@ rovert
Quit being so arrogant
Lol
When the majority of the actual "pro" community in this game doesn't agree with you than you see that it's a BAD idea.
Nope, most of them will fight anything that will actually balance the game because most of them are vasari players. There is a reason they are almost all vasari players. So I fully expect them to vehemently oppose this idea, and look how much it has been opposed already. Yet I still think they bring piss poor reasoning to the table, as I have demonstrated/asked earlier in the thread.
You forget the purpose of defense in the game. It's to delay your enemies for your fleet to arrive then make a decisive victory and move on. It's only the Vasari Rebels that have redefined that role with an attack SB. Before that the Orky was made for delaying. The Orky even with it's super high DPS can't kill a large fleet fast enough even with a phase jump inhibitor if they decide to run or bypass.
I am not forgetting anything about defense. Your enemies are in your gravity well, you should kick them out. You can bypass a stationary starbase FAR easier then you can an orkulus(and i'd love you to debate this further...lol). Orkulus starbases do eat fleets for lunch, and If you are caught in a phase jump inhibitor they really do destroy your fleet. You can get away usually if the starbase is on the other side of the gravity well, yet that is rarely the case because prudent players already have their orkulus near where your fleet is going to jump in anyways. Its called scouting your enemy, and good players do that all the time. Once you know where they are, and you know where they are jumping to, its not hard to issue a move command to ensure that the second your gravity well is invaded, your orkulus is right there ready to munch on their fleet.
The TEC and Advent may not be able to protect the "entire well" but they have something the Orky doesn't which is AREA DENIAL. You can run past the Orky without too much trouble. Advent with it's disorient and meteor will put a huge dent into your fleet. The TEC Red Button now with a buff can kill your fleet outright if you're not careful. The current TEC SB can deny access to a gravity well just from fear that no matter where you jump you can lose your entire fleet. This is further enhanced with Twin Fortresses to even blockade the largest of wells. Your belief that Advent and TEC SBs are "subpar" is misplaced. They all have their uses while it may not conform to the high mobility of Vasari; they can stop Vasari in their tracks if used right.
Hmm I address this point in my own post. The orkulus can protect 100% of its gravity well, the other two starbases can protect 25% of their gravity well with "area denial". Orkulus starbases have "area denial" of their own, you don't want to go near them for ANY amount of time. My belief that the advent and TEC starbases are "subpar" is completely well founded, because I have a strong grasp of tactics and I understand the simple truth, that a moving vasari starbase entraps your fleet, and will move to where its needed if an enemy fleet attempts to escape your grasp. No race can even come close to defending themselves like he vasari can(because of moving starbases). If you really want to see things properly, mod the game, take away vasari starbase movement, give the vasari starbase Red button AND meteor and see how "amazing" your AoE area denial will be at defending your gravity well. Yeah, you know i'm right but just don't want to admit it because others in the community are posting that its not feasible. I have yet to hear their opinions on this, Yet I have thoroughly thought this out, there is nothing they can't throw at me that hasn't already been considered.
If you asked me which was more important, I would choose the orkulus, every time, because its defensive capability is 3 times that of the other starbases. The online community agrees with me, I can safely say I see an orkulus starbase built about 3:1(I'm being EXTREMELY conservative on this number, in reality I would say that they are built more like 10:1).
You may not be able to kill a Orky or Titan with Red Button or meteor but you can make sure that you can kill the rest of the fleet making the single large units easy pickings.
Hmm ya, well you just build say 5/6 subverters in the mid game and lock down a fleet trying to get through your world long enough for a vasari starbase to wipe it out. If you have a phase jump inhibitor your fleet is totally screwed. Yet perhaps you haven't had your entire fleet easily wiped out like this.
Fact is that your idea is a too radical of a change to current gameplay. No major change like this is even required with the current Starbases.
Not very radical at all, no race gets unfair advantage, and the balance is going to be FAR easier for the developers to deal with in the long run. It wouldn't change how many aspects of the game are played. It would just give 2/3 races the ability to defend, and it would justify them building starbases, period.
Sure the presence of Titans makes a small change but it isn't drastic enough to require that every starbase should move.
Well I'm glad you can concede this point(no matter how little you try to do so), Yet at the same time when you face not one but two titans from either vasari player (orky + faction titan, vasari loyalists OR vasari rebels), you will be hoping that your starbase could AT LEAST move. You will hope that your starbase can intercept the loyalist titan's construction. I'm completely justified, if you ever really want balance in this game you will see it.
Yet we both know rovert, that when you play online, your "magically favorite race" will be vasari. Because they are just "fun". It wouldnt' be because they are inherently designed to be overpowered, would it? lol. You and the rest of the online community, since entrenchment. lol.
I think eventually, if this is not addressed, we will be saying "Apologize for playing that race!"
Now here is someone with some grasp of proportion.