Yarlen Yarlen

Sins of a Solar Empire: Rebellion BETA 3 Change Log

Sins of a Solar Empire: Rebellion BETA 3 Change Log

Available via the Steam client

Stardock Entertainment and Ironclad Games are pleased to inform xenos-loving galactic conquerors that the Vasari Empire arrives in Sins of a Solar Empire: Rebellion today with the release of Beta 3 for all pre-order customers.

NOTE: BETA 3 IS NOT COMPATIBLE WITH PRIOR SAVE GAMES OR REPLAYS.

Changes From Beta 2c:

[ Graphics ]

  • Further refined shield effects.
  • Increased large debris sizes.
  • Fixed some incorrect shield meshes.

[ Gameplay ]

  • The Vasari Loyalists and Rebel factions are now available for play!
  • All races Scout frigates should now be able to properly detect mines again. This ability has been made passive.
  • Flagship's no longer have a role type.
  • Flagship's now count as Battleships in terms of stats.
  • Fixed bug that would improperly boot host and players from a Friends Only ICO game.
  • Fixed bug that was causing abilities that target strike craft to fail.
  • Added missing string for ally titan lost.
  • Fixed bug were Research and Occupation victories would not cause a loss for opponents.
  • Added Titans to new Titan statcount type.
  • Fixed a possible false positive save state mismatch bug (multiplayer desyncs).
  • Fixed bug with HyperspaceAntimatterCostAdjustment - was being calculated incorrectly.
  • Fixed a desync bug in multiplayer.
  • TEC
    • Removed improper constraint on Corsev's Boarding Party ability that prevented it from converting in non-Friendly gravity wells.
    • TEC Loyalists
      • Furious Defense ability hull damage autocast levels adjusted per updated HP stats.
  • Advent
    • Fixed bug with Cultural Integrity Envoy ability that prevented it from working.
    • Fixed bug with Cultural Assistance Envoy ability that was causing it to increase, rather than decrease, planet upgrade build times.
    • Advent Loyalists
      • Unity Mass will no longer be buffed by illusion ships.
      • Subjugating Assault ability will now properly toggle off.
    • Advent Rebels
      • Strength of the Fallen will no longer be buffed by illusion ships.
      • Unyielding Will duration increased from 60/60 to 120/240.

[ Sound ]

  • Fixed missing capital planet lost voiceovers.
  • Fixed enemy research victory 50% complete voiceover.
[ Modding ]
  • Various Galaxy Forge bug fixes.

 

64,420 views 80 replies
Reply #76 Top

Quoting BellGoRiiing, reply 75

Quoting noseforget, reply 74
Quoting BellGoRiiing, reply 71Anyone else able to play this game windowed at a smaller resolution? It seems that I can't here, tried setting it to the lowest resolution and it still takes up the whole screen. Any way to fix this yet? I tend to multitask a lot while playing Diplomacy (since I can easily do that there), but here it seems to be locked on a certain resolution. :c

Puede ser la configuracion de la tarjeta de video (escalar a pantalla completa, mantener radio....)

May be the video card configuration (scalar fullscreen, maintain radio....)You know where to look? I have GeForce 9500, can't find any options for rebellion in nVidia's control panel or the game's options...

Panel de control nvida, pantalla, ajustar posicion y tamaño del escritorio (relacion de aspecto, pantalla completa, sin ajuste de escala)

Es general el ajuste

Nvida, display control panel, adjust position and size of the desktop (relation of aspect, full screen, without adjustment of scale)

 

Is a general adjustment
Reply #77 Top

I have just played a few short single player games in Rebellion and would like to ask if the game penalizes the player, or even the AI, for not playing to type? If, say, the TEC loyalist, whose style of play is defensive, plays aggressively in the early game, would the game put him at a greater disadvantage?

Although this game seems more balanced than previous editions, jumping planets still seems a problem, even on easy and normal. I saw a weakness in the AI's strategy (he was, in my view, expanding too quickly leaving the rear lines vulnerable and without strong enough forces at his spearhead to press his one directional advantage) so I wanted to jump him at one or two of these points and divide his forces, but my units would not jump for what seemed ages. At one point I thought they were not going to jump at all. When the jumps were finally made, the AI had to some extent consolidated its forces. Compare that jump to one that does not pose a large threat and the jump is executed with ease. It is surely the case in war that you seize the opportunity and move fast, but this does not allowed in the player's game, because of the disproportionate delays imposed by the game.  

Reply #78 Top

I have previously reported debris colored with the player color instead of properly textured. I have seen colored debris again, a single time on beta 3 (lime green). 

Reply #79 Top

Quoting Brazilian_Joe, reply 51
BUG: No beta 3 known issues sticky. 

https://forums.sinsofasolarempire.com/419438

Reply #80 Top

I have just been playing the beta 3, a single player game ('centrifuge') as TEC Loyalist on normal and am not sure if these are bugs or obvious cheats. One of the rival faction's capital ship could flit anywhere without passing through my lines, the only routes available. It just emerged from my gravity well. One resource belonging to the AI could not be destroyed, despite having the appropriate units, not only allowing the rival to keep the crystal but also maintaining its cultural transmission to one of my planets thereby reducing its allegiance. Further, three of the rivals capital ships were maintained infinitely against a continuing enormous fleet I threw at it, including a Titan, capital ships, robotics etc. All this occurred in the late game that I was unable to finish.