tweet that purports that these activities have cost Stardock up to 50% of potential sales and may lead to review bombing of the final game:  (March)
  49. To make clear that Stardock's concern is regarding the protection of its Star Control IP and not the sales of Star Control: Ur-Quan Masters, it decides that it will be suspend sales of the classic games until the dispute is resolved starting April 4. (March 2018).

Q: Don't Paul and Fred contend that the 1988 licensing agreement with Accolade has expired?

A: That is their position.  However, since the dispute began, Stardock has chosen to err on the side of caution and operate as if that is the case.   Stardock requested that GOG and Steam remove the games for sale pending a resolution.  The 1988 agreement, however, does not have anything to do with the Star Control trademarks were were always owned by Accolade and were assigned to Stardock.   

Stardock's ownership of the Star Control trademark is incontestable.  You can review the federal registration that dates back to the 1990s here.

Q: But isn't it true that Star Control: Origins has very similar gameplay to Star Control II? That you explore planets, travel through hyperspace to different star systems, meet with aliens? Couldn't their copyright of Star Control II mean that Star Control: Origins is too similar?

A: You cannot copyright an idea.  Putting aside that Star Control itself borrowed many ideas from many other games, copyright protects creative expression. Not game play.  

There are articles you can read that discuss this:

https://en.wikipedia.org/wiki/Video_game_clone 

https://venturebeat.com/2013/03/16/defeating-mobile-game-clones-why-copyright-protection-is-not-enough/ 

https://gamedev.stackexchange.com/questions/11752/is-it-legally-possible-to-make-a-clone-of-the-game 

Obviously, anyone who has ever played Angry Birds or Candy Crunch already knows this.

That said, Star Control: Origins is not a clone of Star Control II.  The 25-year gap in game technology allows Star Control: Origins to deliver a much richer experience.  So while the core concepts remain true: You are the captain of a starship traveling through this part of the galaxy, meeting aliens, engaging in battles, exploring planets, the implementation is very different.

In short: Gameplay clones aren't illegal and even if it were illegal, Star Control: Origins is not a clone. 

 

Q: Why does Stardock claim that Paul and Fred were not the creators of Star Control?

A: Paul and Fred were the designers of Star Control I and II.  In the credits, on the box and elsewhere they had previously officially listed themselves as either developers or designers.  

While Stardock has no objection to “creators” in the casual sense, legally, and when trying to promote a product in commerce, they are not. Most of the Copyrighted material people think of as being important to Star Control was created and owned by others. 

For 25 years, Designer was their official designation.   

It is Stardock's opinion that they have begun to focus on referring to themselves as "creators" in their marketing in order to give the impression that Ghosts of the Precursors would have the the same creative core as Star Control II.   This is not the case.

What most people do not realize is Star Control II had, in essence, the dream Sci-Fi team as mentioned in this 25th anniversary tribute. The lead animator went on to lead the animation at Pixar and is the director of the Minions movies.  Many of the alien designs were created by the artist who went on to design Darth Maul and other Star Wars and Marvel movie characters.  Many of the most quoted lines came from seasoned Sci-Fi writers.  The engaging music was created by others.

We respect Paul and Fred’s crucial contributions as well as the rest of the talented team who worked on Star Control.  

Q: Who owns the Star Control trademark?

A: Stardock is the legal owner of the federally registered trademark for Star Control.  You can view it here. https://www.trademarkia.com/star-control-75095591.html 

Q: What does Stardock want out of this lawsuit?  

A:  Our ONLY goal is to protect our ability to tell more stories in the Star Control multiverse.  We remain fans of Paul and Fred and their contributions to Star Control.  However, given the confusion they’ve created in the market by promoting their new game as a “true sequel” to Star Control II combined with their abuse of the DMCA system to take down even Star Control games they had no involvement with, we are forced to act to prevent them from continuing to create confusion.   

Consider some of your favorite games or movies. Now imagine if someone instrumental to the development of that game or movie went on to claim to be making a sequel to that game or movie without the consent of the owners of that trademark? What would be the result?

Q: But doesn't Paul and Fred own all the in-game IP?

A: Paul and Fred own whatever IP they created.  What that is remains to be seen. Stardock does not claim to own any copyrighted material within Star Control II which is why the new Star Control: Origins is set in its own universe with its own characters and story.

However, as of April 2018, neither Paul or Fred had any rights to any of the art and much of the writing in Star Control II. However, even if they did, it would be irrelevant as Stardock isn't using any copyrighted material from Star Control 1, 2, or 3 in the new Star Control games.

On the trademark side, simply because you were contracted to work on a game does not grant you the right to make a new game and claim it is related regardless of what copyrights you think you may own (otherwise, you could argue that Unity and Epic could start to make sequels to other people's games).

For example, Paul Reiche is the President of an Activision studio.  Blizzard is another Activision studio.  Stardock was once contracted to develop a StarCraft expansion (StarCraft: Retribution). One can imagine the response Stardock would receive it it were to announce a new game as a "direct sequel" to StarCraft: Retribution.

By contrast, not only did Paul and Fred announce their new game as a "direct" and later "true" sequel to Star Control, they even used the Star Control II box, that was acquired by Stardock, to promote it.

As much as we respect Paul and Fred, the fact is, Paul Reiche was contracted as an independent contractor (not as a company) by Accolade to develop Star Control for Accolade.  This is a fairly routine method that developers get products made (Stardock's own Fences, WindowBlinds, Groupy, IconPackager, etc. were developed using the same method).

Q: Do these legal issues have any impact on Star Control: Origins?

A: UPDATE:

Apparently yes.  Despite Star Control: Origins having nothing to do with Reiche and Ford's games, they have filed DMCA take down notices to Steam and GOG to take down Star Control: Origins.  They claim (with not specificity) that they own copyrights in Star Control: Origins

Game sites don't make legal judgments on the merits.  They simply remove the content.  No one, to our knowledge, has ever tried to do this on a shipping game before.  

You can read our response here.

 

Q: Why did Stardock trademark Ur-Quan Masters, Super Melee, and other names from the original games? 

A: Once Paul and Fred began to challenge the validity of our intellectual property we were forced to take steps to solidify our common law rights. Specifically, Paul and Fred have worked to try to separate Stardock's Star Control mark from its association with the classic games.  

The reason companies were bidding to acquire the Star Control trademarks and willing to pay $300,000 for it was for the association with the classic series.  The trademarks, being in active use in connection with the beloved classic series, made it valuable.  

When Paul and Fred began to seek to cancel the Star Control mark and make public statements that Star Control: Origins isn't related to the classic series Stardock felt obligated to respond by reinforcing its intellectual property rights to the classic series.  

As background: Stardock always had the common law trademark to Ur-Quan Masters. It's the sub-title to Star Control II after all and was, by Paul and Fred's admission, available in commerce on GOG even before Stardock was involved. Super-Melee is literally a promoted feature from Star Control. The alien names are so strongly associated with Star Control that if you Google Star Control aliens they come up as the first entry.  

They have made it very clear that they believe that they have the right to associate their new game with Star Control on the basis that they have previously licensed content to Star Control games. They have no such right.

Q: Why did Stardock really need to trademark the Star Control 2 alien names?

A: Star Control fans expect new Star Control games to have the Spathi, Ur-Quan, Orz, etc.   We originally chose not to include them in Star Control: Origins in deference to Paul and Fred who asked us not to.  

However, in December 2017, Paul and Fred posted:

This creates confusion because Stardock alone owns the Star Control universe. That doesn’t mean it owns any lore or stories created by others. It just means that Stardock has the right to determine what is canon in the Star Control universe.  

The Star Control aliens are associated with Star Control. That doesn’t mean Stardock can use expressions and stories of those aliens without permission. But it does mean Stardock has the right to create its own stories and expressions for the Ur-Quan, Spathi, etc.

When Paul and Fred were contracted to develop Star Control I and Star Control II for Accolade, they were allowed to keep certain copyrights to the works they created. But all trademarks were explicitly defined as being owned by Accolade. 

Incidentally, their name was put into a diagram because they literally announced their game as a sequel to Star Control II.  They associated their new game with Star Control, not the other way around.

Q: Is Stardock trying to prevent Paul and Fred from making new games in their universe?

A: No.  Stardock wants them to create new games in the universe they created.  However, this needs to be handled in such a way that there is no confusion as to the relationship between Star Control and the works they licensed for Star Control II.

Q: If Stardock wants a new game from Paul and Fred, why did the settlement offer that Paul and Fred publicly posted that they claim came from Stardock demand that they "surrender" their IP?

A: It is regrettable that Paul and Fred chose to violate confidentiality and post, without context, a settlement offer.  Paul and Fred have been offered many settlement proposals with many different terms and are intended for negotiation by both parties to try to reach an amicable settlement.

Stardock paid over $300,000 for the Star acontrol IP which included the trademark and copyright to Star a Control 3. The Star Control brand is, in our view, far more valuable than any copyrighted material within a 25 year old DOS game. Source code and alien art. Nothing else, as far as we can discern, falls under copyright protection. You can’t copyright “lore” or timelines, or alien names, or game designs or UI.  

Thus, all we would gain would be the ability to have Ur-Quan that look just like the old Ur-Quan and space ships that look like the classic space ships. The greater value would be to make sure this kind of dispute didn’t happen again. But that value would still not overcome the damage they’ve caused in the market place due to the confusion on who owns Star Control and the ill will due to their PR company issuing false and misleading press releases and publicizing the dispute in a way to maximize ill will. Not to mention the considerable and rising legal costs.

None of this would prevent Paul and Fred from making a new game if that really is their desire. Stardock, in turn, would have been happy to license, free of charge, any IP they needed to make their new game.

Our respect for the work Paul and Fred did 25 years ago remains undiminished.  However, that respect does not give them the right to disrupt our product development at the 11th hour or misrepresent their new endeavors as the "true" sequel to our products.

Our dedication to bringing you a new Star Control game remains unchanged.  BETA 2 of Star Control: Origins is due in a few weeks.

For those interested in reading the details, our complete initial filing available online:

https://www.documentcloud.org/documents/4385277-Stardock-Legal-Complaint-2635-000-P-2017-12-08-1.html

Stardock 25th anniversary post documenting the creation of Star Control:

https://www.stardock.com/games/article/485810/star-control-ii-25th-anniversary---on-the-shoulders-of-giants  

 


Thank you for being fans of Star Control, and supporting our effort to make a great new game in the Star Control franchise.

And if you have questions that you’d like to see added to this post, feel free to reach out to me directly via Twitter at @kevinunangst

Kevin Unangst

Vice President, Marketing and Strategic Partnerships

Stardock Entertainment

1,789,720 views 728 replies
Reply #676 Top

Quoting GMOrz, reply 675

Some of us have noticed that Elestan got banned again. What rule did he violate?

Elestan wasn't banned for having a different opinion.  There's a certain threshold of obnoxiousness we'll put up with on our own forums.

 

Reply #677 Top

Quoting GMOrz, reply 674

There's quite a lot of fans out there that object to Stardock's behavior. Keep in mind, Stardock isn't a huge company - a half million sales are a lot to them. Even a few thousand fans refusing to buy the game because of Stardock's behavior will be a significant dent in their sales.

But that overlooks the other risk: by violating the license agreement and using Reiche's IP without permission, Stardock also opens itself up to legal action. Brad has made quite a point of being worried about DMCA claims against SC:O. If he was content to let the courts settle the matter, there'd be no threat. But by rushing to include material that may well not even be theirs, Stardock is opening themselves up to DMCA claims and other legal damages.

What could have been an exciting launch is now marred by a self-inflicted disregard for the legal system and the rights of others. We'll see what the reviews say, but unless it's truly up there with Star Control 2, I think these issues are going to result in pretty lack luster sales.

I know I'd love to buy the game myself, but I'm not willing to finance Stardock's actions against the creators of the franchise, especially this bizarre last-hour effort to seize the Reiche IP without even waiting for the courts.

Ok. I'll bite.

First, you really don't seem to grasp the legal situation.  Stardock acquired the Star Control IP in 2013.  That includes everything except for the music of Star Control II (which we've subsequently licensed and/or acquired), the source code for Star Control I/II and the alien and ship art for Star Control I and II.   

If you believe there is a wealth of copyrightable material Star Control II beyond the source code, you are mistaken.  It's some dialog trees and image files.  It was a DOS game, not Lord of the Rings.

Second, as the timeline makes it clear, Paul and Fred, not Stardock instigated the dispute when they decided, after 25 years, to suddenly show up five days before our beta posting to announce that they were making the true sequel to Star Control II complete with our logos, box and trademarks.  They had produced no art of their own, no logo, not even a website.  It was pretty obvious way to step on the Star Control: Origins announcement.

They then followed this up by aggressively promoting it to the game sites as the sequel to Star Control II (often not mentioning the name of their game) and even promoted it as Star Control: Ghosts of the Precursors.  They were very aggressively trying to connect their game to Star Control.  If they wanted to do that, they should have done what we did and spend the money to acquire the trademark.  

Third, when we asked them to not use our trademarks in the future to promote their game, they refused.  Simultaneously, they were making bigger and bigger claims on what they believed (wrongly) to own.  

As it turned out, Paul didn't actually own any copyright able material that we can tell.  Fred allegedly owns the DOS source code (which he lost).  The artists were contracted and paid for by Accolade and had no formal arrangement with Paul and thus they continued to own the art just like the composers continued to own the music. 

Paul not owning any of the relevant copyrights doesn't mean that Accolade owned them either.  But it is pretty bold to be issuing DMCAs when your copyright claims are that that tenuous. That was the last straw for us.

Fourth, rather than simply agree to cease using Stardock's IP, Paul and Fred filed a counter-suit trying to cancel our trademarks and making a series of ridiculous claims on what they believe they own.

These are their words:

  • Star Control: Origins refers to the Precursors as an ancient, advanced alien species that explored the universe long ago but then vanished, which are characters referenced in Reiche and Ford’s Star Control Games and an important part of the plot of the game. [104]
  • Players of Star Control: Origins will travel to and explore new star systems and planets and encounter various alien species via hyperspace travel, just like in Reiche and Ford’s Star Control Games. [105]
  • Players of Star Control: Origins will search for Tzo Crystal and earn or collect resource units to exchange for things, just like in Reiche and Ford’s Star Control Games. [106]

They think these ideas/concepts/whatever are theirs.

Now, in August, Paul and Fred not only submitted DMCA take-down notices against Riku's music (Arilou and Melnorme music) but they also sent a DMCA take-down notice of the Fleet Battles.  Feel free to tell me what IP of theirs is in Fleet Battles. Go ahead and justify that.   

We aren't the ones trying to "seize" anyone's IP.  Stardock acquired the Star Control IP.  We only began to integrate the species names into the Origins universe lore due to Paul and Fred trying to cancel our Star Control trademark and thus making it crystal clear that their intent was to sever Star Control: Origins connection to the classic series.  

If we have to include the names of the classic alien species into new Star Control games in order to make clear that Star Control: Origins is related to the classic games, we will.  I am not thrilled about that but we aren't the ones who created the confusion.

The fact that Paul and Fred threatened to DMCA Star Control: Origins itself, and was only prevented from doing so by the courts, has significantly altered our thinking.   On the one hand, we are willing to "let the courts decide" and have made sure that Star Control: Origins can stand the most rigorous scrutiny. But on the other hand, it greatly reduces the chances that we will ever permit Paul and Fred to work on any games that have any connection to Star Control again. 

We cannot co-exist with someone who would try to destroy years worth of actual work (we've spent more time actually working on Star Control at this point than they did), put our employees jobs in jeopardy and try to bypass the legal process.  

The fans have waited 25 years for a new Star Control game.  Paul and Fred had innumerable opportunities to acquire Star Control over the years including a direct offer from me.  They declined.    Now the Star Control franchise will be rebooted.  And thankfully, it's a very, very good game.

 

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Reply #678 Top

I bet there’s a helluva lot more fans who want a new Star Control than there are people who know or who care who programmed one of the versions decades ago. I vaguely remember some of the aliens and the slave shield thing. What I remember the most is exploring and meeting interesting characters.

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Reply #679 Top

I'll take a game that's basically what we're getting: something that keeps the spirit of Star Control 2.

Sure, I would have liked a proper sequel to SC2 that pretends SC3 never happened, but what I've seen so far is gonna make me happy.

 

I remember when that revamp of Master of Orion came out...it might've been okay if it hadn't been for one weapons-grade deal-breaker: travel was only possible along star-lanes instead of free travel from star to star as long as the fuel held out. Much like Star Control, MoO2 was way better than the original, and that should have been their model, as SC2 seems to have been the model on which SCO has been built.

And, unlike the MoO-remake, SCO has not yet come with any deal-breakers. There are one or two things I wish weren't so, but nothing that has made me go, "Oh, to Hades with that!" Not even the cumulative effect of the few things I would have done differently equals that level of Not Okay™.

 

So, yeah...much as I've been a die-hard SC2 fan since it first came out and would have preferred that sequel version, I will definitely take what we seem to be getting, and I'll probably be happy with it. Quite happy.

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Reply #680 Top

Quoting BionicDance, reply 679

So, yeah...much as I've been a die-hard SC2 fan since it first came out and would have preferred that sequel version, I will definitely take what we seem to be getting, and I'll probably be happy with it. Quite happy.

Hear hear. I've had my fill with the No True Scotmans thinking they represent more than a trivial number of fans. I've seen nothing but entitlement and venom from that crowd.

Other than Elemental, which StarDock made good on, they've done right by me. I can't think of any other gameco I'd rather see bring Star Control back and from what I've seen it looks like they've done it justice.

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Reply #681 Top

I vote for SCO...if Paul and Fred had a product that was weeks away from coming out, I would support their effort.  But getting all riled up when in less than a week SCO will be out, is so counterproductive and very bad form.

If Paul and Fred could look at this from the gamer's point of view whom have been waiting decades for SCO to come out, and now Paul and Fred want to kill the effort, they should care for their fans more than this.  

If it really becomes a legal battle. and Paul and Fred get say Star Control 1 and 2, I don't see how Star Control 3 could be anything but outright Stardock's property.  I mean to Paul and Fred, Star Control 3 was the bastard child they never wanted at all and is solely Accolades.  And what was Accolade's is Stardock's.  Star Control 3 had original alien races like the Arilou and Chmmr.  Stardock should be able to write to their heart's content about what is in Star Control 3.  Now, I don't want them to break up the Star Control series.  I think it should be Stardock's as it was Atari's, as it was Accolade's.

I have the feeling that if Paul and Fred get the first two Star Controls as their own, all that content is going to waste because it won't come out.  Even if it was a fact that Ghosts of the Precursors were to begin now...it took Stardock 5 years to make SCO.  Who here really believes that Ghost of the Precursors has more than just the very beginning of the project?

You know, if both had projects that would come out in a week, I would be buying both.

From what I heard, Stardock supported the idea of Ghosts of Precursors (which is a good title by the way), and from what I heard their eyes were too big for their stomachs.  I vote for SCO also because they were reasonable.  

I'll get off my soap box now, and look forward to SCO in a week.

Reply #682 Top

Quoting arkanis9, reply 681

now Paul and Fred want to kill the effort

Paul & Fred have taken no action that would threaten SC:O. The worst case from their legal action is that Stardock can't sell games they had nothing to do with making (Star Control 1+2).

Conversely, Brad has been quite clear that if he wins, he'll hold veto power over Ghosts and any use of the classic races, on top of collecting millions in damages.

I think it should be Stardock's as it was Atari's, as it was Accolade's.

The problem is, it was never Atari's or Accolade's, and those companies openly acknowledged this. Accolade licensed the classic races for Star Control 3, rather than do what Stardock is doing and simply use them without permission. Atari needed a license from Paul & Fred to sell the classic games on GOG, but Stardock failed to get a similar license when they tried to sell the games.

If Stardock was content to stick to the material it actually purchased, which amounts to the "Star Control" trademark, and the races new to Star Control 3, I wouldn't be here complaining.

Reply #683 Top

Quoting Frogboy, reply 677
 

We aren't the ones trying to "seize" anyone's IP.  Stardock acquired the Star Control IP.

I've quoted the Star Control 3 license text before, and I'm happy to quote it again: Effective February 1, 1995, Accolade and Reiche entered into Addendum No. 2 to the 1988 License Agreement, a copy of which is attached as Exhibit 3, to allow Accolade to develop and publish “Star Control III” without Reiche but using “characters, names, likenesses,  characteristics, and other intellectual property rights pertaining to Star Control I and Star Control  in which Reiche has an ownership interest” (hereinafter “Reiche’s Preexisting Characters”), in 2 exchange for the payment of an advance and royalties to Reiche.

So, clearly Stardock can't have acquired the material from Accolade, since Accolade didn't own it - they merely had a license to use it in Star Control 3.

This division of IP was well-discussed even in the 90s, so it can hardly have come as a surprise to Stardock to learn that they only purchased the singular "Star Control" trademark, and the original IP from Star Control 3 (not, as you keep claiming, rights to the licensed SC1+2 IP contained therein)

Fourth, rather than simply agree to cease using Stardock's IP, Paul and Fred filed a counter-suit trying to cancel our trademark

Fans were pointing out that the trademark might well be invalid as early as 2011, two years before you bought it. It's not Paul & Fred's fault if you were unaware of the risk when you made your purchase. Given you're currently using that trademark to sue them for millions of dollars, it seems entirely reasonable to me that they'd want to ensure the trademark is actually valid.

We cannot co-exist with someone who would try to destroy years worth of actual work

The problem is that they haven't actually taken any such action. They've even offered to review the builds to ensure there's not any issue prior to release. The only possible risk here is if Stardock insists on including the Reiche IP without a license. Even then, you've acquired an injunction that stops them from being a threat.

So, the only threat is hypothetical, has been pre-emptively neutralized, and only comes to pass if Stardock feels entitled to use something that isn't actually theirs.

I really can't see how you put the blame on Paul & Fred here. Especially when you're currently suing them for millions and seeking the right to veto (destroy) their game.

 

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Reply #684 Top

F&P think they own ship vs ship battles.  They think they own resource collecting and sale there of as a concept.  They think they own very obviously Star Trek inspired ship designs to the degree that no other ship can look remotely similar.  They think they own the concept of hyperspace travel, exploring space, and making contact with other races.

I played SC1 and SC2, PC and console, when they were released.  I played SC3.  I will play SCO.  And frankly?  F&P can go retire in obscurity.  I appreciate what they started, but they've made every excuse possible over the past quarter of a decade to NOT create a sequel.  They're simply setting Stardock up as the next big bad bully that won't let them make their hypothetical game, but here's a petition!  Send us your love letters!  We feed on your devotion!

I wouldn't trust them to review SCO for "offending materials".  They're delusional at best , they're evil and manipulative at worst.

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Reply #685 Top

This is the same thing that happened with Richard Garriot and Ultima 9.  It wasn't his officially and EA made him come out with an incomplete project.  In Garriot's case I support him and that should have been allowed to release a whole game.  But it wasn't Lord British's, and you are going to say that Lord British had less ownership of Ultima, than Paul and Fred had of Star Control.  EA won that one, but in this case and circumstance I side with Stardock.  They completed SCO and were a whole lot nicer than EA.  

And when we are talking Ultima...it was a whole lot more popular than Star Control, though I did enjoy Star Control myself, and though Star Control was popular too.

You say, Paul and Fred haven't done anything...except threaten taking a hand to SCO.  Threats are how it begins, and then actions must be taken.  So you can say to your heart's content that nothing has been done when you already have taken the first step cause Stardock to have a defense to it.  You may blithely say Paul and Fred haven't done anything when it has already caused effects.  

To your second point, what did Stardock purchase for 400,000$?  I don't think Stardock would enter such a deal where they had both hands tied behind their back and had to pay royalties.  If Paul and Fred had such ownership, why was Star Control 3 so condemned by them.  Doesn't sound to me like they owned and had the handle on Star Control 3 like you purport them to.

To your third point, you are mad that Paul and Fred had to file a counter-suit...when you were the one who threatened changes in the first place.  You threaten so much you forced the suit.  You have fingers of your own and you used and pointed them.

To your fourth point, you say they haven't taken action when that is precisely what you did.  You began the rift and forced their hand.  

 

Reply #686 Top

SWVRoma

To the last reply of yours, you think that Ship vs Ship is such a revolutionary I idea that it would solely be thought of by Fred and Paul.  Mono y Mono is about the oldest idea in the book.  

Landing on planets IS different on SCO...you need to fly it manually to the surface and maneuver it.   Picking up resources on a playing field...StarCraft does that, lots of games do that.  Now back in 93 are you going to lay claim to all the games that had resource gathering later.  

I'm glad you like SCO.  All I wish is that this doesn't change SCO and Stardock too much making the game less impactful than it could be.

Cheers!

Reply #687 Top

Quoting arkanis9, reply 686

SWVRoma

To the last reply of yours, you think that Ship vs Ship is such a revolutionary I idea that it would solely be thought of by Fred and Paul.  Mono y Mono is about the oldest idea in the book.  

Landing on planets IS different on SCO...you need to fly it manually to the surface and maneuver it.   Picking up resources on a playing field...StarCraft does that, lots of games do that.  Now back in 93 are you going to lay claim to all the games that had resource gathering later.  

I'm glad you like SCO.  All I wish is that this doesn't change SCO and Stardock too much making the game less impactful than it could be.

Cheers!

They seem to think it was and that they own the concepts.  

They also want to force Stardock to police fan-created content that resembles things from SC1/2, again to make Stardock the big bad.  

Reply #688 Top

GMOrz, the ethical fluidity you display when trying to justify Paul and Fred’s threat to send bogus DMCA notices against Star Control:Origins is impressive. 

Paul & Fred have taken no action that would threaten SC:O.

Except DMCA Star Control: Origins - Fleet Battles I assume you meant to say.

I noticed you still haven’t explained or justified their DMCA of Star Control: Origins - Fleet Battles.  

The court documents already make clear what the consequences a DMCA notice against SCO would be so I won’t repeat them here other than to say it would be catastrophic.  

We shouldn’t have had to file for a prelimary injunction to prevent their abuse of the DMCA system in the first place.  

If Paul and Fred truly believe they have rights to our work, there is a mechanism for that called a court of law.

 

 

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Reply #689 Top

Quoting SWVRoma, reply 684

F&P think they own ship vs ship battles.  They think they own resource collecting and sale there of as a concept.  They think they own very obviously Star Trek inspired ship designs to the degree that no other ship can look remotely similar.  They think they own the concept of hyperspace travel, exploring space, and making contact with other races.

1) Attacking minor details doesn't really undermine any of their core points

2) You're completely misunderstanding those. They're not claiming they own any of that. They're saying it's part of a "a pattern of minor infringements." There's a spectrum between a fair-use supported cameo, and a pixel-for-pixel copy, and these are all minor details that show that Stardock is more on the "infringing" side than the "cameo" side.


Quoting arkanis9,

you are going to say that Lord British had less ownership of Ultima, than Paul and Fred had of Star Control.

You can read the license agreements for yourself if you don't believe me. They are not your standard license, because Paul & Fred were willing to take a pay cut if it meant owning the setting, aliens, and characters they'd created. I am not aware of any contract giving Lord British those rights.

You say, Paul and Fred haven't done anything...except threaten taking a hand to SCO.

And now Stardock has an injunction preventing that, so why does the legal battle continue? The "threat" has been resolved.

To your second point, what did Stardock purchase for 400,000$?

Well, according to the bill of sale, they bought the "Star Control trademark (singular, not plural as Brad likes to represent it), and the new IP from Star Control 3 (i.e. the K'tang and the Dak-Tak-Lak-Pak, not the Orz or Pkunk).

Of course, fans were questioning the validity of that trademark for years before the sale, but presumably Stardock did it's research and was aware of that issue...

To your fourth point, you say they haven't taken action when that is precisely what you did.  You began the rift and forced their hand.  

Stardock illegally tried to sell their games, despite even Accolade (y'know, the people Stardock bought the trademark from?) agreeing with Paul & Fred that this requires a license.

Stardock refused to stop selling the games.

What action are you expecting Paul & Fred to take here?

And what ever happened to the concept of "proportional" responses? Paul & Fred's DMCA is a few thousands in damages. Stardock is asking for millions. That's like beating someone up and then claiming it's their fault for tapping you on the shoulder.

 

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Reply #690 Top

Quoting Frogboy, reply 688

GMOrz, the ethical fluidity you display (...) is impressive

My ethics have been constant throughout.

Conversely, back in 2015 you insisted "We’ve made sure to post this publicly repeatedly so that there is a written public record that Stardock has zero rights to the classic Star Control 2 lore (aliens, ships, story, etc.)." Now you're claiming that not only will those races show up in Origins, but that Paul & Fred will actually need your permission to use them.


I noticed you still haven’t explained or justified their DMCA of Star Control: Origins - Fleet Battles.


Not being privy to the confidential contents of an unreleased game does, sadly, mean I cannot comment in depth on that one particular example. If you'd like to give me a free pass to the game, I'd be happy to review it and respond back.

I can say it clearly wasn't a significant threat. It was a single court filing, they gave you ample time to respond to it, and you've already resolved the issue.

If I could say the same about your lawsuit against them, I'd be a happy Stardock / Origins customer.


If Paul and Fred truly believe they have rights to our work, there is a mechanism for that called a court of law.

I'm not sure why you find my point so confusing, but I'll repeat it again:

Effective February 1, 1995, Accolade and Reiche entered into Addendum No. 2 to the 1988 License Agreement, a copy of which is attached as Exhibit 3, to allow Accolade to develop and publish “Star Control III” without Reiche but using “characters, names, likenesses,  characteristics, and other intellectual property rights pertaining to Star Control I and Star Control  in which Reiche has an ownership interest” (hereinafter “Reiche’s Preexisting Characters”), in 2 exchange for the payment of an advance and royalties to Reiche.

Explain to me why Accolade had to pay to use the aliens in Star Control 3, but now you expect Paul & Fred to pay you to license them for Ghosts?

If you truly believe you have rights to their work, there's a mechanism for that called a court of law.

Reply #691 Top

I think everybody in this conversation needs to stop holding back and tell us how they really feel.

Reply #692 Top

There’s only so much intellectual dishonesty I’m willing to read before I tune someone out.

GMOrz, you are either choosing to be ignorant of the dispute and it’s elements or you are choosing to misrepresent the facts of the dispute.  In either case, I’d advise you to move on.

Reply #693 Top

Quoting BionicDance, reply 691

I think everybody in this conversation needs to stop holding back and tell us how they really feel.

This is actually sound advice (except for people with a stake in this, better to let lawyers deal with it).

And honestly, I've read both sides of the argument. Not being a legal expert, I can't tell with 100% certanity who's right but as a layman it seems to me that Stardock is in the right. Heck, the guys bought Star Control stuff (IP, trademark, whatever) for hundreads of thousands. Now they want to make that investment reality.

Meanwhile the two guys who had a hand in the old SC games have had FRIGGIN TWENTY+ YEARS to make a sequel. Didn't happen. I say this is on them. To me all this seems just petty sabotage. Those two guys had all the opportunities and they knew there was a fan base. Ghosts would've been a big hit by name alone some 10-15 years ago when SC2 wasn't so ancient. Now we have a whole new generation of people and most don't even know about the old games, except the diehard old fans but we're a minority I'm pretty sure.

 

Seriously, I hope really, really hard that whatever lawsuits are tossed around, Stardock wins them all and buries that duo for good. They abandoned the fans and now try to manipulate us by acting like the victim. No more. SCO, my body is ready!

/rant

Reply #694 Top

This is actually sound advice

...really? Cuz I was bein' a brat. ^_^  

Reply #695 Top

Quoting BionicDance, reply 694

...really? Cuz I was bein' a brat. ^_^  

Ha! I just needed to vent a little bit, that's all. To me it's infuriating that the (I shall not use their names) Duo abandoned the fanbase while telling us sugarcoated lies about how they would "love to" make a sequel "but reasons" for years and years.

And now? After decades and someone else standing up to the task and delivering us a new (hopefully) great gaming experience in our loved SC universe, NOW these guys begin a "passion project". Funny how those "reasons" all of a sudden vanished. Heck, I'm 100% sure that game will never even see the light of the day. Or maybe they'll vomit out some half-baked junk by 2035.

I'm almost literally sick by their behavior. Thus, the rant. I just don't feel the need to wrap my opinion in extreme politeness (but please say if I go overboard!) or play an internet lawyer. Professionals will deal with the technicalities. I'm just a guy who loved the old games and am happy to see the franchise make a comeback.

The Duo is only hurting us with their scheming. They're hurting both the new dev and the fan base by possibly robbing us some elements of the originals. Disgusting.

...Wow, looks like my rant goes still on!

Reply #696 Top

Alverez is a salty sue~ 

Reply #697 Top

I've been following this legal battle for a while, and it's giving me a headache!

Being a game developer, I do understand how Paul and Fred feel about what they created with Star Control 2. That being said, I don't understand their actions over the last 15-20 years. If it was indeed their intent to someday release a sequel then (1) Why did they release the source code for SC 2 to the public back in 2002, when they should have been making the sequel? (2) Why did the not acquire the rights when they had the chance? (3) Why did they wait so long to decide to make a sequel? 

I remember when I heard about the source code being released. I remember thinking to myself, I guess they will NEVER come out will a sequel. If it were my code, and I was planning on releasing a sequel, I would never have released the source code. That's pretty much like telling the fans... WERE DONE!  Here's the code....see what you can do with it.

I have read some of their allegations regarding the use of melee battles, planet exploration and hyperspace travel being their idea. But was it really? I think we all remember Starflight. Did you know the Paul actually did some consulting work on that project? I wonder how may SC 2 ideas he got from his work there? That game had hyperspace travel, a melee combat and planetary exploration. But I don't recall EA getting all worked up when SC2 came out. 

I've also been a founder for several years and have seen the work Stardock has done, and I'm very pleased. My gut tells me that with all the editor tools they are giving the fans, this will be the best Star Control game yet. These editors helped address the one flaw with SC2. That flaw was that once you won the game, it went back on your shelf for a year or so before you would play it again. You had to have time to forget stuff. The editor will allow the community to create an unlimited amount of content, which in turn will allow players to play many games created by other fans. I think this has scared both Fred and Paul a bit, knowing that SCO is not just a 'play once game and come back to it later' type of a game. This no doubt has but a wrench in their idea of making their own SC game. Thinking that the players would be tired of the story line and then move on to their game. 

Honestly, while I am looking forward to playing the initial story line on Thursday, I am more excited about playing the content developed by other players. I may even make my own multiverse at some point. Kudos to Stardock for making a worthy SC sequel for all of those fans who have been waiting decades!

Reply #698 Top

Actually P&F were very obviously SFB players.  SCII was a player created SFU campaign made as an arcade game.  I've said enough about this already here and elsewhere, but SFB players have always recognized SCII as an SFB inspired game.  This isn't a new issue too us, we liked it for the player created integrated SFU campaign that it was right from the beginning.

 

Reply #699 Top

Quoting Ddudey, reply 695


Quoting BionicDance,


...really? Cuz I was bein' a brat. ^_^  



Ha! I just needed to vent a little bit, that's all. To me it's infuriating that the (I shall not use their names) Duo abandoned the fanbase while telling us sugarcoated lies about how they would "love to" make a sequel "but reasons" for years and years.

And now? After decades and someone else standing up to the task and delivering us a new (hopefully) great gaming experience in our loved SC universe, NOW these guys begin a "passion project". Funny how those "reasons" all of a sudden vanished. Heck, I'm 100% sure that game will never even see the light of the day. Or maybe they'll vomit out some half-baked junk by 2035.

I'm almost literally sick by their behavior. Thus, the rant. I just don't feel the need to wrap my opinion in extreme politeness (but please say if I go overboard!) or play an internet lawyer. Professionals will deal with the technicalities. I'm just a guy who loved the old games and am happy to see the franchise make a comeback.

The Duo is only hurting us with their scheming. They're hurting both the new dev and the fan base by possibly robbing us some elements of the originals. Disgusting.

...Wow, looks like my rant goes still on!

 

Feel exactly the same as you 100%

 

Reply #700 Top

Can I just start by giving a shoutout to @Frogboy for his patience in continuing to engage in this conversation. He's under no obligation to do so and I think it speaks both to his passion for the game and the fans that he's still here. (And lets be honest, it's pretty clear at this point that the number of people who actually care about the details of this dispute is so small that claiming this will have some major impact on sales is wishful thinking at best.)

Without having access to all of the legal documentation (which at present is only true for the involved parties and the courts), I think it's pretty hard to claim with absolute certainty to know who is the innocent victim here as external observers. Obviously, some people have picked their favourites but there's as much emotion as fact mixed into the arguments being presented by many.

For me personally, I feel there's so much similarity between Starflight and SC2 that to claim SC2 is not merely an evolution of an existing genre but a work of such unprecedented innovation that anything even remotely similar is clear plagiarism, is a little excessive. What made SC2 unique was its specific story and it's pretty clear that, to its credit, SC:O is taking its own direction there. From what we've seen, I feel like SC:O has added as much innovation on top of SC2 as SC2 had made on top of Starflight, so claims of plagiarism are a bit much. One obvious item of genuine dispute is the trademark on the name itself, and while I can't comment on where the ownership truly resides by the letter of the law at this moment, it's pretty clear that P&F were happy to give up ownership over that particular piece of the game at some point in the past.

My personal hope (and one that is probably overly optimistic) is that both parties would reach a point where they decide to actively work towards deëscalation. Obviously this would require admitting some mistakes were made along the way but at this point I'm not sure if a war of IP attrition really serves either party's ultimate aims, and certainly least of all the fan base.

But back to the present. I'm excited for this week's SC:O release because, lets's face it, I think most fans just want to get back into the captain's chair — it's been too long! Hopefully this is just the beginning and we will see lots more exciting stuff from both Stardock and P&F.