Richy_Young

Bugs / Spotted Thread

Bugs / Spotted Thread

Maybe use this thread for posting screenshots of issues ?  

96,776 views 124 replies
Reply #76 Top

Quoting zychrias, reply 103

BUG:

Getting a missing file error on Initialization.  This is on 0.60.13596

Unlisted Youtube link below:


Error:

E:\Ashes_BuildEarlyAccess\Main\Libs_Ashes_EarlyAccess\MVC\Common\MVC_Library.cpp Line 178
Failed to read texture file ./Assets/Buildings/PHC/Seed/Seed_Color.dds


and


Error:
E:\Ashes_BuildEarlyAccess\Main\Libs_Ashes_EarlyAccess\MVC\Common\MVC_Library.cpp Line 178
Failed to read texture file ./Assets/Buildings/Neutral/ComputroniumGenerator/ComputroniumGenerator_TeamColor_MaskArray.dds


Verify game cache?

Reply #77 Top

Quoting The_Gear, reply 105


Verify game cache?

 

Yes I did that and uninstalled, then reinstalled.  The bug is hit or miss.  I'm playing now with OBS Broadcaster running replay recording in the background like a DVR for 3 minutes in the past in case something like this pops up.  This bug was happening before I started using OBS.

Reply #78 Top

Quoting tatsujb, reply 107

out of all the annoying bugs the one that takes the cake is moving structure blueprint still allowed WHILE placing structure blueprint. This is impossible to manage, as... similar to pan, it's impossible for the game to tell what you want.

Could you clarify this a bit?  A description of the steps or screenshot would be ideal.  Thanks!

Reply #79 Top

I did Found a new Bug in DX11 Build in Scorpio map with Quanta points.

It let me use Quanta points without Having Quanta

how? still don't know, I have in this map 8 Quantum Relay buildings.

Before I started to research and upgrade, I had a total of around 486 Quanta Points, then i started researching and it did let me go all the way to (-1400) Quanta points

Here is a pic:

 

Reply #80 Top

Quoting tatsujb, reply 110


I made this video 

hopefully you can tell that when a placement is too close to another structure the game engine simply prefers to grab and move the blueprints rather then place the new one like i want. 

 

The only way I am able to reproduce what is shown in your video is by specifically holding down left-click when placing the structure. I haven't been able to reproduce this with a normal left-click to place a structure.

Reply #81 Top

I apologize that I don't have video of this crash. This happened in 3 consecutive games. I was attempting to build a unit through a factory. When I clicked on the unit icon the factory icon from the engineer build menu would show in the factory build queue and the game would crash.

Reply #82 Top

Seems that there is an issue using OBS to stream the game id DX12 mode, no matter what method I use to capture the screen, I just get a black display on OBS. DX11 is fine.

I've tried 2 different computers, one using a GTX 950, the other a GTX 860m. I'm not sure if this is an OBS or Ashes issue as there are very few DX12 games to test with!

Anyone else had this problem?

Reply #83 Top

Trying to build something with multiple engineers is still broken.

1. Select multiple engineers.

2. Send them to build something (happens if building one thing or multiple buildings using shift key).

3. Observe only one engineer actually building, while the others move into position like they will help, but do not.

 

This bug is crazy frustrating. If I need to build x number of buildings really quickly, I don't want to have to individually select engineers and tell them each to build something. I want to select a bunch of engineers and shift+click a whole bunch of structures and leave them to chew through the queue. Can't believe this hasn't been raised more often. (Do you guys never use more than one engineer at a time? 8C )

Reply #84 Top

Well I agree with you. Also I don't think there should be diminishing returns on engineers building buildings. If you do need them, make them weaker than N^0.5. If I need to set up a bunch of defensive structures fast, let me build them fast!

+1 Loading…