Yarlen Yarlen

Sins of a Solar Empire: Rebellion 1.50 BETA Change Log

Sins of a Solar Empire: Rebellion 1.50 BETA Change Log

Ironclad Games and Stardock Entertainment are very pleased to announce the release of version 1.5 BETA for Sins of a Solar Empire: Rebellion.  This new update will be available as an opt-in Beta via the Steam client ahead of its final release so that we can get feedback from users on the changes.

NOTE: THE V1.50 UPDATE WILL BREAK SAVE GAMES!

 

[ Graphics ]

  • New high-res planet textures for Terran, Ice, Volcanic, Desert and Dwarf planet types.

[ Gameplay ]

  • Corvettes are now affected by Unstable Gas Pockets around Gas Giants.
  • The base relationship value for Pacts has been changed to 0.0 (fixes a possible crash bug).
  • All planet exploration costs have been reduced from 450/150/75 to 300/75/35 at level 1 and from 550/175/125 to 400/100/85 at level 2.
  • Changed Helium Atmosphere and Ionic Storms planet bonuses to no longer require planet exploration to detect. (Ship sensors can detect this from orbit.)
  • Increased change to find something via planet exploration from 40% to 60%, except on Competitive map types.
  • Titan research now grants certain bonuses on a per faction basis. See below for details.
  • All players now start with 2 frigate factories on game start. (This helps the AI tremendously.)
  • Fleet supply for all Envoy cruisers has been decreased from 8 to 4.
  • Artifacts Overhaul:  Most Artifacts have been buffed to be of greater strategic value (i.e., game changing). The following are in addition/changed to/from current values:
    • Jump Drive Relic - Now makes all ships immune to phase jump inhibitors.
    • Data Archive - +15% Research Rate
    • Resilient Metaloids - +150% Passive HP Regen; +3.0 Base Armor; -10% Planet Bombing Damage Taken
    • Relativistic Factories - +4 Civilian Slots
    • Phase Accelerator - +33% Phase Jump Charge Rate; +25% Phase Gate Speed
    • Manifest Dominion - +4.00 Relationship Bonus; +0.10 Quest Reward Relationship Bonus; -0.05 Quest Failure Penalty to Relationship
    • Jump Field Generator - -75% Antimatter Lost from Phase Travel; -3% Phase Jump Exit Distance
    • Planetary Organic AI - +60% Population Growth Rate; +25% Maximum Planet Population
    • Matter Compressor - +25% Refinery Ship Capacity; +50% Cargo Ship Capacity
    • Power Core Relic - +20% Maximum Antimatter; +0.10 Passive Antimatter Regeneration in Culture
    • Ion Field Generator - +45% Planet Bombing Range
  • TEC
    • Ion Blast (Akkan Capitalship) will no longer affect enemy Flagships.
    • Garda Flak Frigate range increased from 3900 to 4400.
    • Long-Range Jumps research moved from Tier 3 to Tier 4; cost adjusted.
    • Advanced Arctic Colonies research moved from Tier 4 to Tier 3; cost adjusted.
    • Advanced Civic Design research moved from Tier 3 to Tier 2; cost adjusted.
    • TEC Loyalists
      • Tier 1 Titan research now grants a +5% global bonus to maximum Shields.
      • Tier 2 Titan research now grants a +5% global bonus to maximum Starbase HP.
      • Tier 3 Titan research now grants a +5% global bonus to Rate of Fire for all Lasers.
      • Disruption Matrix (Ankylon Titan) now disables enemy passive regeneration.
      • Group Shield (Ankylon Titan) duration increased from 30/35/40/45 to 40/50/60/70.
      • Inspire and Impair (Ankylon Titan) duration increased from 30/45 to 60/75; now affects Titans.
      • Battlefield Promotions research moved from Tier 5 to Tier 1; bonus increased from 5% to 10%; number of research levels decreased from 2 to 1; cost adjusted.
      • Updated map 'The Void' with correction for TEC Loyalists in Quick Start mode.
    • TEC Rebels
      • Tier 1 Titan research now grants a +5% global bonus to Rate of Fire for all Autocannons.
      • Tier 2 Titan research now grants a +5% global bonus to Population killed from planetary bombardment.
      • Tier 3 Titan research now grants a -10% penalty to enemy empire's Culture build rate.
  • Advent
    • Defense Vessel range increased from 3900 to 4400.
    • Meteor Swarm (Starbase) will now deal AoE damage to Corvettes.
    • Deliverance Engine will no longer affect friendly planets with an allegiance penalty.
    • Distant Visualization research moved from Tier 3 to Tier 4; cost adjusted.
    • Psionic Scream (Discord Battleship) now properly affects Corvettes.
    • Advent Loyalists
      • Tier 1 Titan research now grants a +5% global bonus to Beam weapon damage.
      • Tier 2 Titan research now grants a +0.50 global bonus to Base Armor.
      • Tier 3 Titan research now grants a +10% global bonus to Culture Resistance.
      • Repossession (Coronata Titan) planet upgrade cost bonus increased from 0%/-33% to -33%/-66%.
      • Planet for a Planet research moved from Tier 4 to Tier 3; cost adjusted.
    • Advent Rebels
      • Tier 1 Titan research now grants a +5% global bonus to Plasma weapon damage.
      • Tier 2 Titan research now grants a +5% global bonus to maximum Antimatter.
      • Tier 3 Titan research now grants +1 strikecraft from Hangar Bays (tactical structure).
      • Wail of the Sacrificed will no longer function if enough labs aren't maintained.
      • Wail of the Sacrificed damage decreased from 20.0 per population point to 4.5/9.5; research levels increased from 1 to 2.
      • Increased damage particle duration on Wail of the Sacrificed from 10 seconds to 60.
      • Unyielding Will (Eradica Titan) duration reduced from 240 to 120.
      • Mass Communion research reduced from Tier 4 to Tier 3; cost adjusted.
      • Fixed null pointer crash with Wail of the Sacrificed.
  • Vasari
    • Gravity Warhead (Jarrasul Evacuator) will no longer target Titans or affect enemy Flagships.
    • Phase Out Hull (Antorak Marauder) will no longer affect Flagships.
    • Sentinel range increased from 3900 to 4400.
    • Long Range Jumps research moved from Tier 2 to Tier 3; cost adjusted.
    • Increased Vasari Starbase weapon upgrade time from 25 to 45 seconds.
    • Vasari Loyalists
      • Tier 1 Titan research now grants a +5% global bonus to planetary bombardment damage.
      • Tier 2 Titan research now grants a +5% global bonus to Wave Cannon weapon damage.
      • Tier 3 Titan research now grants a +5% global bonus to capital ship acceleration.
      • Desperation (Vorastra Titan) no longer affects Corvettes; duration decreased from 45 to 15.
      • The Maw (Vorastra Titan) no longer affects Corvettes; max target count reduced from unlimited to 15/30.
    • Vasari Rebels
      • Tier 1 Titan research now grants a +5% global bonus to Pulse Beam weapon damage.
      • Tier 2 Titan research now grants a +10% bonus to mission deadline times.
      • Tier 3 Titan research now grants a +0.10 bonus to your faction's relationship with other empires.
      • Dissever (Kultorask Titan) no longer damages Corvettes.
      • Starbase Mobilization now only allows Starbases to phase jump between active phase nodes.

 

[ AI ]

  • The AI has been significantly modified to allow it to put aside resources towards expensive projects (i.e., Titans and superweapons). This should prevent the AI from 'starving' from lack of resources when attempting to build expensive projects, appearing to do nothing.
  • Normal AI difficulty no longer gets any bonus resource income.
  • Increased resource bonus for Hard and Unfair AI types.
  • All AI types will now spend at least 50% of income on ships.

 

[ Misc ]

  • Fixed bug that prevented players with Cloud saves from joining a local save hosted game in multiplayer.
  • Fixed incorrect planet picture placement for one of the Asteroid planet meshes.
  • Optimized particle system file pathing.
  • Fixed crash bug in Flagship Victory system.
  • Fixed null pointer crash with Wail of the Sacrificed.
  • Converted some TGA texture files to DDS where it didn't adversely impact visuals, freeing up more memory.
  • Removed unused textures to free up memory.
  • Various string updates / changes.
  • Removed data files for the old Metal Pact - was causing some crashes.
  • Moved around various research techs (no Tier changes).
  • Removed unused DLL files.
  • Removed reference to MagneticCloudFair in GalaxyScenarioDef - entity never existed.
  • Fixed bug with some planet bonus Infocards not displaying values.
  • Added null checks to superweapons and titans to prevent possible crashes.
  • Made dwarf planet mesh with the huge crater more prevalent.
  • Improved Starbase Mobilization description.

 

1,005,386 views 473 replies
Reply #126 Top

WOOOOOOOOOOOOOW A DLC OMG is it possible? Someone wake me up :)

Reply #127 Top

We found a way. :)

Reply #128 Top

hey guys Yarlen i believe the wormhole is disabled? Me and KingKiang are testing the beta against 2 AI's and researched wormhole. we both unable to use them after researching them. I'm tec loyalist and he is Vasari loyalist. please check into this. thanks.

 

Edit: BTW the patch is amazing and great job to you and the devs. All the planets looks great and more detailed. Nice Job!

Reply #129 Top

After updating to the beta, I can no longer log on to ico.. so my online games are history? D:

Reply #130 Top

Quoting Freyja_Bjorn, reply 129

After updating to the beta, I can no longer log on to ico.. so my online games are history? D:

If you open up your user.settings file in Notepad (from C:\Users\username\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting) - find the line that says IcoServerPort. It should say 8000. If it doesn't just change it and save. That should sort things.

Or just delete the file and the game will recreate it with the proper settings.

Reply #131 Top

Quoting Freyja_Bjorn, reply 129

After updating to the beta, I can no longer log on to ico.. so my online games are history? D:

Your settings file needs to update for the game. If you have it marked as readonly, you'll need to let it update and reset your settings.

Reply #132 Top

It sadly does say 8000

Reply #133 Top

I'm unsure then.  Please contact [email protected] and they'll be able to collect more info.

 

Reply #134 Top

Modders - Please do NOT update your mods for v1.50 until its final release in June. Stuff may/will change and spending time on things now will be wasted effort.

Reply #135 Top

Quoting Yarlen, reply 134

Modders - Please do NOT update your mods for v1.50 until its final release in June. Stuff may/will change and spending time on things now will be wasted effort.

That's been my standard policy with betas.  ;)

Reply #136 Top

Quoting Yarlen, reply 134

Modders - Please do NOT update your mods for v1.50 until its final release in June. Stuff may/will change and spending time on things now will be wasted effort.

Considering the ConvertData is conveniently missing that shouldn't be a problem.

Reply #137 Top

One thing that bugs me is that it's the Advent Loyalists that got a beam weapon damage increase via Titan research when really, it's the rebels' Eradica that has half a million different beam emitters. Logically, since the titan requires so many beam weapons, it would make sense that researching the titan would lead to advances in beam technology.

Though I'm probably just jelly because the plasma weapon damage increase isn't as useful. Better Adjucators and Destras isn't as appealing as better bombers and illuminators.

Reply #138 Top

I'm going to beg you to take my money. This sounds like a ton of fun, however I must ask this. Will the DLC be capable of being disabled or are we stuck with it once we purchase it?

Reply #139 Top

i think my only gripe might be cutting desperation time from 45 ti 15 seconds. seems a bit excessive to me.

Reply #140 Top

uninstalled it, I will just wait until the june release. :>

Reply #141 Top

Playing the 1.50 beta i can't seem to jump to another star system or go through worm holes, i have the research done but it wont let me, bug?

Reply #142 Top

Quoting Pat_22_, reply 137
One thing that bugs me is that it's the Advent Loyalists that got a beam weapon damage increase via Titan research when really, it's the rebels' Eradica that has half a million different beam emitters. Logically, since the titan requires so many beam weapons, it would make sense that researching the titan would lead to advances in beam technology.

 

I could be wrong.... but I think that although the Coronata has fewer beams than the Eradcia, it actually has more beam firepower. so a 5 % inrease is helpfull... especially if you consider all the other damage buff of the AL.

 

Of course, still nothing beat Vasari Phase Missiles..... makes all weapon upgrades and buffs + Energy Aura look like a pathetic excuse in comparsion. :-"

Reply #143 Top

While I do like the new way that the Starbase mobilization is handled, I cant say the Tier 2 VR research has me exceptionally excited.  

Reply #144 Top

Quoting kbeast007, reply 144
I cant say the Tier 2 VR research has me exceptionally excited.  

What VR tier 2 research? :S  I don't see them getting any new toys.

Reply #145 Top

I think kbeast007 means that they get 10% more time on their missions on the second tier of titan research. I don't really think the goal was to be exciting, it was just to add a bit of benefit to researching the titan build levels other than the ability to built your titan 25% further.

Reply #146 Top

Quoting ARESIV, reply 143


 

I could be wrong.... but I think that although the Coronata has fewer beams than the Eradcia, it actually has more beam firepower. so a 5 % inrease is helpfull... especially if you consider all the other damage buff of the AL.

 

Of course, still nothing beat Vasari Phase Missiles..... makes all weapon upgrades and buffs + Energy Aura look like a pathetic excuse in comparsion.

 

The Eradica has more beams and more beam firepower ( though less firepower per beam since it has a total of 14 beams while the Coronata has only 3, but that's because the Coronata is better at dealing large damage to a single target while the Eradica is much better at spreading out massive damage amongst several targets, as demonstrated by Unity Mass and Chastic Burst ) and completely outguns the Coronata once Strength of the Fallen caps out.

Reply #147 Top

Quoting Ibnpatuta, reply 146

I think kbeast007 means that they get 10% more time on their missions on the second tier of titan research. I don't really think the goal was to be exciting, it was just to add a bit of benefit to researching the titan build levels other than the ability to built your titan 25% further.

I get that feeling too, none of them are really anything game changing or even something you'd consider researching over the Titan tech, meaning you won't be paying for the Titan research to get the side bonus, you'll be paying for the Titan research to get the goddamn Titan and the side bonus is just that, a nice little side bonus.

Reply #148 Top

Quoting Pat_22_, reply 148
you'll be paying for the Titan research to get the goddamn Titan and the side bonus is just that, a nice little side bonus.

 

Which is probably the entire point. :thumbsup:

 

 

And now.... let me test my new Ankylon.... }:)

Reply #149 Top

Is it just me or does it seem like the AI has lost some of it's bite with this update?  Possibly since they no longer get extra funds?  The resistance they're giving me since this update is considerably more subdued.

Reply #150 Top

Holy fek... I just got the destroyer of worlds achievement... I thought that wasn't supposed to be achievable until you got the DLC pack in June.