The point here is, why do I need to build something on my Shard to channel from it? Why cant i just sit on top of it and then use its power? Why cant my Sov go to a lost library and start a research by himself? This concept can be applied to all kind of resources in the game.
Lost Library - As I said, why cant your sov go and start a research for himself. Of course we ll need to unlock tech requirements to improve the research level, but it could start as 1. We could as well have another tech that gives us X research points everytime we enter a new library, could have multiple levels as well. Thw npcs could have the scholaradvantage and gain more researchpoints when on a library. This will make exploring instead of basing more viable from the researching viewpoint.
Hidden Temple - When inside a temple you regenerate mana faster. Can be researched trought the adventure techtree and have multiple levels like, Meditation (+1 mana) and advanced Meditation (+2 mana).
Shards - Your Sov could simply go on top of any shard and channel directly from it, this may require a tech from the quest techtree. This could make the game more adaptable since you dont need to build a base to gain acess to resources. This will make more shard combinations possible.
And so on - This can be applied to anything
The good things about this idea - As you see this system can be applied to any resource that is on the game, its very flexible. It will also make the game more fluid since it will favours exploration instead of the guys that stay sitted on their bases. They will have to defend the resources to prevent the enemies from using them. This idea will also provide a great oportunity to make adventure techtree more deep. This could be a way to balance the game for the "Adventring Guys" without having to cripple the "Civilization guys". This will make building bases less necessary. I think it wont require many engeneering hours to make it work.
Note - This will make weak guys much more powerfull, since guerrilla will have a much greater effect on the game, but this could be managed into a good way. You could balance it to help preventing the steamroller effect.
The bad side of this is that you'll have to spend units defending your resources, at least the more important ones, what is annoying but very realistic.
I came up with it when was thinking a way to win without building a base, only trough adventuring. Then people said it was a good idea so i made its own post.
So i ask you, EWoM community, what do you think about it? Its a good or bad idea? Were can it be improved?
See you guys.