Orvidos Orvidos

Starfist - The Stardock Forums Succession Fort

Starfist - The Stardock Forums Succession Fort

The title says it all.

 

We, here at the Stardock forums, will be playing at least 1 game, of succession Dwarf Fortress.

 

CURRENT TURN: Iteuniso

 

 

This list is currently a meager five people:

Bill_Door

Iteuniso

Myles

Pbhead

Myself/Orvidos

 

Anyone that has played Dwarf Fortress and would like to join, is absolutely welcome. (I only have 3 forts under my belt anyway, so I doubt we'll be using my saves much.)

 

We'll be using this seed for our first outing:

 

Typical succession rules, which are as follows:

Each person plays 1 year, 1 year only. When spring rolls around, they save it, zip it and send it on its way.

No intentional fortress disastering.

If someone utterly murders the fortress, the last playable save will be used.

No time limit on taking your turn, this time around.

 

 

Bill will be starting, whenever he damn well pleases (soon, I imagine, if Beta 2 isn't released today). We'll go from there.

 

Again, if you're interested, say so, we'll add you to the list.

 

Oh and Bill? I propose Starfisted for our fort name.

 

Let the fun begin!

 

Addendum A: People to be Dwarfed On Next Turn

Doopliss

  • Talented Metal Crafter
  • Adequate Bowyer
  • Novice Swordsdwarf/Shield User/Armor User/Fighter/Dodger/Wood Crafter/Observer

Thiryn

  • Adequate Chese Maker
  • Dabbling Persuader/Judge of Intent/Indtimidator/Conversationalist/Comedian/Consoler/Pacifier/Negotiator/Flatterer

 

 

Addendum B: Community Dwarf Status

  • Bill Door, Grim Reaper  DECEASED Reason: Excessive equilibrial stupidity
    • Proficient Miner
    • Novice Judge of Intent
    • Novice Appraiser
    • Novice Organizer
    • Novice Pacifier
    • Novice Leader
  • Sir Puffypants
    • Proficient Fisherdwarf
    • Adequate Axedwarf
    • Novice Fighter
    • Novice Dodger
  • Urist McStargazer
    • Proficient Mason
    • Competent Weaponsmith
    • Adequate Mechanic
  • Orvidos
    • Proficient Woodcutter
    • Proficient Carpenter
  • Bill Door, Grim Reaper
    • Proficient Miner
    • Skilled Engraver
    • Novice Building Designer

 

Addendum C: Available Dwarves

  • Unnamed Dwarf
    • Talented Thresher
    • Accomplished Dyer
  • Unnamed Dwarf
    • Adequate Grower
    • Novice Student
    • Dabbling Persuader/Judge of Intent/Indtimidator/Conversationalist/Comedian/Consoler/Pacifier
    • Married to Dwarf below
  • Unnamed Dwarf
    • Novice Speardwarf/Shield User/Armor User/Fighter/Dodger/Brewer
    • Novice Pacifier/Observer
    • Dabbling Judge of Intent/Indtimidator
    • Married to Dwarf above
  • Unnamed Dwarf
    • Skilled Grower
    • Competent Armorsmith
    • Competent Metalsmith
  • Unamed Dwarf
    • Proficient Stone Crafter
    • Competent Grower
    Adequate Furnace Operator
  • Unnamed Dwarf
    • Novice Milker/Armorsmith
  • Unnamed Dwarf
    • Talented Lye Maker
    • Novice Armor User/Fighter/Dodger/Striker/Observer
    • Novice Record Keeper
222,636 views 102 replies
Reply #76 Top

Quoting Pbhead, reply 71
i highly doupt my turn will come up before 31.07, soez, dont worry about it, lolz.

a turn a day... that requires some serious hardcore playing... and typing up... well, depending on your computers FPS, i guess... if you play at 200 fps... 1 year isnt very long at all. lol.

And I was playing at 300-340 FPS.:grin:    i7-920 FTW!

Quoting Thiryn, reply 75
Name: Thiryn

I'll take the 'Adequate Cheese Maker' if he/she's still availiable.

I'll edit the list.  The next guy will add you in.

BTW, Orvidos, would you add the list of dwarves to the OP?  I'm too lazy to check genders, so the next person can if they're willing.

Reply #77 Top

Quoting Bill_Door, reply 76


BTW, Orvidos, would you add the list of dwarves to the OP?  I'm too lazy to check genders, so the next person can if they're willing.

 

Aaaaaaaaaas yoooooooou wiiiiiiiiish *Splashing sound*

 

Addendum A provided, will be updated as required.

 

We still have 2 'unnamed' dwarves, and people can of course request names ahead of time, for the next migrant wave. They will, naturally, be done on a first-come, first-servable basis. (IE If you want a hunter, and the person after wants a carpenter, if we get a carpenter next wave but no hunter, the obvious thing will occur.)

 

Edits: I misunderstood your post Bill, so now we also have Addendum B, a status of community named dwarves. Spiffy.

 

Final Edit: We now also have Addendum C, for anyone who would like to pick a dwarf with a bit more ease of decision. And now, if you'll excuse me, I feel like a lawyer. I need a bath.

 

Reply #78 Top

Uh, could you look over my lists again?  Thiryn has a dwarf, but it not been named in the game, nor has Dooplis.  Also, you're missing some other dwarves.

Could you add another addendum, listing dwarves that have been named, but haven't been named in-game yet?  It would be easier for people starting a turn that way, so they know who to name.

And I didn't drown!  I died from falling a z-level or two, onto solid ground.  If you look, you can see the vomit and blood at the site.

Reply #79 Top

Quoting Bill_Door, reply 78
Uh, could you look over my lists again?  Thiryn has a dwarf, but it not been named in the game, nor has Dooplis.  Also, you're missing some other dwarves.

Could you add another addendum, listing dwarves that have been named, but haven't been named in-game yet?  It would be easier for people starting a turn that way, so they know who to name.

And I didn't drown!  I died from falling a z-level or two, onto solid ground.  If you look, you can see the vomit and blood at the site.

 

I forgot the ones after Dooplis. That should be all of them.

 


Addendum A is what you're looking for, Bill. Renamed it to reflect that better.

 

Also corrected your COD. The Grim Reaper lost his balance. . .so classy.

Reply #80 Top

Put me down for a turn then. Hopefully I will remember...

Reply #81 Top

I hate to be such a bother, but Doopliss and Thiryn are both in Addendum A, but only Doopliss is in B.

This obviosly cannot be correct.o_O

Also could you add a "completed" to people who have taken their turn(me)?

Reply #82 Top

Quoting Bill_Door, reply 81
I hate to be such a bother, but Doopliss and Thiryn are both in Addendum A, but only Doopliss is in B.

This obviosly cannot be correct.

Also could you add a "completed" to people who have taken their turn(me)?

 

They aren't meant to be in B until they've actually been dwarfed. I forgot to remove Dooplis on correcting A.

 

Added a Current Turn counter to the top of the post.

 

 

Reply #83 Top

*Comes through with a pushbroom and gets rid of the tumbleweeds*

 

I wonder where Iteuniso is. . .

Reply #84 Top

same. i wanna turn soon :-(

Reply #85 Top

Quoting Pbhead, reply 84
same. i wanna turn soon

 

Sent him a PM, as his previous reply was simply a quote of my PM and then blank. Odd, but whatever.

 

If he fails to show by Thursday, Myles, it's all yours.

Reply #86 Top

Quoting Orvidos, reply 85



Quoting Pbhead,
reply 84
same. i wanna turn soon


 

Sent him a PM, as his previous reply was simply a quote of my PM and then blank. Odd, but whatever.

 

If he fails to show by Thursday, Myles, it's all yours.

Indeed, I can't wait to see what people do to the fort.  I'm leaving early tomorrow though.  I expect some good reports by Wednesday morning/Tuesday evening, do you hear?

BTW, check main page for more fixes!  Including weapon naming spam, some crashes on the military screen, and the traction bench manager wierdness.

Reply #87 Top

Yea I was wondering where he was at, too. If we hear nothing by tomorrow I'll see how bad I can mess things up, as I've never actually pieced an aquifer before, just lakes and rivers.

Reply #88 Top

All yours Myles. Begin whenever.

Reply #89 Top

I'm getting it now. Should have something up by tonight.

Reply #90 Top

It goes well people. I don't know if it will make it up tonight, the ocean and migrant cataloging(which I gave up on on my 3rd migrant wave) have slowed things down a bit, but should have some good stuff for you once I get through the second half of winter and write everything up.

edit: Game is finished, but too late to do anything else. And, if anyone didn't already know, Dwarf Therapist is amazing. DF with a little bit of organizational UI is a wonder to behold.

edit2: ARGG! I was prob 85% done and a lightning storm shut down the computer. Now I have to start back over from around the 50% mark.

Reply #91 Top

It has been a charming journey up from the south as I followed the Western Sea to a humble fortress of about 15 Dwarves. Continuing on with my predecessor's ghostly dealings, I don't inhabit anyone right away, instead meander around as I gain my bearings and determine the layout of the fort.

As I wander, my OCD kicks in due to a lack of central organization except around the main stairwell that leads right into our living quarters, making for a very messy day if any goblin managed to get inside. Despite every fiber in my body wanting to reorganize everything, I hold firm out of respect for my predecessor and those to come. They probably wouldn't want to continue the reorganization, nor understand why everything needed to be changed in the first place.

I would at least create a wall around the outside with a more manageable entrance, but the lack of material(little wood and no non-economic stone) means I need to expand underground a little bit before I do that. I figure since we need a hospital for the eventual injury one of our Dwarves sustain, I plan one out next to a small pond so that we may drain the water for a well. I don't want to attempt the aquifer piercing, so I figure this will be good enough for now. Before anything can even be started though, a filthy Kobold shows up trying to get some free loot.

I quickly gather our most proficient fighter, Solon Nikotsazir, who despite being an expert Record Keeper and talanted Lye Maker, must also run a Dwarf Fight Club on the side, because she is competent in a variety of combat skills. Either way, I draft her up, equip her with basic fighting equipment, and send her to the fort entrance to deal with the intruder.

Unfortunately, the Kobold darts off as soon as it see's her on the same floor. Not being able to demonstrate her fight club skills, Solon sulks off and returns to duty as a our Bookkeeper.

Later that Spring, our metal industry is floundering due to a shortage of capable Dwarves. It one of the few times I've asked for Migrants, something I'll likely regret, as less than a week later a migrant wave of 20 Dwarves shows up. Most of them are actually pretty useful, with no completely useless Peasants like I would expect. Sadly, now that the Hospital area is finished, we have no Diagnostician to run the damn place. The only use it's getting is from crazy, sleep-deprived Dwarves who see the beds and crash immediately without thinking about the fact there's a perfectly good closet with a bed across the hall.

With all these new slav..**ahem** migrants, I quickly set out to expand the living close..**ahem** quarters to hold them all. At the same time one of the Masons gets a crazy idea, for which he claims a Mason's Workshop and begins work on his creation.

In the end, he produces a Conglomerate Table, Watchprestige the Obeisant Panther, which I place in our newly expanded Dining Room. I also begin conscripting a Militia with some of the less highly skilled Dwarves and building our new barracks for them to train in. After equipping our new conscripts, I find an interesting Dwarf with characteristics I admire, specifically, being badass. I quickly inhabit this Dwarf and name myself Myleszuth Honulkill, merging a bit of me and him together.

Shortly thereafter it turns to Summer, and one of our Planters gives birth to a baby girl. She of course quickly stops work to take care of the sniveling child.

A small Elven Caravan also shows up.

Yes, two Elves is all that shows up. And when I go to trade with them, not only will they not take anything made from Trees that we have to offer, they wont trade anything that they have made from Trees. What the hell?! What kind of merchants are these stupid creatures? So, in spite, I decide to take everything they have. Of course, they cannot stop us, so the two Elves leave, sulking the whole way.

A little bit later, 8 more migrants show up, but still no doctor to run the hospital. I catalog their skills, and send them to work.  In the process I add another Smelter so we can make coal and iron at the same time.

During the night a Tanner wakes up in a strange mood, but won't talk to anyone.

He also either sleeps in the dining room, or just likes to have a lot of Dwarves around who he doesn’t want to talk to.

Since he hasn’t claimed a shop and won’t tell me what he wants, I have some workshops constructed to perhaps satisfy his needs. But alas, nothing works and he succumbs to an insane rage.

 

Reply #92 Top

In normal Dwarvenly fashion, he attacks the closest thing possible. I missed his initial outburst of rage, but when I found him he and two dogs were in a melee in the back of the dining room. The Tanner has sustained minor injuries, but one of the dogs has been bashed on the left side, hurting both legs.

Then a fit of Dwarven insanity occurred. The Tanner picked up the other dog and proceeded to grab it around the throat and strangle it to unconsciousness, and then continued to strangle it even as the other dog tried over and over again to bite him. All while this was happening a Lasher(wish I had thought to see who it really was) arrived to take care of things. With spear in hand, he ran up behind the Tanner, who was faced towards the back of the dining area still strangling the dog, and sliced his lower spine in half, surely causing instant paralysis. However, that was not good enough, as he proceed to stab, painfully remove, and restab the Tanner for 4 pages of battle report.

After everything around the fort had calmed down from the…incident, a horrible stench began emanating from the back of the dining room. It seems no one has taken care of the body.

To try and preserve some sense of decency around the fort, I decide to create proper burial chamber to remember our dead.

After the rest of Summer passed, including an uneventful trade with a Human Caravan, Autumn arrives with a band of migrants – none of them particularly useful except for A DIAGNOSTICIAN! Who now wants to diagnose and dress a wound that can only be from one of the dogs that fought with the Tanner -_-; Anyways, at least we have a functioning Hospital now. And those who had some combat skills were drafted to round out our first full squad.

A little later another Mason goes into a secretive mood, but at least he’ll draw pictures of what he needs.

Since we have no Jewelry Shop I quickly begin construction on one. Once its up and cutting some gems, the Mason starts his work and creates..

A Puddingstone Throne…ok, whatever, at least he didn’t try to choke a dog.

Which ironically can’t be said about Marksdwarf, except it was a Buzzard, not a dog.

All they wanted was some food during Winter. Poor Buzzards... either getting bitten by dogs or strangled by Dwarves.

With that the rest of Winter proceeds quietly, except for constant snowstorms, but meh. Now as Spring arrives I wait for my successor to show up and hope they don’t lead us all to our doom. I do know we still need to pierce the aquifer and do Dwarvenly things with it. The metal industry also needs to be watched - we ran out of coke and had to stop all metalsmithing or else we could never build up enough coke from wood to smelt more from coal. And uur food situation should also be watched - none of our farmers want to plant anything underground.

gamesave file

 

Reply #93 Top

I guess that makes it my turn...

hehe... lets see how many nobe... erm... how well i can manage this thing...

Reply #94 Top

Ok, I just finished my turn, however i still need to do a write up. will post the results of my... intresting... turn soon.

Reply #95 Top

i love a good succession turn post, nice to see you guys are doing long posts with a huge amount of detail and pics, and not skimping on either

Reply #96 Top

well, my computer crashed and I lost all my screen shots... which really buggers the hell out of me... I loaded up the fortress as it stands now, and will place the screen shots, at the bottom of the thread. N( I wrote this completely while I was playing, and word has autosave... paint does not >:( )

“This… this is no good.  I have never seen a fort in such disarray since boatmurdered… ok, maybe it’s not that bad… but this place needs some work.”

The new manager was apparently unhappy… well, considering a good half the dwarfs here were also unhappy, I suppose it was just a coin flip.  But unhappy managers mean something even worse… sweeping changes. Us dwarfs hate change more than… well, pretty much everything.

“First: this working till you drop thing is stopping now. If you get thirsty, don’t complain about it, just go get a drink. “

Ok… well, as hard working as we are, it is hard to say “no” to more alcohol.

This is just the first of many things around here to change, and he hasn’t even been here a single day.   He set a lot of the beds in rooms to be bedrooms, and told us to go claim one to call our own, he stopped a lot of the industry which had been happily running automatically for the longest time, he called the place where we kept eating a dining room, and told us to eat there.  Which… didn’t make much sense, but then he immediately started a few dwarfs to prepping the floors and walls for engraving where he plans to record the history of the fort, which sounds pretty nice.

 

Of course, when our legendary miner got on his hands and knees and started smoothing the floor, the new manager started raging about how no legendary miner should have to do such a task… and told bill door (the miner) to never do it again… and then continueing his anger streak went around to every dwarf and said to do only what you were best at, and no multitasking.

(ok, well I got a lot of stuff sorted out fixed the “interesting” labors… bedrooms were not set as bed rooms, and the royal dining room was not giving happy thoughts due to it not being a room… and the massive quantity of unhappy military dwarfs SCARES ME.)

 

Ok, let the game run for a bit… and it froze up for a nice little while… it was the ocean melting… 15th of granite… just so the next guy knows to be careful.  I may be able to breach the aquifer using the freezing method in the winter… but that is a long way off… I could prolly use the collapse method, but both are risky and there are more pressing issues that can be addressed first… like… defense, and not causing a tantrum spiral and so forth.

 

7th Felsite

Well, something very interesting happened today. The past month the masons had been attempting to build a wall around the outside of the entrance, and underground the miners had been… well I don’t get it, but the new manager claimed he had some way to “breach the aquifer” … well, whatever he said, what the miners had been doing was that they channeled an area into the aquifer, and then directly above that, they carved an equal sized area out of non-porous rock, and then they dug out around this area so that it wasn’t connected to anything except one last bit of rock. Well, of course, the goal was to drop the non-porous rock into the aquifer, and so bill door went to go channel that last little bit. Of course, being the thrill seeker he was, decided to stand on the rock to be dropped.   Well, the rock dropped into the channel into the aquifer as planned… and, well, I guess there is a good reason bill door is legendary, because after riding the block of rock two stories… he walked off like nothing had happened.  No injuries, no nothing. I know that such a fall would definitely freak me out at the minimum… and here is this guy that did this on purpose.  I guess the water kinda slowed his fall, but, still, wow.  Another miner is now going to dig down through the fallen platform to go see if it isn’t so wet down there anymore.  Also, all the military dwarves have recovered to the point where they say there are “fine”… whatever that means… at least the manager isn’t scared that they will all go on a murderous rampage now.

26th Felsite the stonecrafter “Avuz Edannish became possessed… and quickly started creating something with the nearest 2 stones… so it is not going to be very exciting…

It is now summer.

The dinning room is half smoothed, and the artifact has been created. 

The elves came to trade. We gave them some stone trinkets for some various different types of food and alcohol, and a few other interesting bits.  Our stone crafter is getting rather talented… even though he did have a possessed mood.

5th Malachite:  something thought impossible has happened… our stone crafter stopped making stuff because he ran out of rocks! The fortress has run out of stone?!? Wow. Well, I guess the miners will start digging around under that aquifer now… except it was discovered that the aquifer was 2 stories deep.  All that time and effort wasted! I guess we could try again, only this time drop a bigger block, but we would need to start a new hole, something the manager would rather not do.

8th Malachite: some migrants have arrived… and the mayor is mandating things… the fortress is now 79 dwarves strong.  The manager attempted to ban spores in an attempt to stop the fort fromg growing to 80, I don’t think it worked. In any case, the bedrooms need to be expanded, but the manager wants “proper” rooms… and he doesn’t want to expand the fort above the aquifer, as “dirt rooms” is “not proper” apparently.  He has 2 separate plans to breach the aquifer, “top-kill”, and “junk-shot” it reminds me of some other something that didn’t end up very well, but I cant seem to remember what it was.

13th galena: the miners are mining (the stone shortage is gone), and the carpenters and masons are making interesting machine parts. I can only assume it is all for the aquifer breaching. A human caravan has arrived, and the mayor is quite happy about his mandate being met.

4th limonite: one of our farmers has become possessed, and he has a little experience in glass making, and so he wants to make something out of glass. This is a problem, and we are doing our best to accommodate him we are also trading with some humans, perhaps they can give us something that will help him as well.

14th limestone: well, this time bill door did not ride the block of stone down… but man, did it make a huge splash this time! Water went everywhere, it’s a good thing that area was walled off… the water is now slowly draining into the previous attempts hole, back into the aquifer.  I hope this works.

19th limestone: the farmer has finally claimed a glass furnace, and has begun collecting items.  The humans have left, so hopefully we picked out the right stuff!  The mayor has become picky and demanded better accommodations, and so those are being dug out for him.

25th limestone: the farmer has completed a beautiful green glass gem, and has gone right back to farming. Good thing too, the fields were starting to become fallow.

16th sandstone:  more dwarves have arrived, pushing the fortress to 87 dwarves. This place is getting busy. The manager at this time remembered that he should be building a wall. Unfortunately, the aquifer breaching had created a second entry way, and so that also needs to be covered.

15th Timber: The dwarven caravan has arrived, and the second layer of stone was dropped into the aquifer… just as the sea froze… this sent water everywhere, where it immediately froze, and fell back down. One Dwarf was hit by this ice, and has sustained horrific injuries, and is being hauled off to the hospital. We pray he does not die.

16th Timber: the dwarves have not even arrived at the trade depo when goblins appeared! It is a good thing the wall was as far along as it was, else this could end up very differently.  The military is finally going to test themselves… me? I think I am going to lock my door and hope for the best. This fort needs haulers, you know, cant risk losing them.

18th Timber: after working up the courage to leave my room, I found that our military, along with the caravan guard had dispatched the goblins, but not without taking causalities. One of our military dwarves is dead, and one of the caravan guards is lying unconscious outside our fort.

20th Timber: it turns out that the aquifer is in fact 3 layers deep, and so once again, we have failed at breaching the aquifer. How did I know it was going to fail, ugg.  Another dwarf managed to die when ice fell on him, and the manager is getting upset again, which is understandable.

7th Moonstone: A kidnapper has somehow made off with one of our children, and a thief made off with the farmer’s gem.   Immediately afterward, the manager gave a letter to the liason, I don’t know what it says, but I could take a guess.

14th Moonstone: Another kidnapper visited our fort, luckily, this time the military was alert, and chased the goblin off.

4th opal: the Animal Trainer, after surviving almost two months died today of some sickness.  Our manager made an announcement telling everyone that he could not stand the damage he had done to so many lives, and that he would be leaving as soon as his replacement he sent for arrives.  We expect him in about 2 months.

10th obsidian: A goblin siege has come! The order was given (and I have never seen the masons work so fast!) to seal the fortress.  There is now no way in and no way out.   There is now nothing left to do but wait.  There are now a full squad of goblin spearmen and some sort of horrid creature sitting around outside our walls.

28th obsidian: Tomorrow, goblins or not the new manager is hopping over the wall and leaving, exactly one year after he arrived.  We wish him well, maybe he will return later, but right now, we have more pressing matters to worry about.

 

Here is the above ground area of the fort, as you can see there is a wall surrounding the fort, and gobos standing around outside.  There is an attempt at building a drawbridge, unfortunately, I 1. Dug into the storage rooms, and 2. Did it just as the gobos showed up, so I quickly walled it up, sealing the fortress off.

 

Here is the slightly lower level, nothing much here has really changed, except the hole where I stupidly dug for the drawbridge… and the new fancy ceiling over where the aquifer breach was supposed to be.

 

Almost nothing has changed on the level, except the very fancy dinning room is smoothed, ready for engraving, (I don’t really like engraving till my engravers are legendary)… and the grave yard is a bit more filled.

 

The next layer down has a new mayor’s house, and more of the farming area is being used now.  Oh, and make sure you brew lots of drinks… it should be on repeat atm, but we are a little low there…

 

And then this last picture is of the failed aquifer breaching attempts…  you might be able to fit some sort of clever aquifer breaching pumps on that bottom small little dry area… but it would prolly be easier to just start a new attempt.

 

 

So, after my turn, the fortress has grown by over 50%... and has managed to stay about the same size.  The military dwarves are, after their friend died… back to being unhappy… at least they are no longer miserable… so we made a little progress there.  I strongly suggest alternating the months so that they get every other month off, as right now they are all enraged about being on duty nonstop for over a year. Perhaps a second squad needs to be trained.  The bedroom area could be expanded… I kept waiting and waiting so I could build a true fort under the aquifer… That blasted aquifer. Oie. it still needs breaching (and dam, it’s a bitchy one… twice I have tried and failed… although, someone slightly smarter than me might be able to put pumps on the lowest z level of aquifer I had pierced, and use the pump method to breach the third z level (hopefully there isn’t a forth!)  for some reason, the aquifer water refuses to freeze… and without magma, there is not enough natural rock to use the collapse method to go any deeper (although, you may have to do the 2 level collapse method, creating a much, much larger work area than I gave you, and then use pumps to get down deeper.)   You also have a goblin problem to take care of… and thieves seem to be showing up quite often now. Good luck!

 

 http://www.mediafire.com/?2ggztkzzqdi

 

Reply #97 Top

So, because I'm busy today (read: jury duty, hurrah) I'll do mine tomorrow/Saturday.

 

Sorry for the delay.

Reply #98 Top

I'm back!

Great stories, guys!  LOL @ all the guys killed by falling ice!

Woah, the aquifer still hasn't been breached!8O

Yeah Myles, my forts aren't exactly masterfully designed.  At least I don't have unhappy dwarves(usually).:P

Pbhead, almost all your dwarves are sitting idle!  We can't have lazy dwarfs!  Get an iron industry up in preparation for steel, and to fight off the gobbos, or something!  Of course marksdwarves are probably going to be fixed in .09, so we should be able to kill the gobbos from afar.;)

Take the squads off duty, next person(Orvidos?).  Training is bugged anyway.  They'll do individual combat drills anyway.  And of course, we need that aquifer breached!  But really, we need to get these dwarves to work!

You gonna have time soon, Orvidos?  Or should we advance to the next person(alway)?

Of course, if noone else feels comfortable dealing with the aquifer, I'll take the next turn.

Reply #99 Top

I've been trying out Dwarf Fortress now myself, and I think I've gotten the hang of most aspects up to the basics of smithing. Aquafiers confuse me, though. From what I understand they are an infinite supply of water, which makes them a flooding danger. But, why not just draw water from a river or brook, which are also infinite, and seem a lot safer!

Reply #100 Top

Quoting louist, reply 99
I've been trying out Dwarf Fortress now myself, and I think I've gotten the hang of most aspects up to the basics of smithing. Aquafiers confuse me, though. From what I understand they are an infinite supply of water, which makes them a flooding danger. But, why not just draw water from a river or brook, which are also infinite, and seem a lot safer!

Well, the only reason you'd want an aquifer is if you want the added challenge.  They can add signifigant difficulty to the early game.

The reason we have one is, in my experience, you can avoid them by digging under the ocean.  Unfortunately, that was not the case in this fort.:P