Was thinking how to improve Diplomacy in game. I've been playing a little Civ4; you recall how the different civs would ask you to trade or fight a war with them..My take is there wasn't enough dialogue options. You need at least 1 more screen of dialogue to help set up planned warfare. So the AI civ/faction asks you to attack player A. What if one of your options was "I will join in your conquest but lets plan the conquest first. We will attack on turn 4 at waypoint D."
Just want to say that setting up combat with allies should have a little more depth than lets attack and at random targets in enemy territory. Yes, I would like an option for raising fields and causing general disruption of enemy resources and also making planned tactical strategies with allies. I am thinking specifically of AI allies. AI allies tend to do things that are counterproductive to your strategic goals or current battle plans.
Another thought, you know when in Master of Magic or others and the screen comes with an ally/opponent who wishes to discuss something with you? Would it be possible to have a video teleconference? If player A has idea to proposition player B with could we have little picture window with live imaging in it for multiplayer? I realize only a few people might use this option but it would make the player experience more closely knit. Yes, yes everyone using Ventrillo, etc. already, but, talking strategy, joking, etc.. would be extremely fun if you could see your friends at same time. This feature would be great to have for modding/role-playing as well. Some have stated that you don't have a true RPG experience without player interactions. This would alleviate that to a large degree. I realize not everyone uses a webcam or would wish to. I think this would be a popular feature as time wears on for gaming/friends. I remember lan gaming with friends and a huge part of that is proximity to "see" people, joke, eat, break together. I see bandwidth and data over lines increasing and expanding as the years roll on.
Why or why not?