Sins of a Solar Empire: Rebellion BETA 3 Change Log

Available via the Steam client

Stardock Entertainment and Ironclad Games are pleased to inform xenos-loving galactic conquerors that the Vasari Empire arrives in Sins of a Solar Empire: Rebellion today with the release of Beta 3 for all pre-order customers.

NOTE: BETA 3 IS NOT COMPATIBLE WITH PRIOR SAVE GAMES OR REPLAYS.

Changes From Beta 2c:

[ Graphics ]

  • Further refined shield effects.
  • Increased large debris sizes.
  • Fixed some incorrect shield meshes.

[ Gameplay ]

  • The Vasari Loyalists and Rebel factions are now available for play!
  • All races Scout frigates should now be able to properly detect mines again. This ability has been made passive.
  • Flagship's no longer have a role type.
  • Flagship's now count as Battleships in terms of stats.
  • Fixed bug that would improperly boot host and players from a Friends Only ICO game.
  • Fixed bug that was causing abilities that target strike craft to fail.
  • Added missing string for ally titan lost.
  • Fixed bug were Research and Occupation victories would not cause a loss for opponents.
  • Added Titans to new Titan statcount type.
  • Fixed a possible false positive save state mismatch bug (multiplayer desyncs).
  • Fixed bug with HyperspaceAntimatterCostAdjustment - was being calculated incorrectly.
  • Fixed a desync bug in multiplayer.
  • TEC
    • Removed improper constraint on Corsev's Boarding Party ability that prevented it from converting in non-Friendly gravity wells.
    • TEC Loyalists
      • Furious Defense ability hull damage autocast levels adjusted per updated HP stats.
  • Advent
    • Fixed bug with Cultural Integrity Envoy ability that prevented it from working.
    • Fixed bug with Cultural Assistance Envoy ability that was causing it to increase, rather than decrease, planet upgrade build times.
    • Advent Loyalists
      • Unity Mass will no longer be buffed by illusion ships.
      • Subjugating Assault ability will now properly toggle off.
    • Advent Rebels
      • Strength of the Fallen will no longer be buffed by illusion ships.
      • Unyielding Will duration increased from 60/60 to 120/240.

[ Sound ]

  • Fixed missing capital planet lost voiceovers.
  • Fixed enemy research victory 50% complete voiceover.
[ Modding ]
  • Various Galaxy Forge bug fixes.

 

64,412 views 80 replies
Reply #1 Top

Normally i don't post stuff like this but in this case....

.... FINALLY JIPJIPJIP!!!

Reply #2 Top

:D

Reply #6 Top

Wow, and i did not believe this will happen until Thursday... Good work!

Reply #8 Top

We have exited from PHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASE SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE. So excited to get home and play today. 

 

Other than that, any ETA on the Halycon push ability being fixed? 

Reply #9 Top

way to ruin my night.. and here i thought i would get to play diablo... what to do.. what to do

Reply #10 Top

evvai !!!!

thanks

 question: will steam just download some MB's or do we have to download the whole beta client again ??? first time updating beta :D

 

cheers

Reply #12 Top

for some reason some thing is slowly pulling me from clicking the rebellion button. i feel like im on a slow motion mode right about now so after this reply of the new update i will head to the lobby start up a game and if i have to go make an ai game so i can test out the new alien people thats invading my galaxy perfectly harmonized to my infinite trade link wich has not yet been broken since the arrival.

 

phew, now time to go play :)

Reply #14 Top

Gosh darn it, Im at work!  But I have big update to look forward to at home!

Reply #15 Top

It said fixed bug that didn't allow abilities to target strike craft push should work now

Reply #17 Top

They have arrived but they seem to crash on startup?

I don't seem to be able to get past the first load screen without an error and minidump. Is anyone else getting this?

Reply #18 Top

Quoting johnw158, reply 17
They have arrived but they seem to crash on startup?

I don't seem to be able to get past the first load screen without an error and minidump. Is anyone else getting this?

im having the same problem....

Reply #19 Top

Firs thing i noticed - sorry to nitpick, but i cant help it - those six exclusive techs at the bottom of subfaction selection screen for Vasari Loyalists still include "Vorastra Dark Fleet", which obviously is not there anymore. Now i am not sure, whether this is on purpose, as indirectly the Titan can still be considered to be the Fleet Beacon, even though the mechanic now works bit different, but i suppose, more likely this was overlooked or left to be fixed in the other updates. In such case, as i already asked before, please use the "Vorastra Dark Fleet" research icon for the "Dark Fleet Beacon" research to distinguish it from the "Returning Armada" tech, which was left for Vasari Rebels. 

Reply #20 Top

I thought I would want to be the Varsari Loyalist but I think that you made the Rebels the absalute best of all the factions.

Reply #21 Top

Mine crashes immediately when I try to start it too - instant mini-dump.

Reply #23 Top

Vasari! awesome!! :grin:

 

just more duration on unyielding will? Still not gonna use it >_>

Its annoying because I really like advent rebels and their titan looks awesome, but it doesnt fit my playstyle at all..

Reply #24 Top

This is soooo unfair. VPNing home to download this now.  Now this, Diablo3 and Max Payne 3 - my weekend is already booked. 

 

You guys are cruel masters.

and 

we are not worthy!