NovaCameron

Novus Universum Mod - We have moons!

Novus Universum Mod - We have moons!

Novus Universum Mod

This will be the main page of the Novus Universum mod I'm working on for SOGE. It has grown to the point that it is a full fledged mod in its own right and I think should be offered to the whole community.

It is a Planet mod. At this point it has over 140 planets, nearly 50 planet types, 7 planet sizes and the promise of a whole new universe for Sins. The planets are based off of the Star Wars Galaxy for the most part but can be adapted to any mod. I'd release it, but it is in a major overhaul right now.

And there is something that a lot of people have been waiting for... Moons. That's right this mod has moons. Just eye candy right now, but in the future I hope to mod planets around them. Stars and non-colonizable objects will also get a overhaul. Much will be added.

The inclusion of moons means something else for the game. Now it is possible to add eye-candy object around the planets. Space stations, shipyards, industry, roids, any thing you could want you can now add. i hope to include these into the planet mod. So if you have any structure models please share and they will pop up around your planets soon.

well as the mod gets closer to release i'll discribe some of the changes. resources have been reworked and expanded. this may mean that there will be too much resources but i'll mess with the gameplay file to bring it down if nessicary. these planets have tiny pops to massive population. 10 to 10000. some planets you cannot upgrade. some will loose you money. thus you have to think about which to colonize at a given time. the grav wells are huge. they can easily fit a few fleets in them though the smaller asteroid or dwarf ones can seem a bit small if you have alot of ships in them. planet upgrades can and do cost alot. this is intented. this is due to their size and shear amount in most cases. the planet health has been significantly upgraded. going from 15k to 120k it covers weak resource planets to massive fortress planets. if anyone has questions please ask.

 

http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_0.jpg

http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_1.jpg

MOONS! lol Well A moon, but it proves my point.

 

FULL: http://www.gamefront.com/files/20227224/Novus+Universum+1.2.rar
Comes with the speadsheet I made the planets from. Highly suggested  that you read it to familiarize your self with them.

 

TEASER: Novus Universum Mod Teaser

This will replace the textures, meshes, and entity files. If a mod doesn't change the entity files just pop it right in. Replaces Terran, Desert, Ice, Volcanic, and Gas Giant.

 

Features:

214 Colonizable Planets

82 Planet Types

8 Sizes (Asteroid, Moon, Dwarf, Normal, Large, Huge, Super, Giant)

37 Stars

Stars come in 8 classes/colors: O (Blue), B (Blue-White), A (Blueish White), F (White), G (Yellowish White), K (Orange Yellow), M (Orange Red), and L (Red; Brown Dwarf)

Star also come in 8 sizes: White/Brown Dwarf, Red Dwarf, Sub Dwarf, Dwarf, Main, Sub Giant, Giant, and Supergiant.

New Asteroids

Belt List: Solar belt, Inner belt, Outer belt, Comet Cloud

Redone Clouds and Storms (probably 7 total when done)

List: Gas Cloud, Ion Cloud, Dust Cloud, Positron Storm, Plasma Storm, Molecular Storm, Meteor Cloud

MOONS! They are just eye-candy but they look awesome

Planet Characteristics (yes these are the ONLY planet bonuses in the mod. The other ones are too small, odd, unrealistic, or just plain unnecessary.) If you have any ideas for them that I could add please share. ^^
Done

Ship building ability (I see no reason for any others. They get a bit too odd or outlandish)
Done.

I plan to have fun messing with particles so we'll see what I can do with those. They look promising.

Orbital Structures and Ships! Just eye-candy again but they can really add to the atmosphere. If you have any civilian models or orbital structure/satellite models please offer them. You will be credited and your model will appear around your planet.

Satellite planet and asteroid textures courtesy of NASA and the Celestia Database

Special Thanks to the SOGE Crew for betaing my planets. Particularly Lavo, Who has been a great help.

If you want to see the planets and more just go to www.swrebellion.com and sign up for the SOGE beta.

724,380 views 312 replies
Reply #251 Top

Quoting Seleuceia, reply 250
Wasn't he mentioned in KOTOR? I felt like you went to his tomb or something...

His tomb was visited in KotOR II. While I haven't played KotOR, I know where to look up such things.

Reply #252 Top

Quoting Seleuceia, reply 250
Apparently someone on the forums is using the name.


Or on the SoGE related forums.

Quoting Zeta1127, reply 251

While I haven't played KotOR, I know where to look up such things.

Seriously? o_O A Star Wars nut like yourself needs to play both of them. If you don't mind using the evil of steam you can probably get them for less than $10 during sales as well.

Reply #253 Top

Quoting GoaFan77, reply 252
Seriously? A Star Wars nut like yourself needs to play both of them. If you don't mind using the evil of steam you can probably get them for less than $10 during sales as well.

I plan to play both of them at some point, probably after a get my newer computer going.

Reply #254 Top

Hey Cameron, how'd you get the dark side of the planet so dark (like pitch black)? I WANT IT :p 

Reply #255 Top

Hey folks, I hope I'm not asking about something that's already got an answer, but I couldn't find anything on the forums relating.

 

For some reason, when I try and enable the mod, Sins locks up completely- I can't get out of it in full screen unless I do a hard reset of my computer. I have the mod in the Diplomacy mods folder (1.34), so I'm not sure what might be the problem.

 

I got this while running in dev mode:

Text FileArchive missing Label.

File: C:\Documents and Settings\Jack\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34\Novus Universum\GameInfo\Gameplay.constants
Label: breakRelationshipThreshold:Trade
Line Number:598
Line Contents:        offerOrAcceptTreatyHappinessThreshold:Trade    2.5

 

The 'break relationship threshold' changes through the various diplomacy options when I hit skip. I can attach the whole log if you want, but anyways, can someone please help me out? This looks like an awesome mod, so I'd love to play it!

Reply #256 Top

Your problem is the Gameplay.constants file... Odds are it's something Nova overlooked or something that was added in a Diplomacy update after NU's release. What the error means is that at line 598 there should be "breakRelationshipThreshold:Trade ##" but it sees that the line reads "offerOrAcceptTreatyHappinessThreshold:Trade    2.5", causing a crash.

Reply #257 Top

Quoting Aderas, reply 255
This looks like an awesome mod, so I'd love to play it!

The thing is this mod was made for Diplomacy 1.2 and the author hasn't been around the update it. Normally that would be end of story but I happen to have updated a crude version of it updated for myself. I only fixed the crash causing files though so you'll still see random "String not found" and missing icons here and there, but it works.

Thing is I'm not sure if the version I had was the most recent version Nova released, but if you want I can upload my fixed files to see if it works for you.

Reply #258 Top

Quoting GoaFan77, reply 257
Thing is I'm not sure if the version I had was the most recent version Nova released, but if you want I can upload my fixed files to see if it works for you.

Just upload the Gameplay.constants file; it's probably the source of the issue.

Reply #259 Top

The mod hasn't been updated in... well... forever. I bet there has been a patch or two since then.

 

As for the darkness, I changed the planet rendering files in the core of the game to get it to where I want it. I WILL get back to this I've just have... issues... that I need to deal with before going back to this. Making a 1700 planet SW galaxy and then loosing it made me stop working on and playing SINS and SOGE. :(

 

So I haven't forgotten it it's just... sitting there... staring at me... -.-

 

I think I'll get rid of that annoying shiny sun reflection in the next version. Makes the planets look like pinballs. -.- And highly unrealistic in any planet mod. I justified not removing it thinking it could represent atmospheric or water reflection (as in the original or other planet mods and a detailed lightmap DOUBLES the size of the textures. Not worth it in my opinion.) But as i think about it... Planet don't look like that, ever. You are too far away to see such a reflection. It would scatter out over thousands of miles. I made it as small as I could. (with out it taking on the form of the wire mesh which it uses as focal points which it why it kind of 'jumps' around as you rotate the plant.) But it still is huge and again unrealistic to exist in the first place.

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Reply #260 Top

Hi Nova!

Reply #261 Top

Hi :P I'm back. ^.^ I'll update this to the most recent patch for diplo and entrench. Hope they didn't change much...

Reply #262 Top

Quoting NovaCameron, reply 261
Hi I'm back. ^.^ I'll update this to the most recent patch for diplo and entrench. Hope they didn't change much...

The gameplay.constants file, player entities and entity.manifest were the only files that cause crashes changed in Diplo. There's also quite a few new strings and icons to deal with. This thread and its replies might help with the details.

Entrenchment shouldn't have changed very much, unless you changed the main menu.

Reply #263 Top

Entrenchment hasn't changed at all really; NU works fine for that expansion.

Reply #264 Top

Eh.. probably. BUT it still needs updating. :P And it is for Diplo so... I have some changes in mind... See what other awesome tweaks i can put in....

Reply #265 Top

More awesome, please.

Reply #266 Top

Can I use the Mod with Totaleffects?

Reply #269 Top

Quoting Spirit986, reply 268
Is there a way to create my own maps with GalaxyForge with this mod?

Copy and paste the GalaxyScenarioDef file from the mod's game info folder and paste it into the GalaxyForge folder (replacing the one their). You can now place the new planets (though the GF will show them as unexplored planets). This works for any mod.

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Reply #271 Top

I don't know, but the game crashes when I load the mode... I cant figure it out, is there some sort of a documentation regarding this error?

Reply #272 Top

Quoting GoaFan77, reply 269

You can now place the new planets (though the GF will show them as unexplored planets).

As posted in the planet mods thread, Ludo Kreesh made a GF icon pack for this mod. The link he made died, though I'm uploading it to moddb, should show up here eventually.

Reply #273 Top

ok, so far very nice, how about a good ringed planet like Saturn?

 

Marco

Reply #274 Top

Quoting mbc58, reply 273
ok, so far very nice, how about a good ringed planet like Saturn?

You can change this by going into the planet entity you want to have rings and change the "ringsChance" value to 1.0. Due to how Sins works, rings are generated randomly for planets, so rings will always appear in the same "flat" position.

Reply #275 Top