Heavenfall Heavenfall

[eMOD] Stormworld 1.5x for FE 1.32

[eMOD] Stormworld 1.5x for FE 1.32

 

 

 

Stormworld

a high fantasy mod pack for FALLEN ENCHANTRESS by Heavenfall, with help from EviliroN and jshores.

(Stormworld has also been converted to Fallen Enchantress: Legendary heroes in Children of Storm)

Download

Wiki with installation instructions

 

 

And they forged counterfeits from our frame, creatures vile and

obscene, who hungered only for violent congress. These beasts they

loosed upon the land, where they multiplied, no matter how fierce

the Ishroi hunted them. And soon Men clamoured at our gates,

begging sanctuary, for they could not contend with the creatures.

"They wear your face," the penitents cried. "This calamity is your

issue." But we were wroth, and turned them away, saying,

"These are not our Sons. And you are not our Brothers."


from the Isûphiryas (Great Pit of Years)

R. Scott Bakker

 

 

 

Kingdoms

   

   

 

Empires

   

   


   

Rivers


 

Reliquary

   

 

Champions (no Wiki pages)

 

Monsters

 

 

 


Credits

Various people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.

https://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedback
https://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideas
https://forums.elementalgame.com/user/3823385 jshores - tiles and ideas
https://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary items
https://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombies
https://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmen
https://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items


3d models attributions:

Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036

Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895

Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194

Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow

3d models attributions released under Creative Commons Attribution Share Alike 3.0:

Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured

Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

2,445,573 views 1,118 replies | Pinned
Reply #151 Top

Had a chat with seanw3, he's running small maps now as well to avoid the memory issue in unmodded games.

Reply #152 Top

Uh, not really related to the mod...lol still in Beta mode mentally...but really?.. a mod already?  And with apparently a bunch of 'stuff'?  I'm suitably impressed (don't get to use that word often).

Is it really that easy to mod now?  (Not to take anything away from the mod.)  I just honestly didn't think to see anything like this for months after release.  Credit to team if modding is going to be simple enough and stable enough for people to shape FE as they feel.

If I didn't have a roaring migraine I'd read more about this one...I like the models and how they 'fit'.

Reply #153 Top

The XML of FE is incredibly well formed and easy to understand - much better so than data-mods for Civ5 for example. They have obviously spent a huge effort on making the XML be understandable and it follows clear logic mostly.

This mod is fairly large, it has over a thousand files of which 400 are graphics files (not data). Many hundreds of hours have gone in to creating models and XML and "fluff" (lore). Some of it is re-used material from a similar mod I and others made for the predecessor Elemental:War of Magic.

PS. With respect to those that have helped, I would not consider this mod a "team" effort. I have probably contributed with 95% or more of the contents/manhours (not counting Stardock of course). And I do it simply because I enjoy bringing "life" to my imaginations.

Reply #154 Top

Quoting Heavenfall, reply 151
Had a chat with seanw3, he's running small maps now as well to avoid the memory issue in unmodded games.

Yeah, I've just had an interesting unmodded game ruined by this. Going to switch back to smaller maps for a while.

Reply #155 Top

If you still have the saves from your unmodded corrupted game, please make a thread about it with the file so they can fix it.

Reply #156 Top

Will this mod work with the summons, ivory towers, & beastmaster mods (the three Seanw3 had mentioned all working together, I think these were the ones)?

 

Reply #157 Top

Don't know yet, they're not done. But we both aim for making them work together.

Reply #158 Top

Yeah, I added them to one of the existing threads (this one) but I can create a new one if that's more likely to be seen.

Reply #159 Top

Nah I think that's fine. Hopefully they can fix it.

Reply #160 Top

I started playing a fast-paced, small map game as the Shadows, against the Golems, Undead and Centaurs, and it's running incredibly smoothly, with the four races closely balanced (there's a 20 point power gap at the moment between the Centaurs, who are strongest, and the Undead, who are weakest). I love the way the Shadows look and play and haven't encountered any problems with them.

The other races are performing strongly too and don't seem to be having any troubles I can see. The Centaurs have been dominating throughout and easily conquered the darkling wildland city Deorcnysse, which is right on the edge of my territory. I'm about to go to war with the Golems, so I'll find out more about what they're capable of soon, but they seem to have built up three very solid cities and have massed some strong troops. I know least about the Undead as I haven't been able to get far into their territory.

The only bug I have seen is that on the diplomacy screen the Centaur sovereign seems to be missing his lower body - his head's somewhere near the bottom of the screen rather than the usual height when I talk to him.

I was hoping to get a look at the new injuries & give some feedback, but no Stormworld champions spawned near me, just men and fallen - I'll have to see if any of my rivals managed to recruit one.

+1 Loading…
Reply #161 Top

Thanks for the feedback! I'll fix the diplomacy thing for next release.

Reply #163 Top

Those changes look great - my next game was going to be as Gnomes but I might have to give Frost Giants another go now to try out Towering Lords...

Reply #164 Top

Uploaded 1.3f, the folder structure was wrong in 1.3d.

Reply #165 Top

what happened to 'e'?

you had a 'd' then a 'f'

btw I am still playing with large maps 8 sides and have not had a crash on my 32gb ati video win7 64 bit gaming beast

harpo

 

Reply #166 Top

It is lost to us.

Reply #167 Top

"Six!? What happened to seven?"

"Just kidding!"

Reply #169 Top

Something I'll be doing with the champions mod is put in races that were considered as factions, but ultimately didn't make "the cut".

Lizardmen: Planned as slavers, ended up practically identical to Magnar faction. The Magnar faction is obviously modelled after them.

Wolfmen: Planned as a barbarian leather-only faction, scrapped because it was too similar to Centaurs.

Reply #170 Top

What about a Team Edward faction?  :-"

Reply #171 Top

Reply #172 Top

Mother of god I was only kidding. Also, I thought Edward was the wolf. Hard to stay awake during these kids movies.  :fox:

Reply #173 Top

Oh i don't know, I don't watch that stuff. I just googled team edward and copied the first face to show up.

Reply #174 Top

Starfarers: The Lovecraft-ian faction. Scrapped because the XML didn't work out, and I couldn't get the animations to look good on the tendrils. Originally the idea was to have them as the super-dark faction that would turn all passive attacks (fire, attack, cold, lightning) into a special kind of Chaos damage (rendering all magical resistances useless). Great spellcasters, causes insanity, that kind of stuff. Inspired by the R'lyeh faction in dom3, the sovereign would have a special spell that enabled him to travel outside the physical dimension and try to recruit various horrors.

Reply #175 Top

Someone fly this man to Stardockia. That is simply an epic villain.