DerekPaxton DerekPaxton

Design a Trait Contest

Design a Trait Contest

 

I love role playing game’s (RPGs).  At its core Fallen Enchantress is half 4x strategy game and half RPG.  The best mechanics for Fallen Enchantress are applicable at an RPG and 4x level.  In particular we are trying to push the RPG side of the game so that it feels like a 4x game set in an RPG world.

There are a lot of game mechanics and implementation details (flavor) that support this focus.  But one of my favorites in Fallen Enchantress is Traits.

Traits are used in a few ways.  They are assigned to monsters and champions much as abilities are in War of Magic (at an implementation level traits are abilities, the ability system has just received a lot of new functionality to support what we need traits to do).  They are also used when you design units.  So you can design a unit with their equipment, mounts and any special traits you want to assign to them (the amount of traits and the traits you have to choose from depend on your techs).

TraitsBut my favorite use of traits is that you no longer simply add points when your champions level up.  Instead you have a random selection of traits to choose from.  Some traits are common, some are uncommon and some are rare.  They are random so that players can’t simply choose their favorites every time.  It also allows us to make traits unbalanced, rare traits can be pretty cool without making common traits useless.  And it helps make your champions more unique if one of them got some cool ability when he hit 2nd level (instead of having that trait require a min level of 10 or another balancing control).

Fallen Enchantress offers 5 random traits for the unit to pick from when they level up and the player gets to choose one.  The traits offered may depend on the traits the unit already has, for example champions that produce gildar may get traits that allow them to improve that ability.  Champions will have the ability to improve their spell casting proficiency by traits (access to spells isn’t limited to intelligence in Fallen Enchantress), to improve their stats, or to gain new skills.

We have lots of fun traits planned.  But I’m excited to hear from you so tomorrow we will be starting a Design a Trait contest.  What abilities would you like units to gain when they level up?

Watch the https://www.elementalgame.com/contest for the contest to go live tomorrow.

 

Update on 3/17/2011: Conditional Traits

One of the most interesting features of traits is that they can be conditional in Fallen Enchantress (unlike abilities).  So they can only apply in specific situations.  we currently have tags for:

vsDamaged- This trait only takes effect when you are attacking a damaged unit

vsHigher- This trait only takes effect when you are attacking a unit with a higher (whatever UnitStat is specified).

vsLower- This trait only takes effect when you are attacking a unit with a lower (whatever UnitStat is specified).

vsOtherAllegiance- This trait only takes effect when you are attacking a unit of the opposite allegiance (kingdom attacking fallen or vise versa).

vsUnitType- Unit Type is a new attribute in Fallen Enchantress, all units are either Beasts, Elementals, Twisted, Humans, Construct or Dragons.  This allows a trait to only be active when you are attacking the specified unit type.

WhenUnderPercentHitPoints- This trait is only active when the unit with it is under the specified percentage of their hit points.

xActions- This trait is only active for the specified amount of actions in tactical combat.  This is how we give Plaguestalkers a huge movement and attack boost just for their first action.

255,666 views 153 replies
Reply #101 Top

Hello.  I'm the author of the Soulcasting trait for the Design a Trait Contest.  My trait description is a bit long, so the contest page doesn't display it properly - some of the text gets cut off.  8O I will need to edit it so that the whole thing will fit on the web page. So I thought I would re-post the full description of my trait here, so you can enjoy reading the whole thing as it was meant to be read: 

Soulcasting

Through rigorous mental training and years of discipline, individuals skilled in the magical arts are sometimes able to unlock portions of their brains that are normally off-limits to more ordinary mortals. When this happens, thoughts can be ordered according to a certain pattern that allows an individual's soul to temporarily leave his or her body and take up residence in the mind of a weaker willed being.  This ability is the essence of the trait known as Soulcasting.

Soulcasting is a trait that can be used in either tactical combat or the normal world map view. Any unit may receive this trait (champion, sovereign, or ordinary unit), but the unit in question must have a high degree of magical ability or intelligence to be eligible for it.

The unit who wishes to use Soulcasting (who we shall refer to as the caster) must be standing adjacent to a designated target unit. If on the world map view, the target must be an individual unit, not an entire army. The target unit has a certain small percentage chance of resisting. A target's resistance is determined by how strong willed that individual is (perhaps measured by the Intelligence stat?) in relation to the caster. It must be said, though, that even the mightiest of heroes and the most dreaded monsters are susceptible to this trait. No target is completely immune.

If the Soulcasting attempt succeeds, then the caster's soul takes up residence in the target unit for a minimum duration of 5 turns. During this time, the caster is in complete control of the target unit and has access to all that unit's traits and other abilities. While the target unit is being controlled, the caster's body is rendered immobile and defenseless, so the caster must take care to ensure there are no threats nearby. At the end of the 5 turns, the caster's soul relinquishes control of the target unit and returns to his or her own body.

While the caster's soul is inhabiting the target unit, the caster may use Soulcasting again. In this manner, the caster's soul can "jump" from body to body as many times as desired. Each time Soulcasting is used, the 5 turn limit is reset.

However, if the caster's original body is killed while his or her soul is inhabiting a target unit, then the soul has no "home" to return to, so the caster will die permanently when the 5 turn limit expires. On the other hand, if the inhabited target unit is killed, the caster's soul immediately flees back to its original body.

Note that 5 turns is the minimum duration of the Soulcasting trait. Once the caster reaches level 5, then for each additional level the caster gains, the duration will be extended by 1 turn. Thus this trait grows more powerful with experience. If the caster is greater than level 5 upon receiving this trait, the duration still starts at 5 turns and increases with each additional level gained.

This trait can cause great turmoil in enemy armies, as it will appear that their own soldiers suddenly turn on themselves! But the major weakness in this trait is the vulnerability of the caster's original body. A wise enemy will identify and seek to kill the caster while his or her soul is out joyriding around.

Reply #102 Top

I don't see any issues with text being cut off.  What browser are you using when you see this?

 

Reply #103 Top

I have the same problem on firefox and chrome....but only on the very large entries. I'm unable to scroll to the top part of the entry.

Reply #104 Top

Can traits detect things like:

How many friendly/enemy adjacent units - This would be great for a unit that needs to stay in formation OR one that uses a wild fighting style and is restricted by nearby friendlies OR cowardly units that cannot fight when an enemy is nearby OR a unit that remains inactive and frozen on the battlefield unless the enemy moves adjacent to it OR

How many units in squad vs max - This can be used by squads like pikes that when their ranks are broken they become vulnerable OR units that go into a beserker rage when their comrades fall

 

 

Reply #105 Top

Quoting Island, reply 102
I don't see any issues with text being cut off.  What browser are you using when you see this?

 

With the large entries, on firefox.

Reply #106 Top

Trait: "Rectum?"

Bonus: "Damn near killed him!!!"

Reply #107 Top

Hello.  I'm the author of the Soulcasting trait for the Design a Trait Contest.  My trait description is a bit long, so the contest page doesn't display it properly - some of the text gets cut off.  I will need to edit it so that the whole thing will fit on the web page.

I have the same problem on firefox and chrome....but only on the very large entries. I'm unable to scroll to the top part of the entry.

With the large entries, on firefox.

It's been fixed. Sorry about that.

Bara

Reply #108 Top

:thumbsup:

Reply #109 Top

Quoting GunslingerBara, reply 107

Hello.  I'm the author of the Soulcasting trait for the Design a Trait Contest.  My trait description is a bit long, so the contest page doesn't display it properly - some of the text gets cut off.  I will need to edit it so that the whole thing will fit on the web page.

I have the same problem on firefox and chrome....but only on the very large entries. I'm unable to scroll to the top part of the entry.

With the large entries, on firefox.
It's been fixed. Sorry about that.

Bara

 

Now none of them are loading :'(

Reply #110 Top

Quoting TheProgress, reply 109
Now none of them are loading :'(

What do you mean?

Bara

Reply #111 Top

Quoting GunslingerBara, reply 110

Quoting TheProgress, reply 109Now none of them are loading :'(
What do you mean?

Bara

I mean when I view the contest page, none of the entries are listed anymore. It just endlessly displays the loading image (rotating arrows). It's been like that for a few days now - nothing on my side has changed as far as I know. This is in Firefox.

Reply #112 Top

I'm not sure if this has been mentioned yet.

Could we maybe get a grace period where we can pick standard traits and not worry about selecting special traits? I find that many champions don't survive very well until I have managed to put a few point into constitution. It would annoy me if I had to choose between practical traits, and rare powerful traits at early levels. At later levels, I'm more willing to specialize.

My other thought is this. The power of traits varies by level. For instance, levels 1 to 5 are standard levels with standard traits. Levels 6 to 10 provide heroic abilities (which are the special abilities being talked about). Levels 11+ are Epic levels which enable abilities that are much stronger (maybe stronger than many spells) and can be game changing abilities.

Reply #113 Top

Quoting TheProgress, reply 111
I mean when I view the contest page, none of the entries are listed anymore. It just endlessly displays the loading image (rotating arrows). It's been like that for a few days now - nothing on my side has changed as far as I know. This is in Firefox.

hmm... I went to the contest page on both Firefox 3.6 and 4.0 and it's working fine. Do you have the Firebug extension installed by any chance? If so, can you open that, refresh the page, and show me what it says in the Console tab?

Bara

Reply #114 Top

Quoting GunslingerBara, reply 113

Quoting TheProgress, reply 111I mean when I view the contest page, none of the entries are listed anymore. It just endlessly displays the loading image (rotating arrows). It's been like that for a few days now - nothing on my side has changed as far as I know. This is in Firefox.
hmm... I went to the contest page on both Firefox 3.6 and 4.0 and it's working fine. Do you have the Firebug extension installed by any chance? If so, can you open that, refresh the page, and show me what it says in the Console tab?

Bara

Not sure what happened, but it's working fine now without me having touched anything. Odd. Oh well, thanks anyway :grin: .

Reply #115 Top

Quoting GunslingerBara, reply 107


It's been fixed. Sorry about that.

Bara

Thanks very much for fixing it! Looks great now on my browser (IE 8)   |-)

Reply #116 Top

Derek, you make a lot of sense.

Disturbingly so.

Please be careful that you keep your super powers of reasoning and common sense hidden most of the time in future lest one of the evil empires (eg EA) seeks to strike down your beacon of light in the darkness.

Reply #117 Top


 
But my favorite use of traits is that you no longer simply add points when your champions level up.  Instead you have a random selection of traits to choose from.  Some traits are common, some are uncommon and some are rare.  They are random so that players can’t simply choose their favorites every time.  It also allows us to make traits unbalanced, rare traits can be pretty cool without making common traits useless.  And it helps make your champions more unique if one of them got some cool ability when he hit 2nd level (instead of having that trait require a min level of 10 or another balancing control).

Fallen Enchantress offers 5 random traits for the unit to pick from when they level up and the player gets to choose one.  The traits offered may depend on the traits the unit already has, for example champions that produce gildar may get traits that allow them to improve that ability.  Champions will have the ability to improve their spell casting proficiency by traits (access to spells isn’t limited to intelligence in Fallen Enchantress), to improve their stats, or to gain new skills.

I think the trait system is a great idea, but all traits should be on the same power level (no common, uncommon, rare). Otherwise luck will be too important in the game.

Reply #118 Top

Just a reminder that the contest ends today at 1pm EST.

:ninja:

Reply #119 Top

and its done :D

Reply #120 Top

a second one i thought of for elemental class creatures only Like Clockwork- the unit can not have its movement reduced (from spells or effects- or optionaly from equipment as well)

Reply #121 Top

Shoot! I can't submit my trait anymore. I hope you won't mind if I submit my trait here. I know it will be excluded from the contest, but I think it is important to expose Stardock to as many ideas as possible.

 

Trait:

 

Friend of the Wilds

As the armies of men and fallen march across the lands, the wilds watch. The armies leave in their wake a land scared: forests defiled  with by steel and fire, and denizens slain in their homes. And the wilds watch. They watch and chance upon an individual, one who does not cut and bur, one who ... lets them be. After many moons, that champion gains their favor and becomes something more, something closer, a friend.

 

What are the wilds?

By the wilds, I meant the natural world at large in its deteriorated state after the Cataclysm. But for gameplay purposes, it can be just forests and swamps, or everything that is not city tiles. Whether or not such tiles within your domain are also considered wilderness I leave it up to you. The denizens of the wilds are the monsters that roam the world map.

 

Effect: A champion with this trait is rewarded both on the field of battle and on the world map.

On a battlefield in the wilds:

  • If that battle has two champions opposing each other with this trait, there is no effect.
  • If the champion has an army with him, the wilds bestow him with a buff. (+1 movement, attacks poison the target, easier to avoid attacks, immune to poison)
  • If the champion is alone, he is granted a buff and denizens of the wilds come to his aid. The quantity and type of denizens are somewhat random and dependent on the champion's level, but in the end, the army of denizen helpers will approximately equal the enemy's army. Also, the champion is always allowed to flee the battlefield, well as long as high initiative enemies don't kill him before his turn arrives.

On the world map in the wilds:

  • The champion (not his army) gains 1 extra movement point.
  • Monsters will never attack an army who is led by a champion with the trait.

 

Condition:

  • To gain: A champion can never have fought a monster. Ever.
                Champion must have been a part of 10 to 20 battles.
                 (maybe) Complete a quest in which the champion does something beneficial for the wilds.
  • To lose: The champion is involved in a battle against monsters.
Reply #122 Top

The list of possible traits to vote for is blank for me. Can anyone else see it? I'm on Firefox 4.0.

Reply #123 Top

Quoting Spitz, reply 122
The list of possible traits to vote for is blank for me. Can anyone else see it? I'm on Firefox 4.0.

I also cannot see it.  I am using the latest version of Chrome.

Reply #124 Top

same and I am using firefox 4.0