Heavenfall Heavenfall

[eMOD] Stormworld 1.5x for FE 1.32

[eMOD] Stormworld 1.5x for FE 1.32

 

 

 

Stormworld

a high fantasy mod pack for FALLEN ENCHANTRESS by Heavenfall, with help from EviliroN and jshores.

(Stormworld has also been converted to Fallen Enchantress: Legendary heroes in Children of Storm)

Download

Wiki with installation instructions

 

 

And they forged counterfeits from our frame, creatures vile and

obscene, who hungered only for violent congress. These beasts they

loosed upon the land, where they multiplied, no matter how fierce

the Ishroi hunted them. And soon Men clamoured at our gates,

begging sanctuary, for they could not contend with the creatures.

"They wear your face," the penitents cried. "This calamity is your

issue." But we were wroth, and turned them away, saying,

"These are not our Sons. And you are not our Brothers."


from the Isûphiryas (Great Pit of Years)

R. Scott Bakker

 

 

 

Kingdoms

   

   

 

Empires

   

   


   

Rivers


 

Reliquary

   

 

Champions (no Wiki pages)

 

Monsters

 

 

 


Credits

Various people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.

https://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedback
https://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideas
https://forums.elementalgame.com/user/3823385 jshores - tiles and ideas
https://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary items
https://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombies
https://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmen
https://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items


3d models attributions:

Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036

Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895

Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194

Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow

3d models attributions released under Creative Commons Attribution Share Alike 3.0:

Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured

Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

2,445,573 views 1,118 replies | Pinned
Reply #1101 Top

Quoting StevenAus, reply 1100

Is it possible to prevent duplicates of Reliquary items?  I got three The Combined in my last game, and at least two of that ball that gives you health back when you are at 3% or lower.

No, sorry. However the Reliquary is clearly very magical and teleporting through both time and space in the lore. Just sayin'.

Reply #1102 Top

I haven't jumped into mods yet for Elemental, been watching Das24680's LP of this mod... After LH is out I think I'll try it out. Looks excellent. 

Reply #1104 Top

It is not compatible with LH. I'm waiting for LH to be released until I make a decision whether or not to port it to LH.

Reply #1105 Top

Quoting Heavenfall, reply 1104

It is not compatible with LH. I'm waiting for LH to be released until I make a decision whether or not to port it to LH.

 

Which makes good sense. Otherwise you'll be churning out patches with the same frequency as Stardock, or greater.

Reply #1106 Top

Modding during a beta = insane modder.

Reply #1108 Top

Nice mod.

Tried it this last weekend for a couple games, played as the centars, angels, and shadows. Centars seemed like the easiest, I loved the 3 move at the beginning of the game and it wasn't that painful later in the game to not have armies moving at mov4. The angels look awesome and I didn't even need to do the special design stuff centars required. Movement really was painful though. I thought they'd get up to speed 3 once I got 3 life nodes, but that was only in combat, I was similarly dissapointed by wing-boost. The arcane attack worked for trained units, allowed my city defenders 3 militia and an archer to kill a wandering flamelord's army- impressive stuff. I didn't appear to work right for my sovereign though :/ The shadows in a fun build, I've made similar custom sovereigns adventurer+betrayers in the past. I love the transparent effect. Too bad in that game I never ran into the companion hero to hire- the 2 previous games I found her but could never afford the 3k gp she wanted to be hired. Some update since I last played last year really jacked up hero hiring costs to you will never have the cash to hire most heroes you find before you beat the game. I also like the idea of all the custom mounts- though why do they almost all have only +1 move (so I don't use them) as opposed to the +2 moves on horses?

 

I love the idea of longer item description/histories, but the text is so small I can never read it in those tiny popup boxes.

Reply #1109 Top

I like this mod - it was nice in E:WoM and I finally gave it a go in FE, and lots of fun.

I had one issue, though. I did the quest for a pony. When I got it, I tried to trade and equip from my angelic sovereign to my angelic champion (Gahan, I think) and the pony vanished.

Reply #1110 Top

Quoting Phaedyme, reply 1109

I like this mod - it was nice in E:WoM and I finally gave it a go in FE, and lots of fun.

I had one issue, though. I did the quest for a pony. When I got it, I tried to trade and equip from my angelic sovereign to my angelic champion (Gahan, I think) and the pony vanished.

The Angel blood prevents any use of any mounts... they eat them bones and all.

+1 Loading…
Reply #1111 Top

Oh, nice.

Weirdly, my angel sovereign actually equipped the pony, and unequipped it when I clicked to unequip. It only disappeared when I tried to equip it on another champion.

Reply #1112 Top

I've been playing a bit of LH and I have to say they've got a great game there. So I'd just like to confirm that I will port Stormworld to LH around its release. I'm probably going to tone down the bloodlines for the factions, but instead I will use the bloodlines as roots of their own trait trees in the General category. So all Centaur heroes have some unique traits that come out of their bloodline - a branch could be +1 move, +1 move, +10 dodge if more Moves than attacker, and so on. This will present interesting choices while maintaining a clear distinction between say a Centaur Warrior and an Elf warrior. Hopefully that will spice up playing the same path in different games.

Reply #1113 Top

Quoting Heavenfall, reply 1112

I've been playing a bit of LH and I have to say they've got a great game there. So I'd just like to confirm that I will port Stormworld to LH around its release. I'm probably going to tone down the bloodlines for the factions, but instead I will use the bloodlines as roots of their own trait trees in the General category. So all Centaur heroes have some unique traits that come out of their bloodline - a branch could be +1 move, +1 move, +10 dodge if more Moves than attacker, and so on. This will present interesting choices while maintaining a clear distinction between say a Centaur Warrior and an Elf warrior. Hopefully that will spice up playing the same path in different games.

I'm liking the changes they have done for LH as well. It has opened up a large new avenue of things that I'd like to see in the game.

Reply #1114 Top

LH seems to add a lot of fun bits and I look forward to seeing how Stormworld will adjust and improve.

 

Great possibilities for a great mod.

Reply #1115 Top

I'm glad to hear it.

Reply #1116 Top

Quoting Heavenfall, reply 1112

I've been playing a bit of LH and I have to say they've got a great game there. So I'd just like to confirm that I will port Stormworld to LH around its release.

Excellent news! I've been saving Stormworld for until I felt FE was in a place I enjoy it a lot. With LH I think it reached it, so I will play Stormworld as soon as you release the new version. Can't wait!

Reply #1117 Top

So, I was planning to install this, and my past experience with mods in other games led me to take a look at the files before doing so.  I noticed the following potential issues so far in the XML.  I haven't reviewed nearly everything yet, and I've no idea whether any of these are actual problems vs. things that would be silently ignored, but I figured I'd post what I've come across so far:

  • 1FrostGiant_Jamsaxa.xml
    • Backstory says "Jamsaxa saw her entire family destroyed..." and the model is FrostGiantFemale, but the unit's gender is specified as male (<Gender>Male</Gender> AND <UnitStat_BG_IsMale>1.0000</UnitStat_BG_IsMale>)
  • 1Starfarer_Xixz.xml
    • XML is not well formed.  You need to add a root "Container" xml node, similar to the 1Wolfman_Anks.xml file.  Not sure if the game will parse it OK without this...
  • 1DeathLegon_Zojad.xml
    • Backstory says "...her brothers and sisters...", "...she quickly became known for her ferocity...", etc. but the unit's gender is specified as male (<Gender>Male</Gender>), though the stormworld specific attribute says female
  • 1Golem_Melailned.xml
    • Line 134 --> XML is not well formed. Inside The "AnimaTsaAnimana" spell, one of the prereq nodes has an unclosed "Description" tag, i.e. "<Description>Summons a level 2 Obsidian Golem from volcanic ashes." should be "<Description>Summons a level 2 Obsidian Golem from volcanic ashes.</Description>"
  • specialinjuries.xml
    • Line 1468 --> The "Crumbling" injury has its display name set to "Repelling Essence"
  • expandedfactions_units_special.xml
    • Lines 185, 2156, 2255 -->     <SelectedAbilityBonusOption>Blood_FrostGiants</SelectedAbilityBonusOption> appears twice for the Frost Giand and Death Legion Slayer units.
  • raceconfig_frostgiants.xml
    • Overall: There are 2 seperate RaceConfig nodes, one ("EmpireofFrostGiants") from line 35 to 108, and one ("EmpireofFrostGiants2") from line 111 to 183. 
    • Line 65 --> <LeaderName>Ceto, the Pillar</LeaderName> : Probably should be <LeaderName>Hofund</LeaderName>
    • Line 85 --> <RaceDisplayName>Living Stone</RaceDisplayName> : surely this should be "<RaceDisplayName>Frost Giant</RaceDisplayName>"
    • Line 107 --> <SovereignUnitType>Sovereign_Ceto</SovereignUnitType> : Probably should be "<SovereignUnitType>SovereignFrostGiants</SovereignUnitType>"
    • Line 141 --> <LeaderName>Ceto, the Pillar</LeaderName> : Probably should be <LeaderName>Hofund</LeaderName>
    • Lines 145 to 153 --> The ability mods for the race in this block are missing the "<SelAbilityBonusOption>MasterScout_FG</SelAbilityBonusOption>" ability (it's in the top RaceConfig node though)
    • Line 159 --> <RaceDisplayName>Living Stone</RaceDisplayName> : surely this should be "<RaceDisplayName>Frost Giant</RaceDisplayName>"
    • Line 181 --> <SovereignUnitType>Sowien_-1594660735-643</SovereignUnitType> : Probably should be "<SovereignUnitType>SovereignFrostGiants</SovereignUnitType>"
  • raceconfig_elves.xml
    • Line 108 --> <SovereignUnitType>Sovereign_Ceto</SovereignUnitType> : Probably should be <SovereignUnitType>Sowien</SovereignUnitType>
  • raceconfig_angels.xml
    • Line 68 --> <LeaderName>Ceto, the Pillar</LeaderName> : Probably should be <LeaderName>Colopatiron</LeaderName>
    • Line 106 --> <SovereignUnitType>Sovereign_Ceto</SovereignUnitType> : Probably should be <SovereignUnitType>Sovereign_Colopatiron</SovereignUnitType>
  • raceconfig_centaur.xml
    • Line 67 --> <LeaderName>Ceto, the Pillar</LeaderName> : Probably should be <LeaderName>Vini</LeaderName>
    • Line 106 --> <SovereignUnitType>Sovereign_Ceto</SovereignUnitType> : Probably should be <SovereignUnitType>Vini</SovereignUnitType>
  • raceconfig_deathlegion.xml
    • Line 68 --> <LeaderName>Ceto, the Pillar</LeaderName> : Probably should be <LeaderName>Irathiiv</LeaderName>
    • Line 69 --> <PopulaceName>Frost Giants</PopulaceName> : Probably should be <PopulaceName>Death Legion</PopulaceName>
    • Line 121 --> <SovereignUnitType>Sovereign_Ceto</SovereignUnitType> : Probably should be <SovereignUnitType>Irathiiv_903400073-427</SovereignUnitType>

 

Reply #1118 Top

Thanks for the report. I'm no longer updating this mod, so unless there's an actual problem in-game I don't plan on doing another release. The only thing I see causing an in-game problem would be this

  • 1FrostGiant_Jamsaxa.xml
    • Backstory says "Jamsaxa saw her entire family destroyed..." and the model is FrostGiantFemale, but the unit's gender is specified as male (<Gender>Male</Gender> AND <UnitStat_BG_IsMale>1.0000</UnitStat_BG_IsMale>)
but that is way too small a thing to release an update for.