I'm new here, but a lot- A LOT- of people have complained that this game is no Master of Magic.
Example- sorry to pick on this in particular, but I've read a lot of similar sentiments since I got here:
I dont know but for me I was sold on this game being a sequal for Masters of Magic, and that Stardock even went so far as to try and purchase the license for it. Of course that didnt pan through but it was still sold as the spiritual successor to Master of Magic and unfortunately it fell woefully short of that.
Couple that with the horrible AI and memory leaks and all I can say is, "Houston we have a problem."
... MoM has horrible AI, MoM has memory leaks, MoM has bugs. I was playing last month, with the runemaster/artificer combo that let you basically crank out 20+ mana per turn for free for the first 40-ish turns, cause you weren't doing anything else... There was also "11 of any one color wins the game" (my favorite: flying invisible warships, if you went Blue), "nobody can find my Nightblades", "nobody can resist my Magic Vortex", and the ridiculous tactical game. Bugs? Well, the growing HP stacks on regenerating creatures, paladin siege crashes, and that memory bug that could actually poke holes in the copy of your OS on the disk. (Yay DOSbox.) Balance? 90% of the spells that the AI cast were piercingly stupid. You could win "even" fights damn near every time.And, yes, this is the 1.31 version I'm talking about.
MoM is fun. I've been playing it since 1993 or close to it. But the things that make it fun are not the quality of the AI, the balance, or the lack of bugs.
I'm going to go put in a few hours on this NEW game. Hope I like it.
Thanks for this post! I was just thinking that to myself recently. I bought Master of Magic (MoM) when it was released, I was an eager young teenager and that game stole many hours of my life.
And it's quite true, MoM was bug ridden to the max. And balance was definitely out of whack, with Artificer and Life Magic you could make an invincible stack of heroes that could just plow through anything the game could throw at you. And so many 'exploits' with enchanments and traits, it was crazy.
That being said, the game was still crazy fun. I tried to keep myself away from some of the things I would consider an 'exploit' and voila, the game was still enjoyable. As for Elemental, I'm reading a lot of people complaining about 'dumb AI' and how 'it's easy to rush the AI'. I have a Large Map game, Challenging Map / Hard AI's, and quitely built myself for about 150 turns, after the land rush was over, I started exploring the map and realized that the smallets AI was double my size in both land and army size. So yeah, maybe for those who are rushing, try not to rush and maybe the AI will get a good footbhold. I also read a lot of people are going for max difficulty in oponents & world and max # of oponents. Maybe too many children spoil the broth? Try less AI's? (Maybe they'll spend less time fighting each other and have time to expand?)
In any case, thanks for posting this. My bring back a few skewed memories people have about that good old Masterpiece
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One of the devs from my favorite WW2 Game has this signature:
"Nostalgia isn't as good as it used to be." 