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April 2010 2v2 Demigod Community Tournament - Rules and Registration

April 2010 2v2 Demigod Community Tournament - Rules and Registration

DG Community - we are in the process of organizing a Demigod 2v2 tournament.  This tournament is open to all that would like to participate, but does require that you follow this thread for updates, etc, as the majority of the communications including brackets will be published here. 

This thread will provide the latest tournament rules, 2 man teams that have registered, and individuals that are looking to be a part of a team but do not currently have a partner.  If you'd like to participate and don't have a team, indicate so here.  Then, make efforts either in this thread or via pm to form your own team. If you are unable to form a two man team, don't worry.  All of the individuals that have indicated that they'd like to participate and were not successful at forming a 2-man team will be randomly placed into teams on the cut off date.

REGISTRATION IS CLOSED

Tournament Rules:

  • You may only select characters as indicated in the grid below:

  • Each match in the tournament will be the best 2 out of 3 games
  • All matches will be played on cataract with default settings (the only exceptions being AI HP on Very High and AI Gold/XP on low)
  • After teams are formed, they will be randomly placed into a bracket to determine who will fight who.  Everything will be random initially in round 1.  In the following rounds, the winners from one game will play the winners from another based on location in the bracket starting from the top on to the bottom.
  • Each team will play 1 round on light side, then 1 round on dark side.  If there is a 3rd round, the team that had the fastest win in game 1 or 2 gets to pick the side they want to be on (keep in mind the following rule).  
  • The team that is on the dark side must pick their characters and ready up first.  Then the light gets to pick and the dark side does not have a chance to adjust their characters. 
  • To track your wins, you must do the following - post the replay at gamereplays.org.  If you have issues with gamereplays, upload the file to rapid share and provide us with a link.  Also, provide a link to the match in the pantheon and let me know if its a win or loss.  The winning team should do this for each and every match.
  • UberFix 1.02 must be used (http://forums.demigodthegame.com/374315) UberFix is a mod that simply fixes many of the bugs in Demigod.  Check the modding forum for everything that is fixed by UberFix 1.02. 

How will we handle crashes:

If there is a game crash, the players involved in that match should see if they can come to a consensus on the probable outcome of the match.  If there is no clear winner, the 2 teams should replay the match using the exact same demigods and sides (light/dark).  If there was a clear winner at that point in the game, then that team should be awarded the win.  If the 2 teams disagree on the outcome, a third party will review the replay of the match and render a decision.  Be aware that the 3rd party must agree that a specific team was going to win or the results will be thrown out and the match redone.

How we will handle invalid game states:

The lastgamereplay file is still created in the event of an invalid game state, so it is still possible to review the results of a match.  In the event of an invalid game state, players should attempt to resolve the issue exactly the same way as game crashes.  If you believe foul play occurred, submit the replay along with any screen shots, etc, as evidence and we will review.  If there is a CLEAR consensus that a team is willingly triggering invalid game states, that team should be disqualified after a thorough review of the facts. Please be reasonable, though.  We all know that Demigod has its bugs and its still pretty easy to encounter an invalid game state even if no one has intentionally triggered it.  If your game does crash, it might be advisable to take a screen shot of the crash as proof.

Also be aware that we know invalid game states can occur without any foul play.

Prizes:

Outside of prestige in our small community, there is also a cash prize thanks to community contributions.

Currently, the total amount pledged for this tournament is $199.95.  Of that $199.95, I have received $99.95.  If you would like to contribute to the pot, please pm me and I'll get you the needed info to send me a payment.  If individuals do not come through on their pledges, I will not be personally covering the difference.  My goal is to collect the pledged amount before the tournament starts and I will be providing updates as I receive the pledged money.

Please thank our contributors and consider contributing to the prize yourself.

Bracket: 

Round 1a/1b results are here:  http://forums.impulsedriven.com/380837

186,238 views 508 replies
Reply #101 Top

I do also think that Occ + TB will be one of the best combinations

hmm... but I wonder if it may be too powerful by comparison.  That's quite a bit of nuking power + plus monks + ranged kills + escapes.  Tb would have to either be ice or float between forms for an interrupt.  I'm trying to think if I can come up with a more powerful team than them - ESPECIALLY with uberfix enabled.  With it on and the oc gets sacrifice, etc... hmm..

Reply #102 Top

I don't think Oc + TB will be exceptionally better than other combinations and this game is all about adjusting to the other teams strengths right?

Reply #103 Top

Quoting awuffleablehedgie, reply 100



Quoting Ke5trel,
reply 92
ok chart feedback - I think overall it looks fine, but I'm concerned we are giving QoT too little credit. 

Think about it in a 2v2 context - who beats a Sedna/QoT team with stacked idol healers?  Maybe TB/UB if they make it to the extreme late game, but otherwise?  You can't drop enough damage for them to care and we've excluded most of the stun teams who could make a dent.  

I would make QoT and Sedna mutually exclusive, and I think we should look hard at QoT/Rook and QoT/Occ.

Brambleshield in 2v2 is no joke. 
 


Never let them have a flag? Neither of those characters are good at pushing. QoT + Sedna and QoT + Occ are the only 2x General team, but it's far from awesome. Remember, stacking monks is expensive, and Queen is a very expensive character to remain competitive. 2v2 also has less kills then normal. Occulus is also damn expensive. 

Brambleshield also disappears on it's own after 20 seconds Unless she goes Cloak of Night, you can oom a Queen early-game by walking up to her, engaging her until she shields, backing off and waiting for it to disappear. 

Plus, anyone with TB would very nicely punish the Queen. 

I do also think that Occ + TB will be one of the best combinations, Thunder and I have already considered that. However, a BotS UB + Queen might be able to do well against it? 





thank you my awfully waffable friend you just game me some very intrigueing ideas :P.


also im posting here to state that me and brandon varn will be playing together in the tourny most likly queen and ub but i could be wrong about the dg combo so good bye and moo-jiggerins to you all.

Reply #104 Top

I don't think Oc + TB will be exceptionally better than other combinations and this game is all about adjusting to the other teams strengths right?

Well... yes to some degree.  But if I was picking the strongest team right now, I'd say it was oc + tb.  I don't remember if we played some last night where you got cow, but with the sacrifice ability, anytime you get spammed with damage, you teammate gets a health boost.  I'm anticipating that will be a good strat.  I might be wrong, of course, but I think it may be the strongest team. 

Reply #105 Top

McShane and I are a team now I guess.

As for third round choice, in every competitive game I've ever played the team that did better on average in the first two rounds got their pick for the third.  It only makes sense.  By the current purposed rules this scenario could happen:

game 1: My team loses after a 1.5 hour very close-knit game because of a small mistake at the end
game 2: My team obliterates the other team in 15 minutes.
game 3: the other team gets second round dg selection and thus the advantage even though they did by far the worse over the last two rounds.

That doesn't make any sense.  Therefore I purpose that if a round goes to three games, which ever team won in the least amount of minutes from the previous games gets to choose their demigods last, giving them the advantage they earned.  If by some miracle both teams won with the same reported minutes the team that won game 1 gets to choose dgs last.

 

Also why does ninki keep saying the dg selection is bad but he won't offer any better suggestions? HRM

 

Oh and I hope you are collecting these 'donations' now pacov, as it's going to be pretty hard to get them after the tourney is over.

Reply #106 Top

I'd also like a 30 second grace period. Each team can force a restart of the match if it occurs in 30 seconds or less. Same demigod selection and sides must be done. The reason I propose this is because:

- Monk stuck in citadel early game

- Unforeseen lag or connection issues that need to be resolved

 

30 seconds should be sufficient for both of these to occur, while not being so long as to promote crazy level 1 suicides and then saying GRACE!

We could cut it down to 15 or 20 seconds if you think that is best.

Each team would get a maximum of 1 grace per 3 games.

Obviously, I'm hoping we would adhere to a "gentlemanly" way of doing this, so people won't use to for an unfair advantage. The problem is just... it's demigod! unexpected things will happen.

Reply #107 Top

Oh and I hope you are collecting these 'donations' now pacov, as it's going to be pretty hard to get them after the tourney is over.

oh, I'm all over that as well. 

lso why does ninki keep saying the dg selection is bad but he won't offer any better suggestions? HRM

I think ninki was in a bad mood today.  Happens :)  I'll get you and mcshane added soon.  Glad to hear you guys formed a team and hope you get a chance to get some practice in and dust off the cobwebs!

hmmm... least amount of time for a win may be viable... I'm still trying to think of a quick rule that decides though.  That might work.  Any other thoughts?

And back to the donations - here's what the deal is.  I'm putting out announcements to you guys based on whats committed.  I've talked to the sponsors (only dg players at this point) and they've agreed to send me the money via paypal.  Once that happens and it clears, I'll keep that money in my paypal acount.  I'll issue another statement that I officially have X dollars and then submit the payment to the 2 individuals that win the tourney.  I'm very confident that the folks who have pledged will be paying though.  At any rate, once their payments go through to me, if they have no objection, I'll let you know the kind folks that helped make our tournament all the more exciting.  And I do think we will have another tournament in May at this rate.  Payouts for this tourney will be by paypal only and if there is any cost to submit payment to the winners, it will come out of the total pot. 

And last - you fellas that offered to provide some commentary - if i remember right, aBornExile and Rawrrrr so far - please try to get together and come up with a good plan on how to get some commentary out there.  I'd personally enjoy the commentary, but I won't be involved in making that happen - so I appreciate any work you guys put in to pulling it off.

 

Reply #109 Top

No problem - added McShane + mags, and ouch + jorune.  We now have 9 full teams registered.  Glad to see we are having so many take interest :)

Remember - the deadline is next Wed.  If you miss it, you won't be able to participate so at least get your name added to the free agents for now if you want to play and haven't sorted a teammate yet. 

Reply #110 Top

Dude, I did not commit to being on your team yet how.  I asked fedex first and I have to see if he can make it.  

 

The End.

Reply #111 Top

I'm confused, brandon, I take it you play under Jorune2112?  I hadn't drawn that connection.  I'll remove that team for now.  You guys let me know whats up once that's sorted.  I could add you, ouch, to the free agents list in the meantime - if you like.

edit - misunderstanding on my part.  ignore.

Reply #112 Top

pacov, I think brandon is responding to #103 from howboutnooo.  You can probably leave Jorune and Ouch up as a team. 

On team selection: the fact that there's no clear consensus makes me feel better about the chart as it stands.  I vote to keep it. 

I am a little sad that the format changed, though, just because I doubt we will see many DA or Reg at this point and those two are so fun to play..

Reply #113 Top

pacov, I think brandon is responding to #103 from howboutnooo. You can probably leave Jorune and Ouch up as a team.

ah - thanks ke5.  I'll add that team back in then.  I think I understand now. 

On team selection: the fact that there's no clear consensus makes me feel better about the chart as it stands. I vote to keep it.

I 2nd.  I think we go with the chart.  Unless there are any strong objections, I'll edit the OP later today to include the new character selection rules.

And I agree - odds are we won't see da at the very least and prob no reg.  The irony does not escape me. 

Reply #114 Top

I'm in if Cow still wants me.

Edit: I'll read the rest of the post in a sec. Just got to work.

Reply #115 Top

Quoting gm-magnus333, reply 105
McShane and I are a team now I guess.

As for third round choice, in every competitive game I've ever played the team that did better on average in the first two rounds got their pick for the third.  It only makes sense.  By the current purposed rules this scenario could happen:

game 1: My team loses after a 1.5 hour very close-knit game because of a small mistake at the end
game 2: My team obliterates the other team in 15 minutes.
game 3: the other team gets second round dg selection and thus the advantage even though they did by far the worse over the last two rounds.

That doesn't make any sense.  Therefore I purpose that if a round goes to three games, which ever team won in the least amount of minutes from the previous games gets to choose their demigods last, giving them the advantage they earned.  If by some miracle both teams won with the same reported minutes the team that won game 1 gets to choose dgs last.

1.  lowest victory time from previous games is a good indicator

2.  You and pacov should sort out what you mean by 'advantage they earned' - pacov's advantage is getting to chose Darkness, since you have HP and Gold Flag right there.  magnus' advantage is getting to pick your DGs last.  The nice thing is that one forces the other, but we should figure out which is a better reward.  

Quoting awuffleablehedgie, reply 106
I'd also like a 30 second grace period. Each team can force a restart of the match if it occurs in 30 seconds or less. Same demigod selection and sides must be done. The reason I propose this is because:

- Monk stuck in citadel early game

- Unforeseen lag or connection issues that need to be resolved

30 seconds should be sufficient for both of these to occur, while not being so long as to promote crazy level 1 suicides and then saying GRACE!

We could cut it down to 15 or 20 seconds if you think that is best.

Each team would get a maximum of 1 grace per 3 games.

Obviously, I'm hoping we would adhere to a "gentlemanly" way of doing this, so people won't use to for an unfair advantage. The problem is just... it's demigod! unexpected things will happen.

Everything that jukes your early game happens before you leave fog of war, right?

How about instead of a time limit just say the grace period lasts until first contact? I.E. the moment enemy DGs pop up on the minimap for both sides the grace period is over. 

Reply #116 Top

Hey guys :d

Just stopped by to say it's great seeing this kind of community effort actually happenning, a pair of months ago i'd have swore demigod would by completely dead by now, but you stubbornly keep it alive :thumbsup: (unlike GPG... :thumbsdown: ). So, congrats to all participants and contributers :digichet:

Unfortunately i'm in no shape to participate in anything remotely competitive, and 2v2 isn't my cup of tea (i'd have to swim through my games list to see if i actually ever played an online 2v2 game :-" ). But, i'd like to encourage tournament participation (i'll contact pacov about this), and maybe observe some games if that was possible.

So, if participants dont have any problem with it, tournament matches could be properly labeled ingame and maybe leave some spots open so observers can jump in, as long as pings are reasonable and all that :maybe: .

About tournament rules and char. selection, things look quite well settled and thought, but i'm no 2v2 game mechanics expert so i can't say much.

All in all, keep it up, looks like a really exciting tournament :thumbsup:

P.S: Thank you Cow for thinking of me as your teammate, my respects man :moo:   :beer: .

Reply #117 Top

CASH PRIZE IS NOW > $100.02.

 

Here is the character selection chart again.  If you can't see it, please reply here asap as I'll be using this in the OP.  If that fails, I'll just use the one ptarth was kind enough to throw together.  

 

Reply #118 Top

Since it looks like progress is being made, here is my contribution to slow it.

While it is a community norm not to allow duplicate demigods on the same team, I think we could safely relax it for some pairings.

Double Demon Assassin, QoT, Regulus, TB, all seem fair to me.

Reply #120 Top

I say stick with no doubles.  It is a common rule and why change it?

 

The End.

Reply #121 Top

Quoting Ptarth, reply 118
Since it looks like progress is being made, here is my contribution to slow it.

While it is a community norm not to allow duplicate demigods on the same team, I think we could safely relax it for some pairings.

Double Demon Assassin, QoT, Regulus, TB, all seem fair to me.

Have you ever played against two Heaven's Wrath Snipe Regs?  Or had two DAs leapfrog swap you almost to their crystal from midmap? 

Demigod's balance, such as it is, falls apart when you can stack the same abilities on top of each other imo

 

 

Reply #122 Top

regarding doubles:  I actually love doubles and don't mind doubles on a given team, but I think we should leave things as they are. 

Reply #123 Top

Quoting pacov, reply 122
regarding doubles:  I actually love doubles and don't mind doubles on a given team, but I think we should leave things as they are. 

Agreed. Double Reg is frustrating but far from OP or anything. I'd like to see it made a possible viable character selection in the future, but NOT FOR THIS TOURNEY. We need to get character selection nailed down and I'd like to keep it that way. Future tournaments can revise the chart for any overpowered or underpowered combinations (eg, if we see a lot of Occ + TB maybe we should remove that, or if we don't see a single Oak or Erebus we should think about including maybe TB with Erebus or something).

Another way to potential balance this, or at least make certain combinations more ... enticing would be to have basically, handicaps. This obviously wouldn't be for the current tourney, but if you play something like... Oak + DA and maybe we never see any of those. So, what we do, is it's "really" a 3v2, but the third person is just a judge/referee and can't do anything EXCEPT by citadel upgrades. Maybe they get Regen and/or Splash Damage I and/or XP I and/or Currency for free. It's not a huge change or anything, but it may be a way of making certain character combinations at least... a little more appealing.

The third person would be required to stand on the little "outlet" behind the crystal for the entire game and the only time they can do anything would be to purchase said upgrades, at which point they would have to go back immediately. I understand with the connection issues demigod has, that can cause problems, but the vast majority of people can play 3v3s at the very least.

I'm not sure of how much of a benefit this could have, but it might be a way of making some of less popular or weaker combinations slightly more competitive.

Reply #124 Top

We need to get character selection nailed down and I'd like to keep it that way.

Reply #125 Top

ok team Teseer/Ke5trel is a go

Fear our unstoppable DA/Reg team! 

:ninja: O:)

Edit: There hasn't been any real criticism of the chart in a while.  I say lock it down, post it in OP, and let's go with it.