Oh hi there. So I never actually owned Star Control, or Star Control II. This being because my dad was a Mac fanatic, he started computer users' groups for Mac computers in a couple of different cities in the 1980s, and we never owned anything else (except from a very very early Amstrad when I was super young). Star Control, of course, never came out on the Mac, like about a billion other great games.
So I spent a lot of my childhood living vicariously through my friends' computer game collections. I would go over to my friends' houses as often as possible to play all the amazing games on their C64, Amiga or PC - Alien Breed, Speedball 2, Chaos Engine, Microprose Formula One Grand Prix, Alan Border's Cricket, the original Star Control and plenty more I've forgotten.
It was Star Control II that completely blew me away. Me and one of my friends started the game together over at his house on his PC, and would sit for hours exploring the galaxy, taking notes on plot points, taking it in turns to fight the melee battles. It was amazing. No other game made quite the same impression on me.
For a while my friend managed to only play it while I was over at his place, so I could keep up with the story. Inevitably though, he ran out of patience and started playing through the game on his own with a new save. I would breathlessly listen to his updates on the story once he overtook our save, and then when I went over to his place we would keep playing our save and try different paths.
Eventually he moved away, and though I spent some time playing the super-melee battles in Star Control 3 with some other friends who had that game, I never did finish the main story in SCII, a source of great teenage regret.
I was thrilled, then, when the Ur-Quan Masters remake came out a few years ago, and was even more thrilled to find how well the game held up as an experience after all these years. So not only was I able to have the closure of finally playing through and finishing the full game, but I actually enjoyed the experience along the way, not just as a nostalgia piece but as a quality game in its own right. I think after 20 years that's pretty remarkable.
So anyway, that's the story of my relationship with Star Control. I'm thrilled (if slightly apprehensive) to hear that someone is taking on the mammoth task of creating a kind-of-prequel to my all-time favourite game for today's technology, and looking forward to seeing the game progress.