NovaCameron

Novus Universum Mod - We have moons!

Novus Universum Mod - We have moons!

Novus Universum Mod

This will be the main page of the Novus Universum mod I'm working on for SOGE. It has grown to the point that it is a full fledged mod in its own right and I think should be offered to the whole community.

It is a Planet mod. At this point it has over 140 planets, nearly 50 planet types, 7 planet sizes and the promise of a whole new universe for Sins. The planets are based off of the Star Wars Galaxy for the most part but can be adapted to any mod. I'd release it, but it is in a major overhaul right now.

And there is something that a lot of people have been waiting for... Moons. That's right this mod has moons. Just eye candy right now, but in the future I hope to mod planets around them. Stars and non-colonizable objects will also get a overhaul. Much will be added.

The inclusion of moons means something else for the game. Now it is possible to add eye-candy object around the planets. Space stations, shipyards, industry, roids, any thing you could want you can now add. i hope to include these into the planet mod. So if you have any structure models please share and they will pop up around your planets soon.

well as the mod gets closer to release i'll discribe some of the changes. resources have been reworked and expanded. this may mean that there will be too much resources but i'll mess with the gameplay file to bring it down if nessicary. these planets have tiny pops to massive population. 10 to 10000. some planets you cannot upgrade. some will loose you money. thus you have to think about which to colonize at a given time. the grav wells are huge. they can easily fit a few fleets in them though the smaller asteroid or dwarf ones can seem a bit small if you have alot of ships in them. planet upgrades can and do cost alot. this is intented. this is due to their size and shear amount in most cases. the planet health has been significantly upgraded. going from 15k to 120k it covers weak resource planets to massive fortress planets. if anyone has questions please ask.

 

http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_0.jpg

http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_1.jpg

MOONS! lol Well A moon, but it proves my point.

 

FULL: http://www.gamefront.com/files/20227224/Novus+Universum+1.2.rar
Comes with the speadsheet I made the planets from. Highly suggested  that you read it to familiarize your self with them.

 

TEASER: Novus Universum Mod Teaser

This will replace the textures, meshes, and entity files. If a mod doesn't change the entity files just pop it right in. Replaces Terran, Desert, Ice, Volcanic, and Gas Giant.

 

Features:

214 Colonizable Planets

82 Planet Types

8 Sizes (Asteroid, Moon, Dwarf, Normal, Large, Huge, Super, Giant)

37 Stars

Stars come in 8 classes/colors: O (Blue), B (Blue-White), A (Blueish White), F (White), G (Yellowish White), K (Orange Yellow), M (Orange Red), and L (Red; Brown Dwarf)

Star also come in 8 sizes: White/Brown Dwarf, Red Dwarf, Sub Dwarf, Dwarf, Main, Sub Giant, Giant, and Supergiant.

New Asteroids

Belt List: Solar belt, Inner belt, Outer belt, Comet Cloud

Redone Clouds and Storms (probably 7 total when done)

List: Gas Cloud, Ion Cloud, Dust Cloud, Positron Storm, Plasma Storm, Molecular Storm, Meteor Cloud

MOONS! They are just eye-candy but they look awesome

Planet Characteristics (yes these are the ONLY planet bonuses in the mod. The other ones are too small, odd, unrealistic, or just plain unnecessary.) If you have any ideas for them that I could add please share. ^^
Done

Ship building ability (I see no reason for any others. They get a bit too odd or outlandish)
Done.

I plan to have fun messing with particles so we'll see what I can do with those. They look promising.

Orbital Structures and Ships! Just eye-candy again but they can really add to the atmosphere. If you have any civilian models or orbital structure/satellite models please offer them. You will be credited and your model will appear around your planet.

Satellite planet and asteroid textures courtesy of NASA and the Celestia Database

Special Thanks to the SOGE Crew for betaing my planets. Particularly Lavo, Who has been a great help.

If you want to see the planets and more just go to www.swrebellion.com and sign up for the SOGE beta.

724,443 views 312 replies
Reply #226 Top

Quoting NovaCameron, reply 225
no. i'm not wasting a texture on a few specks of yellow. it would add 150mb+ to the mod and mem usuage. and ambient light maybe what it's called in rl but in the game it's the ambient texture. the lighing is unattached to it and they don't effect eachother.

Good call, patching and reducing wasted resources now are the best effort you can make.  Really nice look to the mod.

Reply #227 Top

No wasted resources here. :P I may upload two texture options for those who REALLY need the space. (I don't see why. If you ran your game with whatever mod you want with Sins Plus you'll be fine. It's not that much bigger than that. Plus Diplo seems to be really good with resources.) I may continue tweaking here and there. But it will stay as it is for the most part.

Reply #228 Top

Actually, skyboxes are NOT useless, not in the slightest. Perhaps for vanilla they are, though for SoGE, killing the skyboxes has effectively killed a ton of ship skins... Nova, if I port over the previous skybox file, will it harm your planets at all? Edit: Or maybe I just needed to reload the game? Something's fishy here... Edit 2: Seems changes were not as drastic as when I first booted the patch, likely occurred due to "shock" to the system, however lighting is definitely off for ships, so I'ma porting it.

Reply #229 Top

It might. Well you are using it in ENT so there's an issue. If you you use the regular skyboxes with my planets in ENT you will have moon issues most likely. Just put it all together and i'll upgrade SOGE to diplo.

And I didn't kill the skyboxes. I ripped them out like the planets and stars and put my new ones in. And the lighting is different so yes the ships WILL look different in different star lighting.

Reply #230 Top

1.2 Is out. Sorry but there were too many little changes for a separate patch....

Reply #231 Top

Think the Dynamic Movement system could be made compatible with this?  The increased field size and ship speeds would make dynamic battles that much more epic.

Reply #232 Top

Quoting Retsof90, reply 231
Think the Dynamic Movement system could be made compatible with this?  The increased field size and ship speeds would make dynamic battles that much more epic.

As NU only touches planets, it's doable. The question is if you're willing to put some work into it. ;)

Reply #233 Top

Please more Skyboxes!!!!

 

Reply #234 Top

Quoting Sandman97976, reply 233
Please more Skyboxes!!!!

No, Nova has said that he will not do those, as they are pointless and take up memory for no good reason.

Reply #235 Top

Agreed.

Reply #236 Top

Nice job still Mr. Nova.

Reply #237 Top

Just a question how do I get it to work with SOGE?

And is there any chance you would add black holes like in the distant stars mod?

Reply #238 Top

Quoting crazyewok, reply 237
Just a question how do I get it to work with SOGE?

You have to get the SoGE beta (here) to get NU+SoGE; NU has been integrated with SoGE beta since it's alpha stages.

Reply #239 Top

how about SOGE 1.0? i have the 1.0 version and when i load it with novus, it just freezes forever.

Reply #240 Top

Quoting Joebenz, reply 239
how about SOGE 1.0? i have the 1.0 version and when i load it with novus, it just freezes forever.

Um, it's impossible to combine 1.0 with NU, that's why I told you about the beta. For the record, I'm SoGE staff, so I do know what I'm talking about with regards to this.

Reply #242 Top

You have moons...but why no stars and clovers?  Leprechauns want to know (they hurt me!).

Reply #243 Top

General PSA, PlanetEcumenopolis.entity 's third-to-last population upgrade should be 16800, not 168000.

Reply #244 Top

*yawn* I'm back. Just had to take a break to sort things out and then my computer got fried last month... Anyway I'll get back to fixing all the edits that need to be done. Just need to get back into the swing of things...

Reply #245 Top

You're aliveeee! Welcome back Nova.

Reply #246 Top

You have a swing?  I somehow pictured you as older.  Wow.

...man, I crack me up.

Reply #247 Top

Ludo Kreesh made a full icon set for Novus Universum, for those who wish to make maps for it in the GalaxyForge.

Reply #248 Top

Cool deal.  Who is Ludo Kresh?

Reply #249 Top

Quoting Sinperium, reply 248
Who is Ludo Kresh?

To my knowledge, Ludo Kressh is the name of a Sith Lord during the Golden Age of the Sith over 5000 years before Yavin, and a rival of Naga Sadow after the death of Marka Ragnos. Apparently someone on the forums is using the name.

Reply #250 Top

Wasn't he mentioned in KOTOR?  I felt like you went to his tomb or something...