So for my first mod ever, I have attempted a modest, but hopefully worthwhile endeavor:
Many people have complained about the balance of the current ship roles, especially that if you load up a ship with defense, it will draw all enemy fire, allowing ships with nothing but weapons to dish out sweet, risk-free punishment. The reason for this in my mind is because the battle behaviors for various roles are written from the wrong point of view. They are written according to how you want your opponent to respond to your ships rather than how a smart opponent would want to respond to your ships. So, when you make a tanky ship, of course you want your opponent to attack it, but your opponent has no real reason to attack it as it poses no real threat.
That preamble is just a long way of saying that I rewrote the battle behaviors of all the ship roles so they respond in a way that makes more tactical sense. Load your ship up with armor? Now that ship will be low priority. All weapons and no defense? That ship is now a prime target. I also changed it so ships will tend to to target ships of similar size, so your capital ships won't waste their massive attack values over-killing a drone, and your small fighters will concentrate on targets they can eliminate from the battlefield quickly.
New priorities are as follows:
Attack ships (Interceptors, Assault Ships, and Capital Ships)
Prioritize attack ships, then support, then defense ships, then stationary ships
Prioritize ships around the same size
Defense ships (Guardians and Escorts)
Prioritize attack ships, then defense ships, then support, then stationary ships
Prioritize ships around the same size
Support ships
Prioritize attack ships, then defense ships, then support, then stationary ship
Stationary ships (Starbases, Shipyards, and Upgrading Ships)
Prioritize attack ships, then defense ships, then support, then stationary ships
While the cost of this is some diversity in behavior, I think this creates more interesting tactical puzzles and it more heavily favors a balance of at least two of the three categories of fortitude, threat, and value.
The mod is located here
Thank you in advance to anyone who tries this out, and please leave feedback, positive or negative.