[eMod] Female Henchmen Updated v6

Unpack the files into your

 documents\my games\fallenenchantress\mods\

folder: You must check use mods in the game to use these henchwomen.

For those that don't want to click on use mods and have it part of the default game, then for organization purposes put under your documents fallen enchantress location the following files in these locations.

henchwoman.xml goes into your units folder

henchclothes.xml goes into your items folder

henchartitems.xml goes into your items folder

henchabilities.xml goes into your items folder

henchracetypes.xml goes into racetypes

This mod is Stormworld compatible (untested, but I did what heavenfall asked of me)

Note that: henchstormworld.xml is for stormworld compatibility (but will not cause any problems if you load it into your usual game).

There is a limitation how-ever. In order, to custom design your own female henchmen you have to edit on of the pre-existing henchwomen there.

I've updated to the latest version... get it here

https://www.wincustomize.com/explore/elemental_fallen_enchantress/19/

or here

http://fallenenchantress.nexusmods.com/mods/14/

46,540 views 55 replies
Reply #1 Top


There are some known issues in the unit design. When it comes to designing your own units sometimes one cannot deselect the abilities they have. I don't know how to fix that problem and I suspect it has to do with a memory problem that is out of my control. This is a temporary fix until the devs decide to add female henchmen into the game.

Reply #2 Top

Thanks!  I noticed and was annoyed about them being missing ... figured someone or Stardock would get to it.

I probably won't want to replace the CoreAbilities and other core files for this though, because I will overwrite other mods or my own changes and this is a small change, you know?

Did you perhaps put the additions in your core files at the bottom, so I could paste them in? :)

Thanks again.  I also noticed the deselect problem you mention, in core -- I thought it might be by design in some cases (?) if they are carrying past a certain endurance or something.  I dunno.  Annoying all the same.

Reply #3 Top


I tried to put all the changes that were necessary at the bottom, but there are so many changes there were issues. That was my first attempt (do it properly without altering the corefiles). But here is another version that will work without any changes to the core files. Although you won't be able to edit the traits, which i felt was a bad way to go about it.

Just place this in your units folder and you should be able to at least use the bardette, shieldwoman, and the candle bearer.

edit: --- Removed Link ---

Reply #4 Top

Hey, thanks.  That does work fine for me, since if I want to I don't mind editing traits in the files themselves.  I will try it!  Thanks again for putting this together.

Reply #5 Top

Does this require a new game to take effect? I'm going to figure it does since i loaded an existing save and didnt notice the options anywhere,

 

They should follow your lead and get this fully implemented in game ^_^. I'm trying not to shameless bump my thread about this to often haha

Reply #6 Top

I want Henchchickswithdicks!

Reply #7 Top

Quoting Lord, reply 7
I want Henchchickswithdicks!

Do you really want this? I can make it.

 

Reply #8 Top

Two henchgirls one cup

Reply #9 Top

Well, no I don't...icky.

Reply #10 Top

Well then I'll delete that file I created ;)  of course I'm sure the art director didn't want me to post that either.

Reply #11 Top

I've updated the post to do less updating to the core files. Almost to the point of not changing any core files, but still need to figure out the coreclothes.xml file. If somebody knows how to do the change please let me know.

Reply #12 Top

I've updated it again so you don't have to replace any core files... enjoy.

Reply #13 Top

Quoting parrottmath, reply 13
I've updated it again so you don't have to replace any core files... enjoy.

 

So which download link should we go after o.O

 Applying these will need a new game to take effect I'm guessing?

Edit, nvm lol

Reply #14 Top

There's a problem with mounts after this was added. I'm going to fix this problem now and also update the weapons a henchwoman can use.

Reply #15 Top


I have finally updated (v4) every part that I can find... if I missed something please let me know. Everything looks right in this version.

If you would prefer to default to henchwomen instead of henchmen let me know. I can update files for you to see that change instead. I think this would fit better with Relias boozing with all those women around ;)

Reply #16 Top

Ah I'm sure this will be fine as is lol. I'll check it out on my end the next time i get a chance too,

And my games dont have Relias currently as i'm using a custom sovereign with the henchmen trait ne way ^_^

Reply #17 Top

One modder to another, your weapons file is unnecessarily bloated. If you want to add a new modeltype to a weapon all you need is this

       <GameItemTypeArtDef InternalName="Staff_Freezing_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Freezing_Default">

<SupportedUnitModelType>HenchmanFemale</SupportedUnitModelType>

            </GameItemTypeModelPack>
        </GameItemTypeArtDef>

No need to repeat the weapon or the rest of the artdef again (in fact you shouldn't because now the game will have to render two weapons, two effects).

This applies to the armor and the item files as well.

Also, there's no need to spread out your files across many directories - unless it's a map file it literally makes no difference. I would recommend you put it in mods/HenchmenFemales/ or something like that.

Reply #18 Top

Here's a file to add support for Stormworld if you want to include it: http://pastebin.com/raw.php?i=9NP5FBwu

I will add support (ie hooks for the modeltype) for this mod in the next update of Stormworld if that's ok with you, but I don't know when that's going to be so I figure in the meantime you can add this to yours instead?

 

Reply #19 Top

Sorry, one more thing to make it fully Stormworld compatible. Add these to the milestone unitstat tags for the henchfemales:

      <UnitStat_BG_IsChampion>1</UnitStat_BG_IsChampion>
      <UnitStat_BG_IsHumanoid>1</UnitStat_BG_IsHumanoid>
      <UnitStat_BG_IsRace_Altarians>1</UnitStat_BG_IsRace_Altarians>
      <UnitStat_BG_IsKingdom>1</UnitStat_BG_IsKingdom>
      <UnitStat_BG_IsFemale>1</UnitStat_BG_IsFemale>

 

If the player doesn't have stormworld both the file above, and these tags, will be silent (no errors, no bugs).

Reply #20 Top

My next iteration I'll see about fixing the model data. I was having issues with the clothes effects without some of the extra tags, then remembered about the mounts, weapons, and armor. I'll update later tonight, its a shame that I have to work.

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Reply #21 Top

I"ll be keeping tabs on when you're able to edit this again Parrot, when you get the chance to i'll be sure to grab the updated stuff and get it into my game ^_^

Reply #22 Top

Quoting Heavenfall, reply 18
One modder to another, your weapons file is unnecessarily bloated. If you want to add a new modeltype to a weapon all you need is this

       <GameItemTypeArtDef InternalName="Staff_Freezing_ArtDef">
            <GameItemTypeModelPack InternalName="Staff_Freezing_Default">

<SupportedUnitModelType>HenchmanFemale</SupportedUnitModelType>

            </GameItemTypeModelPack>
        </GameItemTypeArtDef>

No need to repeat the weapon or the rest of the artdef again (in fact you shouldn't because now the game will have to render two weapons, two effects).

This applies to the armor and the item files as well.

Also, there's no need to spread out your files across many directories - unless it's a map file it literally makes no difference. I would recommend you put it in mods/HenchmenFemales/ or something like that.

I have removed as much of a the bloating as I could. I will try to remove more of the definitions involved, but it appears that removing all of them removes the weapons / items from customization (similar problems with the clothing part). I'll see what I can safely remove from these files and keep the integrity of the game.

I've added stormworld compatibility as per your suggestions.

Reply #23 Top

Parrott, i gave u a karma boost earlier for addressing one of the few complaints I had with the game ^_^

Going to re download your file and give it a whirl tonight. well once i go through a half dozen map regenerations till i get the lucky draw of my first champion i'm looking for lol

Reply #24 Top

Updated. All of it now should be modular and work with any mod (finally understood what you were telling me Heavenfall). It has support for StormWorld although untested. Heavenfall feel free to include it with your stuff if you would like.

Reply #25 Top

Sweet, going to grab it up now.

Lol i had just started a fresh save to test my custom sovereign out lastnight with one of the older file versions lol. took me about a half dozen map restarts to grab my preferred lvl 1 champion . Good thing the game is great fun.

 

If i happen to notice ne quirks i'll be sure to toss you a heads up Parrott

 

Edit: So I can just unpack the henchmanfemale folder into the mods folder on its own, or do I still have to place all the individual files as well?