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Q+A regarding Star Control and Paul and Fred

Q+A regarding Star Control and Paul and Fred

Given the ongoing discussion of the legal dispute between Stardock and Paul Reiche and Fred Ford, designers of Star Control I and II, I wanted to take time to make Stardock's position clear and address inaccuracies that have been promoted.

As the need arises, I’ll continue to update this post with additional questions and answers.

Q: What are the issues in dispute?

A: On the eve of launch of the beta of Star Control: Origins in October 2017, a game Stardock has spent the past four years working on, Paul Reiche III and Fred Ford, the designers of Star Control II for Accolade 25 years ago announced a new game, Ghosts of the Precursors as a “direct” sequel to Star Control even going so far as to promote it as Star Control: Ghosts of the Precursors.

They did this despite knowing Stardock had acquired the Star Control IP in 2013 and knowing before hand our announcement schedule. Their actions created confusion in the market as to the origin of Star Control games which is why we have trademark laws. 

When Stardock asked that they cease and desist marketing their game as a sequel to Star Control they refused and began demanding that the sale of the DOS games, which had been on sale continuously since before Stardock acquired the IP and for which they had been receiving royalties for during the entire time cease and began to disparage Stardock publicly in the press. 

Despite Stardock's best efforts to reach a private, mutually beneficial co-existence agreement, Paul and Fred responded with increasingly hostile, misleading public attacks and served Steam and GOG with DMCA take-down notices on all of the classic DOS games, including Star Control 3 which they had no involvement with all while continuing to promote their new game as the "true" sequel to Star Control.

In addition, Paul Reiche and Fred Ford also began to claim that various features of Star Control: Origins violated their copyrights such as the ship designer, user interface similarities and other elements that are not subject to copyright protection (you can’t copyright an idea and Star Control itself was inspired by many other games). They also began to demand special access to Star Control: Origins to inspect it and demanded the removal of the ship designer,

As a result of their broad interpretation of what they believe they have rights to combined with their willingness to instruct their lawyers to issue a DMCA take down notices, even on titles in which they had no involvement in, combined with their refusal to cease promoting their game as the sequel to Star Control, Stardock was forced to file a complaint over their continuing trademark infringement.

In retaliation, Reiche and Ford filed a countersuit seeking to cancel the Star Control trademark and for copyright infringement due to the sale of the classic Star Control games on GOG and Steam and are even suing GOG despite the fact that Reiche and Ford were the ones who claim to have helped get the classic Star Control games onto GOG.

Q: Why did Stardock file the initial lawsuit against Paul and Fred?

A: We had no choice after Paul and Fred filed DMCA claims against the distribution not only of Star Control 1 and 2 but also Star Control 3 which they admit they had no involvement.  The DMCA claims were reversed, but it was clear that our ability to create more experiences in the Star Control multiverse for fans would be at risk if they are allowed to continue to misrepresent their new game as being associated with Star Control without a license while simultaneously making broad, unsupportable claims of ownership on ideas and concepts that are present not just in Star Control games but games in general.  

Q: How did these unfortunate events come to pass?

A: Here is a timeline of the order of events:

  1. Stardock acquires the Star Control brand, copyright to Star Control 3, the license to use the Star Control classic characters, lore and the right to distribute the classic DOS games.  The DOS games are already available on GOG  with Atari listed as the publisher. (2013)
  2. Stardock discuss plans for the new Star Control.  They state that their employment by Activision prevents them from working on a new Star Coxntrol game and request that we not use the aliens from Star Control 2 but do not contest Stardock's right to do so.  (2013)
  3. Upon learning that Activision has blocked their ability to be involved and that Paul and Fred hope to one day to continue their stories, Stardock offers to transfer its rights to Star Control to them, thus uniting the Star Control brand with Paul and Fred's licensed IP.  (2013)
  4. Paul and Fred ask what Stardock acquired from Atari to which Stardock responds: The trademark, assets to Star Control 3 and the right to sell distribute, market and promote the original trilogy.
  5. Paul acknowledges Stardock's position and asks how much it cost.
  6. Paul and Fred politely decline the offer to acquire the Star Control IP. (2013)
  7. Stardock announces a reboot of Star Control and explicitly states that it will not include the characters from the classic series out of respect for Paul and Fred. (2013)
  8. Stardock spends the next 4 years and millions of dollars developing Star Control: Origins. (2013-2017)
  9. Stardock provides Paul and Fred regular updates on progress including video of pre-alpha footage, design notes, screenshots.  Relations are amicable and supportive. (2013-2017)
  10. Stardock updates Paul and Fred on Star Control: Origins release schedule and begins planning its 25th anniversary which will include releasing the classic games onto more channels.  Stardock asks if there would be any interest in having SC2 ships appear in Super-Melee. The games are submitted and approved by Steam in preparation (Summer 2017).
  11. Paul and Fred contact Stardock to inform them that they will be announcing a new game that will utilize the characters from their universe.  (Fall 2017)
  12. Stardock is both pleased and concerned about the timing of their plan, points out the licensing agreement would allow Stardock to use their IP (albeit at a higher royalty than Stardock was hoping for). Stardock asks that they coordinate these announcements together ensure there is no confusion and about the games appearing competitive. (Fall 2017)   
  13. Paul and Fred state they plan to make a sequel to Star Control II which would violate Stardock's trademark rights (you can't claim your product is a sequel to another company's product).  Paul and Fred also assert that Stardock does not have a license to their IP.
  14. In the email below Paul and Fred state that each party should work within its respective rights: Stardock having the Star Control trademarks and Paul and Fred owning all the IP rights to the works they created. Note that at this point, Paul and Fred recognized that owning the registration to the Star Control trademark also includes many common law trademarks. Hence "trademarks" plural.
  15. Stardock responds stating that as far as Stardock is aware, while Paul and Fred own the IP they created, Stardock does have an active licensing agreement that controls how that IP can and can't be used.  Stardock also reiterates that it has not used this license out of respect for Paul and Fred. (October 2017)
  16. Stardock states its concern at the idea of Paul and Fred representing their game as a "direct sequel", asks to schedule a call to discuss.  Note that at this point, Brad, like many, is under the impression that Paul and Fred essentially created Star Control on their own, a two-man team with licensed music was not uncommon thing back in 1992 (Stardock later re-evaluates that position after learning that the project had a large budget for 1990 and immense talent on it). (October 2017)
  17. Paul and Fred respond that they simply don't agree but provide no evidence as to why the licensing agreement would have expired. (October 2017)
  18. Stardock provides its reviewed legal position.  Stardock isn't using any IP from the classic games other than the right to market and sell them as they have been for several years.  (October 2017)
  19. Stardock points out that it has a license to the IP to use provided it pays a royalty of 10% (which is why Stardock has asked in the past for a new licensing agreement as 10% is too much for a cameo of a classic character). Stardock CEO, Brad Wardell suggests talking on the phone to iron things out. (October 2017).
  20. Email includes proposal:
  21. Paul and Fred refuse Stardock's proposal and begin to demand changes to Star Control: Origins.
  22. Paul and Fred, knowing the date Stardock was planning to announce the Fleet Battles beta, preemptively announce Ghosts of the Precursors as a direct sequel to Star Control II; use the Star Control II box (which is owned by Stardock) as the only art on the page for it; promote it to the media and to social media as the "true" sequel to Star Control.  (October)
  23. Despite having just stated that their efforts should be "separated" by each parties rights (Stardock with the trademarks) Paul and Fred almost immediately violate that understanding by using the Star Control trademarks throughout their announcement.
  24. The Star Control trademark is mentioned 4 times in the announcement, each with an (R) without mentioning Stardock leading a reasonable consumer to believe it is their mark (Ghosts of the Precursors is listed once). 
  25. Paul and Fred claim they "released" Star Control II on the same page that shows Star Control II with the Accolade mark misleading the relationship between Accolade and Paul and Fred (who, regardless of their tremendous work, were contracted by Accolade to create content that was then licensed into Accolade's product).
  26. The media follow-up by referring to it as "Star Control: Ghosts of the Precursors". (October)
  27. Paul and Fred promote the idea that it's Star Control: Ghosts of the Precursors and not its own game:
  28. The above is one example among dozens.
  29. Paul and Fred publicize coverage of their new game with each post using the Star Control mark but not a single one using the term "Ghosts of the Precursors".  Looking below, what's the name of their new game?
  30. Many posts and articles appear, endorsed by Paul and Fred that state that their new game is a "direct sequel" to Star Control.  Some refer to it as Star Control: Ghosts of the Precursors.
  31. Stardock moves forward on its 25th anniversary plans, release the beta of Star Control: Origins - Fleet Battles beta and relaunches the classic DOS games for the 25th anniversary on Steam. (October)
  32. Paul and Fred's attorney contacts Stardock's CEO.  This is the first time lawyers have been involved.  Lawyers take over. (October)
  33. Paul and Fred begin to demand that Stardock begin policing the Star Control community for fan art that they believe violates their rights (including members of this forum and on Steam). (October)
  34. Paul and Fred begin demanding the removal of features from Star Control: Origins including the ship designer (a feature that has been part of Stardock's games for over a decade). (October)
  35. Paul and Fred begin demanding insider builds of Star Control: Origins for inspection and begin insisting various broad features are their property despite having no right to do so. (October)
  36. Paul and Fred reject numerous attempts to create a co-existence agreement that would permit Ghosts of the Precursors to go forward independently.   (November)
  37. Paul and Fred insist they have the right to associate their game with Stardock's trademarks including referring to their game as the "true" sequel to Star Control. (November)
  38. Paul and Fred demand that the DOS games be removed from distribution while still providing no evidence to support their claim that the agreement had expired. (November)
  39. Paul and Fred begin to make public defamatory blog posts and tweets about Stardock. (December)
  40. Paul and Fred file DMCA notices against Steam and GOG not just for Star Control 1 and 2 but also Star Control 3 which Stardock holds the federally registered copyright for and that Paul and Fred had no involvement in. (December)
  41. Stardock's attorneys file a suit against Paul and Fred for trademark infringement and other causes of action. (December)
  42. Paul and Fred's attorney files a lawsuit against Stardock alleging copyright infringement and other causes of action. (February).
  43. Paul and Fred's PR firm releases a press release to the wire services accusing Stardock of "copyright theft" do press interviews attacking Stardock. (February)
  44. This post is initially made. (February)
  45. Paul and Fred post an email exchange they claim is between themselves and Atari, something they had not shown to Stardock and still have not provided to Stardock to evaluate. 
  46. Paul and Fred post what they claim is a Stardock settlement proposal in violation of federal rule 408. Stardock denies the accuracy. (March)
  47. Paul and Fred's PR firm targets Stardock CEO, Brad Wardell personally on Twitter for abuse with an inflammatory and completely inaccurate social media post. (March)
  48. Paul and Fred like a tweet that purports that these activities have cost Stardock up to 50% of potential sales and may lead to review bombing of the final game:  (March)
  49. To make clear that Stardock's concern is regarding the protection of its Star Control IP and not the sales of Star Control: Ur-Quan Masters, it decides that it will be suspend sales of the classic games until the dispute is resolved starting April 4. (March 2018).

Q: Don't Paul and Fred contend that the 1988 licensing agreement with Accolade has expired?

A: That is their position.  However, since the dispute began, Stardock has chosen to err on the side of caution and operate as if that is the case.   Stardock requested that GOG and Steam remove the games for sale pending a resolution.  The 1988 agreement, however, does not have anything to do with the Star Control trademarks were were always owned by Accolade and were assigned to Stardock.   

Stardock's ownership of the Star Control trademark is incontestable.  You can review the federal registration that dates back to the 1990s here.

Q: But isn't it true that Star Control: Origins has very similar gameplay to Star Control II? That you explore planets, travel through hyperspace to different star systems, meet with aliens? Couldn't their copyright of Star Control II mean that Star Control: Origins is too similar?

A: You cannot copyright an idea.  Putting aside that Star Control itself borrowed many ideas from many other games, copyright protects creative expression. Not game play.  

There are articles you can read that discuss this:

https://en.wikipedia.org/wiki/Video_game_clone 

https://venturebeat.com/2013/03/16/defeating-mobile-game-clones-why-copyright-protection-is-not-enough/ 

https://gamedev.stackexchange.com/questions/11752/is-it-legally-possible-to-make-a-clone-of-the-game 

Obviously, anyone who has ever played Angry Birds or Candy Crunch already knows this.

That said, Star Control: Origins is not a clone of Star Control II.  The 25-year gap in game technology allows Star Control: Origins to deliver a much richer experience.  So while the core concepts remain true: You are the captain of a starship traveling through this part of the galaxy, meeting aliens, engaging in battles, exploring planets, the implementation is very different.

In short: Gameplay clones aren't illegal and even if it were illegal, Star Control: Origins is not a clone. 

 

Q: Why does Stardock claim that Paul and Fred were not the creators of Star Control?

A: Paul and Fred were the designers of Star Control I and II.  In the credits, on the box and elsewhere they had previously officially listed themselves as either developers or designers.  

While Stardock has no objection to “creators” in the casual sense, legally, and when trying to promote a product in commerce, they are not. Most of the Copyrighted material people think of as being important to Star Control was created and owned by others. 

For 25 years, Designer was their official designation.   

It is Stardock's opinion that they have begun to focus on referring to themselves as "creators" in their marketing in order to give the impression that Ghosts of the Precursors would have the the same creative core as Star Control II.   This is not the case.

What most people do not realize is Star Control II had, in essence, the dream Sci-Fi team as mentioned in this 25th anniversary tribute. The lead animator went on to lead the animation at Pixar and is the director of the Minions movies.  Many of the alien designs were created by the artist who went on to design Darth Maul and other Star Wars and Marvel movie characters.  Many of the most quoted lines came from seasoned Sci-Fi writers.  The engaging music was created by others.

We respect Paul and Fred’s crucial contributions as well as the rest of the talented team who worked on Star Control.  

Q: Who owns the Star Control trademark?

A: Stardock is the legal owner of the federally registered trademark for Star Control.  You can view it here. https://www.trademarkia.com/star-control-75095591.html 

Q: What does Stardock want out of this lawsuit?  

A:  Our ONLY goal is to protect our ability to tell more stories in the Star Control multiverse.  We remain fans of Paul and Fred and their contributions to Star Control.  However, given the confusion they’ve created in the market by promoting their new game as a “true sequel” to Star Control II combined with their abuse of the DMCA system to take down even Star Control games they had no involvement with, we are forced to act to prevent them from continuing to create confusion.   

Consider some of your favorite games or movies. Now imagine if someone instrumental to the development of that game or movie went on to claim to be making a sequel to that game or movie without the consent of the owners of that trademark? What would be the result?

Q: But doesn't Paul and Fred own all the in-game IP?

A: Paul and Fred own whatever IP they created.  What that is remains to be seen. Stardock does not claim to own any copyrighted material within Star Control II which is why the new Star Control: Origins is set in its own universe with its own characters and story.

However, as of April 2018, neither Paul or Fred had any rights to any of the art and much of the writing in Star Control II. However, even if they did, it would be irrelevant as Stardock isn't using any copyrighted material from Star Control 1, 2, or 3 in the new Star Control games.

On the trademark side, simply because you were contracted to work on a game does not grant you the right to make a new game and claim it is related regardless of what copyrights you think you may own (otherwise, you could argue that Unity and Epic could start to make sequels to other people's games).

For example, Paul Reiche is the President of an Activision studio.  Blizzard is another Activision studio.  Stardock was once contracted to develop a StarCraft expansion (StarCraft: Retribution). One can imagine the response Stardock would receive it it were to announce a new game as a "direct sequel" to StarCraft: Retribution.

By contrast, not only did Paul and Fred announce their new game as a "direct" and later "true" sequel to Star Control, they even used the Star Control II box, that was acquired by Stardock, to promote it.

As much as we respect Paul and Fred, the fact is, Paul Reiche was contracted as an independent contractor (not as a company) by Accolade to develop Star Control for Accolade.  This is a fairly routine method that developers get products made (Stardock's own Fences, WindowBlinds, Groupy, IconPackager, etc. were developed using the same method).

Q: Do these legal issues have any impact on Star Control: Origins?

A: UPDATE:

Apparently yes.  Despite Star Control: Origins having nothing to do with Reiche and Ford's games, they have filed DMCA take down notices to Steam and GOG to take down Star Control: Origins.  They claim (with not specificity) that they own copyrights in Star Control: Origins

Game sites don't make legal judgments on the merits.  They simply remove the content.  No one, to our knowledge, has ever tried to do this on a shipping game before.  

You can read our response here.

 

Q: Why did Stardock trademark Ur-Quan Masters, Super Melee, and other names from the original games? 

A: Once Paul and Fred began to challenge the validity of our intellectual property we were forced to take steps to solidify our common law rights. Specifically, Paul and Fred have worked to try to separate Stardock's Star Control mark from its association with the classic games.  

The reason companies were bidding to acquire the Star Control trademarks and willing to pay $300,000 for it was for the association with the classic series.  The trademarks, being in active use in connection with the beloved classic series, made it valuable.  

When Paul and Fred began to seek to cancel the Star Control mark and make public statements that Star Control: Origins isn't related to the classic series Stardock felt obligated to respond by reinforcing its intellectual property rights to the classic series.  

As background: Stardock always had the common law trademark to Ur-Quan Masters. It's the sub-title to Star Control II after all and was, by Paul and Fred's admission, available in commerce on GOG even before Stardock was involved. Super-Melee is literally a promoted feature from Star Control. The alien names are so strongly associated with Star Control that if you Google Star Control aliens they come up as the first entry.  

They have made it very clear that they believe that they have the right to associate their new game with Star Control on the basis that they have previously licensed content to Star Control games. They have no such right.

Q: Why did Stardock really need to trademark the Star Control 2 alien names?

A: Star Control fans expect new Star Control games to have the Spathi, Ur-Quan, Orz, etc.   We originally chose not to include them in Star Control: Origins in deference to Paul and Fred who asked us not to.  

However, in December 2017, Paul and Fred posted:

This creates confusion because Stardock alone owns the Star Control universe. That doesn’t mean it owns any lore or stories created by others. It just means that Stardock has the right to determine what is canon in the Star Control universe.  

The Star Control aliens are associated with Star Control. That doesn’t mean Stardock can use expressions and stories of those aliens without permission. But it does mean Stardock has the right to create its own stories and expressions for the Ur-Quan, Spathi, etc.

When Paul and Fred were contracted to develop Star Control I and Star Control II for Accolade, they were allowed to keep certain copyrights to the works they created. But all trademarks were explicitly defined as being owned by Accolade. 

Incidentally, their name was put into a diagram because they literally announced their game as a sequel to Star Control II.  They associated their new game with Star Control, not the other way around.

Q: Is Stardock trying to prevent Paul and Fred from making new games in their universe?

A: No.  Stardock wants them to create new games in the universe they created.  However, this needs to be handled in such a way that there is no confusion as to the relationship between Star Control and the works they licensed for Star Control II.

Q: If Stardock wants a new game from Paul and Fred, why did the settlement offer that Paul and Fred publicly posted that they claim came from Stardock demand that they "surrender" their IP?

A: It is regrettable that Paul and Fred chose to violate confidentiality and post, without context, a settlement offer.  Paul and Fred have been offered many settlement proposals with many different terms and are intended for negotiation by both parties to try to reach an amicable settlement.

Stardock paid over $300,000 for the Star acontrol IP which included the trademark and copyright to Star a Control 3. The Star Control brand is, in our view, far more valuable than any copyrighted material within a 25 year old DOS game. Source code and alien art. Nothing else, as far as we can discern, falls under copyright protection. You can’t copyright “lore” or timelines, or alien names, or game designs or UI.  

Thus, all we would gain would be the ability to have Ur-Quan that look just like the old Ur-Quan and space ships that look like the classic space ships. The greater value would be to make sure this kind of dispute didn’t happen again. But that value would still not overcome the damage they’ve caused in the market place due to the confusion on who owns Star Control and the ill will due to their PR company issuing false and misleading press releases and publicizing the dispute in a way to maximize ill will. Not to mention the considerable and rising legal costs.

None of this would prevent Paul and Fred from making a new game if that really is their desire. Stardock, in turn, would have been happy to license, free of charge, any IP they needed to make their new game.

Our respect for the work Paul and Fred did 25 years ago remains undiminished.  However, that respect does not give them the right to disrupt our product development at the 11th hour or misrepresent their new endeavors as the "true" sequel to our products.

Our dedication to bringing you a new Star Control game remains unchanged.  BETA 2 of Star Control: Origins is due in a few weeks.

For those interested in reading the details, our complete initial filing available online:

https://www.documentcloud.org/documents/4385277-Stardock-Legal-Complaint-2635-000-P-2017-12-08-1.html

Stardock 25th anniversary post documenting the creation of Star Control:

https://www.stardock.com/games/article/485810/star-control-ii-25th-anniversary---on-the-shoulders-of-giants  

 


Thank you for being fans of Star Control, and supporting our effort to make a great new game in the Star Control franchise.

And if you have questions that you’d like to see added to this post, feel free to reach out to me directly via Twitter at @kevinunangst

Kevin Unangst

Vice President, Marketing and Strategic Partnerships

Stardock Entertainment

1,790,452 views 728 replies
Reply #326 Top

Quoting GMOrz, reply 325


Quoting Frogboy,


Stardock isn’t looking to block their game. We just can’t have games, using our mark or creating confusion with their activities.  All such issues can be resolved through licensing of our marks
 



Stardock was perfectly okay with them using all of the original races even in response to the initial public announcement of GOTP. P&F have already stopped using the Star Control mark. What else remains for P&F to do? What changed that it would be "creating confusion" for them to use the Orz or continue the Ur-Quan plot line now, but not a year ago?

Their subsequent actions. You may have missed their PR and attempts to delegitimization our relationship with Star Control.  Remember this? https://www.dogarandkazon.com/blog/2017/12/1/there-were-many-great-battles-and-some-of-them-involved-lawyers 

We were not okay with them using our trademarks without authorization any more than they were not okay with what they believed to be us selling the DOS games on Steam without their authorization. But our public responses to our private displeasure were quite different.

Once they made it public that they they didn’t consider the Orz, Spathi, etc. to be part of the Star Control universe we became very concerned. Once they filed a suit to try to cancel our trademark it forced us to take a much firmer position with regards to Star Control and its related IP.

So what more would they need to do now? They’d need to license the Star Control IP they want to use (which we’d do for free), transfer Ghosts of the Precursors to us (just the name) as its notoriety is entirely based on having used the Star Control mark and go make their game.  They could even call it Ur-Quan Masters II (i,e, we’d transfer the mark to them). 

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Reply #327 Top

Quoting Frogboy,
So what more would they need to do now? They’d need to license the Star Control IP they want to use (which we’d do for free), transfer Ghosts of the Precursors to us (just the name) as its notoriety is entirely based on having used the Star Control mark and go make their game.  They could even call it Ur-Quan Masters II (i,e, we’d transfer the mark to them).

This seems promising. Has the settlement talks been fruitful?

Were they receptive to obtaining a license from Stardock to move forward with UQM2 considering you'd grant it for free? What are the specific elements of the SC IP they need to license? Is it the mark? Aliens?

Reply #328 Top

Quoting Frogboy, reply 326
Once they filed a suit to try to cancel our trademark it forced us to take a much firmer position with regards to Star Control and its related IP.

It really isn't valid to spin this as them forcing your hand, since you were the one who decided to use that trademark to sue them.  Their response of trying to cancel the trademark was entirely expected once your suit was filed - there's no way their lawyer could have recommended differently. 

If you hadn't wanted the situation to escalate, you could have just sent a DMCA counter-notice, instead of a lawsuit.  If anything, you were the one forcing their hand.

Reply #329 Top

Quoting Elestan, reply 328

Quoting Frogboy, reply 326
Once they filed a suit to try to cancel our trademark it forced us to take a much firmer position with regards to Star Control and its related IP.
It really isn't valid to spin this as them forcing your hand, since you were the one who decided to use that trademark to sue them.  Their response of trying to cancel the trademark was entirely expected once your suit was filed - there's no way their lawyer could have recommended differently. 

If you hadn't wanted the situation to escalate, you could have just sent a DMCA counter-notice, instead of a lawsuit.  If anything, you were the one forcing their hand.

 

Come on Elestan, do you know this personally? Do you have inside information and consult them for responses here on the forum. 

 

Me? Personally? >> I would hope that F&P are crushed like the parasites that they are. My hope is they are unable to continue in any form of SC development and have to beg Stardock to allow them to be 'part of the team'.

They had 20 years...20 years to come out and scream {WE ARE DOING a SEQUEL}

Instead they chose the exact day that SD announced their Fleet battles to announce their 'sequel'. That alone in my book qualifies them as scumbags and I hope they lose everything. 

 

/rant off.

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Reply #330 Top

Quoting TheEchoInside, reply 322

To add to that, then (and I do believe, from my understanding of the law, that Stardock's position is valid)...

https://www.uspto.gov/page/about-trademark-infringementI'm wondering if people's assumptions about "marks" is the biggest part of the issue. It started as solely a name/logo and is heavily focused around that, but isn't actually limited to that either, e.g.:
https://www.uspto.gov/learning-and-resources/trademark-faqs#type-trademark-electronic-application-system-teas-non-traditional-marks

And from:
https://www.uspto.gov/learning-and-resources/trademark-faqs#1928

Trademarks have been expanded to include things like unique motions, audio, and other elements that are used to unique identity the origin of a product.  But... The key thing that is evident with the many examples from the USPTO: Trademarks are used ON the product.  Not in, but ON the product.  Trademarks are NOT directly tied to the actual product itself NOR are elements within the product directly indicative of a trademark.  The developers behind PUBG have tried that with the frying pan in the game and "Winner winner chicken dinner", and have not been remotely successful.


That's why the example of Klingons, etc, applies. Because the public associations are part of what creates a full trademark. The Klingons (which have a language of distinguishable words, are a specific name, are a symbol in how they appear, have distinct sounds, etc,) are associated and used with the Star Trek name/trademark. You directly associate "Klingon" and what that concept entails, with "Star Trek".

Klingon is actually a trademark registered by Paramount specifically for Computer Games and Toys spaceships and model kits for building spaceships, because the term is used as labeling ON the products being sold.  Not because of what a Klingon is within the lore of Star Trek.  That actually copyright territory.  The major thing with trademarks is that they are ON products and they don't tie directly into individual components of the product.  Trademark protection (evidenced by the recovery sections of the Lanham act) are for when a trademark is used to represent the origin of goods and services by placing a confusing mark upon a similar product.  It is when goods and services have confusing labels ON them that issues crop up that the Lanham Act protects against.

Race names have been trademarked by Games Workshop, but they use those race names ON miniatures and toy products to label their origin coming from Games Workshop.  And the race name comes from their lore, but they use copyright to smack down anyone duplicating or creating anything similar to the actual products themselves.  They use trademark when people try to misrepresent the origin of a product using the race name ON the labeling of a product.  Games Workshop went after a book author because their TITLE on the book had Space Marine in it.  (Games Workshop lost that case, by the way.)

Reply #331 Top

Moderator hat on: enough with the pretend Internet lawyer schtick. You have a question, ask it, but stop trying to try the case here. 

Playing Internet lawyer might be fun for you but it’s obnoxious to those who have to sift through it to find actual germane questions.

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Reply #332 Top

I do have a legitimate question. Yesterday there was a hearing is that correct?

 

I will assume because of a lack of information regarding it, that the information discussed will not (yet) be available to public? 

Reply #333 Top

Quoting Frogboy, reply 323

This is a dispute that will likely go on for years. So just sit back, relax, there’s a lot less personal animosity between PF and us than I’ve seen between some fans. So chill out and play games.

For years? I thought that the final court decision was going to be made in just over a year from now. Or is it going to be just the first court date out of many?

As for "a lot less personal animosity", that sounds reassuring, if it is true. In February and March at least, you sounded extremely angry with Fred and Paul, and naturally I was expecting you to want F&P to suffer - something akin to what Larsenex was suggesting a few posts above, if not worse. What I ultimately want, though, is that GotP gets made, by Fred and Paul (and whatever other developers they recruit). If I'm to believe what you're saying, though, whether GotP gets made or not depends entirely on F&P, so I hope they make the right decision.

Reply #334 Top

Quoting Larsenex, reply 332

I do have a legitimate question. Yesterday there was a hearing is that correct?

 

I will assume because of a lack of information regarding it, that the information discussed will not (yet) be available to public? 

There was a settlement conference yesterday but no movement. 

 

Reply #335 Top

Quoting PRHMro, reply 333


Quoting Frogboy,

This is a dispute that will likely go on for years. So just sit back, relax, there’s a lot less personal animosity between PF and us than I’ve seen between some fans. So chill out and play games.



For years? I thought that the final court decision was going to be made in just over a year from now. Or is it going to be just the first court date out of many?

As for "a lot less personal animosity", that sounds reassuring, if it is true. In February and March at least, you sounded extremely angry with Fred and Paul, and naturally I was expecting you to want F&P to suffer - something akin to what Larsenex was suggesting a few posts above, if not worse. What I ultimately want, though, is that GotP gets made, by Fred and Paul (and whatever other developers they recruit). If I'm to believe what you're saying, though, whether GotP gets made or not depends entirely on F&P, so I hope they make the right decision.

It’ll be a year before it could possibly reach a court. Then you have years of appeals after that.

As for being angry. Yes, I am angry at being called a “thief” and at having our reputation unfairly slagged. It’s particularly galling considering the other party are the ones who willfully exploited our IP that we had spent millions of dollars investing in, had worked hard to bring back into the public’s eye, just so they could cheaply gain publicity for their new game and timed it to upstage our big day that they knew we were planning for a long time. And as upsetting as that upstaging was, I did my best to publicly support them. 

But that’s nothing compared to some of the hate I’ve seen spewed by so-called fans towards other fans. And that’s really unfortunate.  

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Reply #336 Top

Quoting GMOrz, reply 324

The DMCA is not "nuclear" - it's a very common legal procedure.

 

You're just debating adjectives there. Sure, offshore nuclear testing in international waters isn't the same thing as a full-fledged global nuclear purge strike, but it is neither the less crossing the line into participating in a nuclear arms race.

But ignoring the colourful analogy we basically agree they crossed the line from polite discourse to direct legal action. 

DMCA abuse has been a hot topic in creative communities since it was introduced and the general consensus is it is incredibly poor form to pull the trigger on a DMCA without attempting to deal with the parties in question first. Financially speaking it's a dumb move unless it's causing you immediate damages because it limits your potential remuneration should the issue be resolved in your favour in court (they weren't selling anything yet, so...). Or the other big reason to do it is to cause a disruption to a competitor, which is certainly an abuse of the system and why it has such a negative reception.

 

As for my comment on the illegal claim, I'm referring to their filing for a takedown of Star Control 3, a game they had nothing to do with. Or at least so I've been lead to believe. If correct then that's categorised as a fake DCMA claim and the penalties for similar cases where they were found not to have a legal copyright claim so far have been around $125,000. The DMCA's for Star Control 1 and 2 might well stand depending on how this legal action all plays out. But I've not seen anything that suggests they even have any kind of copyright claim for SC3. :-/

I could be wrong and that's fine. I'm just going by the information we've been given. Doesn't make it any less an industry faux pas to handle things how they did. If the courts do rule against them, no one I know in the industry is going to work alongside them in the future. What they did is real loose cannon behaviour and despite people wanting to believe otherwise, it is absolutely a shot across the bow. Maybe they didn't understand this. But it's not like they've been inactive in the industry. They must have picked up something about industry etiquette while working at Activision... Then again... No, I'll leave the obvious dig at Activision out. Low hanging fruit. :-P

 

Now, I'm not saying Stardock has handled themselves spotlessly either. The CEO Brad has a short temper and big mouth (sorry Brad, you know it's true. You're lawyers must hate you for it but at least you wear your heart on your sleeve I guess). But I'm not going to stand up for P&F on any action they took I don't agree with either. There is no point playing favourites. If you have to omit or colour the truth to defend your preference they don't deserve the pedestal in my opinion. 

 

Honestly, though far from untarnished my general opinion of Stardock is rather positive. They do screw up. The number of hours I've wasted in galactic civ releases during launch months because of save ending bugs... I preordered the deluxe edition of elemental, I don't think I need to elaborate on that. I've had more than one disagreement with things Brad has said in his fits of fury on twitter. I'm kinda bitter about the whole selling of impulse to gamestop thing too. So even ignoring this current debacle with P&F when it comes to Stardock I have plenty to complain about...

But intent matters.

I know what I'm getting with Stardock and while the ride is rough sometimes I know there are good intentions backing things up. Broken products will get polished. Dissatisfied customers get reimbursed. They take their windfalls and they lift other studios up and generally promote growth and creativity in the industry. They examine themselves and try to understand where they've gone wrong and try to improve. So in spite of not having a stellar record, I respect them and frankly although I don't agree 100% with their actions here, they are about in line with what I anticipate. Of course, if you are one of those people who is all "If you aren't 100% with me you're 100% against me" then we just aren't going to get along. We like the idea of goodies and baddies, black and white clear-cut heroes and villains. But it's not realistic, and my 2 cents is Stardock if nothing else at least aspires to be one of the lighter shades of grey. The fact it is a shade of grey and not pure white is just the truth of the matter and seems pointless to deny. 

 

On the other hand, speaking of dark grey clouds looming on the horizon... I have lost a tremendous amount of respect for P&F in the last few short months. I mean I still give them props for what they created but damn, my opinion of them is just not what it was. There is a lesson in there somewhere about harbouring false idols I'm sure. I still totally hope they get to make Star Control Ghosts regardless. But I'm not going to defend them on their breaches of professional courtesy and I'm perfectly happy to let seasoned lawyers decide if they are legally in the right or wrong in court so I don't see the point in debating that.

 

If that leads you to think I'm siding purely with Stardock in this case, let me assure you I'm perfectly happy to talk about the controversial things Stardock has said and call them out on it. 

In fact, I have done so. But it's just got buried is so much pseudo-legal bullshit from fanbois trying to absolve P&F of absolutely everything and paint them purest white even though it takes two to tango. Think about that... We can't have a discussion about the things that Stardock has done which we disagree with because it's buried under the noise of fanatics trying to argue you can't disagree with anything P&F have done. That's the mentality of a fandom I want nothing to do with frankly.

So I don't know what to tell you. I want to see P&F continue on as creatives, building new stories and worlds too. But the more people I see avidly trying to convince me their shit doesn't stink, the more suspicious I become... 

 
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Reply #337 Top

Quoting PRHMro, reply 333

 

What I ultimately want, though, is that GotP gets made, by Fred and Paul (and whatever other developers they recruit). If I'm to believe what you're saying, though, whether GotP gets made or not depends entirely on F&P, so I hope they make the right decision.

Correct. They could end this tomorrow and be able to make their game. Understanding that there cannot be any further confusion on what Star Control represents and who owns it (noting that Stardock continues to make no claims on the in game copyrights of sc 1/2).

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Reply #338 Top

Ok Frogboy... I've got a few questions..

Why do you post 99% of your stuff as Frogboy but occasionally post as Draginol? 

Ok, and now for the actual real question...

Given StarDock is a Publisher...    Why does it seem that Paul and Fred are so resistant to publishing their game as "Star Control: Ghosts of the Precursors"  with i donno.... Stardock as the publisher?     Wouldn't that be the best of both worlds?   you get to control your Trademark, and they can develop their game and then license the IP/Copyrights to you...  

I know you initially offered the game engine from SC:O to them and they declined...   Can you provide any insight as to why this was not worked on as a better path so all sides can get what they want? 

Reply #339 Top

Quoting Taslios, reply 338

Ok Frogboy... I've got a few questions..

Why do you post 99% of your stuff as Frogboy but occasionally post as Draginol? 

Ok, and now for the actual real question...

Given StarDock is a Publisher...    Why does it seem that Paul and Fred are so resistant to publishing their game as "Star Control: Ghosts of the Precursors"  with i donno.... Stardock as the publisher?     Wouldn't that be the best of both worlds?   you get to control your Trademark, and they can develop their game and then license the IP/Copyrights to you...  

I know you initially offered the game engine from SC:O to them and they declined...   Can you provide any insight as to why this was not worked on as a better path so all sides can get what they want? 

:) Frogboy is my main forum handle but I go by Draginol sometimes just based on how I'm posting (I still use Live Writer for some of my posts).

Now, I obviously can't speak for PF but my belief is that they want to do their game without any interference from anyone.  And until October, that would have been possible.   Now with all this confusion, they're fortifying all copyrights they can and we are fortifying our trademark rights.

Ideally, the parties would just set up licensing agreements. But that requires the parties to agree on what they need to license.

 

 

 

Reply #340 Top

Quoting Frogboy, reply 339


Quoting Taslios,

Ok Frogboy... I've got a few questions..

Why do you post 99% of your stuff as Frogboy but occasionally post as Draginol? 

Ok, and now for the actual real question...

Given StarDock is a Publisher...    Why does it seem that Paul and Fred are so resistant to publishing their game as "Star Control: Ghosts of the Precursors"  with i donno.... Stardock as the publisher?     Wouldn't that be the best of both worlds?   you get to control your Trademark, and they can develop their game and then license the IP/Copyrights to you...  

I know you initially offered the game engine from SC:O to them and they declined...   Can you provide any insight as to why this was not worked on as a better path so all sides can get what they want? 



:) Frogboy is my main forum handle but I go by Draginol sometimes just based on how I'm posting (I still use Live Writer for some of my posts).

Now, I obviously can't speak for PF but my belief is that they want to do their game without any interference from anyone.  And until October, that would have been possible.   Now with all this confusion, they're fortifying all copyrights they can and we are fortifying our trademark rights.

Ideally, the parties would just set up licensing agreements. But that requires the parties to agree on what they need to license.

 

I have no idea what Live Writer is, but that makes sense.  I just thought that perhaps the Draginol was for more official company posts but it does not seem consistent in that manor...   perhaps that's what was intended but who has time to switch usernames eh?

 

I donno... I can see why they would not want to use the engine from SC:O as then they would be dependent on two outside developers (Stardock and Oxide)    But perhaps I don't fully understand the roll publishers often take in the development cycle of games.. I know SD pulled the plug on Servo because it seemed the development was not happening at a pace you all wanted...

But One would think that with Paul and Fred and how much you seemed to idolize them, something could have been worked out where  they agreed to join press releases and published the end product through StarDock ...   they get to publish using all the "free" good will and publicity that you created by reviving the game...    You get the boost that having them making a game you publish would bring to cross sell SC:O...

I just don't understand why this was not the path taken... and it really makes me think that the only reason it wasn't was due to some misplaced pride or ego...    probably and possibly on both sides of the equasion and that really makes me disappointed.

Reply #341 Top

Quoting Astrobia, reply 336
As for my comment on the illegal claim, I'm referring to their filing for a takedown of Star Control 3, a game they had nothing to do with. Or at least so I've been lead to believe. If correct then that's categorised as a fake DCMA claim and the penalties for similar cases where they were found not to have a legal copyright claim so far have been around $125,000. The DMCA's for Star Control 1 and 2 might well stand depending on how this legal action all plays out. But I've not seen anything that suggests they even have any kind of copyright claim for SC3. :-/

Did you read my last post, where I linked the box text for SC3, which said "...based upon characters created and used under license from Paul Reiche III and Fred Ford"?  That means that Accolade believed that it needed a copyright license from Paul and Fred in order to publish Star Control III, and that's why they felt that they had a copyright claim and could issue a DMCA for it.

Stardock does dispute their copyright, claiming variously that either the original license is still valid, or that they can't prove that they had a copyright to anything in SC3.  P&F responded by showing the original contract with its expiration clauses, and the addendum showing that Accolade paid them for a copyright license for SC3.  All of these are still to be argued in court.

Reply #342 Top

Brad, I think it is clear that you should just concede defeat and shutter Stardock.

Clearly your counsel, who has spent his entire career practicing in this field, has either 1) cow-tailed to your clearly erroneous litigation wishes or 2) is completely incompetent and has committed serious malpractice. Indeed, if desk-jockey attorneys can know without a doubt that your legal positions are untenable, you truly have no chance in this litigation.

Elestan, Lakstoties, and the rest of the P&F lackeys have proven, with their deft googling and Wikipedia reading skills, that you have no legal standing against the righteousness of their lords Paul and Fred. I seriously snorted out my coffee when I read Lakstoties state he questioned your understanding of trademark law. No doubt Lakstoties knows more about these topics than a CEO of a company that has been involved in several prior IP law suits and the company's legal counsel.

Who needs actual attorneys specializing in the field when one can just read general summaries of broad legal topics that aren't even applicable to the issues in dispute and apply only the facts that support preconceived notions of who is the aggrieved party? 

 

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Reply #343 Top

Quoting Taslios, reply 341
But One would think that with Paul and Fred and how much you seemed to idolize them, something could have been worked out where  they agreed to join press releases and published the end product through StarDock ...   they get to publish using all the "free" good will and publicity that you created by reviving the game...    You get the boost that having them making a game you publish would bring to cross sell SC:O...

I just don't understand why this was not the path taken... and it really makes me think that the only reason it wasn't was due to some misplaced pride or ego...    probably and possibly on both sides of the equasion and that really makes me disappointed.

I think we're all disappointed in how it turned out; perhaps the only truly unifying sentiment in this.

In my opinion, this dispute is about two sideshows, and one major sticking point.  The sideshows are about whether P&F's announcement post last Fall infringed Stardock's trademark by calling GotP a sequel to "Star Control", and whether Stardock infringed P&F's copyright by putting the games on Steam.  If that was the extent of it, it would just be about money.  They could go to court, or arbitration, figure out what lines were crossed and who needs to pay whom, write a check, and be done with this whole sordid affair.  Maybe there would be another fight first as they each try different arguments to negate the other's IP rights.

But the major sticking point comes in because there is a basic disagreement over exactly what is controlled by copyright, and what is controlled by trademark.

Paul and Fred (and the UQM community) had the understanding that the trademark only covered the title used to publish and market the game ("Star Control"), while the copyright covered the game itself and everything in it, particularly including the alien races.  Consequently, the assumption for the last 15-20 years has been that the trademark was basically irrelevant to the creation of any new game in the UQM universe, as long as it wasn't called "Star Control".

Stardock, however, is advancing an argument that their trademark gives them control not just over the title, but also over the game's universe, particularly the alien race names, which are fairly essential to continuing the story from SC2.

So to answer your question, I don't think working together was possible once this difference emerged, because both sides are insisting that they own the game universe.  Paul and Fred say that they've had control over it via copyright ever since Accolade's license expired around 2001, whereas Stardock says that control of it rests in the trademark, so Paul and Fred never had control of it at all.

I don't think Paul and Fred can compromise on this point, because it would mean that they couldn't return to the UQM universe without Stardock's permission, and they view that universe as their baby.  IMHO, Stardock could still make plenty of great games without using the SC2 races, so it could yield this point if it wanted to.  But since it doesn't seem likely to do so, this question will probably need an actual court ruling in order to be resolved.

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Reply #344 Top

Quoting Elestan, reply 344

So to answer your question,

It'd really be best left to Frogboy to "answer questions".  He's in a position to actually 'know', not merely 'interpret'.

I think eride in #343 got it exactly right. [though it took me a moment to see the tongue was firmly in cheek]...;p

Reply #345 Top

Quoting Elestan, reply 344

I don't think Paul and Fred can compromise on this point, because it would mean that they couldn't return to the UQM universe without Stardock's permission, and they view that universe as their baby. IMHO, Stardock could still make plenty of great games without using the SC2 races, so it could yield this point if it wanted to.

I think you are being disingenuous with statements like the above.

The only party to this dispute with real skin in the game is Stardock. Stardock actually has invested in this series over the last 25 years, to the tune of multiple millions of dollars. Stardock possess a real product that Paul and Fred can harm via their actions (e.g. DMC takedowns, law suits, hiring of public relations companies to seed the media with negative coverage/review bombing, etc.). Even more important, Paul and Fred have already done the above harmful actions and threatened to continue!  Why would Stardock, the only party with real money invested, take a chance that the other party, with no real skin in the game, won't "shiv" them in the back next chance they get?

Arguably Paul and Fred have no reason to act reasonably/rationally here because their only interest in this series is the belief that they "own" it and everything related to it. Their behavior is reminiscent of a young child unwilling to share *their* toy. They have no commercial or otherwise monetary investment. The only thing they've done with the series in 25 years is announce vaporware on the exact day Stardock was announcing a beta for a real, actual, existing game. They have nothing "real" to lose by Stardock's future actions if the lawsuit is settled (they obviously do have a lot to lose if the litigation ends in Stardock's favor). 

Everything you post is slanted towards Paul and Fred. You should reconsider your view on which party is at fault here. I think we are eventually going to see a lot of posts on the topic of either 1) Stardock strong arming Paul and Fred into a settlement or 2) the court is in error. Some people just cannot fathom the possibility that Paul and Fred are bad actors here.

 

Reply #346 Top

Why the blazes should Stardock yield? The IP is theirs, they paid for it. If P&F had wanted it, they should have taken Brad up on his offer. The moment P&F tried to pursue legal action against Stardock, the gloves come off and the lawyers take over. You are emotionally invested in getting some product of P&F and have that as the predominant driver for any decision you think Stardock should take from a legal perspective. Stardock is not obliged in the least to share that same drive. If that doesn't sit well with you enough for you to actively lobby for it and keep trying to paint Stardock as the unreasonable ones, then congrats, you've turned into an example Stardock can use to demonstrate the loss of goodwill they've incurred as a result of P&F's PR campaign, which I'm sure will come in very handy come settlement ruling time.

Reply #347 Top

Elestan,  I for one am glad you continue to post.   I'm glad you have such passion.    I'm glad you care.   I think your loyalties are highly misplaced, but you are loyal.

 

So here's the real question for you or the other folks who seem he** bent to cast Stardock as being the evil corp and Paul and Fred as simple victims.   What have Paul and Fred done for you lately?  what have their actions shown that has you so loyal?

What have Stardock's actions been that you are so willing to fall on your sword to champion Paul and Fred?

I'm genuinely curious. 

Reply #348 Top

Quoting Taslios, reply 341


 


I donno... I can see why they would not want to use the engine from SC:O as then they would be dependent on two outside developers (Stardock and Oxide)    But perhaps I don't fully understand the roll publishers often take in the development cycle of games.. I know SD pulled the plug on Servo because it seemed the development was not happening at a pace you all wanted...

But One would think that with Paul and Fred and how much you seemed to idolize them, something could have been worked out where  they agreed to join press releases and published the end product through StarDock ...   they get to publish using all the "free" good will and publicity that you created by reviving the game...    You get the boost that having them making a game you publish would bring to cross sell SC:O...

I just don't understand why this was not the path taken... and it really makes me think that the only reason it wasn't was due to some misplaced pride or ego...    probably and possibly on both sides of the equasion and that really makes me disappointed.


 

Brad tried to work with them, P&F didn't think they needed to due to what they thought they owned and also wanted to do it their own way. So while your suggestion makes a lot of sense, it's not the path P&F desired to take. I don't know if there was pride or ego involved on their end or if it was just wanting to have the creative freedom to do what they wanted without anyone dictating or telling them what to do. I'm actually not sure if they even gave Brad a heads up that they were going to announce their title (I doubt they did given the timing) - but given the circumstances, it does make you wonder if they were just being spiteful on that point. They knew Stardock's plans and being game developers knew the implications of what they did.

From all the emails that P&F have posted that have corroborated what Brad has said here, it suggests that all the issues related to "why can't we all just get along" were on their side. It seems quite clear that Brad was willing to work with them in any way that made sense. Hindsight is 20/20 though, you do have to wonder if at this point they wish they had gone another route. Either way, I would consider their announced title 100% vaporware, irrespective of the outcome of the legal proceedings. I believe that announcement was a strategic ploy by them with no real intention of creating a game, which sucks for us fans.

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Reply #349 Top

Quoting Starkillr, reply 349
Brad tried to work with them, P&F didn't think they needed to due to what they thought they owned and also wanted to do it their own way. So while your suggestion makes a lot of sense, it's not the path P&F desired to take. I don't know if there was pride or ego involved on their end or if it was just wanting to have the creative freedom to do what they wanted without anyone dictating or telling them what to do. I'm actually not sure if they even gave Brad a heads up that they were going to announce their title (I doubt they did given the timing) - but given the circumstances, it does make you wonder if they were just being spiteful on that point. They knew Stardock's plans and being game developers knew the implications of what they did.

From all the emails that P&F have posted that have corroborated what Brad has said here, it suggests that all the issues related to "why can't we all just get along" were on their side. It seems quite clear that Brad was willing to work with them in any way that made sense. Hindsight is 20/20 though, you do have to wonder if at this point they wish they had gone another route. Either way, I would consider their announced title 100% vaporware, irrespective of the outcome of the legal proceedings. I believe that announcement was a strategic ploy by them with no real intention of creating a game, which sucks for us fans.

My post was probably more just verbal speculation...  Anything Brad could post, he already has.  I suspect he has some very keen thoughts on this that he cannot share during the on going litigation.

Given what both sides have posted I think Brad really tried to work things out with them.  I posed earlier that it would not shock me if Brad tried to offer them jobs as contractor developers or anything that could get them on board when they started SC:O  

The initial posts and the start of all of this was definitively one sided.   

Also.. I have published work so I have some grasp on Copyright IP etc.

Paul and Fred can claim the Races and lore and story they have developed...  but they cannot use it without the associated Trademarks...    The best and clearest case on that is if you look at Stan Lee and his career for both Marvel and DC...  he created MULTIPLE characters that are part of the DC universe....  yet he also was the primary driver for Marvel...       Guess who cannot touch the stuff he created for DC while under contract with DC?     Guess who cannot touch the X-men or Deadpool even though he helped create them...... on the flip-side.. guess who gets royalties anytime any of these things get used?. Stan Lee.

Without the Trademark, the best Paul and Fred can hope for is the royalties for the use of their copyright....    I just don't grasp why their fans don't understand this.

Reply #350 Top

not sure how to fix it so my post doesn't show up in the quote box, but to make it more clear:

My post was probably more just verbal speculation...  Anything Brad could post, he already has.  I suspect he has some very keen thoughts on this that he cannot share during the on going litigation.

Given what both sides have posted I think Brad really tried to work things out with them.  I posed earlier that it would not shock me if Brad tried to offer them jobs as contractor developers or anything that could get them on board when they started SC:O  

The initial posts and the start of all of this was definitively one sided.   

Also.. I have published work so I have some grasp on Copyright IP etc.

Paul and Fred can claim the Races and lore and story they have developed...  but they cannot use it without the associated Trademarks...    The best and clearest case on that is if you look at Stan Lee and his career for both Marvel and DC...  he created MULTIPLE characters that are part of the DC universe....  yet he also was the primary driver for Marvel...       Guess who cannot touch the stuff he created for DC while under contract with DC?     Guess who cannot touch the X-men or Deadpool even though he helped create them...... on the flip-side.. guess who gets royalties anytime any of these things get used?. Stan Lee.

Without the Trademark, the best Paul and Fred can hope for is the royalties for the use of their copyright....    I just don't grasp why their fans don't understand this.
 
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