Yarlen Yarlen

Sins of a Solar Empire: Rebellion 1.50 BETA Change Log

Sins of a Solar Empire: Rebellion 1.50 BETA Change Log

Ironclad Games and Stardock Entertainment are very pleased to announce the release of version 1.5 BETA for Sins of a Solar Empire: Rebellion.  This new update will be available as an opt-in Beta via the Steam client ahead of its final release so that we can get feedback from users on the changes.

NOTE: THE V1.50 UPDATE WILL BREAK SAVE GAMES!

 

[ Graphics ]

  • New high-res planet textures for Terran, Ice, Volcanic, Desert and Dwarf planet types.

[ Gameplay ]

  • Corvettes are now affected by Unstable Gas Pockets around Gas Giants.
  • The base relationship value for Pacts has been changed to 0.0 (fixes a possible crash bug).
  • All planet exploration costs have been reduced from 450/150/75 to 300/75/35 at level 1 and from 550/175/125 to 400/100/85 at level 2.
  • Changed Helium Atmosphere and Ionic Storms planet bonuses to no longer require planet exploration to detect. (Ship sensors can detect this from orbit.)
  • Increased change to find something via planet exploration from 40% to 60%, except on Competitive map types.
  • Titan research now grants certain bonuses on a per faction basis. See below for details.
  • All players now start with 2 frigate factories on game start. (This helps the AI tremendously.)
  • Fleet supply for all Envoy cruisers has been decreased from 8 to 4.
  • Artifacts Overhaul:  Most Artifacts have been buffed to be of greater strategic value (i.e., game changing). The following are in addition/changed to/from current values:
    • Jump Drive Relic - Now makes all ships immune to phase jump inhibitors.
    • Data Archive - +15% Research Rate
    • Resilient Metaloids - +150% Passive HP Regen; +3.0 Base Armor; -10% Planet Bombing Damage Taken
    • Relativistic Factories - +4 Civilian Slots
    • Phase Accelerator - +33% Phase Jump Charge Rate; +25% Phase Gate Speed
    • Manifest Dominion - +4.00 Relationship Bonus; +0.10 Quest Reward Relationship Bonus; -0.05 Quest Failure Penalty to Relationship
    • Jump Field Generator - -75% Antimatter Lost from Phase Travel; -3% Phase Jump Exit Distance
    • Planetary Organic AI - +60% Population Growth Rate; +25% Maximum Planet Population
    • Matter Compressor - +25% Refinery Ship Capacity; +50% Cargo Ship Capacity
    • Power Core Relic - +20% Maximum Antimatter; +0.10 Passive Antimatter Regeneration in Culture
    • Ion Field Generator - +45% Planet Bombing Range
  • TEC
    • Ion Blast (Akkan Capitalship) will no longer affect enemy Flagships.
    • Garda Flak Frigate range increased from 3900 to 4400.
    • Long-Range Jumps research moved from Tier 3 to Tier 4; cost adjusted.
    • Advanced Arctic Colonies research moved from Tier 4 to Tier 3; cost adjusted.
    • Advanced Civic Design research moved from Tier 3 to Tier 2; cost adjusted.
    • TEC Loyalists
      • Tier 1 Titan research now grants a +5% global bonus to maximum Shields.
      • Tier 2 Titan research now grants a +5% global bonus to maximum Starbase HP.
      • Tier 3 Titan research now grants a +5% global bonus to Rate of Fire for all Lasers.
      • Disruption Matrix (Ankylon Titan) now disables enemy passive regeneration.
      • Group Shield (Ankylon Titan) duration increased from 30/35/40/45 to 40/50/60/70.
      • Inspire and Impair (Ankylon Titan) duration increased from 30/45 to 60/75; now affects Titans.
      • Battlefield Promotions research moved from Tier 5 to Tier 1; bonus increased from 5% to 10%; number of research levels decreased from 2 to 1; cost adjusted.
      • Updated map 'The Void' with correction for TEC Loyalists in Quick Start mode.
    • TEC Rebels
      • Tier 1 Titan research now grants a +5% global bonus to Rate of Fire for all Autocannons.
      • Tier 2 Titan research now grants a +5% global bonus to Population killed from planetary bombardment.
      • Tier 3 Titan research now grants a -10% penalty to enemy empire's Culture build rate.
  • Advent
    • Defense Vessel range increased from 3900 to 4400.
    • Meteor Swarm (Starbase) will now deal AoE damage to Corvettes.
    • Deliverance Engine will no longer affect friendly planets with an allegiance penalty.
    • Distant Visualization research moved from Tier 3 to Tier 4; cost adjusted.
    • Psionic Scream (Discord Battleship) now properly affects Corvettes.
    • Advent Loyalists
      • Tier 1 Titan research now grants a +5% global bonus to Beam weapon damage.
      • Tier 2 Titan research now grants a +0.50 global bonus to Base Armor.
      • Tier 3 Titan research now grants a +10% global bonus to Culture Resistance.
      • Repossession (Coronata Titan) planet upgrade cost bonus increased from 0%/-33% to -33%/-66%.
      • Planet for a Planet research moved from Tier 4 to Tier 3; cost adjusted.
    • Advent Rebels
      • Tier 1 Titan research now grants a +5% global bonus to Plasma weapon damage.
      • Tier 2 Titan research now grants a +5% global bonus to maximum Antimatter.
      • Tier 3 Titan research now grants +1 strikecraft from Hangar Bays (tactical structure).
      • Wail of the Sacrificed will no longer function if enough labs aren't maintained.
      • Wail of the Sacrificed damage decreased from 20.0 per population point to 4.5/9.5; research levels increased from 1 to 2.
      • Increased damage particle duration on Wail of the Sacrificed from 10 seconds to 60.
      • Unyielding Will (Eradica Titan) duration reduced from 240 to 120.
      • Mass Communion research reduced from Tier 4 to Tier 3; cost adjusted.
      • Fixed null pointer crash with Wail of the Sacrificed.
  • Vasari
    • Gravity Warhead (Jarrasul Evacuator) will no longer target Titans or affect enemy Flagships.
    • Phase Out Hull (Antorak Marauder) will no longer affect Flagships.
    • Sentinel range increased from 3900 to 4400.
    • Long Range Jumps research moved from Tier 2 to Tier 3; cost adjusted.
    • Increased Vasari Starbase weapon upgrade time from 25 to 45 seconds.
    • Vasari Loyalists
      • Tier 1 Titan research now grants a +5% global bonus to planetary bombardment damage.
      • Tier 2 Titan research now grants a +5% global bonus to Wave Cannon weapon damage.
      • Tier 3 Titan research now grants a +5% global bonus to capital ship acceleration.
      • Desperation (Vorastra Titan) no longer affects Corvettes; duration decreased from 45 to 15.
      • The Maw (Vorastra Titan) no longer affects Corvettes; max target count reduced from unlimited to 15/30.
    • Vasari Rebels
      • Tier 1 Titan research now grants a +5% global bonus to Pulse Beam weapon damage.
      • Tier 2 Titan research now grants a +10% bonus to mission deadline times.
      • Tier 3 Titan research now grants a +0.10 bonus to your faction's relationship with other empires.
      • Dissever (Kultorask Titan) no longer damages Corvettes.
      • Starbase Mobilization now only allows Starbases to phase jump between active phase nodes.

 

[ AI ]

  • The AI has been significantly modified to allow it to put aside resources towards expensive projects (i.e., Titans and superweapons). This should prevent the AI from 'starving' from lack of resources when attempting to build expensive projects, appearing to do nothing.
  • Normal AI difficulty no longer gets any bonus resource income.
  • Increased resource bonus for Hard and Unfair AI types.
  • All AI types will now spend at least 50% of income on ships.

 

[ Misc ]

  • Fixed bug that prevented players with Cloud saves from joining a local save hosted game in multiplayer.
  • Fixed incorrect planet picture placement for one of the Asteroid planet meshes.
  • Optimized particle system file pathing.
  • Fixed crash bug in Flagship Victory system.
  • Fixed null pointer crash with Wail of the Sacrificed.
  • Converted some TGA texture files to DDS where it didn't adversely impact visuals, freeing up more memory.
  • Removed unused textures to free up memory.
  • Various string updates / changes.
  • Removed data files for the old Metal Pact - was causing some crashes.
  • Moved around various research techs (no Tier changes).
  • Removed unused DLL files.
  • Removed reference to MagneticCloudFair in GalaxyScenarioDef - entity never existed.
  • Fixed bug with some planet bonus Infocards not displaying values.
  • Added null checks to superweapons and titans to prevent possible crashes.
  • Made dwarf planet mesh with the huge crater more prevalent.
  • Improved Starbase Mobilization description.

 

1,005,178 views 473 replies
Reply #51 Top

 


Lets focus on the changes, and not stray off topic, shall we?


This forum software still does not react well to multi quoting on a larger scale.  ;P

 

[ Graphics ]

New high-res planet textures for Terran, Ice, Volcanic, Desert and Dwarf planet types.

 

Shiny! :D

 

[ Gameplay ]

Corvettes are now affected by Unstable Gas Pockets around Gas Giants.
The base relationship value for Pacts has been changed to 0.0 (fixes a possible crash bug).
All planet exploration costs have been reduced from 450/150/75 to 300/75/35 at level 1 and from 550/175/125 to 400/100/85 at level 2.
Changed Helium Atmosphere and Ionic Storms planet bonuses to no longer require planet exploration to detect. (Ship sensors can detect this from orbit.)
Increased change to find something via planet exploration from 40% to 60%, except on Competitive map types.
Titan research now grants certain bonuses on a per faction basis. See below for details.

Cool stuff!

I am in big love with your Titan resarch bonuses! That should make the factions more diverse. :thumbsup:

 

Artifacts Overhaul: Most Artifacts have been buffed to be of greater strategic value (i.e., game changing). The following are in addition/changed to/from current values:

Jump Drive Relic - Now makes all ships immune to phase jump inhibitors.
Data Archive - +15% Research Rate
Resilient Metaloids - +150% Passive HP Regen; +3.0 Base Armor; -10% Planet Bombing Damage Taken
Relativistic Factories - +4 Civilian Slots
Phase Accelerator - +33% Phase Jump Charge Rate; +25% Phase Gate Speed
Manifest Dominion - +4.00 Relationship Bonus; +0.10 Quest Reward Relationship Bonus; -0.05 Quest Failure Penalty to Relationship
Jump Field Generator - -75% Antimatter Lost from Phase Travel; -3% Phase Jump Exit Distance
Planetary Organic AI - +60% Population Growth Rate; +25% Maximum Planet Population
Matter Compressor - +25% Refinery Ship Capacity; +50% Cargo Ship Capacity
Power Core Relic - +20% Maximum Antimatter; +0.10 Passive Antimatter Regeneration in Culture
Ion Field Generator - +45% Planet Bombing Range

 

Excellent! Now with the competive map versions available, you can make Artifacts more game changing without affecting the competive multiplayer community in a negative way. :w00t:

 

 

TEC

Ion Blast (Akkan Capitalship) will no longer affect enemy Flagships.
Garda Flak Frigate range increased from 3900 to 4400.
Long-Range Jumps research moved from Tier 3 to Tier 4; cost adjusted.
Advanced Arctic Colonies research moved from Tier 4 to Tier 3; cost adjusted.
Advanced Civic Design research moved from Tier 3 to Tier 2; cost adjusted.

 

Excellent. Maybe now more people will play flagship games.

Should help against mass bombers..... imho they still need a nerf, especially the Vasari ones.

Why not.

Why not.

Why not.

 

TEC Loyalists

Tier 1 Titan research now grants a +5% global bonus to maximum Shields.
Tier 2 Titan research now grants a +5% global bonus to maximum Starbase HP.
Tier 3 Titan research now grants a +5% global bonus to Rate of Fire for all Lasers.
Disruption Matrix (Ankylon Titan) now disables enemy passive regeneration.
Group Shield (Ankylon Titan) duration increased from 30/35/40/45 to 40/50/60/70.
Inspire and Impair (Ankylon Titan) duration increased from 30/45 to 60/75; now affects Titans.
Battlefield Promotions research moved from Tier 5 to Tier 1; bonus increased from 5% to 10%; number of research levels decreased from 2 to 1; cost adjusted.
Updated map 'The Void' with correction for TEC Loyalists in Quick Start mode.

 

Nice idea and fits their theme.

Nice idea and helps make their starbases more durable

Wonderful.... that should slightly ease the Ankylon lack of teeth trouble.

AWESOME! Now it might make more of a difference.

FANTASTIC! Finally the TEC Loyalist fleet does have a considerable durability advantage over TEC Rebel fleets.

YAY! At last the Ankylon might stand a change in a high level Titan duel. Furios defense in combination with Inspire and Impair should give the Ankylon enough teeth to pursuit and destroy a fleeing Titan. It also means that the TEC Loyalist are now a very powerful support ally..... wonderful.... just wonderful! :w00t: |-)

Excellent.... an earlier battlefield promotion means that TEC Loyalist have it a bit easier in early game to defend their territory.

Fixing maps is always appreciated.

 

 

TEC Rebels

Tier 1 Titan research now grants a +5% global bonus to Rate of Fire for all Autocannons.
Tier 2 Titan research now grants a +5% global bonus to Population killed from planetary bombardment.
Tier 3 Titan research now grants a -5% penalty to enemy empire's Culture build rate.

 

Very nice... unique bonuses that dont hurt the TEC Loyalists in comparsion. Good job.

 

Advent

Defense Vessel range increased from 3900 to 4400.
Meteor Swarm (Starbase) will now deal AoE damage to Corvettes.
Deliverance Engine will no longer target Friendly planets.
Distant Visualization research moved from Tier 3 to Tier 4; cost adjusted.

 

Generally speaking..... a range increase for the flak units does help matters. However, the central issue does still remain:

 

CAPS for formatting.... please do not take them as rude! :grin:

 

THERE

 

IS

 

NO

 

AMMOUNT

 

OF

 

FLAK FRIGATES

 

THAT

 

WILL

 

STOP

 

A

 

LATE

 

GAME

 

VASARI PHASE MISSILE BOMBER FLEET

 

FROM

 

EFFORTLESSLY

 

PULVERISING

 

YOUR

 

LEVEL 10 TITAN , CAPITALSHIPS... ECT.

 

Flak remains ineffective against large scale bomber assaults.... as does building similar numbers of fighters. Now.... normally at least the shields and the shield mitigation provides some sort of survivability. But not against Vasari Phase Missiles Bombers. Those do destroy about anything in 2 or 3 passes.

 

PLEASE


NERF

 

PHASE

 

MISSILES

 

HARD!

 

Without a hard phase missile nerf, Advent

 

NEVER

 

will stand a change against a Vasari in late game.

 

 

But now back to the changes:

 

Quoting SpardaSon21, reply 7
Advent

Defense Vessel range increased from 3900 to 4400.
Meteor Swarm (Starbase) will now deal AoE damage to Corvettes.
Deliverance Engine will no longer target Friendly planets.
Distant Visualization research moved from Tier 3 to Tier 4; cost adjusted.

 

See above.

Cool.... that will teach them a lesson about keeping their distance. ;)

IDK... was that really necessary? White not longer harmless, the Deliverance engine was still a superweapon that had mostly long term effects compared to the other ones.

 

Why not.

 

 

Advent Loyalists

Tier 1 Titan research now grants a +5% global bonus to Beam weapon damage.
Tier 2 Titan research now grants a +0.50 global bonus to Base Armor.
Tier 3 Titan research now grants a +10% global bonus to Culture Resistance.
Repossession (Coronata Titan) planet upgrade cost bonus increased from 0%/-33% to -33%/-66%.
Planet for a Planet research moved from Tier 4 to Tier 3; cost adjusted.

 

HA HA HA..... behold the MIGHT of my all deadly illuminators.....

Very nice..... still not enough to make a notable difference against phase missiles.

Sweet idea and quite fitting for the faction. Good job.

A slight bonus..... but nothing that will help Repossession to become more than a gloryfied colonize. I am not saying it is bad, I just think that by the time you have a level 6 Coronata, money is no longer an issue.

Nice idea and quite fitting for the faction. Good job.

 

 

Advent Rebels

Tier 1 Titan research now grants a +5% global bonus to Plasma weapon damage.
Tier 2 Titan research now grants a +5% global bonus to maximum Antimatter.
Tier 3 Titan research now grants +1 strikecraft from Hangar Bays (tactical structure).
Wail of the Sacrificed will no longer function if enough labs aren't maintained.
Wail of the Sacrificed damage decreased from 20.0 per population point to 4.5/5.5; research levels increased from 1 to 2.
Increased damage particle duration on Wail of the Sacrificed from 10 seconds to 60.
Unyielding Will (Eradica Titan) duration reduced from 240 to 120.
Mass Communion research reduced from Tier 4 to Tier 3; cost adjusted.
Fixed null pointer crash with Wail of the Sacrificed.

 

Cool. The Destras could use a slight buff.

More AM is always good.

Nice idea.

Hmpf.... if you have too... <_<

NOOOOOOOOOOOOOOOOOO! x_x   <X3 :typo:   How could you? My BELOVED WAIL! :waaaa: :grin:

Seriously though..... isnt that a bit hard of a nerf? Considering it at 7 harmony temples the possible theoretical damage is quite low for the cost of researching and the cost of losing a planet

 

@ 4.5 Damage

Terran: 1260 (1449) -Corvettes and fragile ships die... the rest is more or less unharmed

Dessert: 855 (1111.5) - Corvettes and very fragile ships die... the rest is more or less unharmed

Ice: 720 - Corvettes die.. if no durability research has been done. If it has been done.. they most likely will survive. All other ships unaffected.

Volcanic: 315 - Shrugged of by everything.

Dwarf: 225 - Pathetic

Asteroid: 90 - Without words

 

@ 5.5 Damage

Terran: 1540 (1771) -A few support cruisers might die..... might...

Dessert: 1045 (1358,5) - The population upgrade brings Dessert to the level of Terrans without population upgrade.

Ice: 880 - Corvettes might die with durability research.... all other ships shrug the damage off.

Volcanic: 385 - Shrugged of by everything.

Dwarf: 275 - Pathetic

Asteroid: 110 - Without words

 

I dont see how Wail is worth researching anymore. Damage to anything but corvettes will be superficial and rarely worth the sacrifice of a planet. The second level merely insures that you can take out corvettes with armor and shield research, too.

 

@ All the people who screamed about Wail demanding a nerf.

 

Congratulations.... you not only made it nearly useless, you also further reward people for building carrier cruisers. Said carrier cruiser will easily shrug off even a Terran wail... just what we needed... more bomber spam. :P :-"

 

The increased damage particle duration of Wail is a great idea, less astonished new  players about where there ships corvettes did go.

 

Unyielding Will duration nerf.....good call.... most things that cannot run are dead after 2 minutes, no reason to delay the Titan rebuilding by another 2 minutes while the Eradica uselessly sits arround invulnerable.

 

Mass Communion.... not bad, but with the Wail changes the Advent Rebels now need far fewer temples of communion.

 

Thank you for fixing the crash! |-)

 

 

 

 

Vasari

Gravity Warhead (Jarrasul Evacuator) will no longer target Titans or affect enemy Flagships.
Phase Out Hull (Antorak Marauder) will no longer affect Flagships.
Sentinel range increased from 3900 to 4400.
Long Range Jumps research moved from Tier 2 to Tier 3; cost adjusted.
Increased Vasari Starbase weapon upgrade time from 25 to 45 seconds.

 

About time.....

Good call

See all other flak issues above.

Why not?

Excellent call..... although that is still just 20 seconds more.

 

Vasari Loyalists

Tier 1 Titan research now grants a +5% global bonus to planetary bombardment damage.
Tier 2 Titan research now grants a +5% global bonus to Wave Cannon weapon damage.
Tier 3 Titan research now grants a +5% global bonus to capital ship acceleration.
Desperation (Vorastra Titan) no longer affects Corvettes; duration decreased from 45 to 15.
The Maw (Vorastra Titan) no longer affects Corvettes; max target count reduced from unlimited to 15/30.

 

Sweet and fitting. Good job.

Executing.... }:)

 

Nice idea.

Good call.

Excellent idea.... the Maw is still deadly but it wont destroy everything anymore.

 

 

Vasari Rebels

Tier 1 Titan research now grants a +5% global bonus to Pulse Beam weapon damage.
Tier 2 Titan research now grants a +10% bonus to mission deadline times.
Tier 3 Titan research now grants a +0.10 bonus to your faction's relationship with other empires.
Dissever (Kultorask Titan) no longer damages Corvettes.
Starbase Mobilization now only allows Starbases to phase jump between active phase nodes.

 

Nice idea.

Nice idea.

Nice idea.

Good call.

Excellent.... that should solve the mobile starbase issue.

 

[ AI ]

The AI has been significantly modified to allow it to put aside resources towards expensive projects (i.e., Titans and superweapons). This should prevent the AI from 'starving' from lack of resources when attempting to build expensive projects, appearing to do nothing.
Normal AI difficulty no longer gets any bonus resource income.

 

Cool! :grin:

 

[ Misc ]

Fixed bug that prevented players with Cloud saves from joining a local save hosted game in multiplayer.
Fixed incorrect planet picture placement for one of the Asteroid planet meshes.
Optimized particle system file pathing.
Fixed crash bug in Flagship Victory system.
Fixed null pointer crash with Wail of the Sacrificed.
Converted some TGA texture files to DDS where it didn't adversely impact visuals, freeing up more memory.
Removed unused textures to free up memory.
Various string updates / changes.
Removed data files for the old Metal Pact - was causing some crashes.
Moved around various research techs (no Tier changes).
Removed unused DLL files.
Removed reference to MagneticCloudFair in GalaxyScenarioDef - entity never existed.
Fixed bug with some planet bonus Infocards not displaying values.

 

More fixes.... excellent!

 

 

 

Thank you for supporting the game this long and to this extent. |-)

Reply #52 Top

Wail kills SC, which actually makes it quite effective against bomber spam...sure the bombers can be rebuilt, but the numbers will be low enough that you can suppress them with relative ease....

You also conveniently forget that corvettes counter bombers...more importantly, corvettes are now immune to all titan abilities, making them much more viable late game and thus not forcing a player to rely solely on bombers....

Reply #53 Top

Quoting ARESIV, reply 51
NOOOOOOOOOOOOOOOOOO!     How could you? My BELOVED WAIL!

I read that as a cumalitive of 10.0. 

Lets see what Yarlen says.

 

Reply #54 Top

In a stunning change of pace, I will not ask for a damn thing...

Thanks for continuing to update the game.

Reply #55 Top

Honestly. I just hope this makes the game playable for me. I have yet to make it farther than 30 minutes before the game crashes. I have a beast of a machine, so it's not me. =(

Reply #56 Top

Quoting Madfable, reply 55

Honestly. I just hope this makes the game playable for me. I have yet to make it farther than 30 minutes before the game crashes. I have a beast of a machine, so it's not me.

Good specs do not necessarily mean stable.

Quoting ARESIV, reply 51
This forum software still does not react well to multi quoting on a larger scale

I've only noticed it when quoting the original post a lot. Though you do seem especially talented at getting that bug.  ;)

Reply #57 Top

True. But I have never had an issue with any game but this one. Just trying to play Sins again. Another Appcrash. 

Reply #58 Top

Quoting ARESIV, reply 51

Lets focus on the changes, and not stray off topic, shall we?

Way to kill a productive conversation that was related to the future of the game.

Also, you're boring, and who the hell taught you to quote?  Pfft, come back when you learn some forum etiquette, son.

Reply #59 Top

Quoting XATHOS, reply 58
Way to kill a productive conversation that was related to the future of the game.

Also, you're boring, and who the hell taught you to quote?  Pfft, come back when you learn some forum etiquette, son.

I wouldn't say it was productive, considering we have absolutely no say in the matter.  ;)  In fact it is a pretty silly thing to argue about, we won't know who is right until Sins 2 is actually confirmed, and then we won't care.

And don't hate on him for the forums' bizarre quoting, though when that happens to me I just edit the quotes out and bold the parts that I'm quoting...

Reply #60 Top

Quoting GoaFan77, reply 59
I wouldn't say it was productive, considering we have absolutely no say in the matter.   In fact it is a pretty silly thing to argue about, we won't know who is right until Sins 2 is actually confirmed, and then we won't care.

Here here...  :thumbsup:

Reply #61 Top

Quoting GoaFan77, reply 59

I wouldn't say it was productive, considering we have absolutely no say in the matter.   In fact it is a pretty silly thing to argue about, we won't know who is right until Sins 2 is actually confirmed, and then we won't care.

We were arguing?  Lulz.  Debating? Maybe.  Arguing?  Not from my point of view.  We had different ideas on speculation.  That's it.  Regardless, it was more interesting than people complaining (for the nth time) about the Maw ability of the VL Titan.

And don't hate on him for the forums' bizarre quoting, though when that happens to me I just edit the quotes out and bold the parts that I'm quoting...

It's a pain for 2 reasons.

1.  You like trying to read the post through all that crap?  I don't.  It's difficult to read his comments, which I cared enough to do to begin with, when most of the post isn't even his.  How hard is it to gut out the majority of the quotes that's not even relevant (enough)? 

2.  This is the minor part, but I don't know about you, but I don't like having to scroll through walls of text just to get to the next post.  It's annoying in the least.  Then again, so are strange suited gray people blinking at me.

*glares at myfist0's avatar*


Here here... 

Stop encouraging, you... encourager. :annoyed:

Reply #62 Top

I second Myfist0's motion...or would it be third his motion?

Reply #63 Top

@XATHOS

This a thread about the much anticipated upcoming patch NOT the future of sins or who owns what and how. Make yet another thread about sins2 in another topic if you so wish, otherwise its just glorified self-indulgent spam.

I cant believe you are having a go at a guy who is actually contributing to the main point of the thread (although in a somewhat quote infested manner), when you go on a tangent discussing whos arguing /debating or "lulz". Goafan77 tried to let you down gently but obviously it went way over your head. Im not having a go, your post is just ridiculous lulz.

 

On topic: im very certain that Wail WILL get buffed to somewhere around 8/10 values after public beta.

Reply #64 Top

Quoting Iashar, reply 44
"Deliverance Engine will no longer target Friendly planets"   

 

Sorry, this isn't correct. This is stuff we did last year after the last update, so I kind of forgot what the deal was. You can still target enemy and friendly planets. It's just that only enemy planets will get an allegiance hit.

Reply #65 Top

Okay, now onto Sins 2 discussion:  The Sins of a Solar Empire IP is owned 100% by Ironclad Games. Stardock does not have any ownership stake in Ironclad Games.  

Sins of a Solar Empire: Diplomacy and Sins of a Solar Empire: Rebellion were both developed internally at Stardock with design direction from Ironclad.  It's totally a collaborative effort between both companies because we both love the series, but Ironclad has final say on everything (it's their baby).

If there is a Sins of a Solar Empire 2, it will be the decision of Ironclad, not Stardock. Do we want to see and work on a Sins 2?  Sure - we're huge fans and we love working with Ironclad, but a Sins 2 would be their creation, not ours. ;)

Reply #66 Top

I'm fine with most of it.  It looks like a really good balance patch... There's only one change I really don't like.

"Increased Vasari Starbase weapon upgrade time from 25 to 45 seconds."

Really not liking that one.  But the rest of them make sense to me.  And the requirement for phase nodes for starbase jumps should make a lot of complainers happy finally.

Reply #67 Top

Yarlen, you sage. Who owns the rights to Homeworld: Cataclysm. We all know Gearbox has the main ones. But who has H:C. I know Barking Dogs, the forerunner to Ironclad, developed the game but does Sega have it or someone else..?

Edit: I know, wrong thread to ask question..

Reply #68 Top

stop your arguments you silly wabbits

Reply #69 Top

Quoting Seleuceia, reply 52
Wail kills SC, which actually makes it quite effective against bomber spam...sure the bombers can be rebuilt, but the numbers will be low enough that you can suppress them with relative ease....

I see a few problems with your theory:

  1. Wail does affect friendly ships too.... goodbye to your strike craft and possible corvettes, too. Just too bad that your corvettes cost money, unlike the enemy strike craft who are free.
  2. A smart enemy will simple withdraw his - unharmed - carriers to the next system..... then wait 2 minutes until his carriers have rebuilt his glorious 200 bomber wings and then return. Rinse and repeat until you runned out of planets to wail.

 

Stopping bombers temporary is not good enough to justify the loss of a planet.

 

 

Quoting Seleuceia, reply 52
You also conveniently forget that corvettes counter bombers...more importantly, corvettes are now immune to all titan abilities, making them much more viable late game and thus not forcing a player to rely solely on bombers....

 

True.... however they dont seem to do a considerable better job than fighters...... and they share the same weakness.

 

You see... in theory fighters do counter bombers. The problem is that if you have 100 fighter wings and your enemy has 100 bombers wings, that by the time your 100 fighters destroyed the 100 bomber wings, said 100 bomber wings have destroyed most of your important ships.

 

That does not make Corvettes unviable in late game.... but it does not help in any way with the wail issue or the domination of bombers in late game.

 

 

Quoting XATHOS, reply 58
Way to kill a productive conversation that was related to the future of the game.

Also, you're boring, and who the hell taught you to quote? Pfft, come back when you learn some forum etiquette, son.

 

Your conversation might be productive, but is is off topic here. There is plenty of opportunity to discuss Sins 2 on this forums, you have neither right nor reason to spam this topic with it.

Last but not least... I am - thankfully - not your son.

 

Quoting XATHOS, reply 61
We were arguing? Lulz. Debating? Maybe. Arguing? Not from my point of view. We had different ideas on speculation. That's it. Regardless, it was more interesting than people complaining (for the nth time) about the Maw ability of the VL Titan.

 

Your speculation about Sins 2 might be interesting. Regardless, it does not belong into this topic of discussion about the balancing of Sins Rebellion to which, I might add, you so far have not contributed in any constructive way.

 

Quoting XATHOS, reply 61
It's a pain for 2 reasons.

1. You like trying to read the post through all that crap? I don't. It's difficult to read his comments, which I cared enough to do to begin with, when most of the post isn't even his. How hard is it to gut out the majority of the quotes that's not even relevant (enough)?

2. This is the minor part, but I don't know about you, but I don't like having to scroll through walls of text just to get to the next post.

 

It appears to me that reading the post is still a lot easier than to read through this topic and finding your posts... expecting something of value.... and finding emptiness. The spam you and others produce here, makes it considerable more difficult and annoying to follow this - important - topic.

 

As for point 2 of your bickering, if you really bothered to read my post you would have noticed that I did only quoted the part of the text that I directly answered to.

 

As for walls of text.... maybe an internet forum is not the right thing for you?

 

Quoting JinglyGoo, reply 63
@XATHOS

This a thread about the much anticipated upcoming patch NOT the future of sins or who owns what and how. Make yet another thread about sins2 in another topic if you so wish, otherwise its just glorified self-indulgent spam.

Quoted for truth.

 

Quoting JinglyGoo, reply 63
I cant believe you are having a go at a guy who is actually contributing to the main point of the thread (although in a somewhat quote infested manner), when you go on a tangent discussing whos arguing /debating or "lulz". Goafan77 tried to let you down gently but obviously it went way over your head. Im not having a go, your post is just ridiculous lulz.

 

Thank you. |-)

IDK why the forum is often messing up my quotes..... I mark the text I wish to quote... hit quote.... write my own text below..... mark next text I wish to quote.... ect...

 

Quoting JinglyGoo, reply 63
On topic: im very certain that Wail WILL get buffed to somewhere around 8/10 values after public beta.

I would hope so. I dont see much use of it in its current form.

 

Quoting Yarlen, reply 64
Quoting Iashar,
reply 44
"Deliverance Engine will no longer target Friendly planets"



Sorry, this isn't correct.

 

Good news for the Unity. :yes:

 

Quoting G_Bison, reply 67
I'm fine with most of it. It looks like a really good balance patch... There's only one change I really don't like.

"Increased Vasari Starbase weapon upgrade time from 25 to 45 seconds."

 

I strongly disagree. The Vasari Orky Rush is a dirt cheap easy tactic that is very difficult to fend off. Nerfing its power was well overdue.... in fact... I think it could use further nerfing. As could phase missiles.

 

@Yarlen: Any change of implementing a phase missile nerf?

Or finally nerfing the HOLY OP Disruptor Nanites?

 

Reply #71 Top

Quoting Madfable, reply 70
When is this beta suppose to be available?

 

From the OP

(tentative on afternoon of 5/9)

and ya, I would have worded it a little differently ...  :-"

Reply #72 Top

Quoting ARESIV, reply 69
Stopping bombers temporary is not good enough to justify the loss of a planet.

A planet no, but an asteroid or moon maybe. Plus the damage would be so low you could have your own carriers in the gravity well with strikecraft docked, wail to destroy the strikecraft but do minimal damage to the enemy fleet, and then you'll have guaranteed strikecraft supremacy.

Quoting Madfable, reply 70
When is this beta suppose to be available?

tentative on afternoon of 5/9

I think I'm just going to put this on my first post per page from now on.   ;)

 

Edit: Aries, I just had your quote bug and I think I figured out why it happens. I at first quoted you last, but when I put your quote first it works fine. I think the reason for this is that if you quote the original post, and then quote someone else, it screws up the quoting system as when you quote the OP it doesn't specify an owner like quoting a post. So try quoting other replies first and the quote everything from the original post at the end.

Reply #73 Top

Quoting myfist0, reply 71


Quoting Madfable, reply 70When is this beta suppose to be available?

 

From the OP


(tentative on afternoon of 5/9)

and ya, I would have worded it a little differently ... 

 

Thank you!

Reply #74 Top

Quoting G_Bison, reply 67
Yarlen, you sage. Who owns the rights to Homeworld: Cataclysm. We all know Gearbox has the main ones. But who has H:C

All of the Homeworld IP is now owned by Gearbox Software.  They won the bid for the assets in the THQ bankruptcy auction for $1.35 million.

Reply #75 Top

NOTE:  THE 1.50 UPDATE WILL BREAK SAVE GAMES! 

 

Added to OP also.