hmmmm, not sure about these changes.
Wail is still an absolute monster, but this change will make AR players more restricted on where they might want to Wail...
That said, it is still a game changer and Im not sure the 'skilled' games should welcome it back. Wailing a desert or terran that only has a couple of lanes connecting it (like most choke points are) will still be stupidly good value and over powered. Having to recolonise and rebuild a couple of labs is nothing compare to taking out all of your opponents frigs with a click before you jump in on them.
Novas are being used more in team games though, so TEC loyals may get a good run, especially with a buffed titan.
One Suggestion Devs....
Can you give us another start option that disables rebel factions 'super abilities' so that we can level the playing field in 'skilled' games without banning factions?
i.e.
- Disable Wail for AR
- Disable Mobility for VR
- Diable Truce for TECR (this is underated ability, you can expand with impunity. If you get a safe eco slot you can take half the map in no time)
Not a fan of making vettes completely immune to the titan AOE damage abilities either. May if they were reduce to 10% HPs and not destroyed so you had to mop them up it would be okay. Even as it is, you can micro your vettes and safely take out a TECR titan for example, as it needs to face them for explosive shot to work. Making them immune means vette spam will again reign supreme.
with this, we will proabably next be crying for a flak and fighter buff against vettes to we have a chance of killing 200 of them before they virtually one shot caps and titians.
See yas on the weekend,
Bags