NovaCameron

Novus Universum Mod - We have moons!

Novus Universum Mod - We have moons!

Novus Universum Mod

This will be the main page of the Novus Universum mod I'm working on for SOGE. It has grown to the point that it is a full fledged mod in its own right and I think should be offered to the whole community.

It is a Planet mod. At this point it has over 140 planets, nearly 50 planet types, 7 planet sizes and the promise of a whole new universe for Sins. The planets are based off of the Star Wars Galaxy for the most part but can be adapted to any mod. I'd release it, but it is in a major overhaul right now.

And there is something that a lot of people have been waiting for... Moons. That's right this mod has moons. Just eye candy right now, but in the future I hope to mod planets around them. Stars and non-colonizable objects will also get a overhaul. Much will be added.

The inclusion of moons means something else for the game. Now it is possible to add eye-candy object around the planets. Space stations, shipyards, industry, roids, any thing you could want you can now add. i hope to include these into the planet mod. So if you have any structure models please share and they will pop up around your planets soon.

well as the mod gets closer to release i'll discribe some of the changes. resources have been reworked and expanded. this may mean that there will be too much resources but i'll mess with the gameplay file to bring it down if nessicary. these planets have tiny pops to massive population. 10 to 10000. some planets you cannot upgrade. some will loose you money. thus you have to think about which to colonize at a given time. the grav wells are huge. they can easily fit a few fleets in them though the smaller asteroid or dwarf ones can seem a bit small if you have alot of ships in them. planet upgrades can and do cost alot. this is intented. this is due to their size and shear amount in most cases. the planet health has been significantly upgraded. going from 15k to 120k it covers weak resource planets to massive fortress planets. if anyone has questions please ask.

 

http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_0.jpg

http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_1.jpg

MOONS! lol Well A moon, but it proves my point.

 

FULL: http://www.gamefront.com/files/20227224/Novus+Universum+1.2.rar
Comes with the speadsheet I made the planets from. Highly suggested  that you read it to familiarize your self with them.

 

TEASER: Novus Universum Mod Teaser

This will replace the textures, meshes, and entity files. If a mod doesn't change the entity files just pop it right in. Replaces Terran, Desert, Ice, Volcanic, and Gas Giant.

 

Features:

214 Colonizable Planets

82 Planet Types

8 Sizes (Asteroid, Moon, Dwarf, Normal, Large, Huge, Super, Giant)

37 Stars

Stars come in 8 classes/colors: O (Blue), B (Blue-White), A (Blueish White), F (White), G (Yellowish White), K (Orange Yellow), M (Orange Red), and L (Red; Brown Dwarf)

Star also come in 8 sizes: White/Brown Dwarf, Red Dwarf, Sub Dwarf, Dwarf, Main, Sub Giant, Giant, and Supergiant.

New Asteroids

Belt List: Solar belt, Inner belt, Outer belt, Comet Cloud

Redone Clouds and Storms (probably 7 total when done)

List: Gas Cloud, Ion Cloud, Dust Cloud, Positron Storm, Plasma Storm, Molecular Storm, Meteor Cloud

MOONS! They are just eye-candy but they look awesome

Planet Characteristics (yes these are the ONLY planet bonuses in the mod. The other ones are too small, odd, unrealistic, or just plain unnecessary.) If you have any ideas for them that I could add please share. ^^
Done

Ship building ability (I see no reason for any others. They get a bit too odd or outlandish)
Done.

I plan to have fun messing with particles so we'll see what I can do with those. They look promising.

Orbital Structures and Ships! Just eye-candy again but they can really add to the atmosphere. If you have any civilian models or orbital structure/satellite models please offer them. You will be credited and your model will appear around your planet.

Satellite planet and asteroid textures courtesy of NASA and the Celestia Database

Special Thanks to the SOGE Crew for betaing my planets. Particularly Lavo, Who has been a great help.

If you want to see the planets and more just go to www.swrebellion.com and sign up for the SOGE beta.

724,380 views 312 replies
Reply #279 Top

No.

Reply #280 Top

 I´ve forgot for what Sins the mod is:( Can somebody tell me that? I dont want to read every page.

Reply #281 Top

An older version of Diplomacy.

Reply #282 Top

Greetings from Rebellion.

Reply #283 Top

lavo, is that one of the planets from this guys' mod in rebellion?


Also, how does this affect memory usage in vanilla?  There seems to be a lot of high-res textures in there that I know would kill 7DS.  We've optimized textures and still use 1.5 to 1.7 gb of ram.

Reply #284 Top

Quoting SemazRalan, reply 284
lavo, is that one of the planets from this guys' mod in rebellion?

Yes

Quoting SemazRalan, reply 284
Also, how does this affect memory usage in vanilla?  There seems to be a lot of high-res textures in there that I know would kill 7DS.  We've optimized textures and still use 1.5 to 1.7 gb of ram.

No bloody idea. Rebellion is awful when it comes to memory usage. It's been crashing at around 1.6 GB of RAM usage for me, constantly. I didn't have this happen with Entrenchment, it's very weird. I'd use LAA, as that might bring the limit up to 2 GB as it used to be, but I'm afraid to do so because of Steam.

Reply #285 Top

Quoting Lavo_2, reply 285

Quoting SemazRalan, reply 284lavo, is that one of the planets from this guys' mod in rebellion?

Yes


Quoting SemazRalan, reply 284Also, how does this affect memory usage in vanilla?  There seems to be a lot of high-res textures in there that I know would kill 7DS.  We've optimized textures and still use 1.5 to 1.7 gb of ram.

No bloody idea. Rebellion is awful when it comes to memory usage. It's been crashing at around 1.6 GB of RAM usage for me, constantly. I didn't have this happen with Entrenchment, it's very weird. I'd use LAA, as that might bring the limit up to 2 GB as it used to be, but I'm afraid to do so because of Steam.

Got to be the shadows.

Reply #286 Top

Quoting Lavo_2, reply 285

Quoting SemazRalan, reply 284lavo, is that one of the planets from this guys' mod in rebellion?

Yes


Quoting SemazRalan, reply 284Also, how does this affect memory usage in vanilla?  There seems to be a lot of high-res textures in there that I know would kill 7DS.  We've optimized textures and still use 1.5 to 1.7 gb of ram.

No bloody idea. Rebellion is awful when it comes to memory usage. It's been crashing at around 1.6 GB of RAM usage for me, constantly. I didn't have this happen with Entrenchment, it's very weird. I'd use LAA, as that might bring the limit up to 2 GB as it used to be, but I'm afraid to do so because of Steam.

 

I really hope stardock asked the modder for permission to include his work in Rebellion.  Would be shitty if he said they didn't and they used it anyway.

Reply #287 Top

Quoting SemazRalan, reply 287
I really hope stardock asked the modder for permission to include his work in Rebellion. Would be shitty if he said they didn't and they used it anyway.

That screenshot is of modded Rebellion. There is no part of this mod in Vanilla Rebellion.

Reply #288 Top

Quoting GoaFan77, reply 288
That screenshot is of modded Rebellion. There is no part of this mod in Vanilla Rebellion.

Correct.

Reply #289 Top

Not yet. As I just got Rebellion. But as they only added a few lines for the meshes I should get it out today with no issue. The really interesting part should be the graphics files which I still need to look over again since they updated then to use AS filtering.

Reply #290 Top

Quoting NovaCameron, reply 290
Not yet. As I just got Rebellion. But as they only added a few lines for the meshes I should get it out today with no issue. The really interesting part should be the graphics files which I still need to look over again since they updated then to use AS filtering.

 

Swwet hopefully i can use it with Distant Stars tonight!

Reply #291 Top

Quoting Azuvic, reply 291
Swwet hopefully i can use it with Distant Stars tonight!

I don't think you can use this with Distant Stars. Any mods that add planets are not compatible with each other out of the box.

Reply #292 Top

xxx

Edit: ya... it won't be... the constants, strings, and other one or two files will be wacked....

1.3 will just be the base files after I clean them up, 1.31-1.4 will be the fun interesting render files I shall tweak.

Reply #293 Top

Quoting Azuvic, reply 291
Swwet hopefully i can use it with Distant Stars tonight!

I seriously doubt it and would not recommend it. Distant Stars will still need a lot of work.

Reply #294 Top

Eh i got bound up trying to figure out the new fx files... Will continue working on adding lines to the main files.

Reply #295 Top

Munching away. I am using the updated files from SOGE. So thinks guys. Just need to find and squish remaining bugs and errors: that annoying graphics error on the Terran texture, various atmospheres I am very sure I didn't get to last time...., and other polishes.

Reply #297 Top

Quoting Drew1880, reply 297
Is there by any chance that it is completed for Rebellion?

I don't think so, and it's probably not up to date with 1.041 if it is. However, Axeldude's Infinite Space is another good planet mod that will work with the most recent version of Rebellion.

Otherwise, Novus Universum is also integrated with Sins of a Galactic Empire, which is also for Rebellion, though it is mainly a Star Wars mod.

Reply #299 Top

Quoting Drew1880, reply 299
Is there a possibility that I can extract the Novus Universum files from SOAGE?

You can get pretty much all of the needed files from SOGE; with the exception of the gameplay.constants and galaxyscenariodef files. For those, you'd have to overwrite what isn't necessary, plus take out what's needed and paste it into/over a vanilla Sins galaxyscenariodef file, respectfully, in order to make it work. If you have some experience with modding Sins; it shouldn't take that much time to do.

If you can download both the Novus Universum posted in the OP, you will be able to see what files you will need for a Rebellion version, and then you can grab those files directly from SoGE, with the aforementioned exception of the gameplay.constants and galaxyscenariodef files.

Reply #300 Top

I got all the files right but I'm still having problems with gameplay.constants and galaxyscenariodef files. I'm still a little troubled with that