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Advent Rebels = Banned?

Advent Rebels = Banned?

Should Advent Rebel be banned from the game just like VR?  Wail of the Sacrificed does not belong in this game.  That ability should be eliminated and replaced with something else.  They also have that overpowered titan.  An AR with wail can easily take down a player who's fight a 1v2 since there's be no way he could counter.

What this game might need is a "competition mod" that would balance the races.  Anyone who plays in the 5v5s would get the mod.  The mod would fix the VR phase jumping starbase, fix Wail, and nerf the Eradica while buffing general Advent ships and TEC loyalists some.

131,122 views 118 replies
Reply #76 Top

Here's the problem if wail only affected ships in same grav well. The only way to counter wail in this situation would be to destroy/disable the culture centre. And the only way to do that is to go into the grav well (even if you have kostura). 

Whereas, with the current system, it is possible to sneak a few ships in to accomplish the same job, before jumping to the well adjacent to the culture centre. The current system, while affecting multiple wells, offers more potential counters to wail than if it affects the grav well its in..absurd as it sounds. Which is why I would prefer the current system. Devs have probably had this debate as well while designing how wail should work..

Reply #77 Top

Quoting dvvdsfasfa, reply 76
Here's the problem if wail only affected ships in same grav well. The only way to counter wail in this situation would be to destroy/disable the culture centre. And the only way to do that is to go into the grav well (even if you have kostura). 
 

I agree.

Kosutra might be able to disable ability on structure though so you cannot activate it. So with this system vasari get another toy to their already strongest arsenal in the game.

Reply #78 Top

Quoting ZombiesRus5, reply 71
What I do find marginally funny is Kostura's used to only lock down ships for a short duration and this was found OP. Now we can jump in a Titan and insta-level it by wailing their frigate fleet. Then AOE the hell out of any other frigate fleet with the Titan.

Exactly

Reply #79 Top

kostura in combination with sttc is op because it allows vas to jump anywhere they want...not because of its disabling abilities lol. what zombie describes to lvl titan is a strat..one that can be avoided and predicted at that stage of the game. As for vas..well, they have so many broken toys/strats that I could write a thesis on it..

Reply #80 Top

Quoting dvvdsfasfa, reply 80
not because of its disabling abilities lol

It used to though, that's what he is referring to...it used to damage and disable all ships, and then it was thankfully nerfed...

Reply #81 Top

Quoting Seleuceia, reply 81
It used to though, that's what he is referring to...it used to damage and disable all ships, and then it was thankfully nerfed...

Well that and there was no cap on superweapons, so you could just build 12 kostura and wipe out fleets.  What's funny is that with the Kostura, you would see it coming and you could run.  Wail doesn't give you an opportunity to run.  Maybe that is the solution, give the enemy a warning and put Wail on a 60 second countdown.

Reply #82 Top

Quoting Howdidudothat, reply 82
Maybe that is the solution, give the enemy a warning and put Wail on a 60 second countdown.

The thing with the Kostura is you don't lose anything economically if you fire it. With wail you lose a planet. I think a warning is great for keeping new players in the game who don't know what wail is, and for allowing players to manually activate abilities like armistice and group shield that could reduce or mitigate the damage, and allow ships on the edge of the gravity well to get out. However, it should not be long enough that most ships can escape from it, that would defeat the whole point and still cost you.

Reply #83 Top

Quoting GoaFan77, reply 83

Quoting Howdidudothat, reply 82Maybe that is the solution, give the enemy a warning and put Wail on a 60 second countdown.

The thing with the Kostura is you don't lose anything economically if you fire it. With wail you lose a planet. I think a warning is great for keeping new players in the game who don't know what wail is, and for allowing players to manually activate abilities like armistice and group shield that could reduce or mitigate the damage, and allow ships on the edge of the gravity well to get out. However, it should not be long enough that most ships can escape from it, that would defeat the whole point and still cost you.

 

I agree.

 

60 seconds is to long imho.... 30?

 

Reply #84 Top

Quoting Howdidudothat, reply 82

Quoting Seleuceia, reply 81It used to though, that's what he is referring to...it used to damage and disable all ships, and then it was thankfully nerfed...

Well that and there was no cap on superweapons, so you could just build 12 kostura and wipe out fleets.  What's funny is that with the Kostura, you would see it coming and you could run.  Wail doesn't give you an opportunity to run.  Maybe that is the solution, give the enemy a warning and put Wail on a 60 second countdown.

The problem with a countdown (along with many of the other solutions) is that carriers end up even more favored, since they can park on the edge of the gravwell, ready to flee at a moment's notice, whereas other ships actually have to move in and face their enemies to engage.  The only advantage here would be that an Eradica could force the carriers to either leave, or run further into the gravwell, whereupon they could be hit by Wail.

Reply #85 Top

Quoting Tohron, reply 85

Quoting Howdidudothat, reply 82
Quoting Seleuceia, reply 81It used to though, that's what he is referring to...it used to damage and disable all ships, and then it was thankfully nerfed...

Well that and there was no cap on superweapons, so you could just build 12 kostura and wipe out fleets.  What's funny is that with the Kostura, you would see it coming and you could run.  Wail doesn't give you an opportunity to run.  Maybe that is the solution, give the enemy a warning and put Wail on a 60 second countdown.

The problem with a countdown (along with many of the other solutions) is that carriers end up even more favored, since they can park on the edge of the gravwell, ready to flee at a moment's notice, whereas other ships actually have to move in and face their enemies to engage.  The only advantage here would be that an Eradica could force the carriers to either leave, or run further into the gravwell, whereupon they could be hit by Wail.

 

Damm.... thats right.

 

We really dont want to make bomber spam any more rewarding as it is already.

Reply #86 Top

Quoting ARESIV, reply 86
Damm.... thats right.



We really dont want to make bomber spam any more rewarding as it is already.

Indeed. I was originally thinking 10 seconds, just long enough to activate abilities but not long enough to get even carriers out of their.

Reply #87 Top

Played 2 games in a row couple days ago where wail singlehandedly locked down an entire frontline....

One game, I was eco next to a frontliner who had like 3 or 4 planets...unfortunately, he couldn't defend any of them other than his HW, because all the others were linked to a high pop wail planet...he couldn't attack because fleet was there, and trickling forces in would have just been awful...he couldn't defend his planets because if he did, his fleet would get wailed...

Other game, I was frontliner and was wiping someone when their dingleberry eco AR decided to join the fun....with high pop planets they basically made it impossible for me to group my forces anywhere along that entire front...the only reason I was able to do anything at all was because the frontliner was noob...nonetheless, despite having better fleet I basically could do nothing but troll them and keep them busy...

Wail affecting nearby enemy planets is complete bogus...you can't defend multiple planets of yours cause of a fucking culture center on an ice world?? Bullshit...all these "use timed explosives" or "use a cap with a disabling ability" doesn't do jack shit if even moderate defending fleet is there...only a nova or kostura can work, and meanwhile you lose planets because you can't defend them with your fleet...

Reply #88 Top

Quoting Seleuceia, reply 88
Played 2 games in a row couple days ago where wail singlehandedly locked down an entire frontline....

One game, I was eco next to a frontliner who had like 3 or 4 planets...unfortunately, he couldn't defend any of them other than his HW, because all the others were linked to a high pop wail planet...he couldn't attack because fleet was there, and trickling forces in would have just been awful...he couldn't defend his planets because if he did, his fleet would get wailed...

Other game, I was frontliner and was wiping someone when their dingleberry eco AR decided to join the fun....with high pop planets they basically made it impossible for me to group my forces anywhere along that entire front...the only reason I was able to do anything at all was because the frontliner was noob...nonetheless, despite having better fleet I basically could do nothing but troll them and keep them busy...

Wail affecting nearby enemy planets is complete bogus...you can't defend multiple planets of yours cause of a fucking culture center on an ice world?? Bullshit...all these "use timed explosives" or "use a cap with a disabling ability" doesn't do jack shit if even moderate defending fleet is there...only a nova or kostura can work, and meanwhile you lose planets because you can't defend them with your fleet...

 

Replay please...or it didnt happen :P

 

Please explain, why you left him alone for so long to make him reach 7 harmony labs.... thats a huge investment and his fleet will be a lot weaker because of it. Just attack with capitalships.... he wont have much to defend the temple.... once it is gone... jump in your main fleet and crush the enemy.

 

I still dont think that a good wail planet happens often. Making this a relative seldom occassion.Some Maps do favour certain factions, there is nothing you can do about that. Large single star system maps for example make Vasari an only terror.

 

Wait a minute... your enemy has a high pop world 2 jumps away from your(I mean the other player) capital? I am sorry, but to me it looks like you are on the loosing end already.

 

Now, let assume that you hit one of the occasion where there is a wail capable planet in an nasty spot for you: 

 

First of all, he needs to scout you..... otherwise he wont know that your juice fleet is there..... unless he got a very expensive culture upgrade.

Build Siege frigates.... I cant imagine he would use Wail on those unless he is totally desperate.... and if he does.... your fleet is free to attack. Even if they all die... they will do a lot of population damage before.... and nothing in this game builds more slowly than population.

 

Novalith him.... I am serious. If he has RUSHED wail.... he will have very little in terms of fleet.... so use those siege frigates from above!

 

If he has Wail in the late game and a large fleet..... I am sorry, but he simple played better than you. If he has spent all his money on a large nasty fleet and still could afford Wail.... you should be easily capable of affording a superweapon....

 

 

I stand to it, the occurence where Wail is truely threatening half our empire is rare and inbetween. 

 

 

WHAT IF SCENARIO: What if Wail does only affect the gravity well of the sacrificed planet? That is your suggestion.

 

While no longer capable, of doing damage to enemy worlds, the planet with Wail is UNATTACKABLE for anything but Novalith.

 

Because: The Advent will have maxed out defenses on that world..... to protect the temple. Expect a fully upgraded Transcenia, repair platforms, temple of renewals and enough hangar defenses to make even the highest level Titan cry for mercy.

 

You cant attack that anymore, with Wail being that way. Only Capitalships and Titans are durable enough to withstand Wail... but then those do not stand a CHANCE against the fortifications!

 

So as TEC you can use novaliths... but what about Vasari oder Advent?

 

Kostura - wont work.... your ships are in the gravity well that will be hit by Wail.... and the disabling effect will probably wear of before you are capable of destroying the temple... shield bestowal is quite helpful. Not to mention he might have an Domina there and a backup temple for just such an occasion.

 

To destroy the temple and the fortifications, you need to jump in your entire fleet! But that means loosing your entire fleet, leaving capships or Titans asside, which on their own dont stand a chance against all those fortifications. 

 

Advent could in theory use a Level 6 Coronata...... but thats even more pathetic a counter.... because how often will you have one? Not to mention, that this scenario aside, any other Titan upgrade is far more useful than reposession. Not to mention a few guardians will repulse you out of range until your Titan dies to bombers.

 

If wail is changed according to your ideas, the Advent Rebels will have an nearly unkillable defense.... that can and should not be the point of the faction. Not to mention it would make TEC loyalists even more pathetic.

 

 

I realize your standpoint Sel, you are angry about the circumstances where Wail is a powerful offensive weapon.... but making it the best defensive weapon ever seen in Sins is not a good solution. It would be like BRB... just better.... carriers are immune to BRB because they are out of range.... against Wail... they die.

 

 

Reply #89 Top

I think...

 

 

Wail is in the same boat as jumping orkies: They were meant for the Single player Ai games, not MP. 

Reply #90 Top

I don't ever have replays because I have autorecord off...I'm tired of MDing everytime a game ends...

Quoting ARESIV, reply 89
Please explain, why you left him alone for so long to make him reach 7 harmony labs.... thats a huge investment and his fleet will be a lot weaker because of it. Just attack with capitalships.... he wont have much to defend the temple.... once it is gone... jump in your main fleet and crush the enemy.

Their frontliner got to the "choke point" planet first and had other planets to expand into...my frontliner didn't he only had 3 or 4 planets and had nowhere else to expand...I was eco, I was busying managing my own shit so I'm not sure on all the fine details but I do know that both players were skilled, their frontliner just got upper hand...

Anyway the fighting was fairly equal for a bit, both players had equal fleet and things seemed okay so I fed the other front and our suicide player (both of which seemed in much greater need of help)...apparently the frontliner closer to me rushed wail and used it while my fronliner was defending his planet...yes, my frontliner started with bigger fleet (after all he didn't rush wail) but it wasn't enough to make full push and wail changed that quickly and it was all downhill from their....

Quoting ARESIV, reply 89
First of all, he needs to scout you..... otherwise he wont know that your juice fleet is there..... unless he got a very expensive culture upgrade.

No he doesn't...all he has to do is attack a planet next to his wail world...that's the entire problem with wail, is that with wail you can attack many enemy worlds with complete impunity....sure, they may have static defenses, but they can't have frigates there and having a titan or cap is super risky since you can't support they...my frontliner had to sit at his HW with his fleet...unable to do much of anything...

Quoting ARESIV, reply 89
Build Siege frigates.... I cant imagine he would use Wail on those unless he is totally desperate.... and if he does.... your fleet is free to attack. Even if they all die... they will do a lot of population damage before.... and nothing in this game builds more slowly than population.

Lol...Aresiv, how long do siege frigates last against a fleet with some corvettes?  Even if he attacks with his fleet (so wail world is "undefended"), the fighters from some defenses or a handful of corvettes will nullify any siege frigates you throw at the wail planet...those siege frigates are extremely expensive and just hurt your ability to win fleet battle....the only way to do anything is with caps/titan, but that basically requires 2 players tag teaming (caps would be unsupported, wail player just has to jump back to drive them off, so you really have to have massive numerical advantage)...

Quoting ARESIV, reply 89
If he has Wail in the late game and a large fleet..... I am sorry, but he simple played better than you. If he has spent all his money on a large nasty fleet and still could afford Wail.... you should be easily capable of affording a superweapon....

Lol...there's a thing called feed...and I shall reiterate that he had more planets to expand into and I had to feed other front and suicide...getting a titan was a huge risk for me since other front desperately needed feed...then my front needed feed as well, and trying to get titan and 8 mil labs and nova is just not viable when you are constantly feeding 3 people, especially considering the planets I had to work with...every you say looks good on paper but in reality it just isn't as viable as you make it out to be....

Quoting ARESIV, reply 89
While no longer capable, of doing damage to enemy worlds, the planet with Wail is UNATTACKABLE for anything but Novalith.

I'd rather be able to defend my own damn planets....I'd also like to be able to attack enemy planets like moons and asteroids...wail can prevent both of those, and neither of those situations are "rarities"...

Quoting ARESIV, reply 89
Because: The Advent will have maxed out defenses on that world..... to protect the temple. Expect a fully upgraded Transcenia, repair platforms, temple of renewals and enough hangar defenses to make even the highest level Titan cry for mercy.

Now I'm convinced you are trolling me...you tell me to build siege frigates to deal with wail evenn though you grant that the wail planet is likely heavily defended with SC????

Quoting ARESIV, reply 89
You cant attack that anymore, with Wail being that way. Only Capitalships and Titans are durable enough to withstand Wail... but then those do not stand a CHANCE against the fortifications!

Lol...consider two situations, the wail planet with defending fleet and the wail planet without...

With a defending fleet, the planet is unapproachable...but that's not much different from two SBs with RB that force you two trickle forces in (that will get picked off super easily...you basically have to use only caps/titan....biggest difference is that superweapons (technically all 3, though DE takes way too long) can negate wail, while SBs with RB are immune to superweapons...

Without a defending fleet, wail requires the use of a titan/caps...sure, you can't trickle in bombers like you could against SBs with RB, but a culture center is a hell of a lot easier to kill than an SB...

Without a defending fleet, my proposition for wail can be countered about as easily as SBs with RB...with a defending fleet, my proposition makes it much easier when superweapons are involved...and if you tell me a counter for wail should come earlier than superweapons,

Quoting ARESIV, reply 89
Novalith him.... I am serious. If he has RUSHED wail.... he will have very little in terms of fleet

They (caps and titan) will stand a hell of a lot better chance there (the wail planet) than they will trying to defend a planet against a massive fleet...

Reply #91 Top

Seulecia last 2 games I played with you your fleet consisted of mostly corvettes LRM and LF. but 50% it was corvettes. It is your play style that makes vail so strong against you. Corvettes die to vail on all but asteroid planet LRMs and LF to all but asteroid and moon. With few hull armour upgrades they might survive vulcan but that is it. 

 

Reply #92 Top

Suggestion to make game balanced: Have only one Race.

Reply #93 Top

Quoting Greg30007, reply 92
Seulecia last 2 games I played with you your fleet consisted of mostly corvettes LRM and LF. but 50% it was corvettes. It is your play style that makes vail so strong against you. Corvettes die to vail on all but asteroid planet LRMs and LF to all but asteroid and moon. With few hull armour upgrades they might survive vulcan but that is it.

Lol...the two games I'm referring to, I never truly got wailed...actually I haven't gotten properly wailed in a very long time...

On a completely different front, carpet did wail my "fleet" multiple times...I had about 30-50 corvettes that I was using to drive off his unsupported caps trying to bomb my planets...I also had 3 times more ships in reserve specifically because of wail...so what should I have done, built kodiaks instead?  Cause those build real fast...

BUT WAIT....it was an ice planet, which can wipe heavy cruisers...

But you're right greg...I should probably just scuttle all my ships instead of using what I already have....or maybe I should play like KoK and just build kodiaks from the start....

Or maybe I should only play on maps with no ice, deserts, or terrans cause those can kill heavy cruisers and kill or badly damage carriers (oh, and wail kills SC too so bye bye bomber spam)...

 

 

Reply #94 Top

Quoting Seleuceia, reply 94
Lol...the two games I'm referring to, I never truly got wailed...actually I haven't gotten properly wailed in a very long time...

 

This says alot about seleuceia.

Reply #95 Top

Quoting BlackHawk141, reply 93
Suggestion to make game balanced: Have only one Race.

 

Vasari Rebels would still be overpowered.

Reply #96 Top

Quoting BlackHawk141, reply 93
Suggestion to make game balanced: Have only one Race.



If we are unlucky and more people realize just how badly screwed the Advent are against Vasari in late game you will have a 2 faction  game very soon....



Answers in red for easier reading. :sun:

Quoting Seleuceia, reply 91
...


Quoting ARESIV, reply 89If he has Wail in the late game and a large fleet..... I am sorry, but he simple played better than you. If he has spent all his money on a large nasty fleet and still could afford Wail.... you should be easily capable of affording a superweapon....

Lol...there's a thing called feed...and I shall reiterate that he had more planets to expand into and I had to feed other front and suicide...getting a titan was a huge risk for me since other front desperately needed feed...then my front needed feed as well, and trying to get titan and 8 mil labs and nova is just not viable when you are constantly feeding 3 people, especially considering the planets I had to work with...every you say looks good on paper but in reality it just isn't as viable as you make it out to be....

You can never balance a game arround how much feed one has received. Feed, by its very nature drastically changes the balance of power. You can never balance the game arround that. With sufficient feed, even the weakest of factions will become an unstoppable juggernaut of destruction. Similar, the need to feed three people will put a strain on even the most powerful of economies.



Quoting ARESIV, reply 89While no longer capable, of doing damage to enemy worlds, the planet with Wail is UNATTACKABLE for anything but Novalith.

I'd rather be able to defend my own damn planets....

An understandable notion. Still, as I have said before, in my humble opinion a early Wail does considerable weaken economy... so you should have a larger fleet. If you now attack him on multiple fronts with just a portion of your fleet, he probably wont be capable of stopping more than one of those fleets with his smaller fleet. That only leaves him with the option to wail you. A planet is worth your entire fleet... no doubt about that. But if you split up your forces (And you can do that, because you can easily have 2 times his ships in early game if he rushes wail) he is forced to use SEVERAL planets, just to stop you.



Yes, he DOES STOP your assault cold.... but at a tremendous cost. The loss of income from even three planets it uttermost devastating especially in the earlier game. This is a loss he will not recover from for a very long time.



So, just to be clear, I see the scenario as the following:



Wail Advent: 60 ships

Other Race: 120 ships



Scenario 1: He attacks one of your planets that are in wail range: Your fleet cannot jump in, or risk extermination.

What can you do? Assuming the map has not a one chokepoint to rule them all type - which happes quite rare in random - you can flank him and attack him from multiple directions. 4 fleets consisting of 30 ships can at least kill the temples in a timely manner.  His fleet is to small to hold the line and cant cover his entire empire. So he will loose logistics structures. He now hasnt many options:



He can continue attacking your planet with impunity... until your fleet begins to to hurt his empire too much.

He can abort the attack and try to defend, however he will be an inferior position due to far less ships.



He can use wail on multiple planets, killing your entire assault fleet. This is your nightmare - for understandable reasons. But actually this does put him on a considerable disadvantage in the long term. The loss of so many planets will ruin his eco and make it inferior to any other player out there. That means, to be victorious, his small fleet has to KILL YOU.  Because, if he doesnt, you will simple steamroll him later due to far better economy.


However, prospects of victory are unlikely, even with all of your fleet gone, he still does not have a large fleet!

That means, a bit of defense on your endangered worlds will be all that is needed to stop his small fleet. After such extensive wail use his economy will be in ruins.





Scenario 2: The map has major chokepoints that cannot be ignored.



This is of course somewhat nasty. To attack him by normal means you need to get past the Wailshield.... something that if the wrong planets are there is only possible with capital ships. That means you have to change your strategy, instead of attacking, you are the one that needs to do some digging in. Usually choke points work both ways, so has no way to evade your fortifications. A starbase, even a lowly upgraded one will make short work out of anything people can field at this stage of the game. Of course, he can fly by your starbase and attack your backworlds, but those worlds are out of wail range and so your still superior fleet will win.



On a chokepoint map, the Advent Rebels can be very nasty. Unless you can smuggle part of your fleet past the wail area, you have to wait until the late game before you can attack them. It is irony of destiny, that the Advent Rebels are the better turtlers than the TEC Loyalists. Still, that alone is not OP imho, a single Orky does deny any attack to a planet, too, long into mid game.



I'd also like to be able to attack enemy planets like moons and asteroids...wail can prevent both of those, and neither of those situations are "rarities"...



I understand that! :grin:

But if Wail does affect the Gravity well of the sacrificed planet.... Moons and asteroids ARE THE ONLY PLANETS YOU EVER CAN ATTACK! YOU CANNOT ATTACK ANY OTHER PLANET THEN, because you ENTIRE fleet will get WIPED out, as soon as the Advent is realizing he is on the loosing end. It would be like BRB, just many times more powerful. Not by damage, but by range.... BRB is powerless against carriers..... Wail on the same gravity well does wipe out even the heaviest of carriers effortlessy. Sure capitalships may survive... but then with Capships alone you are not going to do anything against a good defense. As there will be at least a few temples there, culture war is no option too. That leaves Novalith... 





Quoting ARESIV, reply 89Because: The Advent will have maxed out defenses on that world..... to protect the temple. Expect a fully upgraded Transcenia, repair platforms, temple of renewals and enough hangar defenses to make even the highest level Titan cry for mercy.

Now I'm convinced you are trolling me...you tell me to build siege frigates to deal with wail evenn though you grant that the wail planet is likely heavily defended with SC????

You know, I happened to think the same about you... :P



No, this is a misunderstanding. Right now there is little reason to place defensive structures at a wail planet under normal circumstances. Because Wail itself is the defense against a major assault, while minor assaults can be dealt with a small task force that is diverted from your main fleet.



With Wail only affecting the gravity well of the sacrificed planet, this does change drastically. Now, it can no longer defend any other worlds but itself. However, this defense of itself would then be nearly unkillable.



Jump in a small fleet - Defenses kill you



Jump in a large fleet - Wail kills your fleet, defenses kill Titan and surviving capships. 

 

 

Imagine a Terran planet, maximum population and wail capable. Also imagine it to be fortified to the maximum. 



Solution for TEC - current Wail implementation: Novalith the planet. Then afterwards first jump into the adjacent gravity wells and then jump to the newly destroyed/razed population planet. Your entire fleet will make short work out of the defenses... = the planet is YOURS. There is very little advantage for the Advent to have fortified that world.



Solution for Vasari - current Wail implementation: Ignore adjacent gravity wells completly, jump in your entire fleet and crush the defenses = The planet is YOURS. Again, very little has the advent gained by fortifiying his world to the maximum.



And so, the Advent will likely spent his money on something more useful.



Now, again, imagine the exact same situation from above... with your Wail implementation.



TEC solution..... kill everything else.... adjacent gravity wells are safe now after all.... then Novalith the planet.... then jump in and kill the defenses..... no problem what ever.


Against TEC, Wail would be considerable weaker in late game (all those defences require a late game eco after all)



Vasari solution? Uhm..... what solution? No longer I have the advantage of the Kostura avoiding the death zone.... and any serious assault on that world will cost me my entire fleet.... any non serious assault wont destroy the temple or the defenses. 



Being nearly invulnerable to any Vasari onslaught is a huge selling point for Advent.... and so unlike the current wail implementation, it would be an excellent idea to fortify your wail planet.



Well, it would certainly be entertaining to see Vasari armada after Vasari armada to be massacred.... but no doubt many people would - rightfully - consider it way to powerful. And as such Wail would be nerfed.... probably so hard that is would be totally useless. And so, Advent would probably fall even more out of favor on MP. 


Quoting ARESIV, reply 89You cant attack that anymore, with Wail being that way. Only Capitalships and Titans are durable enough to withstand Wail... but then those do not stand a CHANCE against the fortifications!

Lol...consider two situations, the wail planet with defending fleet and the wail planet without...

With a defending fleet, the planet is unapproachable...but that's not much different from two SBs with RB that force you two trickle forces in (that will get picked off super easily...you basically have to use only caps/titan....biggest difference is that superweapons (technically all 3, though DE takes way too long) can negate wail, while SBs with RB are immune to superweapons...

Without a defending fleet, wail requires the use of a titan/caps...sure, you can't trickle in bombers like you could against SBs with RB, but a culture center is a hell of a lot easier to kill than an SB...

Yes, it is.... but with shield bestowal and a few backup culture centers, it still quite time consuming..... time you dont have because the defense will tear any non all in assault apart. And if you attack with your entire fleet.... he will use wail..... good bye entire fleet.



Without a defending fleet, my proposition for wail can be countered about as easily as SBs with RB...with a defending fleet, my proposition makes it much easier when superweapons are involved...and if you tell me a counter for wail should come earlier than superweapons,

In theory yes, but not in practise. As I have explained above, right now it is not economical to build a ton of defense on a planet used for wail.... changing to your implementation it is highly economical because it makes the planet more or less invulnerable to anything but Novalith.



You at least can trickle your fleet past dual BRB.... yes it is costly as the starbases will fire everything they have at your happless fleet.... but it is possible... and once enough carriers are out of range, the starbase will die.


But you cannot avoid wail if it is affects the gravity well of the sacrificed planet.... you would need to kill the temple.... before I hit the button and immediatly pulverise your fleet. As AR I naturally dont want the temple (or its backups) to die and as such I will place every single nasty thing advent have at their disposal between you and that temple. Dont forget... Dual BRB requires that the starbase is placed at the edge of the gravity well.... with Wail have no such limitation.

The temples might be very well at the opposite end of the gravity well... far away from your jump in point.... hiding behind a wall of steel consisting of a maxed out starbase, enough hangar defenses to deal with anything but the most vicious bomber spam, (that I will deal with by simple wailing your 60+ carriers and the rest of your fleet into oblivion) possible a large field of the best mines in the game right in your way and of course a jump inhibitor aswell as repair platforms and temples of renewals.



I do agree that Wail could use some adjustments. I admit, that if there is an hostile Avent that by luck or a bad going war has managed to have a wail capable world adjacent to your core worlds is a very serious threat. Still, I honestly believe it can be countered.... especially in the earlier stages of the game. Placing of starbases at your endangered worlds will end any and all invasions dreams he might have for quite a while. Once in lategame, you have more options to work against Wail.


General ideas of how one could deal with the danger:


What about TEC Marza with Raze Planet? It is durable enough to survive wail and might actually kill the planet before the wail player fleet can destroy it.


I still think that the siege frigates could be useful. Any defense under such cirumstances should be done by starbases anyway and so if nothing else groups of siege frigates on multiple front lines will at least force him to split up his fleet. Possible, with enough preoccupation, he might miss your fleet jumping in, too. Once behind the wail area.... nothing can stop you from inflicting large amounts of damage to his empire.



I think a delay between activation and the destructive effect would solve most of the issues you have. Corvettes are quite fast ships, they might be capable of getting away in time.


What about giving Wail 2 Levels? On the first Level, it has 40 seconds delay.... on the second level (Tier 8) it has just 20 seconds delay.


The problem for any damage reducation of Wail is that the area between OP/usefull/useless is damm thin.


......

 

Quoting Greg30007, reply 92
Seulecia last 2 games I played with you your fleet consisted of mostly corvettes LRM and LF. but 50% it was corvettes. It is your play style that makes vail so strong against you. Corvettes die to vail on all but asteroid planet LRMs and LF to all but asteroid and moon. With few hull armour upgrades they might survive vulcan but that is it. 

 

 

Well, I guess that explain a lot.... corvettes will die 99% of the time to even a dwarf planet.... and there is no question that said planet is easily worth a large corvette fleet. It also explains your earlier post about illuminators being too strong, when in reality they are the poorest LRM in the game, as they require Tech 3.... by the time you can have reasonable numbers of them, they are beginning to loose their usefulness already. Unlike the Javelis or the Kanrak, you cant mindlessly spam illuminators and get away with it. Even a low upgraded starbase will make short work out of your illuminators... however it will sucumb to both a kanrak and LRM fleet of the same cost.



I really dont mean to be rude, but if from 8 available tiers, you only use at most 3..... and then resort to mindless spamming that tier.... you should not complain about being exterminated by people using the Tech tree.

 

 

 



Reply #97 Top

I know exactly the situation Sel is describing and it is tough to get traction against but it's also completely map dependent. How do you balance an ability that is really potent in some situations and a null factor in others? If you do have a map where you've run up against Wail like that, you might not be able to hold onto that particular frontline planet so the options are to fall back and fortify, go for superweapons, take a different route, or wait for Vasari Kostura jump. It becomes a siege game where you can't jump your fleet on certain wells. Wail is the first, most easily available siege weapon on defense. The others take longer so it's a matter of holding until they come on line or flanking if the map allows another route. Whether these other options are viable depends on the map, the players, and how the rest of the game has been going up to then.

Reply #98 Top

Heavy cruisers will also go down to wail if a planet is involved.  As far as I know, Wail doesn't have to go through shield mitigation and might not be affected by armor.

Reply #99 Top

Quoting DirtySanchezz, reply 99
Heavy cruisers will also go down to wail if a planet is involved.  As far as I know, Wail doesn't have to go through shield mitigation and might not be affected by armor.

 

This is entirely incorrent.  Wail is affected by both armor and shield mitigation.  It's damage jus thappens to be high enough that a large planet can generally instagib frigates regardless of shield mitigation.

 

Besides, more often then not ships getting wailed don't have shield mitigation built up- usually they aren't in combat and even if they are, it's more likely the Advent Rebel player is focusing Capitalships instead knowing he can just Wail the frigates.

Reply #100 Top

In regards to Advent not having an effective counter to Wail, it made me think of a suggestion on a seemingly unrelated topic, the fact that DE sucks. Somebody said it would be cool if DE deactivated the culture centers on the planet it impacted, and I realize that this would also stop wail for a period of time... just thought I'd put that out there.