Yarlen Yarlen

Sins of a Solar Empire: Rebellion 1.50 BETA Change Log

Sins of a Solar Empire: Rebellion 1.50 BETA Change Log

Ironclad Games and Stardock Entertainment are very pleased to announce the release of version 1.5 BETA for Sins of a Solar Empire: Rebellion.  This new update will be available as an opt-in Beta via the Steam client ahead of its final release so that we can get feedback from users on the changes.

NOTE: THE V1.50 UPDATE WILL BREAK SAVE GAMES!

 

[ Graphics ]

  • New high-res planet textures for Terran, Ice, Volcanic, Desert and Dwarf planet types.

[ Gameplay ]

  • Corvettes are now affected by Unstable Gas Pockets around Gas Giants.
  • The base relationship value for Pacts has been changed to 0.0 (fixes a possible crash bug).
  • All planet exploration costs have been reduced from 450/150/75 to 300/75/35 at level 1 and from 550/175/125 to 400/100/85 at level 2.
  • Changed Helium Atmosphere and Ionic Storms planet bonuses to no longer require planet exploration to detect. (Ship sensors can detect this from orbit.)
  • Increased change to find something via planet exploration from 40% to 60%, except on Competitive map types.
  • Titan research now grants certain bonuses on a per faction basis. See below for details.
  • All players now start with 2 frigate factories on game start. (This helps the AI tremendously.)
  • Fleet supply for all Envoy cruisers has been decreased from 8 to 4.
  • Artifacts Overhaul:  Most Artifacts have been buffed to be of greater strategic value (i.e., game changing). The following are in addition/changed to/from current values:
    • Jump Drive Relic - Now makes all ships immune to phase jump inhibitors.
    • Data Archive - +15% Research Rate
    • Resilient Metaloids - +150% Passive HP Regen; +3.0 Base Armor; -10% Planet Bombing Damage Taken
    • Relativistic Factories - +4 Civilian Slots
    • Phase Accelerator - +33% Phase Jump Charge Rate; +25% Phase Gate Speed
    • Manifest Dominion - +4.00 Relationship Bonus; +0.10 Quest Reward Relationship Bonus; -0.05 Quest Failure Penalty to Relationship
    • Jump Field Generator - -75% Antimatter Lost from Phase Travel; -3% Phase Jump Exit Distance
    • Planetary Organic AI - +60% Population Growth Rate; +25% Maximum Planet Population
    • Matter Compressor - +25% Refinery Ship Capacity; +50% Cargo Ship Capacity
    • Power Core Relic - +20% Maximum Antimatter; +0.10 Passive Antimatter Regeneration in Culture
    • Ion Field Generator - +45% Planet Bombing Range
  • TEC
    • Ion Blast (Akkan Capitalship) will no longer affect enemy Flagships.
    • Garda Flak Frigate range increased from 3900 to 4400.
    • Long-Range Jumps research moved from Tier 3 to Tier 4; cost adjusted.
    • Advanced Arctic Colonies research moved from Tier 4 to Tier 3; cost adjusted.
    • Advanced Civic Design research moved from Tier 3 to Tier 2; cost adjusted.
    • TEC Loyalists
      • Tier 1 Titan research now grants a +5% global bonus to maximum Shields.
      • Tier 2 Titan research now grants a +5% global bonus to maximum Starbase HP.
      • Tier 3 Titan research now grants a +5% global bonus to Rate of Fire for all Lasers.
      • Disruption Matrix (Ankylon Titan) now disables enemy passive regeneration.
      • Group Shield (Ankylon Titan) duration increased from 30/35/40/45 to 40/50/60/70.
      • Inspire and Impair (Ankylon Titan) duration increased from 30/45 to 60/75; now affects Titans.
      • Battlefield Promotions research moved from Tier 5 to Tier 1; bonus increased from 5% to 10%; number of research levels decreased from 2 to 1; cost adjusted.
      • Updated map 'The Void' with correction for TEC Loyalists in Quick Start mode.
    • TEC Rebels
      • Tier 1 Titan research now grants a +5% global bonus to Rate of Fire for all Autocannons.
      • Tier 2 Titan research now grants a +5% global bonus to Population killed from planetary bombardment.
      • Tier 3 Titan research now grants a -10% penalty to enemy empire's Culture build rate.
  • Advent
    • Defense Vessel range increased from 3900 to 4400.
    • Meteor Swarm (Starbase) will now deal AoE damage to Corvettes.
    • Deliverance Engine will no longer affect friendly planets with an allegiance penalty.
    • Distant Visualization research moved from Tier 3 to Tier 4; cost adjusted.
    • Psionic Scream (Discord Battleship) now properly affects Corvettes.
    • Advent Loyalists
      • Tier 1 Titan research now grants a +5% global bonus to Beam weapon damage.
      • Tier 2 Titan research now grants a +0.50 global bonus to Base Armor.
      • Tier 3 Titan research now grants a +10% global bonus to Culture Resistance.
      • Repossession (Coronata Titan) planet upgrade cost bonus increased from 0%/-33% to -33%/-66%.
      • Planet for a Planet research moved from Tier 4 to Tier 3; cost adjusted.
    • Advent Rebels
      • Tier 1 Titan research now grants a +5% global bonus to Plasma weapon damage.
      • Tier 2 Titan research now grants a +5% global bonus to maximum Antimatter.
      • Tier 3 Titan research now grants +1 strikecraft from Hangar Bays (tactical structure).
      • Wail of the Sacrificed will no longer function if enough labs aren't maintained.
      • Wail of the Sacrificed damage decreased from 20.0 per population point to 4.5/9.5; research levels increased from 1 to 2.
      • Increased damage particle duration on Wail of the Sacrificed from 10 seconds to 60.
      • Unyielding Will (Eradica Titan) duration reduced from 240 to 120.
      • Mass Communion research reduced from Tier 4 to Tier 3; cost adjusted.
      • Fixed null pointer crash with Wail of the Sacrificed.
  • Vasari
    • Gravity Warhead (Jarrasul Evacuator) will no longer target Titans or affect enemy Flagships.
    • Phase Out Hull (Antorak Marauder) will no longer affect Flagships.
    • Sentinel range increased from 3900 to 4400.
    • Long Range Jumps research moved from Tier 2 to Tier 3; cost adjusted.
    • Increased Vasari Starbase weapon upgrade time from 25 to 45 seconds.
    • Vasari Loyalists
      • Tier 1 Titan research now grants a +5% global bonus to planetary bombardment damage.
      • Tier 2 Titan research now grants a +5% global bonus to Wave Cannon weapon damage.
      • Tier 3 Titan research now grants a +5% global bonus to capital ship acceleration.
      • Desperation (Vorastra Titan) no longer affects Corvettes; duration decreased from 45 to 15.
      • The Maw (Vorastra Titan) no longer affects Corvettes; max target count reduced from unlimited to 15/30.
    • Vasari Rebels
      • Tier 1 Titan research now grants a +5% global bonus to Pulse Beam weapon damage.
      • Tier 2 Titan research now grants a +10% bonus to mission deadline times.
      • Tier 3 Titan research now grants a +0.10 bonus to your faction's relationship with other empires.
      • Dissever (Kultorask Titan) no longer damages Corvettes.
      • Starbase Mobilization now only allows Starbases to phase jump between active phase nodes.

 

[ AI ]

  • The AI has been significantly modified to allow it to put aside resources towards expensive projects (i.e., Titans and superweapons). This should prevent the AI from 'starving' from lack of resources when attempting to build expensive projects, appearing to do nothing.
  • Normal AI difficulty no longer gets any bonus resource income.
  • Increased resource bonus for Hard and Unfair AI types.
  • All AI types will now spend at least 50% of income on ships.

 

[ Misc ]

  • Fixed bug that prevented players with Cloud saves from joining a local save hosted game in multiplayer.
  • Fixed incorrect planet picture placement for one of the Asteroid planet meshes.
  • Optimized particle system file pathing.
  • Fixed crash bug in Flagship Victory system.
  • Fixed null pointer crash with Wail of the Sacrificed.
  • Converted some TGA texture files to DDS where it didn't adversely impact visuals, freeing up more memory.
  • Removed unused textures to free up memory.
  • Various string updates / changes.
  • Removed data files for the old Metal Pact - was causing some crashes.
  • Moved around various research techs (no Tier changes).
  • Removed unused DLL files.
  • Removed reference to MagneticCloudFair in GalaxyScenarioDef - entity never existed.
  • Fixed bug with some planet bonus Infocards not displaying values.
  • Added null checks to superweapons and titans to prevent possible crashes.
  • Made dwarf planet mesh with the huge crater more prevalent.
  • Improved Starbase Mobilization description.

 

1,005,191 views 473 replies
Reply #101 Top

Here's one of the new dwarf planet textures:

 

Reply #102 Top

Wow! Show us Terran planet as well, please!

EDIT: Can we have better textures for Titans as well? I still cant get over lack of texturing on the bottom of Vorastra :)

 

 

Reply #103 Top

That is fantastic, Yarlen. And I don't know why I have waited so long to post my opinions about this update, but on the whole it looks great. Amazing to see that you are not only adjusting balance but coming up with new and interesting ideas (the reworked artifacts, titan research benefits) at the same time.

 

Oh, and by the way, I love the new planet textures. Will these completely replace the old ones or will both the new and the old still be in the game? And if you look really closely at the dwarf planet screenshot, what is the planet icon right above the dwarf planet?

 

I for one mostly play single player and so I am happy that you keep updating the AI to make it progressively better. And I look forward to more word about that new content tomorrow.

 

I do think that the Maw and Wail were nerfed a bit too hard, though - but I realize that once you have made a change you are probably not going to go back and work on it again. And I too support a general Vasari bomber nerf, even though my favorite faction is the Vasari Loyalists.

 

But anyways, just because not EVERYTHING was fixed with this update does not mean that it was not great. And I just love how you guys are still developing new content for an almost 5 year old game. It is rare and it is wonderful in the gaming industry to find a company so devoted as Stardock to their customers.

Reply #104 Top

Quoting Ibnpatuta, reply 103
I do think that the Maw and Wail were nerfed a bit too hard, though - but I realize that once you have made a change you are probably not going to go back and work on it again. And I too support a general Vasari bomber nerf, even though my favorite faction is the Vasari Loyalists.

 

These were grossly overpowered. If your mainly single player though it will be extremely simple to restore them (2 lines of code).

 

Reply #105 Top

these are amazing textures. now imagine if we keep everything the same and enlarge the planets a bit larger than usual. i mean enlarge it enough to where we can see water falls and or maybe ocean waves crashing through the shores and maybe if we can have close up zoom effect to where we can see fleets fighting near the ozone layers and stuff :). if the engine can zoom out and see lots of stars to zooming inwards seeing windows on fighter cockpits i don't think it would be too hard to have an extra zoom animation back drop effect of near sighted on planet surface.

i know this is off topic and probably didn't make any sense but it would be cool though lol.

Reply #106 Top

The new textures look really sharp. Can't wait to see them in game.

Reply #107 Top

Maaan... being in a +8 timezone is killing me... I want to try this Beta out...

Reply #108 Top

Hey everyone, a new guy here. I am confused about the change of duration of Desperation. The in-game description states that the duration is already 10, but in the changelog:

Desperation (Vorastra Titan) no longer affects Corvettes; duration decreased from 45 to 15.

Since no one is complaining, clearly means I must be missing something. Can someone explain this change to me?

Reply #109 Top

Those new textures are really great! :thumbsup:

Reply #110 Top

Quoting omnicolor, reply 108

Hey everyone, a new guy here. I am confused about the change of duration of Desperation. The in-game description states that the duration is already 10, but in the changelog:


quoting postDesperation (Vorastra Titan) no longer affects Corvettes; duration decreased from 45 to 15.

Since no one is complaining, clearly means I must be missing something. Can someone explain this change to me?

I was curious about that too.

Reply #111 Top

Quoting Ibnpatuta, reply 103
Oh, and by the way, I love the new planet textures. Will these completely replace the old ones or will both the new and the old still be in the game? And if you look really closely at the dwarf planet screenshot, what is the planet icon right above the dwarf planet?

No, the old planet textures are gone. There's really only memory space for one set (safely).  Ignore that icon....nothing to see there....

 

Quoting omnicolor, reply 108
Desperation (Vorastra Titan) no longer affects Corvettes; duration decreased from 45 to 15.
Since no one is complaining, clearly means I must be missing something. Can someone explain this change to me?

I assume you mean the duration?  The ability refreshes/stacks as hits are taken, so having it with a long duration didn't really do anything. It's more a data keeping change than anything.

Reply #112 Top

Quoting Yarlen, reply 111


Quoting Ibnpatuta, reply 103And if you look really closely at the dwarf planet screenshot, what is the planet icon right above the dwarf planet?

Ignore that icon....nothing to see there....

Ah, would that be one of those illusive unannounced but accidentally referenced new planets I found yesterday, Yarlen?  Possibly the new Ferrus planet type?  Hmm?  About what time range might we hear about about the new content today and about what time range can we expect the beta to be released?

Reply #113 Top

I am glad they still make good updates to this nice game. Its such a shame it does not support multicore :( I really hope for a Sins 2 that does. But till then Its cool to get new updates that make things better in this game. Can´t wait to test out the new AI. Hope the update will come soon :D

Reply #114 Top

Yarlen, you lied to me in another thread where I asked whether it is possible to get new planet looks and new planet types, yet it seems there will be... You said not even in DLC... HMM.. :| Strange stuff going on.

 

BUT it would be awesome, and thanks for the hard work!! :)

Reply #115 Top

Thanks starclad & yarlen for all the hard work, this will be awesome!

Reply #116 Top

Quoting Turchany, reply 114
Strange stuff going on.

 

All will be revealed in approx. 45 minutes.

Reply #117 Top

awesome... watching the clock now...

Reply #118 Top

It is on!

Reply #119 Top

You've downloaded it?

Reply #120 Top

I'm here waiting with a hosted game lol

 

Reply #121 Top

edit, nevermind, there it is

Reply #123 Top

Thanks Yarlin... You posted justed just as I edited :)

Reply #124 Top

Quoting Yarlen, reply 119

You've downloaded it?

Yep. New textures are nice. Is there just one type of terran world texture? I tried to start several games just to see, if it changes, but it was still the same. The moon texture however, was different than on the pic you posted. 

 

 

Reply #125 Top

There's one texture for the big planets, two for the dwarf planets (cause they're smaller).