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Q+A regarding Star Control and Paul and Fred

Q+A regarding Star Control and Paul and Fred

Given the ongoing discussion of the legal dispute between Stardock and Paul Reiche and Fred Ford, designers of Star Control I and II, I wanted to take time to make Stardock's position clear and address inaccuracies that have been promoted.

As the need arises, I’ll continue to update this post with additional questions and answers.

Q: What are the issues in dispute?

A: On the eve of launch of the beta of Star Control: Origins in October 2017, a game Stardock has spent the past four years working on, Paul Reiche III and Fred Ford, the designers of Star Control II for Accolade 25 years ago announced a new game, Ghosts of the Precursors as a “direct” sequel to Star Control even going so far as to promote it as Star Control: Ghosts of the Precursors.

They did this despite knowing Stardock had acquired the Star Control IP in 2013 and knowing before hand our announcement schedule. Their actions created confusion in the market as to the origin of Star Control games which is why we have trademark laws. 

When Stardock asked that they cease and desist marketing their game as a sequel to Star Control they refused and began demanding that the sale of the DOS games, which had been on sale continuously since before Stardock acquired the IP and for which they had been receiving royalties for during the entire time cease and began to disparage Stardock publicly in the press. 

Despite Stardock's best efforts to reach a private, mutually beneficial co-existence agreement, Paul and Fred responded with increasingly hostile, misleading public attacks and served Steam and GOG with DMCA take-down notices on all of the classic DOS games, including Star Control 3 which they had no involvement with all while continuing to promote their new game as the "true" sequel to Star Control.

In addition, Paul Reiche and Fred Ford also began to claim that various features of Star Control: Origins violated their copyrights such as the ship designer, user interface similarities and other elements that are not subject to copyright protection (you can’t copyright an idea and Star Control itself was inspired by many other games). They also began to demand special access to Star Control: Origins to inspect it and demanded the removal of the ship designer,

As a result of their broad interpretation of what they believe they have rights to combined with their willingness to instruct their lawyers to issue a DMCA take down notices, even on titles in which they had no involvement in, combined with their refusal to cease promoting their game as the sequel to Star Control, Stardock was forced to file a complaint over their continuing trademark infringement.

In retaliation, Reiche and Ford filed a countersuit seeking to cancel the Star Control trademark and for copyright infringement due to the sale of the classic Star Control games on GOG and Steam and are even suing GOG despite the fact that Reiche and Ford were the ones who claim to have helped get the classic Star Control games onto GOG.

Q: Why did Stardock file the initial lawsuit against Paul and Fred?

A: We had no choice after Paul and Fred filed DMCA claims against the distribution not only of Star Control 1 and 2 but also Star Control 3 which they admit they had no involvement.  The DMCA claims were reversed, but it was clear that our ability to create more experiences in the Star Control multiverse for fans would be at risk if they are allowed to continue to misrepresent their new game as being associated with Star Control without a license while simultaneously making broad, unsupportable claims of ownership on ideas and concepts that are present not just in Star Control games but games in general.  

Q: How did these unfortunate events come to pass?

A: Here is a timeline of the order of events:

  1. Stardock acquires the Star Control brand, copyright to Star Control 3, the license to use the Star Control classic characters, lore and the right to distribute the classic DOS games.  The DOS games are already available on GOG  with Atari listed as the publisher. (2013)
  2. Stardock discuss plans for the new Star Control.  They state that their employment by Activision prevents them from working on a new Star Coxntrol game and request that we not use the aliens from Star Control 2 but do not contest Stardock's right to do so.  (2013)
  3. Upon learning that Activision has blocked their ability to be involved and that Paul and Fred hope to one day to continue their stories, Stardock offers to transfer its rights to Star Control to them, thus uniting the Star Control brand with Paul and Fred's licensed IP.  (2013)
  4. Paul and Fred ask what Stardock acquired from Atari to which Stardock responds: The trademark, assets to Star Control 3 and the right to sell distribute, market and promote the original trilogy.
  5. Paul acknowledges Stardock's position and asks how much it cost.
  6. Paul and Fred politely decline the offer to acquire the Star Control IP. (2013)
  7. Stardock announces a reboot of Star Control and explicitly states that it will not include the characters from the classic series out of respect for Paul and Fred. (2013)
  8. Stardock spends the next 4 years and millions of dollars developing Star Control: Origins. (2013-2017)
  9. Stardock provides Paul and Fred regular updates on progress including video of pre-alpha footage, design notes, screenshots.  Relations are amicable and supportive. (2013-2017)
  10. Stardock updates Paul and Fred on Star Control: Origins release schedule and begins planning its 25th anniversary which will include releasing the classic games onto more channels.  Stardock asks if there would be any interest in having SC2 ships appear in Super-Melee. The games are submitted and approved by Steam in preparation (Summer 2017).
  11. Paul and Fred contact Stardock to inform them that they will be announcing a new game that will utilize the characters from their universe.  (Fall 2017)
  12. Stardock is both pleased and concerned about the timing of their plan, points out the licensing agreement would allow Stardock to use their IP (albeit at a higher royalty than Stardock was hoping for). Stardock asks that they coordinate these announcements together ensure there is no confusion and about the games appearing competitive. (Fall 2017)   
  13. Paul and Fred state they plan to make a sequel to Star Control II which would violate Stardock's trademark rights (you can't claim your product is a sequel to another company's product).  Paul and Fred also assert that Stardock does not have a license to their IP.
  14. In the email below Paul and Fred state that each party should work within its respective rights: Stardock having the Star Control trademarks and Paul and Fred owning all the IP rights to the works they created. Note that at this point, Paul and Fred recognized that owning the registration to the Star Control trademark also includes many common law trademarks. Hence "trademarks" plural.
  15. Stardock responds stating that as far as Stardock is aware, while Paul and Fred own the IP they created, Stardock does have an active licensing agreement that controls how that IP can and can't be used.  Stardock also reiterates that it has not used this license out of respect for Paul and Fred. (October 2017)
  16. Stardock states its concern at the idea of Paul and Fred representing their game as a "direct sequel", asks to schedule a call to discuss.  Note that at this point, Brad, like many, is under the impression that Paul and Fred essentially created Star Control on their own, a two-man team with licensed music was not uncommon thing back in 1992 (Stardock later re-evaluates that position after learning that the project had a large budget for 1990 and immense talent on it). (October 2017)
  17. Paul and Fred respond that they simply don't agree but provide no evidence as to why the licensing agreement would have expired. (October 2017)
  18. Stardock provides its reviewed legal position.  Stardock isn't using any IP from the classic games other than the right to market and sell them as they have been for several years.  (October 2017)
  19. Stardock points out that it has a license to the IP to use provided it pays a royalty of 10% (which is why Stardock has asked in the past for a new licensing agreement as 10% is too much for a cameo of a classic character). Stardock CEO, Brad Wardell suggests talking on the phone to iron things out. (October 2017).
  20. Email includes proposal:
  21. Paul and Fred refuse Stardock's proposal and begin to demand changes to Star Control: Origins.
  22. Paul and Fred, knowing the date Stardock was planning to announce the Fleet Battles beta, preemptively announce Ghosts of the Precursors as a direct sequel to Star Control II; use the Star Control II box (which is owned by Stardock) as the only art on the page for it; promote it to the media and to social media as the "true" sequel to Star Control.  (October)
  23. Despite having just stated that their efforts should be "separated" by each parties rights (Stardock with the trademarks) Paul and Fred almost immediately violate that understanding by using the Star Control trademarks throughout their announcement.
  24. The Star Control trademark is mentioned 4 times in the announcement, each with an (R) without mentioning Stardock leading a reasonable consumer to believe it is their mark (Ghosts of the Precursors is listed once). 
  25. Paul and Fred claim they "released" Star Control II on the same page that shows Star Control II with the Accolade mark misleading the relationship between Accolade and Paul and Fred (who, regardless of their tremendous work, were contracted by Accolade to create content that was then licensed into Accolade's product).
  26. The media follow-up by referring to it as "Star Control: Ghosts of the Precursors". (October)
  27. Paul and Fred promote the idea that it's Star Control: Ghosts of the Precursors and not its own game:
  28. The above is one example among dozens.
  29. Paul and Fred publicize coverage of their new game with each post using the Star Control mark but not a single one using the term "Ghosts of the Precursors".  Looking below, what's the name of their new game?
  30. Many posts and articles appear, endorsed by Paul and Fred that state that their new game is a "direct sequel" to Star Control.  Some refer to it as Star Control: Ghosts of the Precursors.
  31. Stardock moves forward on its 25th anniversary plans, release the beta of Star Control: Origins - Fleet Battles beta and relaunches the classic DOS games for the 25th anniversary on Steam. (October)
  32. Paul and Fred's attorney contacts Stardock's CEO.  This is the first time lawyers have been involved.  Lawyers take over. (October)
  33. Paul and Fred begin to demand that Stardock begin policing the Star Control community for fan art that they believe violates their rights (including members of this forum and on Steam). (October)
  34. Paul and Fred begin demanding the removal of features from Star Control: Origins including the ship designer (a feature that has been part of Stardock's games for over a decade). (October)
  35. Paul and Fred begin demanding insider builds of Star Control: Origins for inspection and begin insisting various broad features are their property despite having no right to do so. (October)
  36. Paul and Fred reject numerous attempts to create a co-existence agreement that would permit Ghosts of the Precursors to go forward independently.   (November)
  37. Paul and Fred insist they have the right to associate their game with Stardock's trademarks including referring to their game as the "true" sequel to Star Control. (November)
  38. Paul and Fred demand that the DOS games be removed from distribution while still providing no evidence to support their claim that the agreement had expired. (November)
  39. Paul and Fred begin to make public defamatory blog posts and tweets about Stardock. (December)
  40. Paul and Fred file DMCA notices against Steam and GOG not just for Star Control 1 and 2 but also Star Control 3 which Stardock holds the federally registered copyright for and that Paul and Fred had no involvement in. (December)
  41. Stardock's attorneys file a suit against Paul and Fred for trademark infringement and other causes of action. (December)
  42. Paul and Fred's attorney files a lawsuit against Stardock alleging copyright infringement and other causes of action. (February).
  43. Paul and Fred's PR firm releases a press release to the wire services accusing Stardock of "copyright theft" do press interviews attacking Stardock. (February)
  44. This post is initially made. (February)
  45. Paul and Fred post an email exchange they claim is between themselves and Atari, something they had not shown to Stardock and still have not provided to Stardock to evaluate. 
  46. Paul and Fred post what they claim is a Stardock settlement proposal in violation of federal rule 408. Stardock denies the accuracy. (March)
  47. Paul and Fred's PR firm targets Stardock CEO, Brad Wardell personally on Twitter for abuse with an inflammatory and completely inaccurate social media post. (March)
  48. Paul and Fred like a tweet that purports that these activities have cost Stardock up to 50% of potential sales and may lead to review bombing of the final game:  (March)
  49. To make clear that Stardock's concern is regarding the protection of its Star Control IP and not the sales of Star Control: Ur-Quan Masters, it decides that it will be suspend sales of the classic games until the dispute is resolved starting April 4. (March 2018).

Q: Don't Paul and Fred contend that the 1988 licensing agreement with Accolade has expired?

A: That is their position.  However, since the dispute began, Stardock has chosen to err on the side of caution and operate as if that is the case.   Stardock requested that GOG and Steam remove the games for sale pending a resolution.  The 1988 agreement, however, does not have anything to do with the Star Control trademarks were were always owned by Accolade and were assigned to Stardock.   

Stardock's ownership of the Star Control trademark is incontestable.  You can review the federal registration that dates back to the 1990s here.

Q: But isn't it true that Star Control: Origins has very similar gameplay to Star Control II? That you explore planets, travel through hyperspace to different star systems, meet with aliens? Couldn't their copyright of Star Control II mean that Star Control: Origins is too similar?

A: You cannot copyright an idea.  Putting aside that Star Control itself borrowed many ideas from many other games, copyright protects creative expression. Not game play.  

There are articles you can read that discuss this:

https://en.wikipedia.org/wiki/Video_game_clone 

https://venturebeat.com/2013/03/16/defeating-mobile-game-clones-why-copyright-protection-is-not-enough/ 

https://gamedev.stackexchange.com/questions/11752/is-it-legally-possible-to-make-a-clone-of-the-game 

Obviously, anyone who has ever played Angry Birds or Candy Crunch already knows this.

That said, Star Control: Origins is not a clone of Star Control II.  The 25-year gap in game technology allows Star Control: Origins to deliver a much richer experience.  So while the core concepts remain true: You are the captain of a starship traveling through this part of the galaxy, meeting aliens, engaging in battles, exploring planets, the implementation is very different.

In short: Gameplay clones aren't illegal and even if it were illegal, Star Control: Origins is not a clone. 

 

Q: Why does Stardock claim that Paul and Fred were not the creators of Star Control?

A: Paul and Fred were the designers of Star Control I and II.  In the credits, on the box and elsewhere they had previously officially listed themselves as either developers or designers.  

While Stardock has no objection to “creators” in the casual sense, legally, and when trying to promote a product in commerce, they are not. Most of the Copyrighted material people think of as being important to Star Control was created and owned by others. 

For 25 years, Designer was their official designation.   

It is Stardock's opinion that they have begun to focus on referring to themselves as "creators" in their marketing in order to give the impression that Ghosts of the Precursors would have the the same creative core as Star Control II.   This is not the case.

What most people do not realize is Star Control II had, in essence, the dream Sci-Fi team as mentioned in this 25th anniversary tribute. The lead animator went on to lead the animation at Pixar and is the director of the Minions movies.  Many of the alien designs were created by the artist who went on to design Darth Maul and other Star Wars and Marvel movie characters.  Many of the most quoted lines came from seasoned Sci-Fi writers.  The engaging music was created by others.

We respect Paul and Fred’s crucial contributions as well as the rest of the talented team who worked on Star Control.  

Q: Who owns the Star Control trademark?

A: Stardock is the legal owner of the federally registered trademark for Star Control.  You can view it here. https://www.trademarkia.com/star-control-75095591.html 

Q: What does Stardock want out of this lawsuit?  

A:  Our ONLY goal is to protect our ability to tell more stories in the Star Control multiverse.  We remain fans of Paul and Fred and their contributions to Star Control.  However, given the confusion they’ve created in the market by promoting their new game as a “true sequel” to Star Control II combined with their abuse of the DMCA system to take down even Star Control games they had no involvement with, we are forced to act to prevent them from continuing to create confusion.   

Consider some of your favorite games or movies. Now imagine if someone instrumental to the development of that game or movie went on to claim to be making a sequel to that game or movie without the consent of the owners of that trademark? What would be the result?

Q: But doesn't Paul and Fred own all the in-game IP?

A: Paul and Fred own whatever IP they created.  What that is remains to be seen. Stardock does not claim to own any copyrighted material within Star Control II which is why the new Star Control: Origins is set in its own universe with its own characters and story.

However, as of April 2018, neither Paul or Fred had any rights to any of the art and much of the writing in Star Control II. However, even if they did, it would be irrelevant as Stardock isn't using any copyrighted material from Star Control 1, 2, or 3 in the new Star Control games.

On the trademark side, simply because you were contracted to work on a game does not grant you the right to make a new game and claim it is related regardless of what copyrights you think you may own (otherwise, you could argue that Unity and Epic could start to make sequels to other people's games).

For example, Paul Reiche is the President of an Activision studio.  Blizzard is another Activision studio.  Stardock was once contracted to develop a StarCraft expansion (StarCraft: Retribution). One can imagine the response Stardock would receive it it were to announce a new game as a "direct sequel" to StarCraft: Retribution.

By contrast, not only did Paul and Fred announce their new game as a "direct" and later "true" sequel to Star Control, they even used the Star Control II box, that was acquired by Stardock, to promote it.

As much as we respect Paul and Fred, the fact is, Paul Reiche was contracted as an independent contractor (not as a company) by Accolade to develop Star Control for Accolade.  This is a fairly routine method that developers get products made (Stardock's own Fences, WindowBlinds, Groupy, IconPackager, etc. were developed using the same method).

Q: Do these legal issues have any impact on Star Control: Origins?

A: UPDATE:

Apparently yes.  Despite Star Control: Origins having nothing to do with Reiche and Ford's games, they have filed DMCA take down notices to Steam and GOG to take down Star Control: Origins.  They claim (with not specificity) that they own copyrights in Star Control: Origins

Game sites don't make legal judgments on the merits.  They simply remove the content.  No one, to our knowledge, has ever tried to do this on a shipping game before.  

You can read our response here.

 

Q: Why did Stardock trademark Ur-Quan Masters, Super Melee, and other names from the original games? 

A: Once Paul and Fred began to challenge the validity of our intellectual property we were forced to take steps to solidify our common law rights. Specifically, Paul and Fred have worked to try to separate Stardock's Star Control mark from its association with the classic games.  

The reason companies were bidding to acquire the Star Control trademarks and willing to pay $300,000 for it was for the association with the classic series.  The trademarks, being in active use in connection with the beloved classic series, made it valuable.  

When Paul and Fred began to seek to cancel the Star Control mark and make public statements that Star Control: Origins isn't related to the classic series Stardock felt obligated to respond by reinforcing its intellectual property rights to the classic series.  

As background: Stardock always had the common law trademark to Ur-Quan Masters. It's the sub-title to Star Control II after all and was, by Paul and Fred's admission, available in commerce on GOG even before Stardock was involved. Super-Melee is literally a promoted feature from Star Control. The alien names are so strongly associated with Star Control that if you Google Star Control aliens they come up as the first entry.  

They have made it very clear that they believe that they have the right to associate their new game with Star Control on the basis that they have previously licensed content to Star Control games. They have no such right.

Q: Why did Stardock really need to trademark the Star Control 2 alien names?

A: Star Control fans expect new Star Control games to have the Spathi, Ur-Quan, Orz, etc.   We originally chose not to include them in Star Control: Origins in deference to Paul and Fred who asked us not to.  

However, in December 2017, Paul and Fred posted:

This creates confusion because Stardock alone owns the Star Control universe. That doesn’t mean it owns any lore or stories created by others. It just means that Stardock has the right to determine what is canon in the Star Control universe.  

The Star Control aliens are associated with Star Control. That doesn’t mean Stardock can use expressions and stories of those aliens without permission. But it does mean Stardock has the right to create its own stories and expressions for the Ur-Quan, Spathi, etc.

When Paul and Fred were contracted to develop Star Control I and Star Control II for Accolade, they were allowed to keep certain copyrights to the works they created. But all trademarks were explicitly defined as being owned by Accolade. 

Incidentally, their name was put into a diagram because they literally announced their game as a sequel to Star Control II.  They associated their new game with Star Control, not the other way around.

Q: Is Stardock trying to prevent Paul and Fred from making new games in their universe?

A: No.  Stardock wants them to create new games in the universe they created.  However, this needs to be handled in such a way that there is no confusion as to the relationship between Star Control and the works they licensed for Star Control II.

Q: If Stardock wants a new game from Paul and Fred, why did the settlement offer that Paul and Fred publicly posted that they claim came from Stardock demand that they "surrender" their IP?

A: It is regrettable that Paul and Fred chose to violate confidentiality and post, without context, a settlement offer.  Paul and Fred have been offered many settlement proposals with many different terms and are intended for negotiation by both parties to try to reach an amicable settlement.

Stardock paid over $300,000 for the Star acontrol IP which included the trademark and copyright to Star a Control 3. The Star Control brand is, in our view, far more valuable than any copyrighted material within a 25 year old DOS game. Source code and alien art. Nothing else, as far as we can discern, falls under copyright protection. You can’t copyright “lore” or timelines, or alien names, or game designs or UI.  

Thus, all we would gain would be the ability to have Ur-Quan that look just like the old Ur-Quan and space ships that look like the classic space ships. The greater value would be to make sure this kind of dispute didn’t happen again. But that value would still not overcome the damage they’ve caused in the market place due to the confusion on who owns Star Control and the ill will due to their PR company issuing false and misleading press releases and publicizing the dispute in a way to maximize ill will. Not to mention the considerable and rising legal costs.

None of this would prevent Paul and Fred from making a new game if that really is their desire. Stardock, in turn, would have been happy to license, free of charge, any IP they needed to make their new game.

Our respect for the work Paul and Fred did 25 years ago remains undiminished.  However, that respect does not give them the right to disrupt our product development at the 11th hour or misrepresent their new endeavors as the "true" sequel to our products.

Our dedication to bringing you a new Star Control game remains unchanged.  BETA 2 of Star Control: Origins is due in a few weeks.

For those interested in reading the details, our complete initial filing available online:

https://www.documentcloud.org/documents/4385277-Stardock-Legal-Complaint-2635-000-P-2017-12-08-1.html

Stardock 25th anniversary post documenting the creation of Star Control:

https://www.stardock.com/games/article/485810/star-control-ii-25th-anniversary---on-the-shoulders-of-giants  

 


Thank you for being fans of Star Control, and supporting our effort to make a great new game in the Star Control franchise.

And if you have questions that you’d like to see added to this post, feel free to reach out to me directly via Twitter at @kevinunangst

Kevin Unangst

Vice President, Marketing and Strategic Partnerships

Stardock Entertainment

1,790,428 views 728 replies
Reply #351 Top

Quoting zwabbit, reply 347

Why the blazes should Stardock yield? The IP is theirs, they paid for it. If P&F had wanted it, they should have taken Brad up on his offer.

I think he was talking about the SC2 aliens/lore specifically, not the SC trademark.

Reply #352 Top

So question for Stardock...

Will we see a May update similar to the April one?      I'm not a founder (didn't have the free floating cash when the founders stuff was offered or I would be...)   but I'm very hungry for updates on the development and teasers ;)

 

 

Reply #353 Top

Quoting Taslios, reply 351

Paul and Fred can claim the Races and lore and story they have developed...  but they cannot use it without the associated Trademarks...    The best and clearest case on that is if you look at Stan Lee and his career for both Marvel and DC...  he created MULTIPLE characters that are part of the DC universe....  yet he also was the primary driver for Marvel...       Guess who cannot touch the stuff he created for DC while under contract with DC?     Guess who cannot touch the X-men or Deadpool even though he helped create them...... on the flip-side.. guess who gets royalties anytime any of these things get used?. Stan Lee.

Without the Trademark, the best Paul and Fred can hope for is the royalties for the use of their copyright....    I just don't grasp why their fans don't understand this.

Thanks for this. This does make a lot of sense. But I suppose Marvel and DC have an existing licensing contract with Stan Lee for his copyrighted material. Had the license expired and if somehow the copyrights reverted back to Stan Lee based on some contract clause, things would become eerily similar to this dispute (and just as confusing). Care to share your thoughts on this? Thanks

At the moment no one definitely knows if the 1988 agreement is still in effect. All I know is if it still is, P&F are screwed.

Reply #354 Top

Quoting Elestan, reply 343

But the major sticking point comes in because there is a basic disagreement over exactly what is controlled by copyright, and what is controlled by trademark.

The only disagreement on that has you, Lakstoties and the other armchair lawyers on one side, and actual real IP lawyers who do this for a living on the other side. Can you honestly not understand why we don't take you seriously?

Like, seriously?

Reply #355 Top

Quoting Taslios, reply 352

So question for Stardock...

Will we see a May update similar to the April one?      I'm not a founder (didn't have the free floating cash when the founders stuff was offered or I would be...)   but I'm very hungry for updates on the development and teasers

There's a reasonably major update every month, but it's only for founders and is under the NDA so we can't share it with you. Sorry, man :-(

Reply #356 Top

Quoting tingkagol, reply 353


Quoting Taslios,

Paul and Fred can claim the Races and lore and story they have developed...  but they cannot use it without the associated Trademarks...    The best and clearest case on that is if you look at Stan Lee and his career for both Marvel and DC...  he created MULTIPLE characters that are part of the DC universe....  yet he also was the primary driver for Marvel...       Guess who cannot touch the stuff he created for DC while under contract with DC?     Guess who cannot touch the X-men or Deadpool even though he helped create them...... on the flip-side.. guess who gets royalties anytime any of these things get used?. Stan Lee.

Without the Trademark, the best Paul and Fred can hope for is the royalties for the use of their copyright....    I just don't grasp why their fans don't understand this.



Thanks for this. This does make a lot of sense. But I suppose Marvel and DC have an existing licensing contract with Stan Lee for his copyrighted material. Had the license expired and if somehow the copyrights reverted back to Stan Lee based on some contract clause, things would become eerily similar to this dispute (and just as confusing). Care to share your thoughts on this? Thanks

At the moment no one definitely knows if the 1988 agreement is still in effect. All I know is if it still is, P&F are screwed.

 

I think the lawsuits concerning the creator of Superman and DC comics is the best easily graspable case where IP got messy in a public way.   In the end the Trademark, not the copyright was what won the day for DC.   

But yes... with the Fox trademarks for Xmen, Fantastic 4 and Deadpool... Marvel sold them the rights to the trademark back in the days when Marvel was nearly going bankrupt.     the Irony is that had the original trilogy of Xmen movies not paid out such crazy big royalties Marvel would have folded and we would not have the MCU/Disney powerhouse we have today.      Meanwhile Disney couldn't buy the trademarks back cause fox wouldn't sell so they just bought all of fox.

Everyone KNOWS that Green Arrow and Hawkeye are basically the same character... but Hawkeye doesn't infringe on anything DC owns because rather than being green, he's purple etc...   

Spaceballs the movie was an obvious parody of Star Wars, but the Schwartz came from a ring and was turned into a penis joke....   it wasn't a lightsaber, none of the aliens were the same, none of the plot elements were the same... so no copyright got touched.

The long and short of it is...   while Copyright is super valuable, the Trademark controls who can sell it.

Stardock owns the trademark.   Even in the absolutely unlikely case that the original Trademark is invalidated.. SC:O is the first use of the trademark so SD would STILL own the trademark.  Anything that was previously sold as Star Control is theirs within limits.    Take Orz for example...  assuming that Paul and Fred have that IP... Stardock can have the orz in their game without paying any royalties so long as they are not strange yellow beaked aliens..

If Stardock mad the Orz into  Pink fluffy elephants or made the Spathi into fierce warrior turtles that never know when to back down from a fight...    they can.  These are things in their Trademark  that would be so different from the Copyright that Paul and Fred have it would not infringe.


Meanwhile, because Paul and Fred have been unwilling to come to terms with Stardock and do not have the right to use the Trademark, if Stardock can show confusion or detriment to their product due to release...   Paul and Fred legally cannot sell anything with the original aliens BECAUSE of the link back to the name Star Control.

At least that is my layman's understanding from having had published works and looking at the rights of the publisher vrs me...   I own my characters, no one else can use them or my story without my permission.  But I no longer own my publishing rights, so I cannot go and make a new item and direct sell it without violation of the trademarks owned by the company that published my work.

Anyway.... I really don't want to be a lay lawyer as there is enough of that going on and without the specific contracts and documentation all I can do is speculate.  so I'm going to shut up now  ;)

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Reply #357 Top

Quoting bleybourne, reply 354
The only disagreement on that has you, Lakstoties and the other armchair lawyers on one side, and actual real IP lawyers who do this for a living on the other side. Can you honestly not understand why we don't take you seriously?

So, let's think about that for a minute.  We have two sides involved in a legal dispute. You seem to be suggesting that we should take the word of one of the parties on how the law applies to the case, simply because they say their lawyer said so.

I appreciate that Brad has decided to stay engaged in discussions, but he is, obviously, biased.  It's only common sense to assume that everything he says is designed to present the facts and the legalities in the light most favorable to Stardock.

So while I certainly hope nobody takes my speculation and opinion as anything more than that, I also think that Brad's statements need to be looked at with an appropriate amount of healthy skepticism, especially because the other side isn't offering a counter-narrative that would allow us to weigh both arguments.  Assuming that we're getting a clear-eyed and balanced story when we're only hearing one side seems unwise.

Reply #358 Top

Quoting bleybourne, reply 354


Quoting Elestan,

But the major sticking point comes in because there is a basic disagreement over exactly what is controlled by copyright, and what is controlled by trademark.



The only disagreement on that has you, Lakstoties and the other armchair lawyers on one side, and actual real IP lawyers who do this for a living on the other side. Can you honestly not understand why we don't take you seriously?

Like, seriously?

I think it's unfair to assume P&F don't have IP lawyers of their own. :) But their silence (apart from their blog posts that have since stopped) and Brad's guarantee of having consulted real lawyers about the dispute does make it seem like P&F are short on consultation about IP law.

The rest is just the noise/internet I suppose. One can easily dismiss what anyone rambles on about here, but outside the court, public discussion still does have the power to ruin a company's reputation.

Reply #359 Top

Quoting bleybourne, reply 355


Quoting Taslios,

So question for Stardock...

Will we see a May update similar to the April one?      I'm not a founder (didn't have the free floating cash when the founders stuff was offered or I would be...)   but I'm very hungry for updates on the development and teasers



There's a reasonably major update every month, but it's only for founders and is under the NDA so we can't share it with you. Sorry, man :(



I expected no less, Being a founder for GalCivIII we got a bunch of cool stuff early...    Though Brad did put a big April update on the site that was open for everyone.

Kinda hoping for more nuggets.

Reply #360 Top

Quoting Taslios, reply 356
But yes... with the Fox trademarks for Xmen, Fantastic 4 and Deadpool... Marvel sold them the rights to the trademark back in the days when Marvel was nearly going bankrupt.

It's an interesting example, but it's hard to say if it actually parallels with this case without knowing what kind of licensing contracts were involved.  I suspect that the IP tangles over comic book rights would make the Star Control legal battle look like child's play.

Reply #361 Top

Quoting Taslios, reply 352

So question for Stardock...

Will we see a May update similar to the April one?      I'm not a founder (didn't have the free floating cash when the founders stuff was offered or I would be...)   but I'm very hungry for updates on the development and teasers ;)

 

 

Yes. Stay tuned. :)

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Reply #362 Top

Quoting Elestan, reply 360


Quoting Taslios,
But yes... with the Fox trademarks for Xmen, Fantastic 4 and Deadpool... Marvel sold them the rights to the trademark back in the days when Marvel was nearly going bankrupt.



It's an interesting example, but it's hard to say if it actually parallels with this case without knowing what kind of licensing contracts were involved.  I suspect that the IP tangles over comic book rights would make the Star Control legal battle look like child's play.

 

that's sorta kinda exactly my point....      without knowing the contracts and the details all of any of this is raw speculation.

so care to answer my previous question as to why you are so adamant about seeing things as though Stardock "must" be overplaying and is the big bad corp while Paul and Fred are given every benefit?

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Reply #363 Top

Quoting Taslios, reply 362
that's sorta kinda exactly my point....      without knowing the contracts and the details all of any of this is raw speculation.

Ah, but in this case, we do have the contract involved.  Most of the talk is still speculation, of course; just a little bit less raw.

so care to answer my previous question as to why you are so adamant about seeing things as though Stardock "must" be overplaying and is the big bad corp while Paul and Fred are given every benefit?

Yes (though that's not how I would describe my views), but I keep interrupting it to answer other questions.  ;-)

Reply #364 Top

Also, what I’ve written here is basically what any IP attorney will tell you.

Most of the time, these issues are fuzzy.  It’s something like a company calling their product name something similar to someone else’s mark. Could Stardock stop someone from calling their game Galactic Empires (I don’t know, it’s fuzzy).

But here we have someone using the mark, in trademark form, to announce that they are the sequel to the our company's mark. In litigation, you rarely see something that clear cut. Not to mention the subsequent fall out of actual confusion and actual loss of good will that has been documented.

Now, can Stardock prevent PF from using the aliens (name and likeness) in commerce? I’m not an attorney but the lawyers say absolutely. Do we want to stop them? Not really because we don’t really want to stop them from making a game.  Can they stop us from having the Star Control aliens in our games? Definitely not. Could they force us to make sure they look different and have ships that look different? I don’t know but we’d update the looks anyway.

 

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Reply #365 Top

Quoting Elestan, reply 363

Quoting Taslios, reply 362
that's sorta kinda exactly my point....      without knowing the contracts and the details all of any of this is raw speculation.
Ah, but in this case, we do have the contract involved.  Most of the talk is still speculation, of course; just a little bit less raw.


so care to answer my previous question as to why you are so adamant about seeing things as though Stardock "must" be overplaying and is the big bad corp while Paul and Fred are given every benefit?
Yes (thought that's not how I would describe my views), but I keep interrupting it to answer other questions. 

You are putting too much value into any copyrights Paul and Fred may or may not be able to prove they own while disregarding the value of the mark. I know why you are doing that, because you are shading your posts to benefit Paul and Fred. I am honestly starting to wonder if your posts are intentionally malicious.  

You, in particular, have a habit of making clearly erroneous statements of the law and stating it as a fact. The two times I explicitly gave you a case law citation you claimed you had already read the case yet your post just prior to my citation post included conclusive legal analysis that is completely contradictory to the *holding* of the opinion, never mind additional dictum within the opinion. 

Please explain to the class how Paul and Fred can expect to publish a game that thematically shares enough elements of the original Star Control games to please the die hard fans without violating Stardock's mark? Do you understand the damages Paul and Fred could face if Stardock shows they violated their mark? Keep in mind, at this point, I imagine showing Paul and Fred willfully violated the mark, regardless of if Stardock held a valid registered mark at the time, would be easy.

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Reply #366 Top

Just as an idea of what Elestan, Lakstoties, and the other lackeys are posting elsewhere. 

Again guys and gals, this isn't Stardock's interpretation of the law. Stardock has counsel who has spent his entire career in this field. You are delusional for believing a layman googling and reading Wikipedia knows better than a top-IP law firm partner.

Reply #367 Top

Quoting Taslios, reply 348

So here's the real question for you or the other folks who seem he** bent to cast Stardock as being the evil corp and Paul and Fred as simple victims.   What have Paul and Fred done for you lately?

Nothing.  Yes, they announced a potential game in the future, that may or may not happen.  The present result of that... Nothing.  Maybe it won't be nothing in the future.  Maybe it'll still be nothing in the future.  And I don't give a damn at the end of the day, if I EVER get anything.

Quoting Taslios, reply 348

what have their actions shown that has you so loyal?

Loyalty is the wrong word.  Principle.  And it has nothing to do with what Paul and Fred has done.

Quoting Taslios, reply 348

That have Stardock's actions been that you are so willing to fall on your sword to champion Paul and Fred?  I'm genuinely curious.

 

Okay...  Verbosity away!

Before, I was actually quite happy of the arrangement Stardock had declared.  Stardock had bought the trademark "Star Control", hence they could make whatever game they felt with usual feature set in space that everyone anticipates from Stardock, and stamp the "Star Control" mark ON the product to attract the fanbase and press to their reboot.

BUT...  The copyrights to Star Control 1 and 2 still remain in Paul and Fred's hands.  This was good news to me.  Most companies swoop in, buy intellectual property in its entirety.  This time... It DID NOT HAPPEN.  Unlike what happened to Wing Commander, Ultima, X-COM, SimCity, Master of Orion, Fallout, and so many others...   Stardock only got the trademark.  They can call the game Star Control whatever, but they could not use of the old lore.  The old lore is protected by copyright outside the scope of the trademark.  It won't be shredded to pieces, mismanaged, mutated, or completely disregarded save a few superficial elements to skin over. (I'm looking at you, Bethesda.)

In that moment, I was content.  Because if Paul and Fred chose to pursue a continuation of The Ur-Quan Masters, they could freely.  Here's the thing, the contents, all the copyrighted material IN the product, has NEVER been tied directly to the trademark.  Accolade got the trademark just to prevent anyone else from putting the title "Star Control" on their game boxes and putting those on shelves next to their game.  That's it really.   That's all trademarks do.

And really, the content of The Ur-Quan Masters has been disassociated from the "Star Control" trademark for YEARS.  Most people go to The Ur-Quan Masters when they want a copy of the game.  So perfect situation, Stardock gets to remake/relaunch/redo/re-imagining what they want AND The Ur-Quan Masters is far away from all that with the option for Paul and Fred to continue it if they so chose.  "That's great," I thought.  Everyone wins.

Then..  October 2017 happened and things got strange.  Upon researching, it looked simple enough.  Paul and Fred edged too close in referencing the trademark (Thought competitors Coke and Pepsi make far worst references to each other with the other's trademark... ALL THE TIME), and they needed to take a few steps back.  (Companies are typically fierce with trademark protection.  For example, Bethesda thought that Notch's game "Scrolls" got to close to their "The Elder Scrolls" title/trademark.)  Cool.  All references made by Paul and Fred's previous work will be to "The Ur-Quan Masters".  Problem solved, confusion headed off at the pass.  You want the new hotness? "Star Control".  Want the classics? "The Ur-Quan Masters".  We can all move on.  On Stardock's side, it seemed like there was a misunderstanding over what distribution agreements were alive or not.  Lawyer meet up, review who had what contracts, and maybe even negotiate a new royalty sharing deal.  Life is good.  (That's what Atari and Fred and Paul did with GOG originally.  So, it has happened before.)

But...  When researching and reading more about trademarks, and exploring more into their scope and power...  I did a TESS search on Stardock to see all the trademarks it had...  Then...  I saw this...  http://tsdr.uspto.gov/#caseNumber=87720654&caseSearchType=US_APPLICATION&caseType=DEFAULT&searchType=statusSearch

To recount my forum policy cleaned words: "What.  The.  Actual.  *%#@!?"

That is the moment my opinion of Stardock changed.  That was the first of a series of moves that did not make sense and felt WRONG.  All the laws and literature I have read before and since haven't stopped making it feel wrong.  That discovery made me pour through legal texts, read huge, dry chunks of the Lanham Act (trademarks), and dig through the awful formatting upon the US Copyright office's version of the current copyright laws.

I've been double-checking my understanding of trademark and copyright constantly.  So far from my resources, my understanding is correct.  Which I would hope to be the case, after trying to get into the tabletop game industry for a number of years in many failed attempts.  The education about the difference between all the types of intellectual property is a big thing in that industry, because you have to know it to avoid serious issues and conflicts. (Seriously, check out https://www.boardgamegeek.com/  A market that dense with so many games of similar themes, identical mechanics, and company buyouts...  You have to know the differences and divisions between it all.)  And the intellectual property rights aren't hard to grasp the basics of.  You don't need to be a lawyer.  Simple summary:  If it is the title and company logos you put ON the box, trademark.  If it is material you put IN the box (and the box art), copyright."

That is it.  Really!  I'm not kidding.  You can even play at home as you read this to prove it.  Look for the company name of the display device you are using to read this statement.  That's the company's trademark you are looking at and it is ON the device.  With that name in mind, does thinking about the trademark bring forward any specific names, detailed specifications, or any of the contents inside the device to mind?  Kind of hard, even for companies that have really limited product lines.  Or do you just get general concepts about the product, like general feelings about craftsmanship, the lack of craftsmanship, and the sense of quality the company normally aims for in its products?  That there is the goodwill a trademark is suppose to invoke.  Trademarks represent the source, the organization behind it.

To further show relationship between trademark and product, think of "Samsung" and "LG".  Take a moment, open a new browser tab, and go to their websites, and see the range of products they create.  When you try to derive specifics about the content of a product from those trademarks... it seems impossible and ludicrous...   Because, that's not what trademarks are for.  The trademark just indicates who put it on the market.

We can flip it around, too!  In the custom PC market there are A LOT of companies that sell power supplies.  There's FAR LESS Original Equipment Manufacturers out there.  What a lot of companies do is that they buy power supplies from an OEM and brand them, and sell them under their trademark.  So, you have many power supplies that are relatively the same (sometimes exactly) but only differ by the trademark upon them, and it happens all the time.  Business as usual.  Corsair, Thermaltake, and few others do this all the time.

If you read this far, thank you first off...  But, if what I have presented contrasts what you have been shown...  That is why we all keep trying to refute, find more resources, and gather more information.  And we refuse because it doesn't make sense given what we have learned.  We are pulling from the same resources, here they are:  https://www.uspto.gov/  and https://www.copyright.gov/  Feel free to explore them.

Quoting Taslios, reply 350


Also.. I have published work so I have some grasp on Copyright IP etc.


As someone who has failed to have great success from many creative efforts...  eBooks, board games, tabletop RPGs, short stories, and a game engine...  I relate to you how absolutely frightening the concept is that someone outside to your copyrighted work can attempt to register trademarks to elements within your copyrighted work, override your copyright protections, and dictate what you can do with it.  That's NOT a legal precedence I want established and one you probably don't established either.  Because some companies have already been trying to do similar the titles of books:  https://www.eff.org/deeplinks/2013/02/trademark-bully-thwarted-spots-space-marine-back-online

So, that's my position since you asked.  If it doesn't sway you, then there's nothing I can do.  From resource, the next court mandated settlement meeting date is close a year from now... So...  Ain't much else to say...  Ya'll have fun.

 

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Reply #368 Top

Quoting Taslios, reply 348
What have Paul and Fred done for you lately?  what have their actions shown that has you so loyal?

What have Stardock's actions been that you are so willing to fall on your sword to champion Paul and Fred?

Thanks for asking. 

To start with, just to let you know where I'm coming from, I've been a fan of Stardock since GalCiv2, during which I made an effort to diligently report every bug I found.  I still enjoy Fallen Enchantress, and I've always praised Stardock's stance on DRM; few other companies (save GoG) have been so sensible on that issue.

When I entered these discussions a few months ago, it seemed to me that Paul and Fred had been reckless in using the phrase "Star Control" in their GotP announcement, that they jumped the gun taking the dispute public, and that their PR firm was making off the rails accusations.  And while as a longtime UQM forum participant, I shared P&F's understanding of what the copyright and trademark status of the games was, I was quite concerned that P&F's 2013 emails with Brad were so vague that they might have hid the scope of the IP rights Paul had retained under his 1988 contract, such that Brad got rudely blindsided four years later after investing a bunch of money in SC:O's development.  I posted about those concerns on more than one forum.

So initially, my sympathies actually lay with Stardock.

And with that, I'm out of time for today (I'll try to finish tomorrow), though I'll spare one note for eride:  If you're going to call me out by name for something I posted elsewhere, you should really make sure that there's actually something from me in the text you quote.

Reply #369 Top

I think the quote functioning in #367 is somewhat screwed, so the point ultimately is a wee bit lost...;)

Edit....looks better now...;)

Reply #370 Top

Enough Laks. I stopped reading as soon as you stated “that’s all trademarks do”. You have no idea what you’re talking about. Good gravy. You fail at even the most basic understanding of the point of a trademark. It isn’t to protect just the word or symbol but what it represents. That’s the point.

Trademarks don’t override copyrights. It controls how they are used in commerce. 

Here: http://bfy.tw/I9SZ

They are designed to protect consumer confusion regarding the origin of goods and services. If the Ur-Quan and Spathi and Orz showed up in another game used in commerce is there a likelihood of confusion that that game is related to Star Control? Of course. End of story.

 

 

 

Reply #371 Top

Quoting Taslios, reply 356


Quoting tingkagol,






Quoting Taslios,



Paul and Fred can claim the Races and lore and story they have developed...  but they cannot use it without the associated Trademarks...    The best and clearest case on that is if you look at Stan Lee and his career for both Marvel and DC...  he created MULTIPLE characters that are part of the DC universe....  yet he also was the primary driver for Marvel...       Guess who cannot touch the stuff he created for DC while under contract with DC?     Guess who cannot touch the X-men or Deadpool even though he helped create them...... on the flip-side.. guess who gets royalties anytime any of these things get used?. Stan Lee.

Without the Trademark, the best Paul and Fred can hope for is the royalties for the use of their copyright....    I just don't grasp why their fans don't understand this.



Thanks for this. This does make a lot of sense. But I suppose Marvel and DC have an existing licensing contract with Stan Lee for his copyrighted material. Had the license expired and if somehow the copyrights reverted back to Stan Lee based on some contract clause, things would become eerily similar to this dispute (and just as confusing). Care to share your thoughts on this? Thanks

At the moment no one definitely knows if the 1988 agreement is still in effect. All I know is if it still is, P&F are screwed.



 

I think the lawsuits concerning the creator of Superman and DC comics is the best easily graspable case where IP got messy in a public way.   In the end the Trademark, not the copyright was what won the day for DC.   

But yes... with the Fox trademarks for Xmen, Fantastic 4 and Deadpool... Marvel sold them the rights to the trademark back in the days when Marvel was nearly going bankrupt.     the Irony is that had the original trilogy of Xmen movies not paid out such crazy big royalties Marvel would have folded and we would not have the MCU/Disney powerhouse we have today.      Meanwhile Disney couldn't buy the trademarks back cause fox wouldn't sell so they just bought all of fox.

Everyone KNOWS that Green Arrow and Hawkeye are basically the same character... but Hawkeye doesn't infringe on anything DC owns because rather than being green, he's purple etc...   

Spaceballs the movie was an obvious parody of Star Wars, but the Schwartz came from a ring and was turned into a penis joke....   it wasn't a lightsaber, none of the aliens were the same, none of the plot elements were the same... so no copyright got touched.

The long and short of it is...   while Copyright is super valuable, the Trademark controls who can sell it.

Stardock owns the trademark.   Even in the absolutely unlikely case that the original Trademark is invalidated.. SC:O is the first use of the trademark so SD would STILL own the trademark.  Anything that was previously sold as Star Control is theirs within limits.    Take Orz for example...  assuming that Paul and Fred have that IP... Stardock can have the orz in their game without paying any royalties so long as they are not strange yellow beaked aliens..

If Stardock mad the Orz into  Pink fluffy elephants or made the Spathi into fierce warrior turtles that never know when to back down from a fight...    they can.  These are things in their Trademark  that would be so different from the Copyright that Paul and Fred have it would not infringe.


Meanwhile, because Paul and Fred have been unwilling to come to terms with Stardock and do not have the right to use the Trademark, if Stardock can show confusion or detriment to their product due to release...   Paul and Fred legally cannot sell anything with the original aliens BECAUSE of the link back to the name Star Control.

At least that is my layman's understanding from having had published works and looking at the rights of the publisher vrs me...   I own my characters, no one else can use them or my story without my permission.  But I no longer own my publishing rights, so I cannot go and make a new item and direct sell it without violation of the trademarks owned by the company that published my work.

Anyway.... I really don't want to be a lay lawyer as there is enough of that going on and without the specific contracts and documentation all I can do is speculate.  so I'm going to shut up now  ;)


 

The only question remains, why get trademark in the first place, if you then go on and do something like this?

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Reply #372 Top

Timmaigh,    The trademark dictates who can produce and sell an item.   Look at the Abrams Trek and Star Trek Discovery vrs TOS, STNG, DS9, and the earlier movies....

Both CBS and Paramount who were once one company and are now seperate companies control some portion of the Trademark, so both can sell something known as Star Trek.

However they don't share the same IP when it comes to the copyright.   So the uniforms, some of the stories, and the look of the ships is DIFFERENT so as to create their own universe where they have control over what is produced.  Either way it is Star Trek.

Laks:

I think you are highly confused and attributing different categories of trademark.   Also some of what you are referencing has nothing to do with Trademark.   Samsung and LG are both OEM manufacturers...  the PROCESS of manufacture is what is protected with OEMs...    the average consumer doesn't care what's in the TV as long as they can watch their sunday sportsball.  To look at this in a different field, go google La Mars IA.  Specifically the Wells Blue Bunny Ice Cream factory.   Something like 50+% of the ice cream eaten in the entire world is made there for brands such as Hagen Das, Briers, Dryers, Schwans  etc.     They obviously have the recipe from these brands.. but the agreements they have as the Manufacturer prevent them from using those recipes for a different label.   in both these cases the contracts are what is controlling the production and market of the end product...  the trademarks and copyrights just make the contracts more clear between developer and producer.

Micheal A Stackpole wrote a whole bunch of books in the Star Wars Universe  He created the character Corran Horn...  the book I Jedi was a New York Times best seller etc..  Corran Horn the character is His.   Yet if he were to write a book in one of his fantasy worlds where a character named Corran Horn showed up with Magical powers that allowed him to absorb energy and throw things etc...   Disney would be on him for trademark infringement in a matter of milliseconds. 

The things you are sooo upset about are standard practice.   You think that Hollywood studios don't go trademark the names of future movies the second they start production?    Pixar is well known for filing a bunch of trademarks at the same time  developing some of them and letting the rest lapse simply so they can control their marketing.      I don't agree with the practice, but it is commonly done.  Your ire is misplaced.

Reply #373 Top

Quoting Taslios, reply 372

Timmaigh,    The trademark dictates who can produce and sell an item.   Look at the Abrams Trek and Star Trek Discovery vrs TOS, STNG, DS9, and the earlier movies....

Both CBS and Paramount who were once one company and are now seperate companies control some portion of the Trademark, so both can sell something known as Star Trek.

However they don't share the same IP when it comes to the copyright.   So the uniforms, some of the stories, and the look of the ships is DIFFERENT so as to create their own universe where they have control over what is produced.  Either way it is Star Trek.

 

So you say Abrams Trek and Discovery are somewhat different from the previous shows, because they lack all the needed copyrights? To be honest, i believed they were different (when they were different, cause obviously, many things remained similar or downright same) on purpose, in case of JJ Trek cause it was obvious attempt for reboot to revive fading brand, in case of Discovery probably just a desire to be in some ways original and updated and whatnot... I dont think Klingons in Discovery were different cause they lacked copyright to make them the same as before...  from what i could gather, it was deliberate choice... though i admit i cant know for sure.

...anyway you can bet, many Trekkies were not happy about that - especially, since the creators claimed continuity with Prime Universe...and then first thing they do is to change the looks of their most iconic race. I, for one, was not impressed.

I assume many fans of original Star Control games and at the same time probably the most potential buyers of the new ones would not be happy, if the Orz in the new SC would become "pink fluffy elephants" as you said, to avoid copyright issue - pretty sure these people expect continuity with what they fell in love once - not just in gameplay, but everything (that made it so good and memorable)...

Then there is the other group of people, who might buy the game, but is not familiar with the original games and never played them - surely you dont need the trademark cause of them, cause the name itself means nothing to them?

Thus the content of my previous post you reacted to.

 

Reply #374 Top

Timmy,

SCII was made in 1992       A very large number of consumers who may buy the game were not even born yet when this game came out.     I've stated several times I've never played it myself.

Initially I was interested in the game specifically and only because StarDock was involved and making it.   I'm willing to bet that 90% of the people who buy it will have never finished SC1-2 or 3 previously or did not know of them until Stardock started advertising them and put them back on steam.

This!  This is why the Trademark matters.  The trademark gives Stardock the RECOGNIZABLE "thing" in this case game style and universe in which to develop and sell a game.     The trademark is the name and the name links back to the franchise so even if no one has ever heard of it before the history has intrinsic value.. in SC's case about $300,000 of value at the time they bought it.


The Copyright protects the specific images, story, and lore...   it doesn't protect names, or mechanics

I could not care less if the Orz were pink elephants.    If the Lore that Stardock makes for them is compelling and interesting then in their universe/multiverse whatever evolution happened differently and now we have Pink Orz and ugly Scyreen or whatever.    In all actuality I would think that fans of the original game would LIKE this because it would leave the other universe completely alone.

Major changes like this are frequent in computer games.    Look at Mass Effect   In mass Effect 1 weapons had heatsinks and you never had to worry about clips or ammo you just had to worry about overheating.   Player abilities were designed to slow down or ignore overheating.

Mass Effect 2 totally changed this mechanic and then made jokes about it.      Only a few people cared.

Look at the Star Trek Universe again.   How many times has the "birth of the Federation" story been told and retold?    Initially the Klingons got Warp Technology from a crashed Federation ship...  but then Enterprise came and the Klingons were more advanced and had had warp for years.   Again only a few people cared... (ok a lot of people cared and people still care but in the end of the day on its own Enterprise was a decent show and was enjoyed by a large fan base)


I said earlier that I did not want to be a lay lawyer so I'm going to try to stay out of the legalities as much as possible.

To break this down as much as I can...     Stardock CAN use the aliens from earlier SC.  they cannot use the exact lore.

They chose not to use them and got lambasted by the original fans.
They say ok fine given Paul and Fred are being tools and won't work with us we WILL use them, and this lead to a new lambasting.

I guess this goes out to Laks and Elestan as well;  Given the timeline of events that both sides have posted.   What in your minds Should Stardock have done?   and why?    







Reply #375 Top

Quoting Taslios, reply 374

Timmy,

SCII was made in 1992       A very large number of consumers who may buy the game were not even born yet when this game came out.     I've stated several times I've never played it myself.

Initially I was interested in the game specifically and only because StarDock was involved and making it.   I'm willing to bet that 90% of the people who buy it will have never finished SC1-2 or 3 previously or did not know of them until Stardock started advertising them and put them back on steam.

This!  This is why the Trademark matters.  The trademark gives Stardock the RECOGNIZABLE "thing" in this case game style and universe in which to develop and sell a game.     The trademark is the name and the name links back to the franchise so even if no one has ever heard of it before the history has intrinsic value.. in SC's case about $300,000 of value at the time they bought it.


The Copyright protects the specific images, story, and lore...   it doesn't protect names, or mechanics

I could not care less if the Orz were pink elephants.    If the Lore that Stardock makes for them is compelling and interesting then in their universe/multiverse whatever evolution happened differently and now we have Pink Orz and ugly Scyreen or whatever.    In all actuality I would think that fans of the original game would LIKE this because it would leave the other universe completely alone.

Major changes like this are frequent in computer games.    Look at Mass Effect   In mass Effect 1 weapons had heatsinks and you never had to worry about clips or ammo you just had to worry about overheating.   Player abilities were designed to slow down or ignore overheating.

Mass Effect 2 totally changed this mechanic and then made jokes about it.      Only a few people cared.

Look at the Star Trek Universe again.   How many times has the "birth of the Federation" story been told and retold?    Initially the Klingons got Warp Technology from a crashed Federation ship...  but then Enterprise came and the Klingons were more advanced and had had warp for years.   Again only a few people cared... (ok a lot of people cared and people still care but in the end of the day on its own Enterprise was a decent show and was enjoyed by a large fan base)


I said earlier that I did not want to be a lay lawyer so I'm going to try to stay out of the legalities as much as possible.

To break this down as much as I can...     Stardock CAN use the aliens from earlier SC.  they cannot use the exact lore.

They chose not to use them and got lambasted by the original fans.
They say ok fine given Paul and Fred are being tools and won't work with us we WILL use them, and this lead to a new lambasting.

I guess this goes out to Laks and Elestan as well;  Given the timeline of events that both sides have posted.   What in your minds Should Stardock have done?   and why?    

 

Thanks for your elaborate answer.

I never played Star Control myself...and i am old enough, but somehow it missed me. I am yet to buy Origins and i probably will, but i guess i will do so only when its finished...was considering when beta got out, but i am more interested in the adventure part of the game than those fleet battles on their own. Kinda hope it will be more like deeper and better Weird Adventures in Infinite Space with "talking" part on top of it, which is something i usually enjoy in games - actually the part i enjoyed most in Mass Effect. And i totally love Infinite Space.

Anyway, i still dont understand why do you need anything "recognizable", if you know or suspect, 90 percent of your target audience is unfamiliar with previous games. Maybe this is just a word play, semantics, i am not native english speaker after all, but in my mind i kinda connect the word recognition with familiarity - you can only recognize something you have seen before....or no? From hearsay maybe, is that enough to convince you to buy? 

You say you dont care whether the Orz are pink elephants - i suppose thats because you did not play original games (enough). I have hard time to believe you care for the actual name of the game then. It could be called anything else and you would still form your decision whether to buy or not based on different factors. Like if they told you its going to be akin less serious Mass Effect - that would tell you more about what to expect  than whole Star Control trademark - since unlike SC you actually played and know Mass Effect (i assume based on the details in your post regarding changes between 1 and 2..). 

In your previous post you said trademark dictates who can produce and sell the item. If your newly produced item lacks continuity with what said trademark used to represent, why have it? To whom do you want to sell? Would you buy Coca Cola brand and then start selling orange juice under that trademark instead of usual fizzy drink? Do you count on people not care and still buy because it says Coca Cola on the sticker?

Eegarding Star Trek, i watched all the shows bar TOS and i considered most of them at least decent. Including Enterprise and Discovery. I even sort of liked Abrams movies - well the first of them anyway. But i am certainly not a fan of all the revisionism and retconning and as far as Discovery goes, it might as well have been called differently, cause i dont really see much of Star Trek there. Even though, as i said, i watched it and consider it OK.